- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit theKanColle Wiki Discord
Anti-Submarine Warfare
Submarines(SS,also including"Aircraft Carrying Submarines"SSV) are characterized by relatively low armor and HP. By contrast, they are difficult to handle using "normal setups", requiring instead specificAnti-Submarine Warfare (ASW)equipment and setups in order to be sunk.
During sorties, submarines are typically found at pre-boss nodes, but some can be boss themselves, seehere.
Attack Behavior
Unlike regular surface ships, submarines:
- Cannot be targeted by normal shelling attacks,
- Are immune to air and torpedo attacks,
- Cannot take more thanscratch damageduring night battle,
- Therefore they cannot be sunk at night,
- The exception to this rule is when a battle starts at night, or when attacking with aCombined Fleet.
ASW Shelling Conditions
Only certain ships meeting certain conditions can attack SS(V).
- Most often, if a ship can attack a submarine, focusing it will take over any other target.
Ship | Conditions | Day Battle | Night Battle | |
---|---|---|---|---|
Stats | Equipment | |||
Taiyou-class Kai Ni Kaga Kai Ni Go |
Not more than moderately damaged ( trung phá ) |
with 1+[1][2] | Prioritize SS | Night Air Attackwill prioritize surface target[3] Night Shelling prioritizes SS |
Gambier Bay Mk.II | Cannot attack SS unless if: setuped for aNight Air Attack,then prioritize SS with a night shelling attack | |||
All otherCVL | Do not attack SS | |||
Mogami-class Kou Kai Ni |
Prioritize surface target[4] | |||
BBV,CAV,AV,LHA | None | Equipped withBomber,,,,orwith 1+[2] | Prioritize SS | |
Fusou-class Kai Ni No.101 Transport Ship |
Equipped with | Prioritize SS | ||
Any CV, CVL, BBV, CAV, AV, LHA | Not equipped with the above-mentioned equipment | Do not attack SS | ||
Hayasui Kai Yamashio Maru Kai |
Equipped with[2] | Prioritize SS | Do not attack SS | |
Not equipped with | Prioritize SS | |||
All other ships | At least 1 baseASW[5] | None | ||
No baseASW | Do not attack SS |
- ↑A 0attack plane paired with aRotorcraftor aLiaison Aircraftdo work
- ↑2.02.12.2If all relevant aircraft are in zero plane slots, the ship cannot attack SS.
- ↑In absence of surface target will do a night shelling against SS
- ↑Can still attack SS
- ↑Here basealso include ASW gains fromASW modding(only relevant forYamato Kai Niso far), excepted forKaga Kai Ni/E.
- Notes
- AsAbyssalsalso follow those conditions, SS/V can be used as "Submarine Tanks" (Sub-tanking) on some maps to deviate attacks from the fleet to the submarine.
Damage Calculation
The stats used to calculate damage against submarines is theASW.
- When contributing to ASW power, BaseASW issquare rooted,while equipment ASW ismultiplied by 1.5.
- Anti-submarine weaponryis therefore the primary source of ASW damage, with the base ship ASW playing a very minor role damage-wise.
- However, base ship ASW is the primary determinant of whether a ship can reach 100 total ASW to perform"Opening ASW"(OASW) attacks.
- Unlike shelling, ASW damage is capped at 170.
ASW attacks have different modifiers gained fromFormations,
- Line Abreastis the main ASW formation, with a 1.3x damage modifier,
- Cruising Formation 1is the main ASW formation forCombined Fleets,with a 1.3x damage modifier.
Anti-Submarine Formula | |||||||||
---|---|---|---|---|---|---|---|---|---|
| |||||||||
|
ASWDamage Synergy | |||
---|---|---|---|
SmallSmall Sonars | |||
LargeLarge Sonars | |||
DCPDepth Charge Projectors(DCP) | AP AP | ||
DCRDepth Charge (Racks)(DCR) | AP AP AP AP AP | ||
OtherASW Mortars | |||
ASW Damage Modifiers:[math]\displaystyle{ \text{Mod}_\text{synergy} = {Mod}_\text{1} \times {Mod}_\text{2} }[/math] | |||
[math]\displaystyle{ {Mod}_\text{1} }[/math] | + (Any Sonar + Any Depth Charge) |
1.15 | |
[math]\displaystyle{ {Mod}_\text{2} }[/math] | DCP+DCRand NOSmall | 1.1 | |
Small+DCP+DCR | 1.25 | ||
Examples | |||
[math]\displaystyle{ \text{Mod}_\text{synergy} }[/math] | Small+DCP+DCR | 1.4375[math]\displaystyle{ 1.15 \times 1.25 }[/math] | |
Large+DCP+DCR | 1.265[math]\displaystyle{ 1.15 \times 1.1 }[/math] | ||
Armor Penetration | |||
Indepentant of synergies, some equipment provides additionalarmor penetrationto ASW attacks.
The flat armor penetration value is calculated as follows:
|
Evasion
Submarine Equipmentprovide anevasionbonus to submarines against ASW attacks (around 1.2).
- SeeEvasionfor more details.
Opening ASW Shelling (OASW)
Commonly referred to asOASW (opening ASW).All eligible ships will perform a regular ASW Shelling attack, following range order in the same fashion as the First Shelling Phase. As these opening attacks happen before the Opening Torpedo Salvo, they may disable or even sink enemy submarines before they have a chance to attack.
OASW has the following trigger conditions:
- Only ships listed below can trigger an OASW,
- The ship is not required to be able to perform anyASW Shelling.
- They must meet their specific ASW stat threshold and requirements, listed below,
OASW Ship | ASW Stat Required[1] | Equipment Required[2][3][4] |
---|---|---|
AnyDD,CL,CLT,CT,AO[5] | 100+ ASW | 1SonarEquipped |
Kai Ni Juu |
+Bomber/// Sonar+ AnySeaplane Bomber,orRotorcraft,orLiaison Aircraft,orDive Bomber,with1+ ASW | |
+Bomber// Sonar+Seaplane Bomber,orRotorcraft,orDepth Charge | ||
AnyCVL[6] | +/// Sonar+ Any with1+ ASW | |
50+ ASW | +// Sonar+ Any with7+ ASW | |
65+ ASW | // Any with7+ ASW | |
AnyDE | 60+ ASW | 1SonarEquipped |
75+ ASW | Total of4+ ASWfrom equipment | |
Kai Ni D Fletcher-class[7] John C. Butler-class Kai/Mk.II J-class Kai |
Can OASW innately | |
Kai Ni Go |
N/A | /// Any with1+ ASW |
N/A | 2Autogyros -or- 1Helicopter |
- ↑The Required ASW StatdoesincludeVisible Bonuses,butdoes notincludeImprovements.
- ↑Visible BonusesorImprovementsdo notcount as equipment ASW (e.g. a +6 ASW equipment with +1 ASW bonus does not count as a +7 equipment but just as a +6 one).
- ↑When applicable, if all relevant ASW aircraft are in zero plane slots, and no bomber/with 1+are present in non-zero plane slot, the ship cannot OASW.
- ↑Regardless of their ASW stat,FightersorCarrier Reconscannot trigger any OASW.
- ↑OtherASW Shellingcapable ships may be able to OASW, but cannot reach 100 ASWusing currently available equipment.
- ↑CVEshould be used, as they are the only CVL with base ASWstat.
- ↑Kai only forHeywood L. Edwards.
See the list ofAnti-submarine WeaponryandASW Aircraftto better see what can help achieve OASW on a given ship.
Abyssals
Abyssal ships do not follow these rules. The following may perform OASW unconditionally:
- Destroyer Ha-Class Late Model Elite
- Destroyer Ni-Class Late Model Elite
- Light Cruiser Tsu-Class Flagship
- Light Carrier Nu-Class(Elite III, Elite IV, all Kai Elite, all Kai Flagship)
- Ancient Destroyer Princess II
- Seaplane Tender Water Princess(all variants)
- Abyssal Kuriles Princess(all variants)
- Destroyer Forest Princess(Damaged variants unconfirmed)
- American Destroyer Princess(most variants)
Other abyssals cannot perform OASW.
LBAS
See theLand-Based Air Squadronpage
- OnlyASW Planes(7+ASW) can attack submarine during this phase.
- If submarines are present, those planes will prioritize attacking submarines, while other attackers will only be able to attack surface targets.
ASW Aircraft | ||
---|---|---|
Rotorcraft | Autogyros |
|
Helicopters |
||
Liaison Aircraft | ||
Land-based Patrol Aircraft |
||
+7 ASWTorpedo Bombers | ||
+7 ASWDive Bombers | ||
+7 ASWSeaplanes | Recons | |
Bombers |
ASW Support Expedition
- If a CVL is present, aircraft withASW will attack submarines regardless of the ship on which it's equipped.
See Also
|