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Land-Based Air Squadron

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LBAS
Jet Assault·AACI
Battle Opening·Artillery Spotting·Anti-Submarine Warfare Cut-In
Support Expedition·Special Attacks·Anti-Installation·Friendly Fleet·Drop
Map Mechanics and Nodes·Evacuation·Damage Calculations·Accuracy, Evasion and Criticals·Shooting Order and Targeting


On certain maps, Land-Based Air Squadrons (LBAS) are available to support fleets. These squadrons can then be used to attack selected nodes or defend the base.

  • Land-based planes, carrier-based planes, and seaplanes can be assigned to these bases.
  • Rotorcraft and liaison aircraft cannot be assigned.

Currently, LBAS are only available in7-4,6-4,6-5,andevents.

Overview

LBAS is available in W6-5. Clicking on the highlighted boxed areas will open the LBAS menu
LBAS in Spring 2016 event. Event page can be accessed by clicking on the yellow boxed island
Land Base Tab of Base 3. The first and third slots are occupied, the 4th is currently being relocated. Slot 2 is empty
  1. Maps where LBAS are available for use, are marked with a blue banner labeled "Land-Based Air Squadron Available" ( cơ địa hàng không đội vận dụng ).
    • How many bases are available for use on the map is indicated under this as "Available for Sortie x# Squadrons" ( xuất kích khả năng x# phi hành đội ).
    • Even if a base is not available for use during the sortie, it isstill available for useas base defense.
  2. On relevant maps, an LBAS group is composed of up to 3 LBAS, each having 4 plane slots.
    • On W6 & W7, each LBAS needs to be unlocked.
    • On events, the number of LBAS available is managed mapwise.
  3. All slots in the airbase are fixed at size 18.
    • The exceptions are reconnaissance planes fixed at size 4 and Land-Based Heavy Bombers at 9.
  4. When a plane is removed from the airbase, there is a base12 min cooldownwhile they are "Relocating" ( phối trí 転 hoán trung ).
    • The screen needs to be reloaded to complete the relocation,
    • This timer can be reduced down to 6 min if the LBAS group is upgraded.
  5. It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please seebelowfor details.
    • Moving planes around in the same base does not cost anything (they can be dragged and drop them between the slots).
    • Removing planes do not cost anything.
  6. Each LBAS group is independent to each other. This means planes need to be removed from a group to be relocated to another and vice versa.
  7. Attacks made by the LBAS occurbeforeaerial combat, support, and opening attacks. Please seeCombatfor more details.

Unlocking

World 6

In order to use the LBAS at World 6, the questF43has to be cleared.Construction CorpsConstruction Corpsare then needed to open the 2nd and 3rd LBAS of world 6.

Quest info Rewards
F43
One-Time QuestOne-Time
Trung bộ hải vực “Cơ địa hàng không đội” triển khai!
Begin The Preparations To "Build The Air Base"!
Fuel
0
Ammunition
0
Steel
0
Bauxite
0
Air Base Quest: World 6 LBAS
World 6 LBAS
Also opens6-5if6-4is already cleared
Scrap 2Drum Canisters,and prepare 1Construction Corps,1 200 fuel, and 3 000 bauxite.
Prerequisites B62,F38
Notes Resources and item are consumed upon completion.

World 7

In order to use the LBAS at World 7, the questB175has to be cleared.Construction CorpsConstruction Corpsare then needed to open the 2nd and 3rd LBAS of world 7.

Quest info Rewards
B175
One-Time QuestOne-Time
Nam tây hải vực “Cơ địa hàng không đội” khai thiết!
Southwestern Waters "Land Base Air Squadron" Established!
Fuel
0
Ammunition
0
Steel
300
Bauxite
300
Destroy enemy fleets near the Nansei Islands Patrol Area, Bashi Strait, the Eastern Orel Sea, and Deep off the coasts of Penang Island in the South Western Waters! Reach the port at Taiwan on the Shonan mainland route. Prepare a "Construction Corps" x1 and deploy the "Land Base Air Squadron" in the southwestern sea area that covers the area! World 7 LBAS
World 7 LBAS
Then choose between:
Equipment Card Type 1 Land-based Attack Aircraft.png
Type 1 Land-based Attack Aircraft
Equipment Card Type 3 Fighter Hien.png
Type 3 Fighter Hien
2x
Item Icon Improvement Material.png
Improvement Material
5x
S rank the boss nodes of2-1,2-2,2-3,and7-3 (Part 2),and reach node O in7-4.
Prerequisites B113,B131
Notes Item is consumed upon completion.

Events

LBAS unlocking during events is straightforward. Airbases are accessible from the first map when it is available. More bases may be unlocked as progressing through the event.

  • Please note that although additional bases may be unlocked as proceeding through the event, if an early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.

LBAS Relocation

In some events, the LBAS's initial position on the map will be changed after reaching a certain phase. This will therefore change the ranges across the map, often making the boss easier to reach.

How to Use

The different types of Missions a Landbase can be set to with their distinctive colored glow.

To deploy an LBAS on a given map, it is needed to:

  1. Click on the blue LBAS banner to bring up the LBAS menu.
    • LBAS for events are located in a different section, please refer to the examples shown on this page.
  2. Click on any slot to bring up a list of all available planes.
    • Planes assigned to other LBAS groups will be greyed out and unavailable for assignment.
    • Planes assigned to other LBAS within the same group will be labeled as such to be swapped (only 2 planes can be swapped, not one plane and an empty slot).
  3. Change the Deployment Mode notice by clicking on it on each available LBAS. It will rotate through:
    • Standby ( đãi cơ )(default mode and is locked to this for empty bases)
    • Sortie ( xuất kích )
    • Air Defense ( phòng không )
    • Evacuation ( thối tị )
    • Rest ( hưu tức )
      • If are using a KC viewer, the status of the LBAS will only be updated when exiting the LBAS menu.
  4. When having at least 1 base set to sortie, there will be a green bar underneath the sortie button telling "Land-Based Air Squadron Ready to Sortie" ( cơ địa hàng không đội xuất kích chuẩn bị trung ).
  5. On the map, before the sortie begins, it will be asked to select up to two nodes per active base.
    • A base can be sent to the same node twice or be split.
    • Note that the LBAS strikes will proceed in the order of the airbases, so if all are sent to the same node, LBAS 1 will arrive first followed by 2 and 3.
  6. Once the targets are selected, click the green "Ready for Takeoff" ( phát tiến chuẩn bị hoàn liễu ) button.
    • If a mistake is made, click the red "Cancel" ( giải trừ ) button to reset targets for that base, or just double click on the node currently selected.
  7. Repeat steps 5 and 6 for every active base.
  8. When the fleet reaches the targeted node, the LBAS attack will trigger.

Assignment & Resupply

Assignment

Assigning any plane to a LBAS group will cost bauxiteBauxitefollowing the formula:

[math]\displaystyle{ \text{Assignment Cost} = \text{Plane}_\text{Cost} \times \text{Slot}_\text{Size} }[/math]

  • [math]\displaystyle{ \text{Plane}_\text{Cost} }[/math]is the deployment cost of the plane. Please refer to thetables belowfor costs.
  • [math]\displaystyle{ \text{Slot}_\text{Size} }[/math]is the size of the plane slot, being:

Resupply

Planes can be resupplied by clicking the green "Resupply" ( bổ sung ) button on the LBAS menu after a sortie. It is possible to eitherresupply one plane( hàng không cơ bổ sung ) orresupply the base( toàn trung đội bổ sung ).

The resupply costs are:

[math]\displaystyle{ \text{Fuel} = 3 \times \text{Plane} }[/math]

[math]\displaystyle{ \text{Baux} = 5 \times \text{Plane} }[/math]

  • [math]\displaystyle{ \text{Plane} }[/math]is the number of planes missing from the total count.

Deployment Modes

Standby

This is the default mode of all bases.

  • The morale recovery rate is increased but the rate is lower thanRest.
  • Damage from raids is similar toSortie.
  • If the airbase is not used, it is typically better to leave it inEvacuationor Rest instead.

Sortie

The Second Land base is sent to attack the 6-5 Boss with both waves
Type 96 LBAA attacking Enemy Fleet

This enables the base to be sent out to attack targeted nodes.

  • Up to two nodes can be targeted per base.
  • In maps that do not allow all three bases, the first one or two bases set to sortie will be used for the attack.
    • E.g If Base 1 is set to not sortie but Base 2 is, Base 2 will be dispatched.
  • Only nodes within the combat radius of the base can be targeted. Please see "Combat Radius" for details.
  • When multiple bases are sent to a node, they attack in order of bases.
    • E.g Base 1 Wave 1, Base 1 Wave 2, Base 2 Wave 1, etc.
  • LBAS attacks are subject to all aerial combat phases. Please seeAerial Combatfor more details.
    • Although air control is contested, the result will not be displayed.
    • The enemy plane losses for the air control phase of LBAS can reduce the fighter-power values of the node.
    • It is possible to trigger contact.
  • There are several messages that are displayed when the planes in the base take heavy losses.
    • Many LBAS planes did not return! ( cơ địa hàng không đội công kích cơ vị quy hoàn cơ đa sổ!):60% loss
    • LBAS planes have suffered heavy losses! ( cơ địa hàng không đội công kích đội bị hại thậm đại!):75% loss
    • LBAS planes annihilated! ( cơ địa hàng không đội công kích đội toàn diệt!):100% loss
  • Plane losses are not finalized until the results screen for the battle appears.
    • Plane counts are reset between waves so every wave attacks at full strength.
    • Note that sending one base to separate nodes can make that base weaker at the 2nd node.
  • The base can be sent to any node.This includes nodes where the LBAS cannot appear.
    • It is possible to use LBAS to weaken enemy air wings at air-raid nodes to help mitigate damage.
  • The damage state of the base from Land Base air-raids does not affect airstrike damage.

Combat Radius

The Combat Radius (often represented usingOperation Radius) determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.

  • The distance of the nodes varies from map to map. Please refer to the LBAS range maps of relevant pages.
  • Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base.
  • It is not possible to sortie if the range of the LBAS is unable to reach any node.
  • The range ofRotorcraftRotorcraftandLiaison AircraftType 3 Command Liaison AircraftType 3 Command Liaison Aircraft (ASW)
    Type 3 Command Liaison Aircraft Kai
    cannot be increased.
  • Not to be confused withRange Extensionfor ships.

The effective range of an LBAS is given by:

LBAS Range Formula
[math]\displaystyle{ \text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min} } \biggr] \Big) }[/math]
With
  • [math]\displaystyle{ \text{Range}_\text{min} }[/math]is the minimum range of planes in the base.
  • [math]\displaystyle{ \text{Range}_\text{max} }[/math]is the maximum range of "Recons" (Reconnaissance Aircraft/Large Reconnaissance AircraftSp/Land-based Reconnaissance AircraftLB/Reconnaissance SeaplaneRecon/Night Reconnaissance Seaplane/Large Flying Boat) in the base.
    • [math]\displaystyle{ = \text{Range}_\text{min} }[/math]if no recon is present in the base.
  • Value between[math]\displaystyle{ [ \ ] }[/math]is rounded up or down to the nearest integer.

Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations.

Following this formula, it is possible to determine the effectiveness of certain recon to extend range:

Range Extenders
Name Combat Radius Minimum Range and Extended Range
1 2 3 4 5 6 7 8 9 10
Large Flying BoatType 2 Large Flying BoatType 2 Large Flying Boat 20 4 5 6 7 8 9 10 11 12 13
Large Flying BoatPBY-5A CatalinaPBY-5A Catalina 10 4 5 6 6 7 8 9 9 10 -

Land-based Reconnaissance AircraftLBType 2 Land-based Recon (Skilled)Type 2 Land-based Reconnaissance Aircraft (Skilled)
Land-based Reconnaissance AircraftLBMosquito PR Mk.IVMosquito PR Mk.IV

9 4 5 5 6 7 8 8 9 - -

Land-based Reconnaissance AircraftLBType 2 Land-based ReconType 2 Land-based Reconnaissance Aircraft
Large Reconnaissance AircraftSpPrototype KeiunPrototype Keiun (Carrier-based Reconnaissance Model)
Reconnaissance AircraftSaiun (East Caroline Squad)Saiun (Eastern Caroline Air Group)
Reconnaissance AircraftSaiunSaiun

8 4 4 5 6 7 7 8 - - -

Reconnaissance SeaplaneReconType 0 ReconType 0 Reconnaissance Seaplane
Reconnaissance SeaplaneReconType 0 Recon Mod 11BType 0 Reconnaissance Seaplane Model 11B
Reconnaissance SeaplaneReconType 0 Recon Mod 11B (Skilled)Type 0 Reconnaissance Seaplane Model 11B (Skilled)
Night Reconnaissance SeaplaneType 0 Recon Mod 11B K NightType 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)
Night Reconnaissance SeaplaneType 0 Recon Mod 11A K2 NightType 0 Reconnaissance Seaplane Model 11A Kai 2
Reconnaissance AircraftSaiun 4th SquadSaiun (4th Recon Squad)

7 3 4 5 6 6 7 - - - -
Night Reconnaissance SeaplaneType 98 Night ReconType 98 Reconnaissance Seaplane (Night Recon) 6 3 4 5 5 6 - - - - -

Reconnaissance SeaplaneReconShiun (Skilled)Shiun (Skilled)
Reconnaissance AircraftType 2 Carrier ReconType 2 Reconnaissance Aircraft

5 3 4 4 5 - - - - - -
All other recons <5 Too short to be relevant


Attack Power

Depending on the target, there are three different attack power formulas used. Please see thestats summarybelow for calculated attack power values.

Please note that all formulas between[math]\displaystyle{ \lfloor \ \rfloor }[/math]arerounded down.

Anti-Ship
Pre-cap
[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{Mod}_\text{Sp1} \times \text{TP/DB} + \bigstar + \text{Mod}_\text{Sp2} \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \biggr\rfloor }[/math]
With
  • [math]\displaystyle{ \bigstar }[/math]theImprovementbonuses of the equipment.


Pre-cap modifiers
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math]the curent planes count in the slot.
    • It will be18(only9forLB Heavy Bombers) for fully resupplied bases on their 1st attack.
  • [math]\displaystyle{ \text{Mod}_\text{Sp1}, \text{Mod}_\text{Sp2}, \text{Mod}_\text{Sp3} }[/math]the special modifiers for#LBAS Special Bomberson certain targets,
    • For other planes or against other targets, is1for Sp1 & Sp3, and0for Sp2.
Post-cap
[math]\displaystyle{ \text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{balloon} \times_\downarrow \text{Mod}_\text{crit} }[/math]
Post-cap modifiers
  • [math]\displaystyle{ \text{Mod}_\text{Contact} }[/math]the contact bonus. Please seeContactfor more details on the bonus.
  • [math]\displaystyle{ \text{Mod}_\text{LBB} }[/math]being1.8forLB Attackers,and1.0otherwise.
  • [math]\displaystyle{ \text{Mod}_\text{CF} }[/math]the bonus when attacking combined fleets. It is1.1against combined fleets and1.0otherwise.
  • [math]\displaystyle{ \text{Mod}_\text{historical} }[/math]being theeventhistorical bonuses.
  • [math]\displaystyle{ \text{Mod}_\text{boss} }[/math]a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%.
[math]\displaystyle{ \text{Mod}_\text{boss} }[/math][2]
Boss (ID) Low mod High mod
PT Imp (1637-1640)PT Imp Pack 0.4 0.7
BB Hime (1557)Battleship Princess 1.7 3
Summer BB Hime (1696-1698)Battleship Summer Princess[3] 1.5? 1.8?
CV Hime (1586)Aircraft Carrier Princess 1.7 3
CV Hime B (2105-2108)Aircraft Carrier Princess B 1 1
  • [math]\displaystyle{ \text{Mod}_\text{balloon} }[/math]being the effect of the deployedBarrage BalloonBarrage Balloonson both side:
Balloon Effects
Barrage Balloon 1 2 3
Allied LBAS Damage
Allied balloons[11] 1.02 1.04 1.06
Enemy balloons[12] 0.95 0.90 0.85
  • [math]\displaystyle{ \text{Mod}_\text{crit} }[/math]the critical multiplier of1.5,


[13]

Anti-Installation
Pre-cap
[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \bigg\rfloor }[/math]
With
Post-cap
[math]\displaystyle{ \text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{balloon} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit} }[/math]
  • Other variables are the same as for anti-ship.
  • [math]\displaystyle{ {\color{tomato}\text{Mod}_\text{Inst}} }[/math]is the anti-installation bonus, the multiplier is chosen randomly between two values. The chance is roughly 50%.seeherefor more details:
[math]\displaystyle{ {\color{tomato}\text{Mod}_\text{Inst}} }[/math][14]
Installation (ID) LBAS
Low mod High mod
Enemy Banner Isolated Island Princess.png
Isolated Island Princess (1671-1672)
2
Enemy Banner Artillery Imp.png
Artillery Imp (1665-1667)
1.6 2.5
Enemy Banner Supply Depot Princess.png
"Old" Supply Depot Princesses (1653-1658)
1.7 3.6?
Enemy Banner Supply Depot Princess D.png
"New" Supply Depot Princesses
(B, C, D,...) (ID>1658)
- -
Enemy Banner Harbour Summer Princess B.png
Harbour Summer Princess B (2023)
? ?
ASW
Pre-cap
[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \times \text{Mod}_\text{LBR} \Big\rfloor }[/math]
With
  • [math]\displaystyle{ \text{ASW} }[/math]theASWAnti-Submarine Warfarestat of the plane.
  • [math]\displaystyle{ \text{Mod}_\text{ASW} }[/math]arandom numberbased on thebase ASWAnti-Submarine Warfareof the plane. It is between:
    • 0.35and0.8for 7-9 ASW planes.
    • 0.7and1.0for 10+ ASW planes.
Post-cap
[math]\displaystyle{ \text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} }[/math]
  • Other variables are the same as for anti-ship.
Note
  • Only"ASW Planes"(7+ ASW) are able to perform ASW attacks.
    • If no aircraft in the base can perform ASW attacks, the base will not show at submarine-only nodes.
Notes
  • Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slotindependently.
  • Jet Assault use theairstrike formulaeven on land base.


LBAS Special Bombers

Special bombers refer to bombers with unconventional setups, like guided bombs/effect bombs/missiles. In the game, this is reflected in some equipment having special buffs against certain types of ships, and with special attack animations.

Special Bombers
Plane Target bonus [math]\displaystyle{ \text{Mod}_\text{Sp} }[/math] Total Anti-Ship
Attack Power[1]
AccuracyBonus[2] Notes
Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)[3] DD [math]\displaystyle{ \text{Mod}_\text{Sp2} = 25 }[/math] 239.4 0 Torpedo Attackstat =0otherwise.
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)[4] [math]\displaystyle{ \text{Mod}_\text{Sp2} = 30 }[/math] 195 0 Dive Bomber Attackstat =0against DD,
Dive Bomber Attackstat =5otherwise.
Ki-102 BKi-102 B - 126 -1 against DD
Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile[5] CA(V), CL, DD [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.15 }[/math] 176.4 -1 against DD
+1 against (F)BB(V), CV(B/L), CL
Missileanimation

Missile.png

(F)BB(V), CV(B/L) [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.13 }[/math] 174.6
Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile[5] CA(V), CL, DD [math]\displaystyle{ \text{Mod}_\text{Sp1} = \sim1.15 }[/math] 196.2 -0.7 against DD
+0.7 against (F)BB(V), CV(B/L), CA(V), CL[6]
(F)BB(V), CV(B/L) [math]\displaystyle{ \text{Mod}_\text{Sp1} = \sim1.15 }[/math] 196.2
Ki-102 B Kai + No.1 Model 1B Guided MissileKi-102 B Kai + No.1 Model 1B Guided Missile[5] CA(V), CL, DD [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.16 }[/math] 167.4 -2.4 against DD
+0.7 against (F)BB(V), CV(B/L), CA(V)
+1 against CL
(F)BB(V), CV(B/L) [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.14 }[/math] 165.6
Do 217 E-5 + Hs293 Initial ModelDo 217 E-5 + Hs293 Initial Model[7] DD [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.10 }[/math] 153 0
Do 217 K-2 + Fritz-XDo 217 K-2 + Fritz-X[8] (F)BB(V) [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.50 }[/math] 232
B-25B-25[9] DD [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.90 }[/math] 192.6 +2 Skip Bombingattack & animation.[10]
CL(T), AV[11] [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.75 }[/math] 176.4 +2.4
CA(V) [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.60 }[/math] 162 +3.1
(F)BB(V), CV(B/L) [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.30 }[/math] 131.4 +4.3
Installation [math]\displaystyle{ \text{Mod}_\text{Sp3} = 0.90 }[/math][12] 149.4 -1.6

Alternative table:[15]

  1. Assuming 18 planes and 0★
  2. approximation of baseAccuracybonus, for more details seeAccuracy
  3. [1][2]
  4. [3]
  5. 5.05.15.2[4]
  6. [5]
  7. [6]
  8. [7]
  9. [8][9]
  10. Abyssal Twin-engine Land-based Dive Bomber/Ace&Abyssal Rigging General Assault Seaplanealso perform such attack, but bonuses are unconfirmed.
  11. https://x.com/yukicacoon/status/1840752227285356634
  12. [10]

Sortie Fighter-Power

Please see thestats summarybelow for calculated sortie fighter-power values.

Sortie Fighter-Power
[math]\displaystyle{ \text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane} }_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR} }[/math]
With
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math]the curent planes count in the slot.
    • It will be18for fully resupplied bases on their 1st attack.
  • [math]\displaystyle{ \text{AA} }[/math]the Anti-AirAnti-Airstat of the plane.
  • [math]\displaystyle{ \text{AA}_\text{★} }[/math]the Anti-AirAnti-Airstat gained fromImprovements.
  • [math]\displaystyle{ \text{Intercept} }[/math]the InterceptionInterceptionstat of the plane.


Notes
  • Contesting air control works exactly the same as normal aerial combat.
  • A better air control state can reduce the losses taken by the LBAS.
    • It also weakens the enemy fighter-power by more.
  • Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.

Sortie Cost

There is a flat cost associated with LBAS sorties. This is separate from theresupplycosts detailed above.

LB Bombers:

  • [math]\displaystyle{ \text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.5 \rceil }[/math]
  • [math]\displaystyle{ \text{Ammo} = \lfloor \text{Plane}_\text{Count} \times 0.7\rfloor }[/math]

Other Planes:

  • [math]\displaystyle{ \text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.0 \rceil }[/math]
  • [math]\displaystyle{ \text{Ammo} = \lceil \text{Plane}_\text{Count} \times 0.6 \rceil }[/math]
With
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math]the current planes count in the slot.
Notes
  • This cost is calculatedper squadron.
    • Empty slots do not cost anything.
  • Costs arerounded upexcept for the land-based ammo cost which isrounded down.

PBY-5A Catalinarescue function

3 bubbles Catalina rescue

PBY-5A CatalinaPBY-5A Catalinaplaced in LBAS have the ability to rescue planes lost in Land-Based Sorties.

  • The rescue function will not trigger if:
    • A too large amount of Catalina is shot down,
    • No planes are lost,
    • A 2nd wave does not occur due to all enemies dying.
  • The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes.
  • Rescue only applies to bases with a Catalina equipped.
  • There 3 types of rescue that can trigger depending on the setup:
    • Type 1, with 1 bubble, saving 1 slot,
    • Type 2, with 2 bubbles, saving 2 slots,
    • Type 3, with 3 bubbles, saving 3 slots.
  • Aircraft rescued by the Catalina will be restored:
    • It saves some bauxite when resupplying,
    • Itdoes notprevent any loss ofPlane Proficiency.
  • The number of Catalina used to rescue affects the rescue ratio.
    • Catalina ranks do not affect the rescue ratio.
  • Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted.

Air Defense

In6-5and some event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.

  • When intercepting enemy bombers, thefirst slot in the base will intercept the first slots on the enemy attackersand so on.
    • Planes with a higher anti-bomberAnti-Bomberstat should be deployed in slots with opposing bombers to minimize the damage taken.

Defense Fighter-Power

Please see thestats summarybelow for calculated defense fighter-power values.

Defense Fighter-Power
[math]\displaystyle{ \text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count} } + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon} }[/math]
With
  • [math]\displaystyle{ \text{AA} }[/math]the Anti-AirAnti-Airstat of the plane.
  • [math]\displaystyle{ \text{AA}_\text{★} }[/math]the Anti-AirAnti-Airstat gained fromImprovements.
  • [math]\displaystyle{ \text{Intercept} }[/math]the InterceptionInterceptionstat of the plane.
  • [math]\displaystyle{ \text{Anti-Bomber} }[/math]the Anti-BomberAnti-Bomberstat of the plane.
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math]the curent planes count in the slot.
    • It will be18for fully resupplied bases on their 1st attack.
  • [math]\displaystyle{ \text{Mod}_\text{recon} }[/math]is the land-based reconnaissance bonus. Refer to the table below for details.
Reconnaissance Defense Bonus
LoS Reconnaissance SeaplaneReconSeaplane
Large Flying BoatLarge Flying Boat
Reconnaissance AircraftCarrier-based Land-based Reconnaissance AircraftLBLand-Based
≥9 1.16 1.3 1.24
8 1.13 - 1.18
≤7 1.1 1.2 -
Notes
  • Planes with interceptionInterceptionand anti-bomberAnti-Bomberstats are much more effective.
  • Obtaining air superiority reduces the chances to take no damage with planes that have 6 or moreAnti-Bomber.
Shootdown

Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomberAnti-Bomberstat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.

Base Defense Shootdown %
Anti-Bomber AP Shootdown % AS Shootdown %
0[1] 6~60 52~80
0 60~81 80~108
1 63.5~88 83.5~115
2 67~95 87~122
3 70.5~102 90.5~129
4 74~109 94~136
5 77.5~116 97.5~143
6 81~123 101~150
7 84.5~130 104.5~157
8 88~137 108~164
9 91.5~144 101.5~171
  1. Carrier-based fighters

Land Base Air-Raid

During a sortie, an alert will say"Enemy formation approaching! Enemy aircraft are approaching our base" ( địch biên đội tiếp cận trung! Ngã が hàng không cơ địa に địch cơ tiếp cận trung. ).

  • The chance that this happens is random but increases when approaching the boss.
    • At the boss node, the chance is 100%.
  • The damage dealt will not destroy the base.
  • Eitherfuel or bauxitewill be randomly lost for any damage done to the base. It is calculated as follows:
    • [math]\displaystyle{ \text{Resource Loss} = \text{Damage} \times 0.9 + 0.1 }[/math]
      • [math]\displaystyle{ \text{Damage} }[/math]is the damage taken by the base.
    • The resource loss is rounded down.
    • The maximum cost is 179 fuel/bauxite.
  • Only 1-4 planes in thefirst slotare lost due to damage.
    • Reconnaissance planes canonly lose 1plane per raid.
    • If a slot only has 1 plane remaining, the loss will be applied to the slot below.
LBAS Raid Losses
Result Notice Losses Notes
No Damage The base has suffered no losses.

( không tập による cơ địa の tổn hại はありません. )

None
  • Chance of occurring increases the better the air control state.
  • This message is also displayed if fuel or bauxite is 0.
<50 Damage The air-raids have reduced our resource stockpiles!

( không tập により bị súc tư nguyên に tổn hại を thụ けました! )

Resource loss
>50 Damage The air raid has reduced our resource stockpiles, and our land-based air squadron has suffered losses on the ground!

( không tập により bị súc tư nguyên に tổn hại を thụ け, cơ địa hàng không đội にも địa thượng kích phá の tổn hại が phát sinh しました! )

Resource and plane loss.
  • Bases that are "evacuated" will suffer only resource loss.
  • Bases set to defense that take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.

Notes:

  • Because the plane losses are not that high and the resource loss is limited, it is recommended tofocus all available bases on attackinstead, unless getting LBAS AS is needed.

High Altitude Air-Raid

This is a special air-raid where the LBAS is attacked by "high-altitude bombers". The defense power of the base is severely reduced unless one or moreLand-based rocket interceptorsMe 163B
Prototype Shuusui
Shuusui
are present.


  • High Altitude Interceptorsmultiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
Land-based FighterHigh Altitude Interceptors
Equipment Card Me 163B.png
Me 163B
Equipment Card Prototype Shuusui.png
Prototype Shuusui
Equipment Card Shuusui.png
Shuusui
Airpower modifier against high altitude raids:
Event Map
Difficulty
Number of High Altitude
Interceptors Defending
0 1 2 3+
Casual/Easy: 1x 1.1x 1.2x
Medium/Hard: 0.5x 0.8x
  • At least 2 "High Altitude Interceptors" are needed to remove the defense penalty.
  • The multiplier is calculated based on the number of rocket interceptors inall bases.
  • Damage works the same way as normal base raids.

Superfortress Air-Raid Sequence

On E-5 of theWinter 2022 Event,a special interception mechanic was added, including the only "Quick Time Event" (QTE) in the game so far.

Evacuation

Bases set to "evacuate" will not lose planes to damage from "air-raids".

  • Resources will still be lost to damage.
  • Evacuated planes will recover morale slower.
  • Bases that have been evacuated will not cost resources on sortie.

Notes:

  • Can be used to preserve planes in bases not currently used.
  • It can also save on sortie costs if a particular base is not currently needed on the sortie.
    • E.g. a base with bombers when focusing on air defense.

Rest

During rest, the morale of the planes will recover faster.

  • The natural regeneration of bauxiteBauxiteisseverely reducedwhen a base is being rested.
    • It ishalvedfor one base and reduced to1/6for two bases.
    • Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
  • In Rest mode, to recover from 0 to good morale (30), it takes:
    • 12 min at Lv 0
    • 9 min at Lv 1+
    • (1h30 in Sortie at Lv 0)
  • The waiting time is greatly affected by the LBAS group's level (seeLand Base Maintenance menu).

Morale

Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.

Morale Value Indication [math]\displaystyle{ \text{Mod}_\text{morale} }[/math]
30-46 No mark 1
20-29 Orange face ?
0-19 Red face ?
  • Planes have their morale set to 40 when deployed.
  • Unlike ships, there is no "sparkle" morale.
  • The effect of morale is describedhere.
  • Each sortie decreases morale by6 when deployed to one nodeand8 when deployed to separate nodes.
    • The result of the battle does not change the morale loss.
    • The distance of the node does not affect morale loss.
  • Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, seeLand Base Maintenance menu.
    • Changing the mode before the 3 min timer is up will not change the amount recovered.
    • Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
      • If the morale recovery from a state below 40 is exceeding 40 after 3 min, it will still stop at 40.
Recovery times from 0 morale [min]
Morale
goal
Sorttie Air Defense Evacuation Standby Rest
Lv 0-2 Lv 3 Lv 0-1 Lv 2+ Lv 0-1 Lv 2+ Lv 0-1 Lv 2+ Lv 0 Lv 1 Lv 2+
0 to 20 60 30 30 21 21 15 15 12 9 6 6
0 to 30 90 45 45 30 30 24 24 18 12 9 9
0 to 40 120 60 60 42 42 30 30 24 15 12 12

Land Base Maintenance Menu

The LBAS Maintenance menu
The menu seen on the Admiral's page

Above any world menu for LBAS, can be found the button to access the general Land Base Maintenance menu. This menu gives access to the general level for each LBAS groups, including in this order:

  • The"Limited time Land Base"(generalEventsLBAS group)
  • The"Southwestern Land Base"(world 7LBAS group)
  • The"Southern Land Base"(world 5LBAS group, currently not available)
  • The"Central Land Base"(world 6LBAS group).

This menu is common to all world's LBAS groups. An additional menu is also found in the admiral's information menu, displaying a brief view of each LBAS group level.

For each group, can be seen (from top to bottom), the:

  • 4 LBAS groups
  • Current level of this group
  • Current mode of the group
  • Number of LBAS opened for the group
  • Amount of each plane type in the group with a scheme of each LBAS layout for:
    • LBAS Bombers, Interceptors, Fighters, Bombers, & Seaplanes and recons aircraft.

Every groups are initially atlevel 0,and can be upgraded up tolevel 3using 1Construction CorpsConstruction Corpseach time. In the bottom right corner is showed how many Construction Corps are currently owned.

The effect for each level are the following:

Level Swapping
cooldown
Moralerecovery
Standby Sortie Air Defense Evacuation Rest
0 12 min 4 1 2 3 8
1 10 min 4 1 2 3 10
2 8 min 5 1 3 4 12
3 6 min 5 2 3 4 12
  • Having an LBAS at LV 3 allows to make as many sorties as wished without worrying about morale in "sortie" mode, as long as at least 9 min are waited between sorties.

In the case of the 1st group,all level improvements will carry over into future events.

From the2021/10/29 updateto the2021/11/19 update,Event's LBAS maintenance menu could no longer be accessed, and so cannot be improved.

Plane Proficiency Tips

Just like for regular planes in combat, planes in LBAS can gain and loseProficiency,by respectively taking part in battles, and being shot down.

  • Good spots to farm plane ranks are "weaker nodes", especially submarine nodes, where almostnoplane is lost on them, guaranteeing the cheapest farming.
  • Such nodes are notably found on7-4and are a common occurrence inEvents.

The#PBY-5A Catalina rescue functiondoes not prevent Proficiency loss.

F5 Bug Exploit

When any battle is interrupted before its end, if an LBAS has been sent to said combat, thenno proficiency will be lost.

  • Interrupting a battle happens when the game crashes or is reloaded (via the F5 key notably).
  • This exploit is a well-known bug, but has yet to be fixed.
  • Planes lost will still be counted as such and will have to be resupplied.
  • As usual, interrupting a battle won't count for quest completion, exp or drop earning,...

This exploit is recommended to save on farming reranking planes during events, so planes can stay on❱❱until a node is cleared.

Troubleshooting

Q: Does the plane order in the base matter?

A:Yes. When taking damage from air raids, the plane in the top slot takes losses first. Therefore, you should try to put reconnaissance planes on top if you're running them. Otherwise, fighters or your weakest bomber go on top.


Q: Does it matter which base my planes are on?

A:Yes. Because the first base goes first, you want your best fighter if you are running any in the first base to help reduce enemy airpower. If running all bombers, you want to order your bombers by fighter power so the highest goes into the first base and so on. This helps reduce the losses taken by subsequent bases.


Q: How do I lock LBAS equipment?

A:There are two ways. You can lock them from the ship girl equipment menu. Interceptors and fighters can be found under Others (...) and bombers can be found under the large plane icon at the bottom. You can also lock them from the LBAS equipment menu.


Q: How do I unequip planes on my LBAS?

A:Click and drag them out of the slot. Note that this blocks out the slot until the plane is redeployed. If you wish to place a new plane in the slot, it is better to just replace it with a new one.


Q: Can I move my planes between bases directly?

A:Yes, though only between bases located in the same world (can't swap a plane between World 6 and Event Land Bases). The slot you're selecting from must also already have a plane in it (can't be empty, it swaps the planes rather than taking it).


Q: How long does it take to redeploy?

A:12 minutes. Land Base upgrades will reduce this time. SeeLand Base Maintenance


Q: Why can't I send my planes to X node?

A:Double-check to see that the node is within your base's combat radius.


Q: How can I make my planes reach X node?

A:Use flying boats or other reconnaissance planes to extend the range of your other planes. Seecombat radius.


Q: Why are my planes deranked even though they've only taken minimal losses?

A:Due to the way the planes are brought back to full strength for each wave, your plane was wiped during the first wave but got lucky during the second wave.


Q: How do I rank my planes?

A:By sending them on sorties. Please note that planesmust participatein the sortie to gain experience. If previous waves sink all the enemies and planes in that base do not appear,they will not gain experience.This just wastes your resources. The best place to rank planes outside of events is7-4.


Q: Why are my planes not ranking up?

A:Double check that the planes in that base actually participated in the airstrike. They will not gain experience if they do not. If they did, please note that different planes have different leveling speeds. CheckPlane Proficiencyfor details.


Q: How is my base taking damage?

A:Your base is being attacked byair raids.You need to set a base on defense with fighters or interceptors to mitigate that damage. It is generally not worth it to defend your land bases because the maximum you can lose per base is 179 fuel/bauxite and 4 planes from the top slot. Remember that reconnaissance planes take limited losses from air raids.


Q: I can't find my planes!?

A:Any plane currently deployed to a base or is being "Redeployed" cannot be viewed from the ship girl equipment menu. They can only be viewed in the LBAS equipment menu.


Q: Why are my planes listed as deployed when they aren't?

A:Normal maps and event maps are not the same base. Check to see if those planes aren't being deployed elsewhere.


Q: Will it cost anything to shift my planes around?

A:No, moving planes aroundin the same basedoes not incur a deployment cost. Be careful when dragging them around so you don't accidentally redeploy them.


Q: What happens in a night battle?

A:Although the game allows you to select night battle nodes, there will be no LBAS attack performed. The exception to this is night-day nodes where the LBAS will perform the attack as usual once the battle shifts into day.


Q: What happens to event LBAS after the event ends?

A:They will all be unequipped. There will be no additional resource loss even if you haven't resupplied your planes before the event ends.


Q: Is it worth it to open the 3rd base in World 6?

A:*The 3rd base will pay for itself in fuel and bauxite savings in roughly 3 months of 6-5 clears. Assuming that your bases regularly get knocked to moderate damage. It will take longer to pay for itself if your bases take less damage. This also assumes you have good enough fighters and interceptors to negate damage. Otherwise, the payback period gets longer. It can be a good long-term investment.


Q: Is it worth it to open the 2nd & 3rd bases in World 7?

A:*For now, there is only 7-4 with LBAS access in world 7, and there is only one LBAS available to sortie, and there is no air raid on this map, so opening any LBAS is useless.


Q: Is it worth it to upgrade LBAS groups?

A:*Upgrading LBAS groups decrease the swapping cooldown and increase the morale recovery, something which can be invaluable during events where time is counted, but on the contrary, something almost meaningless on regular maps.

  • For most admirals, Upgrading the 1st LBAS group (event) may be helpful.
  • Upgrading the 4th LBAS group (W6) can be useful if you are used to clear 6-5 late in the month.
  • Upgrading the 2nd LBAS group (W7) is almost useless.


*NOTE: It is possible to unlockConstruction Corpsthrough quests, without paying any money (800 ¥).

Plane Stats Summary

The following assumptions apply:

  • Full strength squadron
  • Maxed proficiency (❱❱)
  • Versus single fleet
  • No contact
  • No critical
  • No anti-installation bonus factored in.

In addition,Anti-Air Resistanceworks for any relevant plane.

Land-Based Planes

BombersLand-based Attack AircraftLand-based Assault AircraftLand-based Patrol AircraftLand-based Heavy Bomber
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter Power
Anti-Ship Anti-Ground ASW
Type 96 Land-based Attack AircraftType 96 Land-based Attack Aircraft 10 180 8 100.8 117 - 7
Type 1 Land-based Attack AircraftType 1 Land-based Attack Aircraft 12 216 9 117 133.2 - 11
Type 1 Land-based Attack Aircraft (Nonaka Squadron)Type 1 Land-based Attack Aircraft (Nonaka Squadron) 12 216 9 133.2 142.2 - 16
Type 1 Land-based Attack Aircraft Model 22AType 1 Land-based Attack Aircraft Model 22A 12 216 10 126 133.2 - 16
Type 1 Land-based Attack Aircraft Model 34Type 1 Land-based Attack Aircraft Model 34 12 216 8 126 133.2 - 20
GingaGinga 13 234 9 149.4 149.4 - 16
Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron) 4 72 5 36
(239.4against DD)
100.8 - 28
Prototype ToukaiPrototype Toukai 9 162 8 36 52.2 102.6 ~ 145.8 3
Toukai (901 Air Group)Toukai (901 Air Group) 9 162 8 36 52.2 109.8 ~ 156.6 3
Do 17 Z-2Do 17 Z-2 13 234 4 36 126 - 11
Do 217 E-5 + Hs293 Initial ModelDo 217 E-5 + Hs293 Initial Model 15 270 4 142.2 (153against DD) 216 - 20
Do 217 K-2 + Fritz-XDo 217 K-2 + Fritz-X 17 306 4 165.6 (232.2against BB) 232.2 - 20
Type 4 Heavy Bomber HiryuuType 4 Heavy Bomber Hiryuu 14 252 5 149.4 158.4 - 24
Type 4 Heavy Bomber Hiryuu (Skilled)Type 4 Heavy Bomber Hiryuu (Skilled) 14 252 5 149.4 165.6 - 24
Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile 15 270 5 176.4 199.8 - 24
SM.79SM.79 11 198 7 108 142.2 - 11
SM.79 bisSM.79 bis 13 234 8 133.2 149.4 - 16
SM.79 bis (Skilled)SM.79 bis (Skilled) 14 252 8 142.2 149.4 - 13
ShinzanShinzan 20 180 10 71 74 - 7
Shinzan KaiShinzan Kai 21 189 11 74 81 - 11
Ginga (Egusa Squadron)Ginga (Egusa Squadron) 13 234 8 158.4 158.4 - 16
Ki-102 BKi-102 B 9 162 4 126 190.8 - 20
Ki-102 B Kai + No.1 Model 1B Guided MissileKi-102 B Kai + No.1 Model 1B Guided Missile 12 216 3 167.4 199.8 - 16
B-25B-25 13 234 7 See#LBAS Special Bombers 149.4 - 20
Mosquito FB Mk.VIMosquito FB Mk.VI 14 252 7 75.6 181.8 - 24
Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile 15 270 5 196.2 207 - 24
Ginga (Skilled)Ginga (Skilled) 13 234 7 149.4 158.4 - 16.2
FightersLand-based FighterLand-based FighterLand-based Fighter Jet
Name Deployment Cost Assignment Cost Combat Radius Sortie Fighter-Power Defense Fighter-Power
RaidenRaiden 6 108 2 63 101
Type 3 Fighter HienType 3 Fighter Hien 7 126 3 78 80
Type 3 Fighter HienType 3 Fighter Hien★+10 7 126 3 86 89
Type 3 Fighter Hien (244th Air Combat Group)Type 3 Fighter Hien (244th Air Combat Group) 7 126 4 89 106
Type 3 Fighter Hien Model 1DType 3 Fighter Hien Model 1D 7 126 4 82 93
Shiden Model 11Shiden Model 11 6 108 3 65 72
Shiden Model 11Shiden Model 11★+10 6 108 3 74 80
Shiden Model 21 Shiden KaiShiden Model 21 Shiden Kai 6 108 4 82 84
Type 4 Fighter HayateType 4 Fighter Hayate 7 126 5 74 80
Type 1 Fighter Hayabusa Model IIType 1 Fighter Hayabusa Model II 4 72 6 63 59
Type 1 Fighter Hayabusa Model IIType 1 Fighter Hayabusa Model II★+10 4 72 6 72 67
Type 1 Fighter Hayabusa Model III AType 1 Fighter Hayabusa Model III A 4 72 6 74 76
Type 1 Fighter Hayabusa Model III AType 1 Fighter Hayabusa Model III A★+10 4 72 6 82 84
Type 1 Fighter Hayabusa Model III A (54th Squadron)Type 1 Fighter Hayabusa Model III A (54th Squadron) 4 72 7 78 80
Type 1 Fighter Hayabusa Model II (64th Squadron)Type 1 Fighter Hayabusa Model II (64th Squadron) 4 72 7 103 101
Spitfire Mk.ISpitfire Mk.I 5 90 4 61 76
Spitfire Mk.ISpitfire Mk.I★+10 5 90 4 70 84
Spitfire Mk.VSpitfire Mk.V 5 90 5 76 97
Spitfire Mk.IX (Skilled)Spitfire Mk.IX (Skilled) 6 108 4 93 101
Shiden Kai (343 Air Group) 301st Fighter SquadronShiden Kai (343 Air Group) 301st Fighter Squadron 6 108 4 97 106
Shiden Kai (343 Air Group) 701st Fighter SquadronShiden Kai (343 Air Group) 701st Fighter Squadron 6 108 4 97 106
Shiden Kai (343 Air Group) 407th Fighter SquadronShiden Kai (343 Air Group) 407th Fighter Squadron 6 108 4 97 106
Reppuu KaiReppuu Kai 9 162 4 80 127
Reppuu Kai (352 Air Group/Skilled)Reppuu Kai (352 Air Group/Skilled) 9 162 4 91 144
Me 163BMe 163B 4 72 1 33 110
Prototype ShuusuiPrototype Shuusui 4 72 1 33 101
ShuusuiShuusui 4 72 1 38 114
Fw 190 D-9Fw 190 D-9 8 144 3 95 114
Type 0 Fighter Model 22 (251 Air Group)Type 0 Fighter Model 22 (251 Air Group)★+2 4 72 7 97 99
Type 0 Fighter Model 21 (Tainan Air Group)Type 0 Fighter Model 21 (Tainan Air Group)★+2 4 72 7 92 95
Type 0 Fighter Model 21 (Tainan Air Group)Type 0 Fighter Model 21 (Tainan Air Group)★+4 4 72 7 94 96
Type 0 Fighter Model 32 (Tainan Air Group)Type 0 Fighter Model 32 (Tainan Air Group)★+2 4 72 5 103 103
Type 0 Fighter Model 32 (Tainan Air Group)Type 0 Fighter Model 32 (Tainan Air Group)★+3 4 72 5 104 104
Type 2 Two-seat Fighter ToryuuType 2 Two-seat Fighter Toryuu 8 144 3 44 76
Type 2 Two-seat Fighter Toryuu Model CType 2 Two-seat Fighter Toryuu Model C 9 162 3 50 97
Ki-96Ki-96 10 180 3 72 106
Me 262 A-1a/R1Me 262 A-1a/R1 13 234 3 95 144
LB ReconsLand-based Reconnaissance AircraftLB
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Type 2 Land-based Reconnaissance AircraftType 2 Land-based Reconnaissance Aircraft 7 28 8 9
Type 2 Land-based Reconnaissance Aircraft (Skilled)Type 2 Land-based Reconnaissance Aircraft (Skilled) 7 28 9 9
Mosquito PR Mk.IVMosquito PR Mk.IV 14 56 9 3

Carrier-Based Planes

FightersFighterNight Fighter
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Type 96 FighterType 96 Fighter 3 54 3 38
Type 96 FighterType 96 Fighter★+10 3 54 3 46
Type 0 Fighter Model 21Type 0 Fighter Model 21 4 72 7 46
Type 0 Fighter Model 21Type 0 Fighter Model 21★+10 4 72 7 55
Type 0 Fighter Model 52Type 0 Fighter Model 52 5 90 6 50
Type 0 Fighter Model 52Type 0 Fighter Model 52★+10 5 90 6 59
Prototype Reppuu Late ModelPrototype Reppuu Late Model 7 126 5 67
Reppuu Model 11Reppuu Model 11 8 144 5 76
Shiden Kai 2Shiden Kai 2 6 108 3 63
Shinden KaiShinden Kai 9 162 2 89
Type 0 Fighter Model 21 (Skilled)Type 0 Fighter Model 21 (Skilled) 4 72 7 59
Type 0 Fighter Model 21 (Skilled)Type 0 Fighter Model 21 (Skilled)★+10 4 72 7 67
Zero Fighter Model 52C (601 Air Group)Zero Fighter Model 52C (601 Air Group) 5 90 6 63
Zero Fighter Model 52C (601 Air Group)Zero Fighter Model 52C (601 Air Group)★+10 5 90 6 72
Reppuu (601 Air Group)Reppuu (601 Air Group) 7 126 5 72
Reppuu (601 Air Group)Reppuu (601 Air Group)★+10 7 126 5 80
Type 0 Fighter Model 52 (Skilled)Type 0 Fighter Model 52 (Skilled) 5 90 6 63
Type 0 Fighter Model 52 (Skilled)Type 0 Fighter Model 52 (Skilled)★+10 5 90 6 72
Zero Fighter Model 52C (w/ Iwai Flight)Zero Fighter Model 52C (w/ Iwai Flight) 5 90 6 67
Zero Fighter Model 52C (w/ Iwai Flight)Zero Fighter Model 52C (w/ Iwai Flight)★+10 5 90 6 76
Zero Fighter Model 21 (w/ Iwamoto Flight)Zero Fighter Model 21 (w/ Iwamoto Flight) 4 72 7 63
Zero Fighter Model 52A (w/ Iwamoto Flight)Zero Fighter Model 52A (w/ Iwamoto Flight) 5 90 6 72
Zero Fighter Model 52A (w/ Iwamoto Flight)Zero Fighter Model 52A (w/ Iwamoto Flight)★+10 5 90 6 80
Type 0 Fighter Model 53 (Iwamoto Squadron)Type 0 Fighter Model 53 (Iwamoto Squadron) 6 108 6 76
Type 0 Fighter Model 53 (Iwamoto Squadron)Type 0 Fighter Model 53 (Iwamoto Squadron)★+10 6 108 6 84
Bf 109T KaiBf 109T Kai 6 108 2 59
Fw 190T KaiFw 190T Kai 6 108 3 67
Type 0 Fighter Model 32Type 0 Fighter Model 32 4 72 5 46
Type 0 Fighter Model 32Type 0 Fighter Model 32★+10 4 72 5 55
Type 0 Fighter Model 32 (Skilled)Type 0 Fighter Model 32 (Skilled) 4 72 5 59
Type 0 Fighter Model 32 (Skilled)Type 0 Fighter Model 32 (Skilled)★+10 4 72 5 67
Re.2001 OR KaiRe.2001 OR Kai 6 108 4 50
Re.2001 OR KaiRe.2001 OR Kai★+10 6 108 4 59
Re.2005 KaiRe.2005 Kai 6 108 3 72
F4F-3F4F-3 5 90 4 42
F4F-3F4F-3★+10 5 90 4 50
F4F-4F4F-4 6 108 4 46
F4F-4F4F-4★+10 6 108 4 55
F6F-3F6F-3 8 144 5 59
F6F-3F6F-3★+10 8 144 5 67
F6F-5F6F-5 8 144 5 67
F6F-5F6F-5★+10 8 144 5 76
Type 96 Fighter KaiType 96 Fighter Kai 3 54 4 42
FulmarFulmar 5 90 4 38
Seafire Mk.III KaiSeafire Mk.III Kai 6 108 4 63
F6F-3NF6F-3N 9 162 5 59
F6F-5NF6F-5N 9 162 5 67
Shiden Kai 4Shiden Kai 4 7 126 4 67
Reppuu Kai (Prototype Carrier-based Model)Reppuu Kai (Prototype Carrier-based Model) 10 180 4 67
Reppuu Kai NiReppuu Kai Ni 10 180 5 80
Reppuu Kai Ni (CarDiv 1/Skilled)Reppuu Kai Ni (CarDiv 1/Skilled) ?? ?? 6 84
Reppuu Kai Ni Model EReppuu Kai Ni Model E 11 198 5 72
Reppuu Kai Ni Model E (CarDiv 1/Skilled)Reppuu Kai Ni Model E (CarDiv 1/Skilled) 11 198 6 76
Fw 190 A-5 Kai (Skilled)Fw 190 A-5 Kai (Skilled) 7 126 4 72
XF5UXF5U 12 216 4 76
FR-1 FireballFR-1 Fireball 9 162 5 72
Corsair Mk.IICorsair Mk.II 9 162 6 67
Corsair Mk.II (Ace)Corsair Mk.II (Ace) 9 162 6 72
Prototype JinpuuPrototype Jinpuu 9 162 5 80
F4U-2 Night CorsairF4U-2 Night Corsair 9 162 6 63
Type 0 Fighter Model 64 (Air Superiority Fighter Specification)Type 0 Fighter Model 64 (Air Superiority Fighter Specification) 6 108 5 63
Torpedo BombersTorpedo BomberNight Torpedo Bomber
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Type 97 Torpedo BomberType 97 Torpedo Bomber 5 90 4 53 - 3
Type 97 Torpedo BomberType 97 Torpedo Bomber★+10 5 90 4 64 - 3
TenzanTenzan 6 108 5 64 - 3
RyuuseiRyuusei 7 126 6 81 - 3
Ryuusei KaiRyuusei Kai 8 144 6 98 - 3
Type 97 Torpedo Bomber (931 Air Group)Type 97 Torpedo Bomber (931 Air Group) 5 90 4 59 22 ~ 51 3
Type 97 Torpedo Bomber (931 Air Group)Type 97 Torpedo Bomber (931 Air Group)★+10 5 90 4 70 26 ~ 60 3
Tenzan (931 Air Group)Tenzan (931 Air Group) 6 108 5 76 24 ~ 56 3
Type 97 Torpedo Bomber (Tomonaga Squadron)Type 97 Torpedo Bomber (Tomonaga Squadron) 5 90 4 87 - 7
Tenzan Model 12 (Tomonaga Squadron)Tenzan Model 12 (Tomonaga Squadron) 6 108 5 104 - 7
Type 97 Torpedo Bomber (Skilled)Type 97 Torpedo Bomber (Skilled) 5 90 4 70 - 3
Tenzan (601 Air Group)Tenzan (601 Air Group) 6 108 5 81 - 3
Ryuusei (601 Air Group)Ryuusei (601 Air Group) 7 126 6 98 - 3
Type 97 Torpedo Bomber (Murata Squadron)Type 97 Torpedo Bomber (Murata Squadron) 5 90 4 93 - 7
Tenzan Model 12 (Murata Squadron)Tenzan Model 12 (Murata Squadron) 6 108 5 110 - 7
Re.2001 G KaiRe.2001 G Kai 6 108 3 47 - 20
TBDTBD 6 108 4 53 - 3
SwordfishSwordfish 3 54 3 42 - 3
Swordfish Mk.II (Skilled)Swordfish Mk.II (Skilled) 3 54 3 53 - 3
Swordfish Mk.III (Skilled)Swordfish Mk.III (Skilled) 4 72 3 70 28 ~ 65 3
TBFTBF 10 180 6 76 - 7
TBM-3DTBM-3D 11 198 6 76 24 ~ 56 7
Type 97 Torpedo Bomber (931 Air Group / Skilled)Type 97 Torpedo Bomber (931 Air Group / Skilled) 5 90 4 70 26 ~ 60 3
Ryuusei Kai (CarDiv 1)Ryuusei Kai (CarDiv 1) 9 162 6 104 - 11
Ryuusei Kai (CarDiv 1/Skilled)Ryuusei Kai (CarDiv 1/Skilled) 9 162 6 110 22 ~ 51 16
Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai) 6 108 4 64 - 3
Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)★+10 6 108 4 76 - 3
Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai) 6 108 4 76 22 ~ 51 3
Tenzan Model 12ATenzan Model 12A 7 126 5 76 - 7
Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai)Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai) 8 144 5 87 - 7
Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai) 8 144 6 98 22 ~ 51 7
TBM-3W+3STBM-3W+3S 12 216 5 81*need to be checked 68 ~ 98 3
Barracuda Mk.IIBarracuda Mk.II 7 126 4 64 - 3
Barracuda Mk.IIIBarracuda Mk.III 8 144 5 59 26 ~ 60 3
Ryuusei Kai (Skilled)Ryuusei Kai (Skilled) 9 168 6 98 - 16
Mosquito TR Mk.33Mosquito TR Mk.33 14 252 7 70 - 24
TBD (Yellow Wings)TBD (Yellow Wings) ? ? ? ? - ?
Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar) ? ? ? ? - ?
Dive BombersDive Bomber
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Type 99 Dive BomberType 99 Dive Bomber 4 72 4 53 - 3
SuiseiSuisei 5 90 4 70 - 3
Suisei Model 12ASuisei Model 12A 6 108 5 81 - 3
Type 0 Fighter Model 62 (Fighter-bomber)Type 0 Fighter Model 62 (Fighter-bomber) 5 90 4 47 - 20
Type 0 Fighter Model 62 (Fighter-bomber)Type 0 Fighter Model 62 (Fighter-bomber)★+10 5 90 4 47 - 31
Ju 87C KaiJu 87C Kai 6 108 4 76 - 3
Type 99 Dive Bomber (Skilled)Type 99 Dive Bomber (Skilled) 4 72 4 64 - 7
Type 99 Dive Bomber (Egusa Squadron)Type 99 Dive Bomber (Egusa Squadron) 4 72 4 81 - 3
Suisei (Egusa Squadron)Suisei (Egusa Squadron) 5 90 5 98 - 7
Suisei (601 Air Group)Suisei (601 Air Group) 5 90 5 87 - 3
Prototype NanzanPrototype Nanzan 9 162 5 87 - 7
Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron) 5 90 5 47 - 33
Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)★+10 5 90 5 47 - 43
SBDSBD 5 90 4 59 - 11
Type 0 Fighter Model 63 (Fighter-bomber)Type 0 Fighter Model 63 (Fighter-bomber) 6 108 4 53 - 24
Type 0 Fighter Model 63 (Fighter-bomber)Type 0 Fighter Model 63 (Fighter-bomber)★+10 6 108 4 53 - 35
F4U-1DF4U-1D 9 162 6 64 - 33
SkuaSkua 4 72 4 47 - 11
FM-2FM-2 6 108 4 36 - 28
Suisei Model 22 (634 Air Group)Suisei Model 22 (634 Air Group) 5 90 5 87 - 7
Suisei Model 22 (634 Air Group/Skilled)Suisei Model 22 (634 Air Group/Skilled) 5 90 6 83 - 11
Ju 87C Kai Ni (w/ KMX)Ju 87C Kai Ni (w/ KMX) 8 144 4 76 26 ~ 60 3
Ju 87C Kai Ni (w/ KMX/Skilled)Ju 87C Kai Ni (w/ KMX/Skilled) 8 144 4 81 56 ~ 81 3
Re.2001 CB KaiRe.2001 CB Kai 6 108 3 59 - 20
Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs) 5 90 5 93 - 16
Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) 6 108 5 87 - 3
Type 99 Dive Bomber Model 22Type 99 Dive Bomber Model 22 4 72 3 59 - 3
Type 99 Dive Bomber Model 22 (Skilled)Type 99 Dive Bomber Model 22 (Skilled) 4 72 3 70 - 7
SBD-5SBD-5 5 90 4 64 - 11
SB2C-3SB2C-3 6 108 5 87 - 11
SB2C-5SB2C-5 7 126 6 93 - 11
Type 0 Fighter Model 64 (Two-seat w/ KMX)Type 0 Fighter Model 64 (Two-seat w/ KMX) 5 90 4 42 24 ~56 20
F4U-4F4U-4 9 162 6 59 - 45
AU-1AU-1 10 180 6 93 - 41
F4U-7F4U-7 11 198 6 87 - 45
Type 0 Fighter Model 64 (Skilled Fighter-bomber)Type 0 Fighter Model 64 (Skilled Fighter-bomber) 6 108 5 59 - 33
SBD (Yellow Wings)SBD (Yellow Wings) ? ? ? ? - ?
SBD VB-2 (Bomber Squadron)SBD VB-2 (Bomber Squadron) ? ? ? ? - ?
JetsJetFighterBomber1.pngJetFighterBomber2.png
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Jet Assault Anti-Ship/Ground ASW
Jet Keiun KaiJet Keiun Kai 14 252 3 110 78 - 28
Kikka KaiKikka Kai 13 234 2 87 61 - 54
ReconsReconnaissance Aircraft
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter Power
SaiunSaiun 9 36 8 3
Type 2 Reconnaissance AircraftType 2 Reconnaissance Aircraft 6 24 5 7
Prototype Keiun (Carrier-based Reconnaissance Model)Prototype Keiun (Carrier-based Reconnaissance Model) 12 48 8 3
Saiun (Eastern Caroline Air Group)Saiun (Eastern Caroline Air Group) 9 36 8 3
Saiun (4th Recon Squad)Saiun (4th Recon Squad) 9 36 7 11
SBD VS-2 (Reconnaissance Squadron)SBD VS-2 (Reconnaissance Squadron) ? ? ? ?
Liaison AircraftLiaison Aircraft
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Type 3 Command Liaison Aircraft (ASW)Type 3 Command Liaison Aircraft (ASW) 3 54 2 25 22 ~ 51 3
Type 3 Command Liaison Aircraft KaiType 3 Command Liaison Aircraft Kai 4 72 2 25 26 ~ 60 3
Type 1 Fighter Hayabusa Model II Kai (20th Squadron)Type 1 Fighter Hayabusa Model II Kai (20th Squadron) 4 72 4 47 24 ~56 50
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron) 4 72 4 47 (195against DD) 24 ~56 55

Seaplanes

FightersSeaplane Fighter
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Ro.44 Seaplane FighterRo.44 Seaplane Fighter 4 72 3 33
Ro.44 Seaplane FighterRo.44 Seaplane Fighter★10 4 72 3 42
Type 2 Seaplane Fighter KaiType 2 Seaplane Fighter Kai 5 90 4 38
Type 2 Seaplane Fighter KaiType 2 Seaplane Fighter Kai★10 5 90 4 46
Ro.44 Seaplane Fighter bisRo.44 Seaplane Fighter bis 4 72 3 38
Ro.44 Seaplane Fighter bisRo.44 Seaplane Fighter bis★10 4 72 3 46
Type 2 Seaplane Fighter Kai (Skilled)Type 2 Seaplane Fighter Kai (Skilled) 5 90 4 46
Type 2 Seaplane Fighter Kai (Skilled)Type 2 Seaplane Fighter Kai (Skilled)★10 5 90 4 55
Kyoufuu KaiKyoufuu Kai 6 108 3 46
Kyoufuu KaiKyoufuu Kai★10 6 108 3 55
Kyoufuu Kai NiKyoufuu Kai Ni 6 108 3 50
BombersSeaplane BomberBomber
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
ZuiunZuiun 6 108 5 47 - 17
ZuiunZuiun★10 6 108 5 59 - 17
Prototype SeiranPrototype Seiran 10 180 4 87 - 9
Zuiun (634 Air Group)Zuiun (634 Air Group) 6 108 5 59 - 17
Zuiun (634 Air Group)Zuiun (634 Air Group)★10 6 108 5 70 - 17
Zuiun Model 12Zuiun Model 12 7 126 5 64 - 22
Zuiun Model 12 (634 Air Group)Zuiun Model 12 (634 Air Group) 7 126 5 76 - 22
Laté 298BLaté 298B 7 126 4 53 - 13
Zuiun (631 Air Group)Zuiun (631 Air Group) 6 108 5 64 - 13
Seiran (631 Air Group)Seiran (631 Air Group) 10 180 4 93 - 9
Zuiun (634 Air Group/Skilled)Zuiun (634 Air Group/Skilled) 6 108 5 76 - 26
Zuiun (634 Air Group/Skilled)Zuiun (634 Air Group/Skilled)★10 6 108 5 87 - 26
Zuiun Kai Ni (634 Air Group)Zuiun Kai Ni (634 Air Group) 8 144 5 81 - 26
Zuiun Kai Ni (634 Air Group)Zuiun Kai Ni (634 Air Group)★10 8 144 5 93 - 26
Zuiun Kai Ni (634 Air Group/Skilled)Zuiun Kai Ni (634 Air Group/Skilled) 8 144 5 87 22 ~ 51 30
Swordfish (Seaplane Model)Swordfish (Seaplane Model) 5 90 3 53 - 9
Swordfish Mk.III Kai (Seaplane Model)Swordfish Mk.III Kai (Seaplane Model) 6 108 3 64 22 ~51 9
Swordfish Mk.III Kai (Seaplane Model/Skilled)Swordfish Mk.III Kai (Seaplane Model/Skilled) 5 90 3 70 24 ~56 9
Prototype Night Zuiun (Attack Equipment)Prototype Night Zuiun (Attack Equipment) 8 144 4 81 - 26
ReconsReconnaissance SeaplaneReconNight Reconnaissance Seaplane[1]
Name Deployment Cost Assignment Cost Combat Radius ASW Sortie/Defense Fighter-Power
Type 0 Reconnaissance SeaplaneType 0 Reconnaissance Seaplane 5 20 7 - 11
Type 0 Observation SeaplaneType 0 Observation Seaplane 6 24 3 - 11
Type 98 Reconnaissance Seaplane (Night Recon)Type 98 Reconnaissance Seaplane (Night Recon) 8 32 6 - 3
Ar196 KaiAr196 Kai 5 20 3 - 7
ShiunShiun 9 36 4 - 3
Ro.43 Reconnaissance SeaplaneRo.43 Reconnaissance Seaplane 4 16 3 - 7
OS2UOS2U 6 24 3 - 7
Type 0 Reconnaissance Seaplane Model 11BType 0 Reconnaissance Seaplane Model 11B 5 20 7 15 ~ 35 7
Type 0 Reconnaissance Seaplane Model 11B (Skilled)Type 0 Reconnaissance Seaplane Model 11B (Skilled) 5 20 7 16 ~ 37 7
S9 OspreyS9 Osprey 3 12 3 - 7
Swordfish Mk.II Kai (Reconnaissance Seaplane Model)Swordfish Mk.II Kai (Reconnaissance Seaplane Model) 5 20 3 - 3
Fairey Seafox KaiFairey Seafox Kai 6 24 3 - 7
SOC SeagullSOC Seagull 3 12 3 - 3
SO3C Seamew KaiSO3C Seamew Kai 5 20 4 - 7
Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon) 5 90 7 - 7
Loire 130MLoire 130M 9 162 3 - 3
WalrusWalrus 10 180 3 - 3
Sea OtterSea Otter 11 198 4 - 3
Loire 130M Kai (Skilled)Loire 130M Kai (Skilled) ? ? 3 - ?
SOC Seagull Late Model (Skilled)SOC Seagull Late Model (Skilled) ? ? ? - ?
Type 0 Reconnaissance Seaplane Model 11A Kai 2Type 0 Reconnaissance Seaplane Model 11A Kai 2 ? ? ? - ?
Large Flying BoatsLarge Flying Boat
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Type 2 Large Flying BoatType 2 Large Flying Boat 25 100 20 3
PBY-5A CatalinaPBY-5A Catalina 13 52 10 3
RotorcraftRotorcraft
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Ka Type Observation AutogyroKa Type Observation Autogyro 2 36 1 25 26 ~ 60 3
O Type Observation Autogyro KaiO Type Observation Autogyro Kai 3 54 1 25 57 ~ 81 3
O Type Observation Autogyro Kai NiO Type Observation Autogyro Kai Ni 4 72 1 25 61 ~ 87 3
S-51JS-51J 5 90 2 25 65 ~ 93 3
S-51J KaiS-51J Kai 5 90 2 25 69 ~ 98 3
  1. Upgraded variants not included because it only increases LoS.

See Also