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Special Attacks
"Special Attacks", or "Touch", are special combats mechanics involving specific ships combinations in a fleet, in order to trigger a powerful attack, involving a unique animation and sometimes a unique "Touch CG" for the involved ships.
There are 3 main types of Touch currently in the game:
- The"Big Seven Touches",the"Yamato Touch",the"French Touch",the"Queen Elizabeth-class Touch",some 2/3-battleships, 3-hits attacks.
- The"Kongou Touch",a 2-battleships, 2-hits night attack.
- The"Submarine Touch",a 1-submarine tender & 2/3-submarine, 2/4-hits torpedo attack
In aCombined Fleet,it is possible toboth:
- Trigger a Big Seven or Yamato Touch in the main fleet during day battle,
- Then trigger a Kongou Touch in the escort fleet during night battle.
No special attack can be triggered inPVP.
Big Seven Touch
"Big Seven"refers to the first 7 battleships built to carry the biggest naval guns (> 40 cm) allowed by theWashington Naval Treaty,namely, theNagato-class,Nelson-class,andColorado-class.
Nagato-classSpecial Attack
At Kai Ni,NagatoandMutsugain a special attack:
"Touch Helpers" |
---|
AnyFBB,BB,BBV |
- ANagato-class Kai Nimust be theflagship.
- Secretaryfor combined fleets.
- She must not be more thanlightly damaged ( tiểu phá ).
- The 2nd ship in the fleet must beFBB/BB/BBV.
- She must not beheavily damaged ( đại phá ).
- There must be 6 or more surface ships in the fleet.
- In single fleet,Echelonneeds to be selected.
- In a combined fleet,Cruising Formation 2needs to be selected.
- Bug: The attack cannot trigger inCTFversus a single fleet.
If triggered:
- The flagship will doa 1st & 2nd attack,
- The 2nd battleship will doa 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Attack Multipliers | |||||||
---|---|---|---|---|---|---|---|
Equipment | Ship in 2nd position | ||||||
Nagato-class Kai Ni |
(Nagato Flagship only) | Other BB | |||||
Mutsu Kai |
Nelson Kai | ||||||
Attacks 1, 2, & 3 | Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | |
No Bonus Equipment | 1.68 | 1.61 | 1.62 | 1.54 | 1.50 | 1.40 | 1.20 |
SurfaceSurface RadarOnly | 1.93 | 1.85 | 1.86 | 1.77 | 1.73 | 1.61 | 1.38 |
AP Shells Only |
2.27 | 2.17 | 2.18 | 2.08 | 2.02 | 1.89 | 1.62 |
AP +SurfaceRadar |
2.61 | 2.50 | 2.52 | 2.39 | 2.33 | 2.17 | 1.86 |
- Both ships involved consume additional ammunition when triggered:
Fleet type | Triggering type | Additional ammo consumption |
---|---|---|
Single | Day battle (no night battle) | 10 % |
Day battle (with night battle) | 15 % | |
Night battle (after day battle) | 15 % | |
Night battle Node | 5 % | |
Combined | Day battle (no night battle) | 0 % |
Day battle (with night battle) | 10 % | |
Night battle (after day battle) | 10 % |
- Costs are rounded up.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activatedonce per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is[1]:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.5 \times \sum_\text{Ships} \sqrt{\text{Luck}} + 25 \Biggr\rfloor }[/math] |
- With
Ship | Japanese/English | Notes |
---|---|---|
Nagato Play |
Let's do this! Main guns, full broadside! FIRE!!!!!!! | Special Attack Line |
Hành くぞ! Chủ pháo, một 斉 bắn! てえーーっ!!!!!![1] | ||
Nagato Play |
Mutsu, leave it all to me! FIRE! | Special Attack Line withMutsu Kai |
Lục áo よ, こ の đích tôn に nhậm せておけ! てえーーっ!! | ||
Nagato Play |
Mutsu, follow me! First fleet, attack! Main guns, full broadside! FIRE! | Special Attack Line withMutsu Kai Ni |
Lục áo よ, こ の đích tôn に続け! Đệ nhất chiến đội, đột kích! Chủ pháo, một 斉 bắn! てえーーっ!! | ||
Nagato Play |
Nelson? Interesting. Let's do this! FIRE! | Special Attack Line with Nelson |
Nelsonか? Mặt trắng い. Hành くぞ. てえーーっ! | ||
Mutsu Play |
Battleship Mutsu, beginning the attack! Full broadside, FIRE! | Special Attack Line |
Chiến hạm lục áo, đột kích するわ. Một 斉 bắn, てえーーっ! | ||
Mutsu Play |
Nagato, leave it to me! FIRE! | Special Attack Line withNagato Kai |
Đích tôn, nhậm せて! てえーーっ! | ||
Mutsu Play |
Nagato, ready? Here we go! First Fleet, full broadside, FIRE! | Special Attack Line withNagato Kai Ni |
Đích tôn, いい? いくわよ! Đệ nhất chiến đội, một 斉 bắn, てえーーっ! |
- ↑The word "Teeeh" (てーっ) is just a variant of pronunciation of "ute" ( kích て) to be easy to shout. They both mean same thing.
Nelson-classSpecial Attack
NelsonandRodneyare able to perform a special attack:
"Touch Helpers" |
---|
AnyFBB,BB,BBV,CA,CAV,CL,DD,DE,AV,AS,AR,AO,LHA |
- ANelson-classmust be theflagship.
- Secretaryfor combined fleets.
- She must not be more thanlightly damaged ( tiểu phá ).
- The 3rd and 5th ships must not be any CV/CVB/CVL/SS/SSV.
- They can beheavily damaged ( đại phá ).
- There must be 6 or more surface ships in the fleet.
- In single fleet,Double Lineneeds to be selected.
- In a combined fleet,Cruising Formation 2needs to be selected.
If triggered:
- The flagship will doa 1st attack,
- The 3rd ship will doa 2nd attack,
- The 5th ship will doa 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Multiplier | No other Nelson-class present |
OtherNelson-classpresent[1] | |
---|---|---|---|
Flagship | Other Nelson-class | ||
Base | 2.0 | 2.3 | 2.4 |
Red T | 2.5 | 2.875 | 3.0 |
- It doesnotcost any extra resources if triggered.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activatedonce per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is[1][2]:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 1.1 \times \sqrt{\text{Lv}_\text{FS}} + \sum_\text{Helper} \sqrt{\text{Lv}_\text{H}} + 1.4 \times \sqrt{\text{Luck}_\text{FS}} + 25 \Biggr\rfloor }[/math] |
- With
Ship | Japanese/English | Notes |
---|---|---|
Nelson Play |
Nelson Touch. Main guns 1 and 2, one more shot! | Nelson Touch Line |
Nelson Touch. Chủ pháo, một phen, nhị phiên, もう một kích だ! | ||
Rodney Play |
Rodney Squadron, charge. We'll divide those enemies. All ships, fire all your main guns! Commence bombardment! | Special Attack Line |
Rodney chiến đội, đột nhập. Địch を phân đoạn する. Các hạm, toàn chủ pháo 斉 bắn! Thủy め! |
Colorado-classSpecial Attack
ColoradoandMarylandare able to perform a special attack:
"Touch Helpers" |
---|
AnyFBB,BB,BBV |
- AColorado-classmust be theflagship.
- Secretaryfor combined fleets.
- She must not be more thanlightly damaged ( tiểu phá ).
- The 2nd and 3rd ships in the fleet must beFBB/BB/BBV.
- They must not beheavily damaged ( đại phá ).
- There must be 6 or more surface ships in the fleet.
- In single fleet,Echelonneeds to be selected.
- In a combined fleet,Cruising Formation 2needs to be selected.
If triggered:
- The flagship will doa 1st attack,
- The 2nd ship will doa 2nd attack,
- The 3rd ship will doa 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
,theNelson-class Kai
,and theColorado-class base/Kai
.
Attack Multipliers | |||||||
---|---|---|---|---|---|---|---|
Equipment | Any Flagship |
2nd ship | 3rd ship | 2nd ship | 3rd ship | ||
is Big 7 | not Big 7 | ||||||
Attack 1 | Attack 2 | Attack 3 | Attack 2 | Attack 3 | |||
No Bonus Equipment | 1.50 | 1.50 | 1.52 | 1.30 | |||
SurfaceSurface RadarOnly | 1.73 | 1.72 | 1.75 | 1.50 | |||
SurfaceSG Radar (Late Model)Only | 1.98 | 1.98 | 2.01 | 1.72 | |||
AP Shells Only |
2.03 | 2.02 | 2.05 | 1.76 | |||
AP +SurfaceRadar |
2.33 | 2.32 | 2.36 | 2.02 | |||
AP +SurfaceSG LM |
2.68 | 2.67 | 2.72 | 2.32 |
- All three ships involved consume additional ammunition when triggered:
Fleet type | Triggering type | Additional ammo consumption |
---|---|---|
Single | Day battle (no night battle) | 10 % |
Day battle (with night battle) | 15 % | |
Night battle (after day battle) | 15 % | |
Night battle Node | 5 % | |
Combined | Day battle (no night battle) | 0 % |
Day battle (with night battle) | 10 % | |
Night battle (after day battle) | 10 % |
- Costs are rounded up.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activatedonce per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is probably[1]:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math]the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math]theLuck of the participating ships,
- [math]\displaystyle{ \text{V & W} }[/math]some yet unknown bonus factors,
- [math]\displaystyle{ \text{X} }[/math]some yet unknown bonus variables,
- [math]\displaystyle{ \text{Y} }[/math]some yet unknown base rate.
It is currently measured around 52~60 % if all three ships are lv.99.
Ship | Japanese/English | Notes |
---|---|---|
Colorado Play |
Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire! | Special Attack Line |
Colorado chiến đội toàn lực 斉 bắn! Các mục tiêu に pháo kích bắt đầu! Một khí に tiêu diệt する. Fire! | ||
Maryland Play |
Ready to begin directed fire. All ships, use the following targeting data. OK?...Open fire! | Special Attack Line |
Thống chế bắn kích を bắt đầu する. Các hạm, mục tiêu chư nguyên nhập lực. OK?……Open fire! |
Richelieu-classSpecial Attack
On Kai/Deux,RichelieuandJean Bartgain a special attack called"Richelieu! Overwhelm them!" (Richelieuよ! Áp đảo しなさいっ!, "French Touch"):
"Touch Helpers" | |
---|---|
Richelieu Flagship: | Jean Bart Flagship: |
Kai/Deux |
- ARichelieu-class Kai/Deuxmust beflagship.
- Secretaryfor combined fleets.
- She must not be more thanlightly damaged ( tiểu phá ).
- The other "Touch Helper" must be in the 2nd position.
- She must not beheavily damaged ( đại phá ).
- There must be 6 or more surface ships in the fleet.
- In single fleet,Double Lineneeds to be selected.
- In a combined fleet,Cruising Formation 2needs to be selected.
- Bug: The attack cannot trigger inCTFversus a single fleet.
If triggered:
- The flagship will doa 1st & 2nd attack,
- The 2nd battleship will doa 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Attack Multipliers[3] | |||||||
---|---|---|---|---|---|---|---|
Equipment | Flagship | ||||||
Attacks 1 & 2 | Attack 3 | Attacks 1, 2, & 3 | |||||
No Bonus Equipment | 1.30 | 1.24 | 1.24 | ||||
SurfaceSurface RadarOnly | 1.50 | 1.43 | 1.43 | ||||
AP Shells Only |
1.76 | 1.67 | 1.67 | ||||
AP +SurfaceRadar |
2.02 | 1.93 | 1.93 |
- Both ships involved consume additional ammunition when triggered[4]:
Fleet type | Triggering type | Additional ammo consumption |
---|---|---|
Single | Day battle (no night battle) | 10 % |
Day battle (with night battle) | 15 % | |
Night battle (after day battle) | 15 % | |
Night battle Node | 5 % | |
Combined | Day battle (no night battle) | ? |
Day battle (with night battle) | ? | |
Night battle (after day battle) | ? |
- Costs are rounded down.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activatedonce per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is probably:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math]the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math]theLuck of the participating ships,
- [math]\displaystyle{ \text{V & W} }[/math]some yet unknown bonus factors,
- [math]\displaystyle{ \text{X} }[/math]some yet unknown bonus variables,
- [math]\displaystyle{ \text{Y} }[/math]some yet unknown base rate.
Ship | Japanese/English | Notes |
---|---|---|
Richelieu Play |
The power of battleshipRichelieu,it's time to show mine. Overwhelm them! | Special Attack Line |
Chiến hạm Richelieu の hỏa lực, thấy せる の は nay. Áp đảo しなさい! | ||
Jean Bart Play |
We only have one life.I,Jean Bartstart to attack! | Special Attack Line |
On n'a qu'une vie. Jean Bart, đột kích! |
Queen Elizabeth-classSpecial Attack
On Kai,WarspiteandValiantgain a special attack:
"Touch Helpers" | |
---|---|
Warspite Flagship: | Valiant Flagship: |
- AQueen Elizabeth-class Kaimust beflagship.
- Secretaryfor combined fleets.
- She must not be more thanlightly damaged ( tiểu phá ).
- The other "Touch Helper" must be in the 2nd position.
- She must not beheavily damaged ( đại phá ).
- There must be 6 or more surface ships in the fleet.
- In single fleet,Echelonneeds to be selected.
- In a combined fleet,Cruising Formation 2needs to be selected.
- Bug: The attack cannot trigger inCTFversus a single fleet.
If triggered:
- The flagship will doa 1st & 2nd attack,
- The 2nd battleship will doa 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Attack Multipliers[5] | |||||||
---|---|---|---|---|---|---|---|
Equipment | Flagship | ||||||
Attacks 1, 2 & 3 | Attack 1 & 2 | Attacks 3 | |||||
No Bonus Equipment | 1.24 | 1.20 | 1.24 | ||||
SurfaceSurface RadarOnly | 1.42 | 1.38 | 1.42 | ||||
AP Shells Only |
1.67 | 1.62 | 1.67 | ||||
AP +SurfaceRadar |
1.92 | 1.86 | 1.92 |
- ??
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activatedonce per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is probably:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math]the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math]theLuck of the participating ships,
- [math]\displaystyle{ \text{V & W} }[/math]some yet unknown bonus factors,
- [math]\displaystyle{ \text{X} }[/math]some yet unknown bonus variables,
- [math]\displaystyle{ \text{Y} }[/math]some yet unknown base rate.
Ship | Japanese/English | Notes |
---|---|---|
Warspite Play |
Queen Elizabeth Class, Battleship Warspite, open all weapons! Shoot! | Special Attack Line |
Queen Elizabeth Class, Battleship Warspite, open all weapons! Shoot! | ||
Valiant Play |
Big sis, ready? Full broadside! Queen Elizabeth Class Battleship, shoot! | Special Attack Line |
Tỷ quý, いいかい? Một 斉 bắn kích だ! Queen Elizabeth Class Battleship, shoot! |
YamatoSpecial Attacks
Yamato gains two different special attacks on Kai Ni/Juu, distinguished by how many ships participate:
- The2-ship touch,for theYamato-class,
- The3-ship touch',forYamato Kai Ni/Juuonly.
Devs also have stated that the touch helpers will be updated with relevant ship implementation[13].
- So far have been added:
Yamato-class2-Ship Special Attack
At Kai Ni/Juu,YamatoandMusashigain a special attack:
"Touch Helpers" | ||
---|---|---|
Yamato Flagship: | Musashi Flagship: | |
Kai/Deux |
Kai Ni/Juu |
- AYamato-class Kai Ni/Juumust beflagship.
- Secretaryfor combined fleets.
- She must not be more thanlightly damaged ( tiểu phá ).
- Another "Touch Helper" must be in the 2nd position.
- She must not be more thanlightly damaged ( tiểu phá ).
- When usingMusashi Kai Nias the helper in the 2nd position with aNagato-class Kai Niin the 3rd one beinglightly damaged ( tiểu phá )or better, there is a random chance to trigger the "3-Ship Special Attack"instead.
- There must be 6 or more surface ships in the fleet.
- In single fleet,Echelonneeds to be selected.
- In a combined fleet,Cruising Formation 4needs to be selected.
- The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
If triggered:
- The flagship will doa 1st & 2nd attack,
- The Helper will doa 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Equipment | Yamato Kai Ni Juu2nd | Yamato-class Kai Ni 2nd |
Other Helpers | |||
---|---|---|---|---|---|---|
Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | |
No Bonus Equipment | 1.54 | 1.94 | 1.54 | 1.86 | 1.40 | 1.55 |
SurfaceSurface RadarOnly | 1.77 | 2.23 | 1.77 | 2.14 | 1.61 | 1.78 |
SpVery large radar Only |
1.96 | 2.45 | 1.95 | 2.35 | 1.77 | 1.96 |
AP Shells Only |
2.08 | 2.62 | 2.08 | 2.51 | 1.89 | 2.09 |
AP +SurfaceRadar |
2.39 | 3.01 | 2.39 | 2.89 | 2.17 | 2.41 |
AP +SpVery large radar |
2.63 | 3.31 | 2.63 | 3.18 | 2.39 | 2.65 |
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will bex1.6of the original ammo consumption of those ships when the attack is triggered.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activatedonce per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is[1][2][3]:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.25 \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{A} + \text{B} + 33 \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math]the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math]theLuck of the participating ships,
- [math]\displaystyle{ \text{A} }[/math]the helper bonus, being:
- 4if Yamato is helper,
- 7if Musashi is the helper,
- 0otherwise.
- [math]\displaystyle{ \text{B} }[/math]the bonus for equippingRadarswith (Acc ≥ 8?), being:
- 10if 1 ship has a radar,
- 20if both ships have a radar,
- 0otherwise.
Ship | Japanese/English | Notes |
---|---|---|
Yamato Play |
Yamato, leading the attack! Musashi, follow me! 1st Fleet, all guns, full salvo! | Special Attack Line with Musashi |
Đại cùng, đột kích します! Võ tàng 続いてッ! Đệ nhất chiến đội, toàn chủ pháo, toàn lực 斉 bắn ッ! | ||
Yamato Play |
Yamato, leading the attack! 2nd ship, please follow my lead! All guns, full salvo! | Special Attack Line |
Đại cùng, đột kích します! Nhị phiên hạm も続いてください! Toàn chủ pháo, 斉 bắn ッ! | ||
Musashi Play |
Oh, Yamato. Forming a battlegroup with you feels so natural. This is what it means to be a battleship. | Special Attack Line with Yamato |
おう, đại cùng よ, お trước とこうして chiến đội を tổ む の は cách đừng だな. これが chiến hạm だ. |
Yamato 3-Ship Special Attack
At Kai Ni/Juu,Yamatogains a special attack:
- Yamato Kai Ni/Juumust be theflagship.
- Secretaryfor combined fleets.
- She must not be more thanlightly damaged ( tiểu phá ).
- A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
- They must not be more thanlightly damaged ( tiểu phá ).
- When usingMusashi Kai Nias the helper in the 2nd position with aNagato-class Kai Niin the 3rd one:
- If the 3rd ship islightly damaged ( tiểu phá )or better, there is a random chance to trigger the "2-Ship Special Attack"instead.
- If the 3rd ship ismoderately damaged ( trung phá )or worse, the "2-Ship Special Attack"will trigger instead.
- There must be 6 or more surface ships in the fleet.
- In single fleet,Echelonneeds to be selected.
- In a combined fleet,Cruising Formation 4needs to be selected.
- The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
"Helper Pairs" | |||||
---|---|---|---|---|---|
One of the following pairs: | |||||
Musashi Kai Ni2nd ship: | In any order: | ||||
Musashi Kai Ni + 1Nagato-class Kai Ni |
|
If triggered:
- Yamato will doa 1st attack,
- The 2nd ship will doa 2nd attack,
- The 3rd ship will doa 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Equipment | Musashi Kai Ni(&Helper ) |
Nagato-class Pair |
Ise-class Pair |
Other "Helper Pairs" | Any "Helper Pairs" | ||
---|---|---|---|---|---|---|---|
Attacks 1 | Attacks 2 | Attack 1 & 2 | Attacks 1 | Attacks 2 | Attack 1 & 2 | Attacks 3 | |
No Bonus Equipment | 1.65 | 1.80 | 1.65 | 1.65 | 1.58 | 1.50 | 1.65 |
SurfaceSurface RadarOnly | 1.90 | 2.07 | 1.90 | 1.90 | 1.80 | 1.73 | 1.90 |
SpVery large radar Only |
2.09 | 2.28 | 2.09 | 2.09 | 1.99 | 1.90 | |
AP Shells Only |
2.23 | 2.43 | 2.23 | 2.23 | 2.13 | 2.03 | 2.23 |
AP +SurfaceRadar |
2.56 | 2.79 | 2.56 | 2.56 | 2.45 | 2.33 | 2.56 |
AP +SpVery large radar |
2.82 | 3.07 | 2.82 | 2.82 | 2.69 | 2.56 |
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will bex1.8of the original ammo consumption of those ships when the attack is triggered.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activatedonce per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is probably:
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math]the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math]theLuck of the participating ships,
- [math]\displaystyle{ \text{V & W} }[/math]some yet unknown bonus factors,
- [math]\displaystyle{ \text{X} }[/math]some yet unknown bonus variables,
- [math]\displaystyle{ \text{Y} }[/math]some yet unknown base rate.
It is notably affected by:
- The Level and luckstat of the participating ships,
- Surface Radars(5+ LoS?) on attacking ships (+8~10 %)[1].
It is currently measured above 70 %.
Ship | Japanese/English | Notes |
---|---|---|
Yamato Play |
Yamato, leading the attack! 2nd ship, please follow my lead! All guns, full salvo! | Special Attack Line |
Đại cùng, đột kích します! Nhị phiên hạm も続いてください! Toàn chủ pháo, 斉 bắn ッ! |
Main source:[14]
Kongou-classTouch
On Kai Ni B/C, theKongou-classgains a special attack called"Night Assault":
- AKongou-class Kai Ni B/Cmust beflagship.
- Flagshipof the 2nd fleet in combined fleets.
- Another "Touch Helper" must be in the 2nd position.
- Both must not be more thanlightly damaged ( tiểu phá ).
- It must be aNight Battle.
- There must be 5 or more surface ships in the fleet.
- In single fleet,Line AheadorEchelonneed to be selected.
- In a combined fleet,Cruising Formation 2orCruising Formation 4need to be selected.
- In a combined fleet, it can only be triggered in the Escort fleet.
"Touch Helpers" | |||
---|---|---|---|
Kongou Flagship: | Hiei Flagship: | Haruna Flagship: | Kirishima Flagship: |
Any otherKongou-class Kai NiB/C | |||
Kai Ni Base/Kai Base/Kai |
Kai Ni | - |
If triggered:
- The flagship will doa 1st attack,
- The 2nd battleship will doa 2nd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
[6]Nb of 35.6K3C/K4 |
Red T | Parallel Head-on |
Green T |
---|---|---|---|
0 | 1.920.8 x 2.4 | 2.4 | 31.25 x 2.4 |
1 | 2.130.8 x 2.4 x 1.11 | 2.662.4 x 1.11 | 3.331.25 x 2.4 x 1.11 |
2+ | 2.210.8 x 2.4 x 1.15 | 2.762.4 x 1.15 | 3.451.25 x 2.4 x 1.15 |
Despite several devs' announcements, other equipment surch as the35.6cm Twin Gun Mount Kai 2and "advanceRadars"do not provide any bonus to the touch[7].
- The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will bex1.2of the original ammo consumption of those ships when the attack is triggered, hence:
- If it is triggered in a night battle in a normal node, it costs 6 % extra ammo.
- If it is triggered in a night battle node, it costs 2 % extra ammo.
TheNight Assaultcan be:
- Activated in the same battle as another separate special attack.
- Activatedtwice per sortie,during night battle only:[1][2][3][4][5]
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 3.5 \times \sum_\text{Ships} \sqrt{\text{Lv}} + 1.1 \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{A} + \text{B} - 33 \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv} }[/math]the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math]theLuck of the participating ships,
- [math]\displaystyle{ \text{A & B} }[/math]as follow:
Bonus | Flagship Conditions | Flagship | ||||
---|---|---|---|---|---|---|
Kongou C | Hiei C | Haruna B | Haruna C | Kirishima C | ||
[math]\displaystyle{ \text{A} }[/math] | SurfaceSurface Radarwith a baseLoS≥ 8equipped,
|
30 | 10 | 15 | 20 | ? |
[math]\displaystyle{ \text{B} }[/math] | LargeType 96 150cm Searchlightequipped,
|
10 | 30 | 0 | 0 | ? |
- ↑https://docs.google /spreadsheets/d/1xO0krWBDnevmp0zrqDs1MKek7YD-ly3B6av5R2GRpho/edit#gid=0
- ↑https://twitter /Divinity__123/status/1442866800392380417
- ↑https://twitter /KanColle_STAFF/status/1253259007843696640
- ↑https://twitter /kurosg/status/1667898872495243270?s=20
- ↑https://x /Divinity_123/status/1820114427619709288
Submarine Special Attack
Also called the "AS Touch", it is aSpecial Attackinvolving aSubmarine Tenderleading a fleet of at least two submarines.
- The flagship must be aSubmarine Tender(AS) at Lv 30+,
- She must not be more thanmoderately damaged ( trung phá ).
- The 2nd and 3rd ships must beSubmarines(SS) orAircraft Carrying Submarines(SSV) and notevacuatedviaSFFCF,
- The 4th ship may optionally be a SS(V), but does not affect the above requirement,
- At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more thanlightly damaged ( tiểu phá ),
- If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two ismoderately damaged ( trung phá ),the 3rd one will attack instead.[1]
- The fleet must be a single fleet or aStriking Force Fleet,
- The formation needs to be eitherEchelonorLine Abreast,
- At least oneSubmarine Supply Materialmust be available in the inventory.
- Two SS(V) will launch torpedo strikes.
- The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap.
- A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math] |
- With
- [math]\displaystyle{ \text{DMG} }[/math]the damage result for day and night battle respectively,
- [math]\displaystyle{ \text{FP} }[/math]the submarine'sFirepowerstat,
- [math]\displaystyle{ \text{TP} }[/math]the submarine'sTorpedostat,
- [math]\displaystyle{ \text{LV} }[/math]the submarine'sLevel.
- [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math]at Lv 100.
The number of attacks per Touch ranges from 2 to 4.
- Each submarine will trough either 1 or 2 torpedo strikes.
- Only Lv 75+ submarines can trigger 2 strikes,
- If a Lv 75+ submarine doesnotcarry anySubmarine Radar,it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
- If a Lv 75+ submarine does carry anySubmarine Radar,it is guaranteed to roll 2 strikes.
OneSubmarine Supply Materialwill beconsumedfor EACH battle the Touch triggers in.
It doesnotconsume any extra ammo. If the game is refreshed before the battle ends, thenno materialwill be consumed even if the touch triggered.Trigger rate is affected by the Level and luckstat of the participating ships[1].
- Submarine Radarsaffect the trigger rate, each increasing the trigger rate by about 10 %[2].
- It can trigger in both day and night for the same battle.
- It can only trigger once during day battle.
- If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
- If all enemies sunk, then touch stops early.
- 1-1-2-2 for 4 attacks,
- 1-1-2 or 1-2-2 for 3 attacks,
- 1-2 for 2 attacks.
- If touch stops early, then attacks can be just 1-1
- Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
When attacking a fleet, the usualTargetingrules apply.
- The torpedoes fired target ships independently,
- When facing aCombined Fleet,if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.
Regular |
---|
Seasonal |
Trivia
The term "Touch" comes from the fact the 1st ever introduced special attack was the "Nelson Touch".
This name comes itself fromNelson's namesake: Horatio Nelson, and his "Nelson Touch",a collection of ideas for naval tactic and leadership style.
See Also
Backdoor links:
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