Disney Interactiveis an American video game and internet company that oversees various websites and interactive media owned byThe Walt Disney Company.[1]
Disney Interactive | |
Formerly | Disney Interactive Media Group (2008–2012) |
Company type | Subsidiary |
Industry | Video games,Internet |
Predecessors | |
Founded | 1995 |
Successor | Disney Consumer Products(as a segment) |
Headquarters | Grand Central Creative Campus,, U.S. |
Number of locations | 12 |
Revenue | US$982 million |
US$−308 million(2011) | |
Number of employees | 2,000 (March 2014) |
Parent | Disney Consumer Products |
Divisions |
|
Subsidiaries | Disney Online, Inc. |
Footnotes / references [1][2][3][4] |
History
edit1995–1996: Formation and beginnings
editIn December 1994,Disneyannounced that it was establishing a new division dedicated to publishing computer andvideo game consolesoftware, called Disney Interactive.[5]The initial staff consisted of 200 newly hired employees.[5]The company was formally established in mid-1995.[6]On August 23, 1995, Disney Interactive formed Disney Online.[7]
1997–2007: Buena Vista Internet Group
editDisney purchased a one-third share ofStarwaveon April 3, 1997, for $100 million.[8]In January 1998, Disney registeredgo.com.[9]Exercising its options, Disney purchased the outstanding shares of Starwave fromPaul Allenin April 1998.[10]In June 1998, Disney purchased 43% ownership ofInfoseekin exchange for Starwave and $70 million.[11][12]Infoseek and Disney Online joint ventured in developing theGo Network,an internet portal.[13]With Disney's purchase of the remainder of Infoseek in July 1999, the Go Network, Infoseek, the Disney Catalog, Disney Online (Disney.com and DisneyStore.com), ABC News Internet Ventures and ESPN Internet Ventures and Buena Vista Internet Group are merged into the Go.com company.[14]
In August 1996, BVIG took a controlling in interest in toysmart.com with three directors on the board. Toysmart would be granted marketing support including free advertising on BVIG websites like family.com.[15]After an attempted round of financing, Toysmart.com shut down in May 2000.[16]
In June 1999, the Disney Internet Guide is abandoned.[17]TheGo.comportal was shut down in 2001 at a cost of $878 million in charges.[18]
In 2004, Disney re-activated the Starwave identity as Starwave Mobile, which publishes casual games for mobile phones for non-Disney brands with in Disney conglomerate or from third party.[19]In December 2004 and partnered withIndiagames,the Walt Disney Internet Group released Disney games, wallpapers and ringtones in theIndian marketwhich is also available onAirTel.[20]
The group further expanded through purchase of Living Mobile, a European mobile game developer and publisher in November 2005[21]and Enorbus Technologies in 2007.[22]
2008–2012: Disney Interactive Media Group
editOn June 5, 2008,Disney Interactive Studiosand the Walt Disney Internet Group merged into a single business unit, now known as the Disney Interactive Media Group.[23]In 2009, DIMG's Disney Online unit purchased multiple websites from Kaboose.[24]
In July 2010, Disney Interactive purchasedPlaydomfor $563.2 million[25]andTapulousfor its Mobile division.[3]On July 1, Disney Interactive announced it had acquiredTapulous,the studio behind the Tap Tap Revenge franchise foriOS.[26]In October, two co-presidents were named for DIMG, John Pleasants and James Pitaro, with orders to make the company profitable.[27]
In January 2011, DIMG closed itsPropaganda Gamesgame studio and laid off 200 employees later in the month. The dual presidents placed the game studios of Blackrock, Junction Point, Avalanche, Wideload and Gamestar under its new game development chief Alex Seropian while Penguin creator Lane Merrifield was assigned to game initiatives for kids and families within a new publishing unit to handle marketing and production.[27]On February 18, DIMG purchasedTogetherville,a pre-teen social network.[28]Also in February, Disney purchasedFinland-based Rocket Pack, a game development company with a plugin free game development system.[29]In November, DIMG purchased Babble Media Inc.[30]
In April 2012, the Group announced three web series targeted towards mothers: "Moms of", "That's Fresh", and "Thinking Up."[31]By October, DIMG had 15 consecutive quarters of losses totaling some $977 million.[18]Lane Merrifield, the founder ofClub Penguin,resigned after conflict with Pleasants. DIMG also in October announced "Toy Box", a cross platform gaming initiative where Pixar and Disney characters will interact from a console game to multiple mobile and online applications.[18]
2012–2018: Disney Interactive
editAround May–July 2012, Disney Interactive Media Group changed its name to Disney Interactive (DI).[32]
In January 2013, Disney Interactive Games'Avalanche Softwareunveiled the Toy Box cross platform game asDisney Infinity,based onToy Story 3: The Video Game's "Toy Box" mode crossed with a toy line.[33]Also in January, Disney Interactive announced the closure ofJunction Point Studios.[34]
In October 2013, Disney announced that its Interactive division had a profit of $16 million for its fourth quarter, based partly on sales of Disney Infinity and uniting both halves of the division under one president.[35]
In March 2014, Disney Interactive announced it was laying off 700 people, or one-fourth of its staff as DI combines its two-game units, mobile and social, due to sagging popularity ofFacebook games,and closing some Disney Online sites. They said will focus less on advertising and more on sponsorships for Disney Online and licensed game development. While some endeavors have shown profitability, such as an app in Japan and the combined game and toy lineInfinity,the segment as a whole is unprofitable for Disney.[4]
Disney Interactive was merged withDisney Consumer Productson June 29, 2015, forming a new segment and division known as "Disney Consumer Products and Interactive Media", with Disney Interactive as a direct unit.[36]In December 2015,Maker Studioswas placed under the control of Disney Interactive with the appointment of Maker's executive vice president Courtney Holt, reporting to Jimmy Pitaro, president of Disney Interactive.[37]
With a lack of growth in toy-to-game market and increasing developmental costs, in May 2016, Disney Interactive discontinuedDisney Infinityand closed down the unit that developedInfinity,Avalanche Software.Also, the company ended all self-publishing efforts. A discontinuation charge of $147 million for ending its console gaming business affected earning.[38]
In September 2018, Disney confirmed the imminent discontinuation ofClub Penguin Islandin a letter sent to its Disney Online Studios team in Kelowna, as well as the layoffs of most employees in said studio.[39]
In November 2018, Disney agreed to have Jam City take over operation of its Glendale-basedDisney Interactive Studios,sell themEmoji Blitzand development of future Pixar and Walt Disney Animation franchises games. Staff at the studio would be offered jobs with Jam City working on the Disney titles.[40]
2018–present
editDisney Electronic Content would take over publishing duties of various Disney-branded video games not licensed to other companies. Their first release wasDisney Classic Games:AladdinandThe Lion Kingon October 29, 2019 forMicrosoft Windows,Nintendo Switch,PlayStation 4andXbox One,a collection of tie-in video games based on both films developed by Digital Eclipse; a re-release featuringThe Jungle Bookgames and theSNES version ofAladdin,namedDisney Classic Games Collectionwas released on November 23, 2021.[41]
Disney Electronic Content would also releaseZombies Ate My NeighborsandGhoul Patrolfor the above platforms on June 29, 2021.[42]Their first release that isn't a port of old games wasDisney Illusion Island,a platform game developed byDlala Studiosand featuring Mickey Mouse. It was released exclusively forNintendo Switchon July 28, 2023.[43]
Units
edit- Disney Games
- Marvel Games
- Rocket Pack[29]
- StudioEX[44]
- GameStar
- Disney Online Studios
- Disney Online
- Disney Mobile[45]
- Disney Digital Network(formerly Maker Studios), multi-network content for YouTube.
Disney Online
editCompany type | Subsidiary |
---|---|
Industry | Internet |
Founded | August 23, 1995 |
Headquarters | |
Products | Websites |
Parent | Disney Interactive |
Divisions |
|
Disney Online is a division of Disney Interactive that operates most of Disney online portfolio.
On August 23, 1995, Disney Interactive formed Disney Online unit with the naming ofJake Winebaumas president of Disney Online.[7]On November 19, 1996, the opening of DisneyStore.com was open under Disney Online business unit. The family.com website is launched on December 9, 1996.[46]
Disney announced on April 18, 1997 that it will purchaseStarwave's Family Planet Web site and merge it with Family.com.[47]The Disney Daily Blast (dailyblast.com) web site officially launched on April 23 under a subscription plan and daily content targeted to younger viewers with Microsoft Network marketing and distributing for an exclusive 10-month period.[47][48]
In July 1998, Disney Online announced dig.com, Disney Internet Guide, a child friendly web directory[49]which launched in June 1998[9]and closed one year later in June to focus onInfoseek/Go Network.[50]
In late 2007, DIMG purchased IParenting Media's websites.[30]Disney sold movies.com toFandangoin June 2008.[51]Disney Online purchased in 2008 Take 180 from Chris Williams, who stays on until April 2012 as vice president and general manager of Disney Online Originals, which has Take 180 as creative hub.[52]In 2009, DIMG's Disney Online unit purchased from Kaboose multiple websites including: Kaboose.com, Babyzone.com, AmazingMoms.com, Funschool.com and Zeeks.com, and place them into its Disney Family Network.[2][24]Disney.com purchasedKerpoofin February 2009.[53]
In November 2011, DIMG purchased Babble Media Inc. to add it to the Mom and Family Portfolio.[30]In March 2014, Disney Interactive announced it was laying off 700 people, or one-fourth of its staff as DI closed smaller Disney Online sites including BabyZone.com and Spoonful.com. They said will focus less on advertising and more on sponsorships for Disney Online to fit the experience Disney wishes to offer.[4]
Online units
edit- disney.com
- Disney Family Network websites[2]- also called Mom and Family Portfolio
- Family.Disney.com
- Babble.com,mother bloggers site[30]
- DigiSynd, social media marketing
References
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- ^abcBarnes, Brooks (March 6, 2014)."Disney's Game and Internet Division Cuts One-Quarter of Its Work Force".The New York Times.RetrievedMarch 6,2014.
- ^ab"Disney Rides Solo".GamePro.No. 68.IDG.March 1995. p. 154.
- ^"Disney Enters Video Game Market!".Electronic Gaming Monthly.No. 74.Ziff Davis.September 1995. p. 56.
- ^ab"WINEBAUM NAMED PRESIDENT OF NEW DISNEY ONLINE UNIT".PR Newswire.Disney. Archived fromthe originalon October 24, 2012.RetrievedDecember 20,2012.
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- ^Gelsi, Steve. (August 25, 1999).Disney plays with Toysmart.com.Marketwatch.com.
- ^DeMott, Rick. (May 26, 2000).Disney's Toysmart Newest Site To Go Offline.Animation World Network.
- ^(April 2000).Premiere.Volume 13, Number 8. Accessed April 18, 2016.
- ^abcBarnes, Brooks (October 21, 2012)."Disney, Struggling to Find Its Digital Footing, Overhauls Disney.com".The New York Times.RetrievedOctober 23,2012.
- ^"New Disney Group To Offer Third-Party Mobile Content".The Online Reporter.October 30, 2004. Archived fromthe originalon November 6, 2013.RetrievedDecember 13,2012.
- ^Bhattacharjee, Manisha (April 25, 2005)."Disney's Eisner, Iger in India; to meet PM & President".Indiantelevision.com.RetrievedApril 23,2014.
- ^"Walt Disney Internet Group expands European mobile content operations; acquires Living Mobile".Indiantelevision.com.November 8, 2005.RetrievedJanuary 5,2021.
- ^Ali, Rafat (March 19, 2007)."Disney Buys Chinese Mobile Content Provider Enorbus; For Around $20 Million".Gigaom.Archived fromthe originalon September 30, 2020.RetrievedSeptember 8,2020.
- ^"Disney's games and internet divisions merging"ArchivedJune 6, 2008, at theWayback Machine,Joystiq.com, 2008.
- ^ab"Disney Online Buys Kaboose Assets For $18.4 Million, Barclays Private Equity Limited Acquires Its UK Operations".TechCrunch.com. April 1, 2009.RetrievedOctober 10,2012.
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- ^abcdChmielewski, Dawn C. (November 15, 2011)."Disney buys parenting website Babble".Los Angeles Times.RetrievedOctober 17,2012.
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- ^"Disney Interactive".The Walt Disney Company.Archived fromthe originalon July 12, 2012.
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This means that we will be shutting down Avalanche, our internal studio that developed the game.
- ^D'Anastasio, Cecilia (September 27, 2018)."Club Penguin Island To Shut Down, Marking Final End Of The Beloved Children's MMO".Kotaku.RetrievedJanuary 11,2019.
- ^Spangler, Todd (November 14, 2018)."Disney's Glendale Games Studio Transfers to Jam City, Which Plans to Create Game for 'Frozen 2'".Variety.RetrievedNovember 14,2018.
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- ^"Zombies Ate My Neighbors and Ghoul Patrol for Nintendo Switch - Nintendo Official Site".www.nintendo.com.RetrievedMarch 8,2023.
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- ^Brzeski, Patrick (December 11, 2012)."Disney Buys South Korean Game Developer Studio Ex (Report)".The Hollywood Reporter.Archived fromthe originalon January 16, 2023.RetrievedJanuary 16,2023.
- ^"About Us".Disney Interactive Media Group Press Room.Disney.RetrievedOctober 17,2012.
- ^"July-December 1996".Chronology of the Walt Disney Company.RetrievedNovember 26,2012.Source: CNet News.com,https://archive.today/20130102120941/http://www.news.cnet.com/
- ^ab"July-December 1996".Chronology of the Walt Disney Company.RetrievedNovember 26,2012.Source: CNet News.com,https://archive.today/20130102120941/http://www.news.cnet.com/
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- ^Bensko, Jennifer (July 6, 1998)."A Web of Their Own".Newsweek.RetrievedNovember 30,2012.
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External links
edit- Disney.com
- Disney Family Network websites