Item (game terminology)

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Inpen and paper gamesandcomputer and video games,anitemis an object within the game world that can be collected by aplayeror, occasionally, anon-player character.These items are sometimes calledpick-ups.

Items are most often beneficial to the player character. Some games contain detrimental items, such ascursedpieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent inrole-playing games,as they are usually necessary for the completion of quests or to advance through the story.

Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. In some games, many in the Mario and Sonic series, an item is automatically used when the player character comes into contact with it. There are also games, such as those in theStreets of Rageseries, and the firstPrince of Persiagames where the player character may walk over an item without collecting it, if they do not need it yet, and the player must push a particular button for the character to collect it, but it still used immediately, when the button is pressed. Other times, some games, like many role playing games, an item can be collected either automatically or manually, but will not be used immediately, the item can be carried around and used manually either straight away if they wish or at a later time when the player needs it.

Types

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Items often come in various types and in most games where items are collected, they are sorted by these types. In RPGs, an iteminventoryis a commonUIfeature where one can view all the items that have been collected thus far. Often, these are sorted by categories, such as "equipment" or "potions". In other gamegenres,the items may take effect as soon as they are obtained.

In platform games

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Coins are a common collectable item in video games.

In manyplatformers,likeSonic the HedgehogandSuper Mario Bros,items are scattered throughout thelevelinitem boxesor on their own. Many video game items are common to all games.

1-upsor continues give theplayer character"extra lives" and allow them to continue after being killed. 1-ups usually come in the form of the main character's face (or the text "1UP", though this is less common in modern games). In some games, they can also be obtained in special stages and by collecting a large number of minor treasure items (i.e., collect 100 rings inSonicgamesto gain one extra life), by finishing levels in a certain amount of time, or by getting a certain number of points.

Treasure such as coins, rings, gems or jewelry are another common item. These are often used to determine the player'sscore.In some games, particularly those with anoverworldmap, players can take these items to a shop-like place and exchange them for new abilities or equipment. Usually, such treasure items are found in small quantities as one progresses through a level, but by exploring, players can often find secret areas containing a large number of them.

In some platformers, particularly those with a hit counter such as theKirbygames, medicine, food or energy containers are found, which give the player extra health or defensive ability. These are normally very rare, so as to make the player watch their hit counter carefully. In some games, such as theSonicseries, the treasure items (rings) double as a method of enabling extra hits.

Quest items (also known as plot items or key items) are required to complete several games or stages. In platformers, these are not always required, but may be optional goals to get a better ending. TheSonic the Hedgehog serieshas a recurring side goal being the collection of theChaos Emeralds.

In adventure games

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A player's inventory of objects in the adventure gameSherlock Holmes Versus Jack the Ripper

Often inadventure gamesthere are many puzzles that need to be completed in order for the player to advance through the dungeons or levels. Usually, this can be done through the use of specific items gathered while exploring the dungeon. This is a very common element in theLegend of Zeldaseries,where items like thehookshotare necessary to pass specific obstacles, or games like theMetroidseries, where items like the gravity suit or power bombs are required to pass to another area. Other important items for navigating puzzles are bombs, which can open new paths, and the boomerang, which can retrieve items from a great distance. InMinecraft,items range from weapons to tools to miscellaneous things like music discs or spawn eggs. While no items are required for completion of puzzles or to access certain areas, they are mandatory for progression in the game and for defeating the bosses.

Another generic item needed to progress through dungeons in adventure games is thekey.Sometimes there can be several keys within a dungeon, or just oneskeleton keywhich is good enough to open all locked doors.

In shooting games

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In some video games, items are found on the bodies of killed enemies.

Items inshooter gamesare not as common as in other genres, but they still play a major role in the gameplay. The most common items are the health pack, similar to a potion in RPGs, and theammunitionpack, a generic box of ammo that will work with whatever gun the player character has equipped at that time. Sometimes, in games with large amounts of different weapons, there will also be specialized ammo packs, likenapalmcanisters orrockets/grenadesfor rocket and grenade launchers, respectively.

In most games, new weapons can be obtained, normally from defeated enemysoldiersbut also from machines or robots depending on the game'ssetting.Generally, more powerful weapons (such as the aforementioned rocket launchers andflamethrowers) tend to be found later in the game. In some games that cross genres, likeTwisted Metal,the weapons come in the form ofpower-upsthat have very limited duration.

In fighting games

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Infighting games,items are far less common, however they still appear in many titles. Inwrestlinggames, things likefolding chairsand other innocuous items are often used as makeshift weapons, sometimes with a limited number of "uses" before the item breaks. In theSuper Smash Bros.series, items play an important role in the combat, and the timely arrival of a certain item, likeinvincibilityor the hammer, can completely alter the course of the fight.

In sports games

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Popular sports games generally convey their items in a similar form totrading cards,with the items composing of players, staff (managers/medical specialists/skill coaches), consumable items andstadiums.One example isFIFA Ultimate Teamwhich evaluates real world sports athlete's performances with scouts that watch the athletes perform at games and then applies their performance statistics unto the cards (in game) with different colours and versions of cards to display their hierarchy in skill level. As with trading cards the rarity of cards are based on how accomplished the athlete is along with their level of performance and current form.

Bibliography

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  • Hart, Casey B. (2017).The Evolution and Social Impact of Video Game Economics.Lexington Books.ISBN978-1498543422.Retrieved23 January2018.
  • Rogers, Scott (2014).Level Up! The Guide to Great Video Game Design(2 ed.).John Wiley & Sons.ISBN978-1118877197.Retrieved23 January2018.
  • Solarski, Chris (2017).Interactive Stories and Video Game Art: A Storytelling Framework for Game Design.CRC Press.ISBN978-1315401201.Retrieved24 January2018.
  • Wolf, Mark J.P.; Perron, Bernard (2008).The Video Game Theory Reader 2.Routledge.ISBN978-1135895174.Retrieved24 January2018.
  • Steinberg, Scott; Thomas, Dave; Orland, Kyle (2007).The Videogame Style Guide and Reference Manual.Lulu.com.ISBN978-1430313052.Retrieved24 January2018.
  • Ratliff, Jacob A. (2015).Integrating Video Game Research and Practice in Library and Information Science.IGI Global. pp. 127–206.ISBN978-1466681767.Retrieved24 January2018.