Yusuke Naora(Trực lương hữu hữu,Naora Yūsuke)(born January 9, 1971) is a Japanesevideo gameart directorand character designer who worked forSquare Enix(formerlySquare). A former member ofToaplan,[1][2]Naora served as the art director for severalFinal FantasyandCompilation of Final Fantasy VIItitles. He also served as the producer of theCode Agefranchise. On October 1, 2016 he announced on Twitter that he had left the company, but would continue to contribute to Square Enix games as a freelancer.[3]

Biography

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Final Fantasy X

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Naora described the game as a "journey", and the Besaid Village from the game was heavily influenced by his trip toBali, Indonesia,where he saw seaside towns, temples, people handing out tropical flowers, and distinctive dress.[4]

Code Age Commanders

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Naora worked on the gameCode Age Commandersfor three years, in cooperation with a group he assembled for this project called "War Head".[5]The game was conceived to be a new game, unlikeFinal Fantasy,and could be made into a game for thePlayStation 2,a manga, and a cell phone game.[5]Some of the drawing is done by Naora himself.[5]In order to simulate the nature of two handed combat, multiple buttons are utilized in combat.[5]The game was designed to appeal to the western desire for game customization.[5]

The Last Remnant

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Naora took note of the popularity ofFallout 3,and the growing differences between Japanese and Western RPGs.[6]He then undertook to compare the two styles to appeal to both audiences.[6]Naora developed the game "from the ground up" to appeal to both Japanese and Western audiences, and undertook extensive customer research into American gaming desires and tastes.[6]

Final Fantasy Type-0

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Naora was on a staff of three for Type-0 in 2006, but development began in 2008 due to ongoing work onCrisis Core: Final Fantasy VII,and even then not fully until 2009 due toThe 3rd Birthday.[7]Naora worked to create the backstory for the game, and the built up the fourteen characters life stories.[4]He developed the country designs and the main game visuals.[7]It was the longest he had ever worked on a single game.[7]

Crystal Conquest

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Naora was the art director forCrystal Conquest.[8]

Final Fantasy X Remaster

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Naora outlined the focus of theFinal Fantasy X Remasterfrom an artistic perspective as beingcolor correction,fixing errors and increasing the games resolution.[9]

Final Fantasy XV

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Having worked on the game since its title was changed, Naora was very excited and nervous creating a trailer for the game to appear on copies ofFinal Fantasy Type-0 HD.[10]

Other activities

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Naora delivered a lecture in 2015 at SMU Guildhall college entitled "The Visual Evolution of Final Fantasy" where he discussed the visual changes from creating with pixel graphics to 3D characters.[11]

Games

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References

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  1. ^"Tỉnh thượng thuần tai - “エスプレイド” “ぐわんげ” を sang った nam ".Continue(in Japanese). Vol. 6.Ohta Publishing.September 2002.ISBN978-4872337006.(Translationby Gamengai.Archived2019-11-22 at theWayback Machine.Transcriptionby Gaijin Punch.Archived2006-07-10 at theWayback Machine).
  2. ^"IZM designworks chu thức hội xã".IZM designworks(in Japanese). IZM designworks Inc. 2020.Archivedfrom the original on 2020-06-03.Retrieved2020-10-08.
  3. ^Trực lương hữu hữu naora yusuke [@NaoraYusuke] (1 October 2016)."9/30で24 niên cần めたスクウェア・エニックスを thối xã しました. Gia tộc を khảo えての sự で, cố hương の xuất vân に quy ります. Tạc nhật, タバちゃんにFF15のエンディングを kiến せて thế いました. (1/3)"(Tweet) – viaTwitter.
  4. ^abSpencer (2014-04-30)."On Creating Art For Final Fantasy X And Final Fantasy Type-0".Siliconera.Retrieved2016-02-14.
  5. ^abcdeIGN Staff (2005-07-31)."Square Enix 2005: Yusuke Naora Interview".IGN.Retrieved2013-02-26.
  6. ^abcJeremy Parish (2008-11-17)."The Last Remnant New Impressions".1UP.com.Retrieved2013-02-26.
  7. ^abcAnoop Gantayat (2011-07-26)."Hajime Tabata and Yusuke Naora Discuss Final Fantasy Type-0".andraisang.com. Archived fromthe originalon December 25, 2012.Retrieved2013-02-26.
  8. ^Spencer (2011-07-26)."Square Enix" Secret Title "Has Illustrations From Final Fantasy Type-0 Art Director".Siliconera.Retrieved2013-02-26.
  9. ^Grant Mikuriya (2011-07-26)."Interview with Final Fantasy Director Yoshinori Kitase and Art Director Yusuke Naora".Denkiphile.com.Retrieved2016-02-14.
  10. ^Britton Peele (2015-03-03)."Interview: Final Fantasy art director Yusuke Naora stops by SMU's Guildhall".Siliconera.Retrieved2016-02-14.
  11. ^Ishaan (2015-03-24)."The Visual Evolution Of Final Fantasy – A Lecture By Art Director Yusuke Naora".Siliconera.Retrieved2016-02-14.
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