TheBatcaveis a subterranean location appearing inAmerican comic bookspublished byDC Comics.It is the headquarters of thesuperheroBatman,whose secret identity is Bruce Wayne and hispartners,consisting of caves beneath his personal residence,Wayne Manor.[1][2]

Batcave
Batmanlocation
The Batcave inBatman(vol. 2) #1 (November 2011)
Art by Greg Capullo
Created byHarry L. Fraser
GenreSuperhero comics
In-universe information
TypeUnderground base of operations
LocationsWayne Manor
CharactersBatman
Robin
Alfred Pennyworth
Harold Allnut
Ace the Bat-Hound
Barbara Gordon
Cassandra Cain
Huntress (Helena Bertinelli)
Stephanie Brown
Dick Grayson
Jason Todd
Tim Drake
Damian Wayne
The Outsiders
PublisherDC Comics

The Batcave appeared in the 1960sBatmantelevision series and in the filmsBatman(1989),Batman Returns(1992),Batman Forever(1995),Batman and Robin(1997),The Dark KnightTrilogy(2005–2012), and in theDC Extended Universe(2016–2023), as well asThe Batman(2022).

Publication history

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Originally, there was only a secret tunnel that ran underground between Wayne Manor and a dusty old barn where theBatmobilewas kept. Later, inBatman#12 (August–September 1942),Bill Fingermentioned "secret underground hangars". In 1943, the writers of the firstBatmanfilm serial, titledBatman,gave Batman a complete underground crime lab and introduced it in the second chapter entitled "The Bat's Cave". The entrance was via a secret passage through a grandfather clock and included bats flying around.

Bob Kane,who was on the film set, mentioned this to Bill Finger who was going to be the initial scripter on the Batman daily newspaper strip. Finger included with his script a clipping fromPopular Mechanicsthat featured a detailed cross-section of underground hangars. Kane used this clipping as a guide, adding a study, crime lab, workshop, hangar and garage. This illustration appeared in theBatman"dailies"on October 29, 1943, in a strip entitled" The Bat Cave! "

In this early version the cave itself was described as Batman's underground study and, like the other rooms, was just a small alcove with a desk andfiling cabinets.Like in the film serial, Batman's symbol was carved into the rock behind the desk and had a candle in the middle of it. The entrance was via a bookcase which led to a secret elevator.

The Batcave made its comic book debut inDetective Comics#83 in January 1944.[3]Over the decades, the cave has expanded along with its owner's popularity to include a vast trophy room, supercomputer,[4]and forensics lab. There has been little consistency as to the floor plan of the Batcave or its contents. The design has varied from artist to artist and it is not unusual for the same artist to draw the cave layout differently in various issues.

Fictional history

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The Batcave inJustice#5 (June 2006). Art by Alex Ross.

The cave was discovered and used long before by Bruce Wayne's ancestors as a storehouse as well as a means oftransporting escaped slavesduring theCivil Warera.[5]The 18th-century frontier hero Tomahawk once discovered a gargantuan bat belonging toMorgaine le Feyinside what can be assumed would become the Batcave. Wayne himself rediscovered the caves as a boy when he fell through a dilapidated well on his estate, but did not consider it as a potential base of operations until returning to Gotham to become Batman. In addition to a base, the Batcave serves as a place of privacy and tranquility, much likeSuperman'sFortress of Solitude.

In earlier versions of the story, Bruce Wayne discovered the cave as an adult. In "The Origin of the Batcave" inDetective Comics#205 (March 1954), Batman tellsRobinhe had no idea the cave existed when he purchased the house they live in. He discovered the cave by accident when, while he was testing the floor of an old barn on the rear of the property, the floor gave way. This story also established that a frontiersman named Jeremy Coe used the cave as a headquarters 300 years earlier. Bruce Wayne discovering the cave as an adult remained the case at least throughWho's Who#2 in 1985.

Upon his initial foray into crime-fighting, Wayne used the caves as a sanctum and to store his then-minimal equipment. As time went on, Wayne found the place ideal to create a stronghold for his war against crime, and has incorporated a plethora of equipment as well as expanding the cave for specific uses.

Access

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The cave is accessible in several ways. It can be reached through a secret door inWayne Manoritself, which is almost always depicted as in the main study, often behind a grandfather clock which unlocks when the hands are set to the time that Bruce Wayne's parents were murdered, 10:48 pm.[6]In the 1960sBatmanTV show, the cave entrance is behind a bookcase which was opened when Bruce Wayne activated a control switch hidden in a bust ofWilliam Shakespeare.An entrance under Bruce Wayne's chair in his office in Wayne Enterprises, as shown inBatman Forever,connects to a mile-long tunnel that Bruce travels through in a high-speed personal transportation capsule. InBatman BeginsandThe Dark Knight Rises,the cave is accessible through a secret door disguised as part of a large display case and is unlocked by pressing a sequence of keys on the nearby grand piano.

Another secret entrance, covered by a waterfall, pond, hologram, or a camouflaged door, allows access to a service road for the Batmobile. Another alternate entrance is the dry well where Bruce originally discovered the Batcave, highlighted especially during theKnightfallcomic book storyline. At one point, Dick Grayson andTim Drakeuse the dry well to get into the cave, which they had been locked out of byAzraelduring his time as Batman, and Bruce Wayne used it to infiltrate the cave and confront the insane Valley in the final battle between the two men for the title of the Batman. Lured into the narrow tunnel, Valley was forced to remove the massive Bat-armor he had developed, thus allowing Wayne to force Valley to remit his claim to the title.

The location of the cave is known not only to Batman but to several of his allies. In addition to the so-called "Batman Family", members of theJustice Leagueand the originalOutsidersare aware of the cave's location. Essentially, anyone who is aware of Batman's secret identity also knows the location of the Batcave, much like how people who have knowledge of Robin's identity have knowledge of Batman's; these, unfortunately, include such villains asRa's al Ghul,who makes occasional visits to the Batcave to confront his long-time nemesis, andDavid Cain,who infiltrated the cave during theBruce Wayne: Fugitivecomic book storyline when he framed Bruce Wayne for murder. DuringBatman: Dark Victory,Two-Face, the Joker, Mr. Freeze and Poison Ivy discovered the Batcave while fleeing through the sewers to escape the attacks of the surviving mobsters, but they had lost their way and were never able to find the cave again after being defeated, with Batman reflecting that he would seal that entrance to prevent such a thing happening again. When the powerful Bedlam took over the world and transferred all adults to a duplicate Earth, Robin attempted to assess the situation from the Batcave withSuperboyandImpulse,but it would appear that he avoided revealing the cave's exact location to them, suggesting that he accessed it via an external passage or a teleporter.

Although Wayne Manor was repossessed and converted into the new Arkham Asylum following the events ofBatman Eternal,Batman maintains the original cave after sealing off the entrance to Wayne Manor, musing that it is a good opportunity to keep his foes contained. After the manor was gifted back to Bruce by Geri Powers, Alfred kept the location of the Batcave a secret from Bruce who had lost his memory of being Batman in his last battle withThe Joker.While the manor was being renovated and all the Arkham inmates were removed Bruce and Alfred until then remained in a Brownstone in Gotham itself. Even after Bruce loses all memory of his life as Batman, the cave was still used by other members of the Bat-Family; Alfred took the de-powered Clark Kent to the cave to explain what had happened to Bruce, and Dick Grayson and the various Robins used it as a base of operations while opposing the schemes of the ruthless "Mother" inBatman and Robin Eternal.When new villain Mr. Bloom launches a massive attack on Gotham, Alfred is forced to allow Bruce into the Batcave to access an apparently-disregarded program designed to upload Bruce's memories to a series of Batman clones to maintain his legacy, Bruce overcoming the original project's limitation of being unable to upload the memories to a fresh body by having Alfred take him to the point of brain death and then download the data onto his blank brain.

Design

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The Batcave serves as Batman's secret headquarters and the command center, where he monitors all crisis points inGotham City,as well as the rest of the world.

The cave's centerpiece is a supercomputer whose specs are on par with any of those used by leading national security agencies; it permits global surveillance and also connects to a massive information network as well as storing vast amounts of information. A series of satellite link-ups allows easy access to Batman's information network anywhere around the globe. The systems are protected against unauthorized access, and any attempt to breach their security immediately sends an alert to Batman orOracle.Despite the power of Batman's computers, theJustice League Watchtoweris known to have more powerful computers, and Batman does occasionally use them if he feels his computers are not up to the task; on occasion, he also consults Oracle for assistance.

The partially destroyed Batcave. Cover toBatman: Shadow of the Bat#79 (1998). Art byGlen Orbik.

Additionally, the cave features state-of-the-art facilities such as acrime lab,various specialized laboratories, mechanized workshops, personal gymnasium, parking, docking and hangar space for his vehicles as well as separate exits for each type, memorabilia of past campaigns, a vast library, a largebatcolony, and a Justice League teleporter. It also has medical facilities as well as various areas used in training exercises for Batman and his allies.

The cave houses Batman's vast array of specialized vehicles, foremost being theBatmobilein all its incarnations. Other vehicles within the complex include various motorcycles,air- andwatercraftsuch as theBatplane,a single-occupantsupersonic jet,and the Subway Rocket.

The cave is sometimes depicted as being powered by a nuclear reactor, but most often by a hydroelectric generator made possible by an underground river.

During theCataclysmstoryline, the cave was seriously damaged in an earthquake, with the Bat-family relocating most of the trophies and equipment in the cave to offsite storage to conceal Batman's identity. During the later reconstruction, the new Wayne Manor incorporates additional safeguards against future quakes and even a potential nuclear catastrophe, outfitting the cave as a virtualbomb shelteror an enhancedpanic room.The city's earthquake redesigned the caverns of the Batcave, with eight new levels now making up Batman's secret refuge of high-tech laboratory, library, training areas, storage areas, and vehicle accesses. It also includes an "island" computer platform (built on the spot where the Batmobiles' hydraulic turntable once was) with seven linkedCrayT932 mainframes and a state-of-the-art hologram projector. There's also a selection of retractable glass maps within the computer platform. Kevlar shieldings are prepared to protect the cave's computer systems from seismic activity. With the cave's various facilities spread amid limestone stalactites and stalagmites,[2]Batman built retractable multi-walkway bridges, stairs, elevators, and poles to access its facilities.

There is a containment vault solely for Lex Luthor'sKryptonitering.[7]However, it was later revealed that Batman built another containment facility within the cave for a variety of forms of Kryptonite.[8]

What is allegedly the world's last Lazarus Pit was constructed inside the cave, although this has been contradicted by events in the pages ofBatgirland theBlack Adamminiseries.

Security measures

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The Batcave is rigged with a sophisticated security system to prevent all measure of infiltration. The security measures include motion sensors, silent alarms, steel and lead mechanical doors which could lock a person in or out, and a security mode which is specifically designed to stop if not eliminate all Justice League members in the event that any of them go rogue.

After Bruce Wayne's 'death' during theFinal Crisis,Two-Face managed to infiltrate the cave with the aid of a psychic analyzing a batarang to 'sense' where it was forged and then hiringWarpto teleport him into it, something that Two-Face had never been able to do before as Batman used various spells and equipment to shield the cave which his allies either never knew about or had discontinued as they no longer used the cave themselves following Bruce's death. Despite Two-Face successfully breaking into the cave, Dick Grayson, acting as the new Batman, is able to convince Dent that he is the same man and has just adopted new methods, preserving Batman's secrets as Dent is rendered unconscious before he can find the location of the cave.[9]

Memorabilia

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The Batcave inForever Evil#4 (Feb. 2014). The animatronic Tyrannosaurus Rex, giant Lincoln penny, and oversized Joker playing card are seen on the right. Art by David Finch.

The cave stores unique memorabilia items collected from the various cases Batman has worked on over the years. Originally, these were stored in a room designed just for them; it was explained that Batman and Robin took one memento from each case. Later, the trophies were shown to be in the large main area of the cave, residing among the rest of the Batcave's furnishings.

The most regularly featured trophies are a full-sizeanimatronicTyrannosaurus Rex,a giant replica of aLincoln penny,and an oversizedJokerplaying card.TheT. Rexcomes from an adventure on "Dinosaur Island" (Batman#35 1946); the penny was originally a trophy from Batman's encounter with a penny-obsessed villain named thePenny Plunderer(World's Finest Comics#30 1947), but was later retconned into being from an encounter withTwo-Face.Other "keepsakes" in the cave come from "The Thousand and One Trophies of Batman!" (Detective Comics#158, 1950). These three stories were reprinted inBatman#256.

Modern retellings of the items' origins can be found inBatman Chroniclesstories in issue #8 ( "Secrets of the Batcave: Dinosaur Island" ) and issue #19 ( "The Penny Plunderers" ).

A story inBatman#81 featured Two-Face tying Batman and Robin to a giant replica of his silver dollar coin. This story was the basis for an episode ofBatman: The Animated Serieswherein Batman gains the giant coin from that encounter; this has caused widespread confusion as to the actual origin of the coin trophy.

Other pieces often shown in the Batcave are Two-Face's original coin,Deathstroke's sword, the shroud of the vampiric Monk, and oversizedten-pins.

There is also a glass case display ofJason Todd's Robin costume as a memorial to him, with the epitaph "A Good Soldier", which remains even after Todd's resurrection.Barbara Gordon'sBatgirlcostume also remains on display. In theDark Horsetwo-part crossover, Grendel/Batman II,Hunter Rose's skull is also put on display in the memorabilia room.

After theFlashpointcomic book storyline, a letter written by aThomas Waynefrom an alternate timeline addressed to Bruce Wayne has lain in a display case, as a reminder of Thomas Wayne's love for his son and encouraging him to move on from his tragic past.[10]However, this letter was destroyed by the reborn Eobard Thawne as a way to hurt Bruce for Thomas's attempt to kill him beforeFlashpointended.

"Batcave" safehouses

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The "bat bunker" inBatman and Robin#1 (August 2009). Art byFrank Quitely.

The Outsiders were, for a time, based out of a Batcave in Los Angeles. When Jean-Paul Valley takes over the role of Batman, Tim Drake establishes his own safe house using an abandoned barn nearby Wayne Manor and his own house. AfterBane's attack during theKnightfallstory arc, Bruce Wayne swore that he'd never be caught unprepared to defendGotham Cityever again. When Dick Grayson assumed the Batman role during theProdigalstoryline, Bruce established satellite Batcaves throughout the city on areas either owned by him, his company, or unknown or abandoned by the city, in the event that he needed a place to hide or resupply, which were pivotal during theNo Man's Landstoryline. One such Batcave was given toBatgirl,below a house owned by Bruce Wayne himself, during a point where her identity was compromised after she saved a man from rogue government agents, meaning that she could not walk around without a mask.

  • Bat Bunker:Under the Wayne Foundation building, there is a secret bunker. As ofBatman#687,Dick Graysonhas taken to using this as his "Batcave", stating that he wishes to embody the role of Batman in a way that is specific to him as well as getting closer to the action in the city. The bunker is as well-equipped as the original Batcave, including the Subway Rocket vehicle.

The other satellite Batcaves introduced duringNo Man's Landwere:

Four Satellite Batcaves used duringNo Man's Land.Clockwise from top left: Central Batcave (Robinson Park Reservoir), Batcave South (a boiler room beneath Paris Island), Northwest Batcave (a subbasement of Arkham Asylum), and Batcave East (Wayne Enterprises-owned oil refinery). Art by Stan Boch.
  • Batcave Central:Located fifty feet below the bottom of Robinson Park Reservoir, it is accessible through a secret entrance at the foot of one of the Twelve Caesars statues at the north of the park. This safehouse was put out of commission byPoison Ivy,her "Feraks", andClayface.[11]
  • Batcave South:A boiler room of a derelict shipping yard on the docks across from Paris Island. This safehouse is accessible through a number of false manholes planted throughout Old Gotham streets.[11]
  • Batcave South-Central:Located in the Old Gotham prototype subway station, a four-block stretch of track sealed in 1896 and forgotten.[11]
  • Batcave Northwest:This safehouse is located in the subbasement ofArkham Asylum.Batman secretly stocked it with emergency rations, all-terrain vehicles, and battery-powered communication equipment.[11]
  • Batcave East:An abandoned oil refinery owned by Wayne Enterprises. It fell out of use during a gasoline crisis when the company moved all of its holdings offshore decades ago.[11]
  • Batcave Submarine:Introduced in 2002'sFugitivestory arc, this time in the form of an abandoned submarine docked on the city's harbors, which Batman used as a full-time residence when he chose to abandon his life as Bruce Wayne when framed for the murder ofVesper Fairchild.

Alternative versions of the Batcave

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InBatman & Dracula: Red Rain,Batman destroys the Batcave to eliminate Dracula's followers; having lured them into the cave after a prolonged pursuit through the sewers, he sets off explosive charges to destroy the Batcave's walls at the moment the sun rises, destroying the vampires trapped within it, before setting off additional charges to collapse Wayne Manor to preserve his secrets. The first sequel,Bloodstorm,shows that a cellar beneath a brownstone owned by Alfred Pennyworth serves as a lair/laboratory for Batman after he has become a vampire himself, the Dark Knight 'sleeping' there in his coffin during the day. Although Wayne Manor collapses into the remains of the cave, part of the tunnel system is still intact, with Batman establishing his lair there in the story's second sequel,Crimson Mist,after he surrenders to his new vampire instincts. Despite the collapse of the manor, the cave interior appears mostly intact, with the giant penny, the T-Rex and theBatmobileshown to be undamaged, although there is also a deep chasm within walking distance of the areas where Batman kept the aforementioned items when he was human. At the story's conclusion,Commissioner Gordonsets off explosive charges to destroy the cave's roof, letting the sun into the cave once again to destroy the monster that Batman has become once and for all.

Batman: Brotherhood of the Bat

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InBatman: Brotherhood of the Bat,some years after Bruce Wayne's death and humanity's decimation by a virus unleashed by Ra's al Ghul, Ra's takes control of the Batcave and uses some of Bruce's sketches of possible costumes to create an army of Bat-men based on Bruce's rejected costume designs. Eventually, this 'Brotherhood' is infiltrated by Tallant, the son of Bruce Wayne and Talia al Ghul, who is able to destroy the Brotherhood from within using his father's own costume, culminating in him defeating his grandfather in a duel in the cave.

Flashpoint(comics)

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In the alternate reality ofFlashpoint,the Batcave- here used byThomas Waynerather than Bruce- is far smaller and more run-down than the traditional version, containing merely a couple of tables for Thomas to work on his equipment and a medical area, with a conventional computer in the upper manor, reflecting Thomas's more brutal and solitary M.O. as Batman as opposed to the more sophisticated training undertaken by his son.[12]

Legion of Super-Heroes

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In the 31st century, the Batcave has been long abandoned, althoughCosmic Boy,Saturn GirlandLightning Ladbriefly infiltrate the cave while looking for evidence that Krypton existed to counter the xenophobic claims of theJustice League of Earththat Superman was a human given powers to fight against aliens.[13]

Detective Comics(vol. 2) #27

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In a possible future, Bruce Wayne has used a machine to download his memories and training into a series of clones of himself, each one aged to a point where they can act as Batman for around twenty-five years before they need to activate the new clone. By the time that the tenth generation clone is created, the Batcave has become a vast workshop, including a flying Batmobile, a robotic shark as a trophy, and costumes in glass cases, but the older Batman informs the new one that the contents of the cave will be burned upon his death so that the new Batman can make room for his own things while using the recorded memories to keep track of anything important from the past.[14]

Smallville: Season 11

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In the comic book continuation of the television seriesSmallville,Batman has a safe house in the form of a cargo ship, known as "Leviathan", docked at a hub inMetropolis.It is registered to ashell corporationin theCaribbean,thus protecting Bruce Wayne's secret. However, it is compromised by theIntergang,Prankster,andMister Freeze.Lex Luthoris also aware of Leviathan's location due to his tracking ofSuperman's radiation signature with his satellites.[15]Wayne is later shown in the Batcave itself with Alfred when the Martian Manhunter infiltrates it to talk with Batman.

Batman Beyond

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In the comic book seriesBatman Beyond 2.0,Terry McGinnisno longer uses the Batcave following an argument with Bruce. He now uses Dick Grayson's apartment as his base of operations. When Terry is seriously injured in a battle with Rewire, he wakes up in the Batcave where Bruce has treated his injuries and left information regarding Rewire himself. He arrived there due to a built in subroutine in the suit that if the user is seriously injured or falls unconscious, the suit becomes automated and returns the user to the Batcave.

After arriving in the universe controlled by the Justice Lords Terry encounters a version of himself who is a member of the Jokerz known as "T". Both McGinnis's arrive at Wayne Manor to find that it had been destroyed by the Justice Lords. A gang of Jokerz then proceed to attack them with T giving Terry enough time to make his way to the badly damaged Batcave. After exploring the cave he finds a number of damaged display cases which contain an unknown Batgirl suit, Justice Lord Batman suit and a Red Robin suit. He then discovers an armored and more powerful version of his own Batsuit which is powered by synthetic Kryptonite. After defeating the Jokerz gang he is confronted by Justice Lord Superman.

Following the defeat of Lord Superman, T and Dick Grayson of the Justice Lords universe begin repairs to the Batcave and to the suit Terry found with the intention of T taking over as the new Batman and Dick becoming his mentor. They later help send Terry back to his own universe.

In other media

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Film

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Serials

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The Batcave first became part of the Batman mythos in the 1943 15-chapter movie serialBatmanstarringLewis Wilson.In this version, as later in the comics, it was a small cave with a desk and rock walls lit up by candles. Behind the desk is a large black bat symbol. The cave is connected to a crime lab. Bats were depicted as flying around the cave, although only their shadows were visible. Batman uses these bats as a scare tactic to make an apprehended enemy reveal information. To prevent the enemy from escaping, an iron door covers the exit.

The Batcave was also featured and expanded on in the 1949 serialBatman and RobinstarringRobert Lowery.In this serial, there are filing cabinets and the cave now has a crime lab built in. The cave also contains the first incarnation of a batphone.

In both serials, the cave is accessed by walking through a grandfather clock.

Batman(TV series)

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The 1960s live-action Batman TV series featured the Batcave extensively, and portrayed it as a large but well-lit cavern containing an atomic power generator, a chemistry lab, punch-card computers,[4]and other electronic crime-fighting devices, almost always prominently labeled with their function. In this incarnation, it primarily served as a crime lab and garage for the Batmobile. In this version, the Batcave is accessed from Wayne Manor via two Bat-Poles (one marked BRUCE and the other marked DICK), which are hidden behind a bookcase that can be opened by turning a switch hidden inside a bust ofShakespeare.When Bruce and Dick slide down these Bat-Poles, they are instantly outfitted in their costumes before reaching the landing pads at the bottom. The Bat-Poles can also be used to lift Bruce and Dick up from the Batcave to Wayne Manor by use of the steamjet-propelled landing pads. The Batcave is also accessible via a service elevator used byAlfred.

Tim Burton/Joel Schumacher films

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Batman(1989)
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The cave is present inTim Burton's 1989Batmanfeature film. The cave is shown to house theBatmobile,which is parked on a turntable-like platform at the edge of a large chasm filled with pipes, looking somewhat like a sewer. The Batmoblie enters the cave from a rock cliff/door. A huge switch turns on the lights in the cave. There are also bats roaming the cave. The cave also features the Batcomputer, which is on a metal platform. There is also an office-like workstation, some unspecified machinery and a large vault for Batman's costume.

Batman Returns(1992)
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The cave is once again seen inBatman Returns,and Bruce gains access to it via a tube/elevator like passage from Wayne Manor, the entrance to which is hidden in aniron maiden,and is activated by flipping a small switch hidden on a small replica of Wayne Manor in the bottom of a fish tank. Alfred also confirms, in a throwaway remark, that there is a staircase to the cave. The cave was huge and well lit and featured a forensics lab, a computer, unspecified machines, a closet for the costumes, the Batmobile, and its repair tools.

Batman Forever(1995)
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In this film, the Batcave is accessed through a rotating shelf which led to a staircase in Wayne Manor's silver closet, the only room in the mansion that is kept locked. The cave can also be reached via a secret tunnel system from Bruce Wayne's office at Wayne Enterprises, through which he rides down in a capsule. The capsule has a communication device Bruce used to communicate with Alfred. The cave features the main computer, as well as a crime lab and canal, the latter of which provides sea access. The cave also includes a lengthy tunnel used to launch the Batwing, a rotating turntable that houses the Batmobile, and a large dome-like structure where Bruce's Batsuits and gadgets are stored.

During an invasion of Wayne Manor by Riddler and Two-Face, Riddler destroys the Batcomputer, the crime lab, every Batsuit except for a prototype with a new sonar system, and the Batmobile, although there is a lower section containing the Batboat and the Batplane that Batman and the new Robin use to confront the villains. In the deleted scenes, the Batcave has a secret section that Bruce fell as a child during the funeral of his parents. After Riddler's attack, Bruce and Alfred come to that place where Bruce fell back to where finding the diary of his father and confronting his biggest fear; the giant bat.

Batman & Robin(1997)
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This incarnation of the cave features a multitude of flashing lights, mostly in neon. On the whole, this Batcave is similar to that inBatman Forever,only more garish in its decoration. A capsule containing Robin's Redbird motorcycle rises out of the floor, and a long tunnel lined with neon lights leads out of the cave. The turntable holding the batmobile returns, but in a more elaborate fashion. The cave features the area used to store Batman's costume and a place to store Robin's.

The Dark Knight Trilogy

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Batman Begins
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InBatman Begins,the cave is still unfurnished, and the only things inside are a small workshop and a storage space for the Batsuit and its accessories, a medical area, and theBatmobile.The entrance and exit for the Batmobile are on a cliff, behind a waterfall. Alfred reveals to Bruce that during the Civil War, the Waynes used the vast cavern system as part of theUnderground Railroad:after initially abseiling down a well to get into the cave, they discover a hidden Civil War-era mechanical elevator which is still functional and leads to a hidden entrance in the mansion, which they then use as the primary means of entrance to the cave. The elevator is accessed by tapping three keys on a piano. Near the end of the film, when Bruce talks to Alfred about rebuilding the burnt-down main section of Wayne Manor, Alfred suggests they "improve the foundation", which may mean improving and furnishing the cave as they rebuild the mansion.

The Dark Knight
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As Wayne Manor is still under construction inThe Dark Knight,Batman's base of operations has been relocated to a large bunker beneath a shipping yard. One access point shown is through a shipping container which houses a secret hydraulic lift. The "Bat-bunker" also contains a wire mesh cage for the Batsuit, along with the associated weapons and tools, toolbox, and spare equipment for the Batmobile. In contrast to the Batcave, the large rectangular shaped room is brightly lit by banks of overhead fluorescent lights. Storage areas for the equipment are located both under the ground and within the walls giving the room a very empty appearance with the exception of a large bank of monitors to go with a well-developed computer system. In addition, the room is equipped with furnaces which Alfred uses to burn documents after Bruce decides to turn himself in.

The Dark Knight Rises
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The Batcave reappears inThe Dark Knight Risesin full working condition. To access the cave, a similar way toBatman Begins,tapping three keys on the piano will reveal a now modernly built elevator which takes the passenger straight to the cave. The newest addition to the cave is "The Bat",a flying tank aircraft built by Wayne Enterprises' Applied Science Division and a Batcomputer as well as numerous landing pads and a locking case which contains the Batsuit. Added features included that the bridges used to gain access to different sections can be submerged as well as the platforms as a form of security measures in case anyone gains unauthorized access to the cave. While submerged the only visible object is a Batcomputer terminal which can only be accessed by either Bruce or Alfred's fingerprints and an access code. The cave fromThe Dark Knightappears as well, which contains weapons, supplies, and a back-upBatsuit.After Bruce Wayne is declared legally dead, his will is amended so thatJohn Blakeinherits GPS coordinates that lead him to the Batcave.

DC Extended Universe

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Batman v Superman: Dawn of Justice
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In this version, the Batcave is not located directly underneath Wayne Manor, but was originally in the woods on the manor's outskirts, with Bruce discovering the cave when he fell into them after running away during his parents' funeral. After Wayne Manor was destroyed in some unspecified fire, Bruce and Alfred relocated to a glass house built above the Batcave, which consists primarily of a long access passage that leads to a nearby lake and can be used for theBatmobileor (presumably) theBatplaneto gain access. The elevator leading to the house also includes a chamber with an old Robin costume, apparently a memorial, while an upper level includes the Batcomputer and a workshop where Bruce and Alfred can work on Batman's various weapons, including the synthesiser used to distort his voice in the regular suit and the armour he uses to fight Superman.

Justice League
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Following Superman's death, Bruce continues to operate out of the Batcave, which it is revealed also includes a large hangar where he has been working on a secret troop transport for the team he has been planning to create following Superman's death. As he works on the transport, he is visited byDiana,and notes that the cave's security cost him millions of dollars. Once the team of himself, Diana,Barry Allen,Victor StoneandArthur Curryhave come together for the first time to confront the powerfulSteppenwolf,Bruce takes them to the Batcave to plan their next move, with an excited Barry Allen running all around the cave in seconds upon arrival.

The Batmanfranchise

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The Batman(2022)
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A new version of the Batcave appears inThe Batman.The Batcave is an old Wayne Terminus railway station into his hidden headquarters, accessed through a series of secret tunnels underneath Wayne Tower.

The Lego Batman Movie

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The Batcave is featured inThe Lego Batman Movie.This version of the Batcave is more larger as it contains many versions of the Batmobile, Bat-themed vehicles and Batsuits.

It is controlled by Batman'ssentient,HAL-9000-like, Batcomputer (voiced bySiri), nicknamed 'Puter', who, as Batman enters the Batcave through a secret road on Wayne Island, asks him the password, which is "Iron Mansucks ".

Television

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Early appearances

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The Bat-Cave was first seen in animation in episodes ofThe Batman/Superman Hour,Super Friends,andThe New Adventures of Batman.In these cartoons, the Batcomputer is present as usual. The voice of the Batcomputer was portrayed byLou ScheimerinThe New Adventures of Batman.

DC Animated Universe

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Batman: The Animated Series
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In theBatman: The Animated Seriesepisode "Beware the Gray Ghost",the Batcave is revealed to be a replica of the lair used by the Gray Ghost, a film character and Bruce's idol. Bats are seen flying freely in the cave, with large naturally elevated platforms on which Robin practices balance. Batman's numerous crime-fighting vehicles are seen parked in an adjacent compartment to the Batcave, with an adjoining subterranean garage which stores Bruce Wayne's car collection.

In the episode "Almost Got 'Im",Two-Face uses a giant penny in an attempt to either crush Batman or kill him from the impact, depending on whichever side the giant coin landed on. Batman frees himself by slicing open the ropes. While telling the story of this to other Batman villains, Two-Face commented that Batman got to keep the giant coin.

Several entrances to the cave are seen throughout the series. In early episodes, Batman is seen using an elevator that is accessed through a secret door hidden behind a bookcase. In later episodes, he is seen using the classic grandfather clock entrance from the comics. In certain episodes, the clock-entrance is opened by setting the hands of the clock the time Bruce's parents were killed, while inThe New Batman Adventures,Batman Beyond,andJustice League,the pendulum is pulled from behind the face of the clock to unlock the entrance.

The New Batman Adventures
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In the episode "Mean Seasons" fromThe New Batman Adventures,Batman and Batgirl fight a giant mechanical T-Rex. The comic book tie-in to theJustice LeagueBatman –Batman Adventures#12 – features a short called "The Hidden Display" which tells how a young Dick Grayson persuades Batman into keeping a robot T-Rex early on his career, which eventually leads to the Trophy Room of the Cave. Either one of these tales could be how the animated Batman obtained the dinosaur. An extensive training area allows Barbara Gordon to take on robots as part of her training.

Batman Beyond
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This future Batcave ofBatman Beyondhouses replicas of Batman's enemies (both as wax dummies and robot combat trainers), and a display case with the many permutations of costumes of Robin, Batgirl, Nightwing, and Batman himself. Other items which have been shown to be in the Cave include the Freeze Gun and helmet ofMr. Freeze,the puppetScarface,a 'shrine' to Bruce Wayne's childhood TV hero, theGray Ghost,and the costumes ofHarley Quinn,Penguin,Riddler,Mad Hatter,Firefly,andCatwoman.During the series, Bruce typically remained in the Batcave to coordinate Terry's efforts over the suit's video-link, giving him information or offering advice, although he would enter the field if the situation desperately called for it.

Justice League
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In theJustice Leagueanimated series, the members of the League seek refuge in the Batcave during the Thanagarian invasion. Later, they also confrontHawkgirlin the cave, and use the Batcomputer to track her. Later, the Batcave is attacked by the Thanagarians, which the League fend off.

The Batman

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The Batmanfeatures a much more high-tech Batcave, with large computer displays and flashing blue lights. Among these displays are the "Bat-Wave" warning signals, an alternate way of calling upon the Caped Crusader before theBat-Signalwent into service. As a throwback to the 1960sBatmanseries, the cave has assorted 'Bat-poles' for Batman and Robin which allow them to traverse faster. Additionally, the episode "Joker's Express" reveals that the Batcave is also connected to some old mines beneath the city that were created during its past as a coal-mining town in the late 1800s.

In the episode "Artifacts", archaeologists from the future unearth the Batcave. Its titanium supports are printed with binary code, as the computer information would not survive that long. The archaeologists theorize that Thomas Wayne was Batman and that Bruce Wayne was Robin. In another segment of the episode, set in 2027, Barbara Gordon (as Oracle) is shown at the Batcomputer in the Batcave. The archaeologists also uncover her wheelchair, and believe that Alfred used it.

Unlike many other incarnations of the Batcave which only have one exit/entrance, the Batmobile and other vehicles exit the cave through a variety of concealed dead-ends and disguised construction sites scattered around Gotham City. Batman also established a series of satellite Batcaves across Gotham.

Batman: The Brave and the Bold

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The Batcave appears inBatman: The Brave and the Bold.This version displays numerous trophies that reference the1960sBatmanseries,namely a giant clam and slot-machine-themed electric chair. Additionally, a future version appears in "Last Bat on Earth!", where a group of humanoid "Man-Bats" live in it and are driven out by Batman andKamandi.

In "Menace of the Conqueror Caveman!",Booster Goldmentions that the Batcave is a historical attraction in the 25th century.

Teen Titans

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The Batcave makes a minor appearance in theTeen Titansepisode "Haunted".

Young Justice

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The Batcave appears in theYoung Justiceepisode "Downtime".

Beware the Batman

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In this version, the entrance to the Bat Cave is hidden behind a large fireplace in Bruce Wayne's trophy room. Batman brings unconscious guests in, such asMan-BatandManhunter,for questioning. In the series finale,Deathstrokeinfiltrates the Batcave and attempts to destroy it before Batman stops him.

Batwoman

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In the TV seriesBatwoman,Bruce has a Batcave in Wayne Towers which is used by his cousin Kate, Luke Fox and later Ryan Wilder when she takes over the Batwoman position. It was later revealed that a Batmobile was stored behind a hidden wall which Ryan used during her tenure as Batwoman.

Titans

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The Batcave appears inTitans.

Batwheels

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The Batcave appears inBatwheels.It is overseen by the Batcomputer (voiced byKimberly Brooks) and original character M.O.E. (voiced byMick Wingert).

Video games

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The Batcave appears as a level inMortal Kombat vs. DC Universe.

Injustice

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In the video gameInjustice: Gods Among Us,the Batcave is a level in the game, where the fighters can use Batman's various weapons and vehicles to damage their opponent;Green Arrowfaces a villainousWonder WomanandBlack Adamin the Batcave when attempting to acquire a Kryptonite weapon to defeat the corrupted Superman of an alternate reality, and the 'true' Batman faces the alternate Batman in a fight in the Batcave to convince him to go along with the plan of summoning the Superman of their world to defeat the villainous alternate Superman.

A new version of the Batcave appears as a level inInjustice 2.This version was originally the Gotham Underground Subway built by Bruce's great-grandfather. It's also where Bruce keeps his communications and surveillance hub,Brother Eye.It is currently unknown if Batman reclaimed the original Batcave and Wayne Manor after the fall of Superman and The Regime.

Lego Batman

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The Batcave appears inLego Batman 2: DC Super Heroes.It features three parking 'areas' for land, sea and air based vehicles and their appropriate exits from the cave, the Batcomputer, used to replay past levels and 'warp' to various landmarks in Gotham and other elements shown in Batman media such as a waterfall, a Lincoln Penny and an animatronic T-Rex.

Batman: Arkham

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In the 2009 video gameBatman: Arkham Asylum,Batman can access a secret auxiliary Batcave hidden within the cave system beneath Arkham Island after the Joker takes control of the asylum. This Batcave is small and fairly spartan compared to its comic counterpart, containing only two small platforms, a Batcomputer, and one of Batman's Batwing planes. Near the end of the game this cave was partially destroyed by Poison Ivy.

Although not featured in the main story, the Batcave does appear as a downloadable challenge map inBatman: Arkham City.During the main story, Batman is able to access the Batcomputer's database via his batsuit and can upload data to Alfred who can analyze it using the Batcomputer back at the Batcave.

The Batcave is accessible in the main campaign ofBatman: Arkham Origins.From the cave the player can use the Batwing fast travel system, switch to alternate skins and enter the challenge map rooms as opposed to selecting from the main menu as in previous Arkham games. Alfred is also present in the cave, supplying Batman with gadget upgrades. The Batcave is heavily damaged byBaneduring the game's climax. It is still damaged during the DLCCold, Cold Heart,set on New Year's Eve, just after the events of the main game.

Although the Batcave is not accessible inBatman: Arkham Knight,Alfred coordinates all activity from it. He also activates the Knightfall Protocol from within the cave using Bruce's voice authorization password "Martha". When Wayne Manor was destroyed after Bruce activates the protocol, it is unknown if the Batcave survived. Throughout the game, both Batman and Robin utilize a Bat-Bunker of sorts underneath Panessa Studios, where Robin works to cure those infected by Joker's blood. The bunker contains holding cells for each infected patient, as well as medical equipment and a Bat-computer.

References

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  1. ^Beatty, Scott (2008). "Batman". In Dougall, Alastair (ed.).The DC Comics Encyclopedia.London:Dorling Kindersley.pp. 40–44.ISBN978-0-7566-4119-1.
  2. ^abJimenez, Phil(2008). "The Batcave". In Dougall, Alastair (ed.).The DC Comics Encyclopedia.New York:Dorling Kindersley.p. 133.ISBN978-0-7566-4119-1.OCLC213309017.
  3. ^Batman: The Dailies 1943–1944by Bob Kane, Kitchen Sink Press, 1990.
  4. ^abWagstaff, Keith (July 16, 2012)."9 examples of improbable superhero technology".Time.ISSN0040-781X.RetrievedAugust 12,2020.
  5. ^Fleisher, Michael L. (1976).The Encyclopedia of Comic Book Heroes, Volume 1: Batman.Macmillan Publishing Co. pp. 44–52.ISBN0-02-538700-6.RetrievedMarch 29,2020.
  6. ^Batman(vol. 3) #69 (March 2019)
  7. ^Action Comics#654 (June 1990)
  8. ^Superman/Batman#44 to 49
  9. ^Batman#691
  10. ^Justice League(vol. 2) #9 (May 2012)
  11. ^abcdeBatman: No Man's Land Secret Files#1
  12. ^Flashpoint#2
  13. ^Action Comics#859
  14. ^Detective Comics(vol. 2) #27
  15. ^Smallville Season 11#5–8 (September – December 2012)
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