Spill (audio)

(Redirected fromBleed (audio))

Spill(also known asbleed[1]andleakage[2]) is the occurrence insound recording(particularly inclose miking) andlive sound mixingwhereby sound is picked up by a microphone from a source other than that which is intended. Spill is usually seen as a problem, and various steps are taken to avoid it or reduce it. In some styles of music, such as orchestral music, jazz, and blues, it is more likely to be accepted or even seen as desirable.

Recording studios use partitions and fabric screens to reduce microphone bleed.

Occurrence

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Spill occurs when sound is detected by a microphone not intended to pick it up (for example, the vocals being detected by the microphone for the guitar).[3]Spill is often undesirable inpopular musicrecording,[4]as the combined signals during themix processcan causephase cancellationand may cause difficulty in processing individual tracks.[2]It also causes difficulty inoverdubbing,where the spill from the sound being replaced may still be audible on other channels.[5]For sound reinforcement in live shows, mic bleed can make it hard for the sound engineer to control the levels of the different instruments and vocals onstage. For example, if an electric guitarist's loud amplifier is bleeding into the drum and vocal mics, it may be hard for the sound engineer to reduce the volume of the guitar in the onstage mix.

Spill can also introduce sounds which are not desired as part of the recording or live sound mix, such as the sound of a squeaking piano pedal, the clacking of keys on a bassoon, or the rustling of papers on a public speaker's podium.

Spill is sometimes accepted or even desirable, particularly inclassical musicrecordings,[4]as it can create a natural sound between instruments. A guide to orchestral recordings notes that an ″...advantage in using aribbon micon the brass is that...there will be a slight pickup of the strings on those mics which gives you a nice depth of field on the strings due to mic bleed (i.e., strings bleeding into the brass mics on the other side of the stage)″.[6]For some classical recordings, the spacious sound of mic bleed is simulated. The ″SPACE programming module... uses delay and phasing to emulate positioning and microphone bleed within a heavily multi-miked sound stage that has come to define that [orchestral]film scoresound we are all used to hearing″.[7]

This is also true for drum recording and productions that need a "live" feel.[5][8]Whereas pop songs are often recorded one track at a time, for jazz and blues and other improvisation-based music, it is often desirable to have the band perform together, because this creates a better "feel" and more "swing", and because the musicians typically "feed" off each other's ideas in real time. For example, in a jazz tune, the "comping" musicians will alter their improvised accompaniment in response to the solo lines played by the saxophone player; as well, in some cases, the comping musicians will introduce melodic or rhythmic ideas which are picked up by the solo improviser.

In Jamaicanreggaeanddub,mic bleed is purposely used in recordings.[9]

Spill is often experienced with vocal recording, when theaccompanimentismonitoredthrough speakers or open-backedheadphones.[10]It may also be a problem in studios withouttalkbackfacilities.[11]

Avoiding spill

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Recording engineers and live sound engineers aim to avoid spill by:

  • Placing microphones closer to the sound source[12]
  • Using acoustic barriers (known asgobos);[12]for live sound, plexiglass screens are sometimes used for drums and brass.
  • Reducing sound reflection in the recording room (e.g., by draping blankets on walls and windows)
  • Having the different instruments and amplifiers set up in different isolation booths or rooms (particularly with loud electric guitar amplifiers)
  • Recording every instrument and vocal one at a time using amulti-track recordingsystem.
  • Usingdirectional microphones[12]
  • Maximising the distance between sound sources[12]
  • UsingDI unitsrather than microphones[13]
  • Using piezoelectric pickups (e.g., with an upright bass)
  • For vocalists, using closed shell headphones
  • Cutting frequencies with an equalizer that are not present in the intended microphones's instrument or vocals (e.g., for a bass drum mic, all of the high frequencies could safely be cut; for a piccolo, all of the bass frequencies could be cut)
  • Align tracks whenever possible, taking into account that there is audio sources more pollutants than others. For that, it is better to use a plug-in tool for "finding similarities and time differences".

Spill is also avoided by using a 3:1 distancerule of thumb,[14]which states that for each unit of distance between a sound source and its microphone, other microphones should be placed at least three times as far.[12]

Other methods of minimising spill include the use ofnoise gates.[8]

Examples

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Spill is evident onThe Beatles' song "Yesterday",wherePaul McCartneyoverdubbed his lead vocal.[15]He had originally recordedacoustic guitarand vocals together on different tracks, though the spill of vocals onto the acoustic guitar track gave an effect similar todouble tracking.[15] Spill can also be heard on the vocal track ofChristina Aguilera's "Beautiful".[16]EngineerDave Pensadosaid that although the vocal track contained spill from Aguilera's headphones, the "bleed is honest", which suited the song as it was "about being beautiful and honest in every way".[16]

The effect can also be observed when operating arecord playerin the same room as the loudspeakers. Depending on the construction of the player the sound may acoustically couple into the record player's dust cover or other mechanical parts and cause a feedback loop into themagnetic cartridge.

See also

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Footnotes

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  1. ^Senior (2009)
  2. ^abHuber (2005,p. 139)
  3. ^ Nisbett (2003,p. 373)
  4. ^abEargle (2005,p. 303)
  5. ^abRobjohns (2004)
  6. ^“Orchestral Recording Techniques’ by Christopher L. Stone. Available online athttp://cdn.audioimpressions.com/OrchestralRecordingTechniques_R4.pdfAccessed on April 29, 2011.
  7. ^"NAMM: Divide and Conquer with DVZ for" That Film Score Sound "".createdigitalmusic.com.Archived fromthe originalon 2010-12-25.
  8. ^abWhite (2007)
  9. ^Michael E. Veal.Dub: soundscapes and shattered songs in Jamaican reggae.Wesleyan University Press, 2007. p.74
  10. ^Recording Microphones (2010)
  11. ^Brice (2001,p. 355)
  12. ^abcdeHuber (2005,p. 140)
  13. ^Crich (2005,p. 36)
  14. ^Wellington College (2011)
  15. ^abLewisohn (1989,p. 60)
  16. ^abMcKinney (2007)

Sources

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