Doom II,also known asDoom II: Hell on Earth,is a 1994first-person shootervideo gamedeveloped and published byid SoftwareforMS-DOS.It was also released onMac OSthe following year. Unlike the originalDoom,which was initially only available throughsharewareand mail order,Doom IIwas sold in stores. It was the first in theDoomfranchiseto be released initially in stores.
Doom II | |
---|---|
![]() | |
Developer(s) | id Software[b] |
Publisher(s) | id Software[c] |
Designer(s) | |
Programmer(s) | |
Artist(s) | |
Composer(s) | Robert Prince[d] |
Series | Doom |
Engine | Doomengine[e] |
Platform(s) | |
Release | October 10, 1994 |
Genre(s) | First-person shooter |
Mode(s) | Single-player,multiplayer |
Compared to its predecessor,Doom IIfeatures larger levels, new enemies, a new Super Shotgun weapon, and a newpower-up.Master Levels for Doom II,anexpansion packwith 21 new levels, was released on December 26, 1995. Another expansion,No Rest for the Living,which adds nine extra levels, was developed for the release of the game onXbox Live Arcadeand is also included in theDoom 3: BFG Edition,as part ofDoom Classic Complete,and as a free add-on for the 2019Unityengine port ofDoom II.It was also included in the 2024 KEX Engine port.
Reception ofDoom IIwas very positive, with critics praising that the game refined the already good aspects of the originalDoom.It has sold more than 1.8 million copies and earned over $74 million in revenue in the United States alone and is considered to be one of thegreatest video games ever made.
Doom IIwasportedto theGame Boy Advancein 2002,Tapwave Zodiacin 2004, onXbox Live Arcadein 2010, and onNintendo Switch,PlayStation 4andXbox Onein 2019. The release of theDoomsource codehas facilitated ports to platforms includingiOSand othercellphonesystems.Doom IIwas included in theDoomports for thePlayStationandSega Saturnin 1995 and 1997.
Gameplay
editDoom IIwas not dramatically different from its predecessor. There were no major technological developments,graphicalimprovements, or substantial gameplay changes. Instead, the development team took advantage of advances in computerhardwaresince the release of the original game that allowed them to do more with their gameengineby making much larger and more intricate levels. The game still consists of the player navigating large nonlinear levels. Each level is infested with demons that can be killed with a variety of weapons that can be picked up throughout the game. Levels are completed by finding an exit, whether it be a switch or a teleporter; the goal is simply to advance to the next area. As with its predecessor,Doom II'slevels can be completed in a straightforward fashion. However, because the levels arenonlinearplayers can wander off the beaten path, and those that do are often rewarded with bonuses, like health pickups and more powerful weapons. Due to the larger and more complicated maps with larger groups of monsters, the game had somewhat higher system requirements than the original.
Rather than the player playing through three related episodes as in the firstDoom,gameplay takes place over 32 levels (two of which are secret levels that can be accessed from level 15), albeit with interludes for when the story develops. Instead of watching the player's progress on a map (as in the original episodes ofDoom), the screens between each level simply show a background (a style carried over to the bonus fourth episode ofDoomavailable inThe Ultimate Doom,theretailre-release of the originalDoom). This also means the player is never forced to lose all of their inventory after completing an episode.
Doom IIdoubled the number of non-bossmonster types and started using bosses from the originalDoomas normal level enemies, in addition to adding a new weapon, the super shotgun (a very powerfuldouble-barreled shotgun), and a new power-up, the megasphere.
Multiplayer
editDoom'smultiplayerfunctionality was greatly improved inDoom II,including "out of the box" support for a vastly increased number of dial-up modems. The two-player dial-up connection allowed one player to dial into the other player's computer in order to play either cooperatively or indeathmatch-style combat. There was alsolocal area network(LAN) functionality added, which was improved upon as patches and updates were released. This functionality was later incorporated into the originalDoom.As with the originalDoom,multiplayer games used to be played using the dial-up or LAN by the internal setup program (setup.exe), through the online serviceDWANGOor with once-popular programs likeKaliand Kahn (using SPX) in Windows 95. Nowadays, in the modern standards,Doom IIcan be played with almost any version of Windows across the internet using third-partysource portssuch asOdamex,[5]Zandronum,[6]ZDaemon,[7]and are still popular today.[8]TheXbox Live Arcadeport ofDoom IIsupports online multiplayer viaXbox Live.
Plot
editImmediately following the events inDoom,the player once again assumes the role ofDoomguy.After defeating the Spider Mastermind, the marine finds a portal to Earth opened by demons. After returning to Earth, the marine finds that it has also been invaded by the demons, who have killed billions of people.[9][10]
The humans who survived the attack have developed a plan to build massivespaceshipswhich will carry the remaining survivors into space. Unfortunately, Earth's only ground spaceport has been taken over by the demons, who placed a barrier over it, preventing any ships from leaving.[9]The marine battles hordes ofdemonsand is able to deactivate the force field, allowing the remaining humans to escape. Once all the survivors have escaped Earth, the marine is the only human left on the planet.[11]
Just as he sits down to await death, knowing that he saved humanity, the marine then receives an off-planet transmission from the survivors inorbit,who have managed to find out where the armies of Hell are coming from. The message reveals that the demonic base is in the center of the marine's own hometown. He then fights through the city until he reaches the base, but sees there is no way to stop the invasion on that side. He decides to step into the portal to try deactivating it from the other side, entering Hell.
After fighting through the hordes of Hell, the marine reaches the location of the biggestdemonhe has ever seen, called the Icon of Sin (Baphomet). He kills the Icon of Sin by firing rockets into its exposed brain. Its death causes devastation on Hell, and the portal to Earth is sealed. The marine wonders where evil people will go when they die now that Hell has been destroyed, and reflects that rebuilding the world will be more fun than saving it as he begins his journey back home.
Development
editMost of the levels were designed bySandy Petersen,[12]withAmerican McGeeplaying a significant role as well. The final level,Icon of Sin,contains aneaster eggwhere two of the artists put the severed head ofJohn Romeroas thespritehidden behind the icon on the wall which must be damaged by rocketsplash damagethree times to win the game. Romero, while playing the level to work on its sound effects, accidentally stumbled upon this in-joke of himself. After realising what his co-workers had done, Romero himself answered by recording his voice saying "To win the game, you must kill me, John Romero", putting it through variousfiltersto distort it, then reverse the recording to create the "demonic chant" spoken by the head upon spotting the player.[13][14]The photo that was scanned for the "John Romero'shead "-sprite was from aBusinessweekphoto shot in 1994.[15]One of Petersen's ideas that never made it to the final game was replacing the Fists weapon with a hand axe.[16]
Advertising for the game was between $3 million and $5 million.[17]
Releases
editDoom IIwas released for DOS on October 10, 1994 (one of the days of theDoomsday ruleand exactly ten months after the original) in North America and Europe; distribution was handled byGT Interactive.[18][19][20][21]
The Mac OS version was ported by Lion Entertainment Inc. and released in 1995.[22]
Ports for the PlayStation and Sega Saturn came included with the Doom ports released in 1995 and 1997 respectively.
Aportfor theGame Boy Advancewas released in 2002, for theTapwave Zodiacin 2004, forXbox Live Arcadein 2010,[23][24]and forNintendo Switch,PlayStation 4andXbox Onein 2019, with the latter-most platforms (withPlayStation 5andXbox Series X/Sversions) receiving a further expanded port in 2024 alongside the originalDoom.[25][26][27]
AnAtari Jaguarport was announced in early 1995 but it was never released.[28]Likewise, a3DO Interactive Multiplayerversion was announced to be in development byArt Data Interactive,but it never materialized.[29][30][31]
The release of theDoomsource codehas facilitated ports to many other platforms, includingiOSand other cellphone systems.
In August 2024, Bethesda announced a definitive edition of Doom and Doom II at QuakeCon. The new edition includes Doom, Doom 2, TNT: Evilution, The Plutonia Experiment, Master Levels for Doom 2, No Rest for the Living, Sigil (byJohn Romero), a new deathmatch map pack with 26 maps, and a new episode titled Legacy of Rust. Legacy of Rust was developed by id Software,Nightdive Studios,andMachineGames.The bundle also included in-game mod support across both titles.[32]
Expansions
editMaster Levels for Doom II
editMaster Levels for Doom IIis an officialexpansion packforDoom IIwhich was released on December 26, 1995 byid Software.[33]The CD contains 20WADfiles created by various authors under contract. There is also a bonus calledMaximum Doomconsisting of over 3,000homebrewlevels.[34]Romero wrote about the origin of the expansion in 2023. Back in 1995, some retailers were selling disks in stores that simply contained manyDoomWADs scraped from the internet. Though the levels were available for free online, many players had slow internet access at the time and so would purchase the disks, which were "selling like hot-cakes". Realising this, id decided to officially license a similar disk- by approaching mappers and commissioning them for levels, in addition to the large shareware collection. More broadly, the disk was part of an effort by Romero to diversify id Software's income at a time when much of the team was waiting for theQuake engineto be ready.[35]Reviewer Ed Dawson forPC PowerPlaypraised the quality of the levels, but noted the "uniformly medium size" of the commercial levels and the high purchase price for predominantly shareware content.[36]
No Rest for the Living
editNo Rest for the Livingis an expansion pack developed for the release ofDoom IIonXbox Live Arcadefor the Xbox 360. It was developed byNerve Software,under the direction ofid Softwareand was released on May 26, 2010.[37]It consists of eight regular levels and one secret level. It is also included in the 2012Doom IIrelease fromDoom 3: BFG Edition,as part ofDoom Classic Completefor thePlayStation Network,and has been released as a free add-on for the 2019Unity engineport ofDoom II.Although no detailed plot information is given, this expansion appears to take place after the main campaign ofDoom II.Brandon James, president of Nerve Software, said this expansion was designed to be played on Ultra-Violence difficulty, contains "a plethora of secrets to find," and "is geared toward a more hardcore experience."[38]
Legacy of Rust
editLegacy of Rustwas developed by id Software, Nightdive Studios, and MachineGames. Released on August 8, 2024,Legacy of Rustis the first official episode sinceDoom IIto feature brand-new enemies/weapons. The new episode is divided into two chapters, "The Vulcan Abyss" and "Counterfeit Eden," which contain a combined total of 16 maps.[39]
Reception
editCritical reception
editAggregator | Score |
---|---|
Metacritic | PC: 83/100[40] GBA: 77/100[41] X360: 77/100[42] |
Publication | Score |
---|---|
AllGame | (DOS)[43] (Macintosh)[44] |
GameSpot | 8.5 /10(PC)[47] |
GameSpy | (GBA)[48] |
Next Generation | [45] |
PC PowerPlay | 3/10(Master Levels)[46] |
MacUser | [49] |
Entertainment Weekly | A[50] |
The reception ofDoom IIwas positive, with reviewers saying it refined everything that made the originalDoomgood.[51]The game was reviewed in 1995 inDragon#216 byDavid "Zeb" Cookin the "Eye of the Monitor" column, who stated that, "if mindless but intense carnage is what you want, you'll get your money's worth. It's just not a must-have, keep-on-the-hard-drive-forever game. If you need to have moreDoom,get this. "[52]
Writer/game designerChris Crawfordused the level "Barrels O' Fun" to illustrate a point about death in video games, explaining he chose the level as his example because it is "one of the most complex and sophisticated challenges in one of the very best games of the 1990s".[53]
Next Generationreviewed the PC version of the game, rating it three stars out of five, and stated that "Now that the first person interface has become the design of choice for the entire industry, Id will need to find new innovations, or it will quickly find it's playing catch-up in its own game niche."[45]
Awards
editDoom IIwon theOrigins AwardforBest Fantasy orScience fictionComputer Game of 1994.[54]
Sales
editAccording toDavid KushnerinMasters of Doom,id Software shipped 600,000 units ofDoom IIto stores in preparation for its launch. This initial shipment sold out within a month on shelves, despite its being expected to last for three months.[55]Pre-orders for the game were so massive that it was difficult to buy from a store. The game products were displayed on pallets rather than shelves.[56]The game was the United States' highest-selling software product of 1994,[57]and sold more than1.2 millioncopies within a year.[58]It placed 10th for 1996, with 322,671 units sold and $12.6 million earned in the region that year alone.[59]According toPC Data,which tracked sales in the United States,Doom IIsold 1.81 million units and earned $74.7 million in revenue in the United States. This ledPC Datato declare it the country's third-best-selling computer game for the period between January 1993 and April 1998.[60]Its revenues in that country ultimately reached $80 million, while those in Europe reached $20 million. Of the latter figure, Kushner wrote that "30 percent [...] came from Germany—a country that had banned the game from its shelves."[55]
InAustralia,the game sold 10,000 copies in the first two days of its release.[61]
Legacy
editIn 2022, John Romero created a new level called "One Humanity"[62]for the game to raise money for theUkrainian Red Cross,and theUnited Nations Central Emergency Response Fundfollowing the outbreak of the2022 Russian invasion of Ukraine.[63][64][65]By March 2022, the new level had raised more than $29,000.[66]
Notes
edit- ^Some online sources point to a September 30, 1994 release date, but that date refers to when the game shipped. The October 10, 1994 date refers to the actual release date of the game.
- ^Ported to PC-98 by Infinity Co., Mac OS by Lion Entertainment, Game Boy Advance byTorus Games,Zodiac by Machineworks Northwest, Xbox 360 byNerve Software,who also developed the 2019 release, and Nvidia Shield byNvidia Lightspeed Studios,while the 2024 release was developed byNightdive Studios
- ^The European MS-DOS version, Game Boy Advance, Xbox 360 and PlayStation 3 versions, as well as the 2019 and 2024 releases, were published byVirgin Interactive Entertainment,ActivisionandBethesda Softworksrespectively.
- ^The 2024 release featured a new "IDKFA" arrangement soundtrack byAndrew Hulshult.
- ^The 2019 release usesUnity,while the 2024 release uses theKEX Engine.
References
edit- ^"Doom II".Gameplanet.Archived fromthe originalon September 14, 2003.RetrievedJuly 4,2024.
- ^"Doom II".EB Games.Archived fromthe originalon October 22, 2002.RetrievedJuly 4,2024.
- ^"Doom II".GameZone.Archived fromthe originalon December 29, 2004.RetrievedJuly 4,2024.
- ^"What's New?".Eurogamer.net.November 15, 2002.RetrievedMarch 25,2023.
- ^"Online Multiplayer Doom, Doom 2, and Quex Quest".odamex.net.February 19, 2013.Archivedfrom the original on March 10, 2013.RetrievedFebruary 19,2013.
- ^"Zandronum - Multiplayer ZDoom".Zandronum.com.Archivedfrom the original on March 2, 2013.RetrievedFebruary 9,2013.
- ^"Online Multiplayer Doom".Zdaemon.org. Archived fromthe originalon October 24, 2008.RetrievedOctober 28,2008.
- ^"Classic Doom Online".Doom.wyesoft.com.Archivedfrom the original on March 16, 2012.RetrievedJune 15,2012.
- ^abTranscripts from printed manuals by Ledmeister."DOOMTEXT.HTM: Storylines for Doom, Doom II, Final Doom, Doom 64".RetrievedJune 25,2011.
- ^Lombardi, Chris (July 1994)."To Hell and Back Again".Computer Gaming World.pp.20–24.
- ^Tim Brastow (May 13, 2009)."Doom II FAQ/Walkthrough".RetrievedJune 25,2011.
- ^"Does John Romero Still Enjoy Shooting People?".Next Generation.No. 30. June 1997. p. 10.
- ^Archived atGhostarchiveand theWayback Machine:Romero, John(September 5–7, 2013)."John Romero talks about being the final boss in Doom 2"(Live interview).Salt Lake Comic Con,2013 – viaYouTube.
{{cite interview}}
:CS1 maint: location (link) - ^Archived atGhostarchiveand theWayback Machine:"Real speech of Icon of Sin".December 28, 2010 – viaYouTube.
- ^Romero, John [@romero](December 11, 2014)."The Icon of Sin, original scan of my head from a Businessweek photo shoot in 1994. Not the exact pic, but from then"(Tweet) – viaTwitter.
- ^"Interview with Jay Wilbur and Sandy Petersen".PC Joker.No. 21. April 1994. pp.61–63.
- ^"It's war in Game Industry".Newsday.September 16, 1994. p. 55.RetrievedSeptember 23,2021– viaNewspapers.com.
- ^Nuttycombs, Dave (October 10, 1994)."PAC-MAN, TETRIS -- AND NOW IT'S DOOM'S DAY".The Washington Post.RetrievedSeptember 30,2019.
- ^Dransfield, Ian (October 18, 2014)."Doom 2: Hell on Earth turns 20 years old this week, and it's still great".Digital Spy.RetrievedSeptember 30,2019.
- ^"Out of the Blue".Blue's News.October 10, 1998.RetrievedSeptember 30,2019.
- ^"Doom II: Hell on Earth now available from GT Interactive Software; more than 500,000 fans pre-order hyper-realistic combat game".GT Interactive.October 10, 1994. Archived fromthe originalon November 5, 1996.RetrievedAugust 12,2024.
- ^Johnston, Chris (April 26, 2000)."More Mac Games".GameSpot.RetrievedJuly 4,2024.
- ^Brahmin, Mad (August 13, 2009)."Shacknews".Shacknews.Archivedfrom the original on October 28, 2010.RetrievedJune 15,2012.
- ^Jim Reilly."IGN".Uk.xboxlive.ign.com. Archived fromthe originalon February 18, 2012.RetrievedJune 15,2012.
- ^Craddock, Ryan (July 26, 2019)."The Original DOOM, DOOM II And DOOM 3 Have All Surprise Launched On Nintendo Switch".Nintendo Life.RetrievedJuly 26,2019.
- ^Lyles, Taylor (August 8, 2024)."DOOM and DOOM 2 Getting New Enhanced Versions With a Brand-New Episode and More".IGN.RetrievedAugust 8,2024.
- ^Peters, Jay (August 8, 2024)."Doom and Doom II get a 'definitive' re-release that's packed with upgrades".The Verge.RetrievedAugust 8,2024.
- ^"Scene: Atari '95 - Eine Auswahl an geplanten Titeln".Mega Fun(in German). No. 28.CT Computec Verlag GmbH & Co. KG.January 1995. p. 22.Archivedfrom the original on July 30, 2020.
- ^"E-3 The Biggest And Best Electronic Entertainment Show Ever! – '95 Next Generation Software Listing".GameFan.Vol. 3, no. 7. July 1995. p. 41.
- ^"Preview – Coming Soon".3DO Magazine.No. 10.Paragon Publishing.May 1996. pp.33–34.
- ^"Preview – Coming Soon".3DO Magazine.No. 12.Paragon Publishing.July 1996. pp.33–34.
- ^Chalk, Andy (August 8, 2024)."Id Software just surprise launched Doom + Doom 2, a 'definitive' bundle that adds cross-platform multiplayer and in-game mod support to every retro Doom".PC Gamer.RetrievedAugust 13,2024.
- ^Larsen, Henrik; John W. "Dr.Sleep" Anderson; Jim Flynn; Shawn Green; Chris Klie; Sverre Kvernmo; Ledmeister; Rez; Rob Hayward; Tom Mustaine; John Romero."The Un-official Master Levels for Doom II FAQ".Archived fromthe originalon September 3, 2009.RetrievedJune 28,2009.
- ^"Master Levels for Doom II (1994)".id Software.Archived fromthe originalon February 4, 1998.
- ^Romero, John (2023).DOOM Guy: Life in First Person.Abrams Press. pp.236–247.ISBN978-1419758119.
- ^Dawson, Ed (May 1996)."Master Levels For Doom II".PC PowerPlay(1): 62.
- ^Makuch, Eddie (May 25, 2010)."Doom II,Green Daydemo lead XBL releases ".GameSpot.RetrievedJuly 4,2024.
- ^McCaffrey, Ryan (December 2009)."Insert Coin: Doom II".Official Xbox Magazine.No. 103. p. 24.ISSN1534-7850.
- ^"31 Years Later, DOOM Is Still Getting Official New Content (& It's Available Now)".Screen Rant.August 8, 2024.RetrievedAugust 13,2024.
- ^"DOOM II for PC Reviews".Metacritic.Archivedfrom the original on March 3, 2015.RetrievedAugust 5,2014.
- ^"Doom II for Game Boy Advance Reviews".Metacritic.RetrievedJuly 26,2019.
- ^"DOOM II for Xbox 360 Reviews".Metacritic.RetrievedJuly 26,2019.
- ^House, Matthew."Doom II".AllGame. Archived fromthe originalon November 14, 2014.RetrievedAugust 22,2023.
- ^House, Matthew."Doom II".AllGame. Archived fromthe originalon November 14, 2014.RetrievedAugust 22,2023.
- ^ab"Finals".Next Generation.No. 1.Imagine Media.January 1995. p. 94.
- ^D., E. (May 1996)."Master Levels for Doom II".PC PowerPlay(1):62.
- ^Gamespot Staff (May 1, 1996)."Doom II Review (GameSpot)".GameSpot.RetrievedApril 9,2020.
- ^Fryman, Avi (October 26, 2002)."GameSpy: Doom II".GameSpy.Archived fromthe originalon October 30, 2004.RetrievedApril 9,2020.
- ^LeVitus, Bob (March 1996)."The Game Room".MacUser.Archived fromthe originalon February 21, 2001.RetrievedJuly 23,2018.
- ^Nashawaty, Chris (October 28, 1994)."PC Game Review: 'Doom II: Hell on Earth'".Entertainment Weekly.RetrievedApril 9,2020.
- ^"Doom II for PC".GameRankings. September 30, 1994.Archivedfrom the original on July 18, 2012.RetrievedJune 15,2012.
- ^Cook, David(April 1995). "Eye of the Monitor".Dragon(216):63–66.
- ^Crawford, Chris (May 1996). "The Way Games Ought to Be".Next Generation.No. 17. pp.126–7.
- ^"Origins Award Winners (1994)".Academy of Adventure Gaming Arts & Design. Archived fromthe originalon August 30, 2007.RetrievedSeptember 18,2007.
- ^abKushner, David (2003).Masters of Doom: How Two Guys Created An Empire And Transformed Pop Culture.Random House.182, 210.ISBN0-375-50524-5.
- ^Online Game Pioneers at Work,p. 251
- ^Pitta, Julia (March 23, 1995)."News Analysis: Playing the Interactive Game".Los Angeles Times.p. 2.Archivedfrom the original on September 2, 2017.
- ^O'Connell, Brian (1999).Gen E: Generation Entrepreneur is Rewriting the Rules of Business.Entrepreneur Press.p. 50.ISBN978-1-891984-07-5.
Doom II soon rolled out and was an instant hit, selling more than1.2 millioncopies within a year
- ^Miller, Greg (March 3, 1997)."MystOpportunities: Game Makers Narrow Their Focus to Search for the Next Blockbuster ".Los Angeles Times.Archivedfrom the original on May 18, 2016.
- ^Staff (September 1998). "Player Stats: Top 10 Best-Selling Games, 1993 – Present".Computer Gaming World.No. 170. p. 52.
- ^Sarno, Tony (October 25, 1994)."The Doom Boom".The Sydney Morning Herald.p. 38.RetrievedSeptember 23,2021– viaNewspapers.com.
- ^"One Humanity".Romero.RetrievedMay 16,2024.
- ^LeBlanc, Wesley."John Romero Releases New Doom 2 Level to Raise Money for Ukraine".Game Informer.Archived fromthe originalon March 3, 2022.RetrievedMarch 3,2022.
- ^Machkovech, Sam (March 4, 2022)."John Romero releases new Doom II map to" support the Ukrainian people "".Ars Technica.RetrievedMarch 24,2024.
- ^"Doom designer creates new level to support Ukraine".Eurogamer.net.March 7, 2022.RetrievedMarch 24,2024.
- ^Chalk, Andy (March 8, 2022)."John Romero's new Doom 2 level raises over $29,000 for Ukraine".PC Gamer.RetrievedMarch 24,2024.