Fate/stay nightis a Japanesevisual novelgame developed byType-MoonforWindowson January 30, 2004.Fate/stay night Réalta Nua(Irishfor "new star" ), was released on April 19, 2007, for thePlayStation 2,[2]which replaced the sexual content with alternate scenes, added an extended ending scene to theFatestoryline, and featuredvoice actorsfrom the 2006animeseries. It was later ported to Windows (as a trilogy covering the three storylines:Fate,Unlimited Blade WorksandHeaven's Feel) in 2011,PlayStation Vitain 2012, andAndroidandiOSin 2015. Aremasteredversion ofRéalta Nuawas released forNintendo Switchand PC viaSteamin 2024, marking the first time the game was made available outside Japan. The plot focuses on a young mage namedShirou Emiyawho becomes a warrior in a battle between "Servants" known as the Holy Grail War. Shirou bonds with a heroine through each route and confronts different adversaries participating in the war. The author,Kinoko Nasu,summarisedFate/stay nightas:

Fate/stay night
Original game cover byTakashi Takeuchi,featuring Saber (in the center), Illya (lower right), (then counterclockwise) Lancer, Rin Tohsaka, Archer, Sakura Matou, and Berserker
GenreDark fantasy[1]
Video game
DeveloperType-Moon[a]
Publisher
GenreVisual novel,eroge
EngineKiriKiri
PlatformWindows,PlayStation 2,PlayStation Vita,iOS,Android,Nintendo Switch
ReleasedWindows
  • JP:January 30, 2004
  • WW:August 8, 2024
PlayStation 2
  • JP:April 19, 2007
PlayStation Vita
  • JP:November 29, 2012
iOS
  • JP:April 18, 2015
Android
  • JP:May 29, 2015
Nintendo Switch
  • WW:August 8, 2024
Manga
Written byDatto Nishiwaki
Published byKadokawa Shoten
English publisher
Magazine
DemographicShōnen
Original runDecember 26, 2005October 26, 2012
Volumes20
Anime television series
Directed byYūji Yamaguchi
Produced byMasaaki Saito
Written byTakuya Satō
Music byKenji Kawai
StudioStudio Deen
Licensed by
Original networkTVS,CTC,KBS,tvk,Tokyo MX,SUN,TVA,AT-X
English network
Original runJanuary 7, 2006June 17, 2006
Episodes24(List of episodes)
Manga
Himuro no Tenchi Fate/school Life
Written byEiichirou Mashin
Published byIchijinsha
MagazineManga 4koma Palette
DemographicShōnen
Original runNovember 25, 2006– present
Volumes15
Original video animation
Fate/Prototype
Directed bySeiji Kishi
Produced byYūji Higa
Written byMakoto Uezu
Music byYasuharu Takanashi
StudioLerche
ReleasedDecember 31, 2011
Runtime12 minutes
Manga
Fate/stay night: Heaven's Feel
Written byTaskohna
Published byKadokawa Shoten
MagazineYoung Ace
DemographicSeinen
Original runMay 2, 2015– present
Volumes11
Manga
Fate/stay night: Unlimited Blade Works
Written byDaisuke Moriyama
Published byASCII Media Works
MagazineDengeki Daioh
DemographicShōnen
Original runDecember 25, 2021– present
Volumes6
Other
iconAnime and manga portal

...the story about legendary heroes and "a boy meets a girl."... The main theme is "conquering oneself." There are three story lines in Fate, each has a different themes. The first one is the "oneself as an ideal." The second one is "struggling with oneself as an ideal." The third one is "the friction with real and ideal." This game is describing the growth of the main character Emiya Shirou. The first storyline shows his slanted mind, the next storyline shows his resolve, and the last storyline gives another resolution for him as a human. All three storylines are essentially equal, but they have different forms.[3]

A manga series adaptation by Datto Nishiwaki has serialized inKadokawa Shoten'sShōnen Acemagazine between the February 2006 and December 2012 issues. A 24-episode anime series created byStudio Deenaired in Japan between January and June 2006. Both mostly follow theFateroute but add events from other storylines. A film adaptation,Fate/stay night: Unlimited Blade Works,also by Studio Deen, was released in Japanese theaters on January 23, 2010. A second anime television series,Fate/stay night: Unlimited Blade Works,was produced byUfotableand aired between October 2014 and June 2015, following the game's second route as opposed to the first. A second manga adaptation by Taskohna began in 2015 in Kadokawa Shoten'sYoung Ace,focusing solely on the third route.A film trilogyadaptedHeaven's Feelroute of the visual novel, with the first film, titledpresage flower,released in 2017, the second film, titledlost butterfly,released in 2019, and the final film, titledspring song,released in 2020. A third manga adaptation byDaisuke Moriyamabegan in 2021 inASCII Media Works'sDengeki Daioh,focusing solely on the second route.

Fate/stay nightspawned theFatemedia franchise,consisting of a number of adaptations and spin-offs in various different media. On October 28, 2005, Type-Moon released a sequel toFate/stay night,titledFate/hollow ataraxia.Its plot is set half a year after the events ofFate/stay night.Alight novelseries titledFate/Zero,set as a prequel toFate/stay night,was published from 2006 to 2007, with an anime adaptation by Ufotable airing between October 2011 and June 2012. A spin-offmagical girlmanga series,Fate/kaleid liner Prisma Illya,began serialization in 2007 and as of 2024 has received four anime television series and two anime movies. Threefighting gameshave been released:Fate/unlimited codesforarcadesand PlayStation 2,Fate/tiger colosseumand its sequelFate/tiger colosseum UpperforPSP.AnRPGtitledFate/Extrawas released on 2010, and a companion game,Fate/Extra CCC,was released in 2013, both for PSP. Agacha gametitledFate/Grand Orderwas released onAndroidandiOSin 2015; an anime film adaptation byLay-ducewas released in late 2016, with sequel adaptations byProduction I.G,CloverWorksandSignal.MD.As of July 2021,Fate/Grand Ordergrossed$5.6 billionworldwide, making it the eighth highest-grossing mobile game of all time.

Gameplay

edit

Fate/stay night's gameplay requires little interaction from the player as most of the game's duration is spent reading the text that appears, representing either dialogue between the characters, narration, or the inner thoughts of the protagonist. Often, players will come to a "decision point"where they are given a chance to choose from options displayed on the screen, typically two to three at a time. The time between these decision points is variable. During these times, gameplay pauses until a choice is made that furthers the plot in a specific direction. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player must replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction. Finishing one route will unlock the next one. When interacting with the heroines in each route, an" affection meter "is created, which is raised by giving them an answer that pleases them. A" True Ending "can be unlocked depending on the player's affection.[4]

There are multiple ways in which the player can lose the game, including Shirou's death or a decision that causes the heroine to be murdered. Should this happen, the player is taken to an area called the Tiger Dojo(タイガー đạo tràng,Taigā Dōjō)where Taiga Fujimura and Illyasviel von Einzbern give the player hints about what they should do to survive in the next attempt to complete the game.[5]

Plot

edit

The story revolves aroundShirou Emiya,a hardworking and honest teenager who unwillingly enters a to-the-death tournament called the Fifth Holy Grail War, where combatants fight with magecraft and Heroes from throughout history for a chance to have their wishes granted by theeponymousHoly Grail. Orphaned and the sole survivor of a massive fire in Fuyuki City as a child, Shirou was taken in by a retired mage namedKiritsugu Emiya,who would die years later. Hisperceived responsibilityto those who died and his salvation through his father formed a strong desire for justice and peace in him. Thus, he earnestly trains his body and minuscule ability with magecraft to someday greatly help others, even if people often abuse his generosity at his stage.

One evening, after seeing two devastatingly powerful beings trading blows at his school with swords and spears, he is attacked, as witnesses of supernatural are generally supposed to be eliminated. Chased to his home by the spear-wielding warrior Lancer and barely able to avoid his attacks, Shirou is about to be killed when he is saved bySaber.Saber, the personification of a renowned figure in history (Arturia Pendragonin her case), was created to aid participants in the War. In her supposedly accidental summoning and the appearance of the marks on Shirou's hand, his entry as a Master into the Holy Grail War is formalized.[6]

Fate

edit

The first of the three heroines, Saber is a mighty warrior who keeps her identity secret, hence her substitute name after her role as a member of the Saber class. She also serves as the route's servant protagonist. She was the victor of the Fourth Holy Grail War with another Master and claimed to be the strongest out of all Servants in the Saber Class. However, Shirou is against Saber's constant aim for conflicts with other servants and instead seeks to ally with Rin. Shirou drops his pacifism when he discovers that his former friend, Shinji Matou, is a Master with the Servant Rider, aiming to sacrifice all students from their school to increase Rider's powers.

Following Shinji and Rider's defeat, Shirou learns that Saber cannot fight at full strength without exchanging Mana (magical energy) with her Master. During a confrontation with Master Illya and her Servant Berserker, Shirou has part of his magical circuits ripped out from his system and sacrificed to Saber to create a connection to her, and later assists her in defeating the enemy by projecting one of Artoria's lost sword, the Sword-in-the-Stone Caliburn in combat. As Shirou seeks to keep Saber in their world, he learns from the priest Kirei Kotomine that the Holy Grail is cursed. It is revealed that Shirou's late guardian, Kiritsugu, once used Saber to destroy the Grail. However, it instead caused the fire where Shirou lost his family.

Shirou rejects the idea of accepting his wish for the Holy Grail as he decides to accept his past and not forget Saber. Moved by Shirou, Saber also rejects the Holy Grail, believing she should not change Britain's history and that she should accept herself. As Kotomine aims to use Illya's body to recreate the Holy Grail, Shirou and Saber confront him and his Servant, Gilgamesh.[7]Following Shirou's and Saber's victories, Shirou orders Saber to destroy the Grail. This causes Saber to go back to her last moments before her death, finally accepting her life.[8]In theRéalta Nuaversion of the game, a overarching ending can be unlocked after all the routes, where Shirou fulfills his roles as a heroic spirit in order to meet Saber in Avalon.[9]

Unlimited Blade Works

edit

The second of the three heroines isRin Tohsaka,a model student and idol of Shirou's school who is secretly a mage and Master ofArcherin the Holy Grail War. Her Servant Archer serves as the Servant protagonist of the route. She descends from a long, distinguished line of mages, with potential to become one of the 100 strongest human magi.[10]Classmates dub Rin "The Ice Queen" for her cold, unreachable persona at school; however, this is simply a front to hide her actual status as a mage. Her presence in the story is established after Lancer mortally wounds Shirou at school. Upon seeing him, she revives him due to his connection withSakura Matou,with whom Rin is closely acquainted. The two become allies in the war, unaware of Archer's true identity as an adult Shirou from one of the series' numerous alternate universes.

Shirou loses control of Saber during the story but aims to fight with his magical strength to stop the war. Archer betrays Rin and reveals his despondency and bitterness over his past choices to Shirou. He subsequently challenges Shirou to a fight, hoping to destroy his story of being a hero. However, Shirou accepts his future regardless of his regrets and misery, sticking to Kiritsugu's ideals. Gilgamesh tries to kill Archer and Shirou, with the former seemingly sacrificing himself to protect the latter. Later, Rin passes Shirou her Mana to fight Gilgamesh to replicate Archer's powers. As Gilgamesh almost drags Shirou into their deaths, Archer uses his last strength to save the latter.[11]In the True Ending, Shirou and Rin move to London to study magecraft, as well as start a romantic relationship.[12]

Heaven's Feel

edit

The third and final heroine is Sakura, a first-year high school student and longtime friend of Shirou's, who often visits his home to help him with his daily chores. A quiet, soft-spoken girl, Sakura can be surprisingly stubborn and holds a deep, unparalleled affection for Shirou. She is revealed to be Rin's long-lost sister, raised by the Matou family, and has since suffered their abuse while training as a mage. Sakura is also discovered as the true Master ofRider,whom she reasserts control of from Shinji, making Rider the Servant protagonist of the route. In the route, Saber and Berserker are consumed by the shadows of Angra Mainyu. In the ensuing battle with True Assassin and the corrupted servants, a mortally wounded Archer transplants his left arm to save a dying Shirou.[13]

It's revealed that Zouken, Sakura's adoptive grandfather, placed a shard of the lesser grail from the 4th Holy Grail War in her body, infecting Sakura with Angra Mainyu. She becomes Dark Sakura, killing Shinji in his attempt to rape her.[14]Despite the threat Sakura poses to humanity, Shirou, having fallen in love with her, abandons his ideal in favor of saving Sakura, despite Rin's initial objections. Upon learning that Illya is another sacrifice to create the Grail, Shirou teams up with Kotomine and uses Archer's powers to save Illya from Berserker.[15]Rin is injured after finding herself unable to kill Sakura, while Rider and Shirou successfully eliminate Saber Alter. Shirou talks to Sakura and helps her regain her humanity, freeing her from her contract with Angra Mainyu. He then faces Kotomine in a final battle to later destroy the Grail. In True Ending, after Kotomine dies in combat, Illya sacrifices herself to destroy the Grail and extracts Shirou's soul using a weaker version of the Third Magic. Rider later returns to the cave to grab and bring Shirou's soul home, and Rin places it within a puppet body. Shirou, Sakura, and Rider live peacefully in Japan, while Rin moves to London to study magecraft.[16]

Development

edit
Akashi Bridge became the prototype of one of the locations of the city of Fuyuki.[17]

Kinoko Nasufirst began writingFate/stay nightin college and had not intended it to be a game. Initially, Nasu only wrote what would become the game'sFatestoryline.[18]However, the game went on to have three storylines, theFatestoryline being one of them. In his early drafts,Fate's heroine Saber was a man, and the protagonist was a girl with glasses.[19]This early draft was later embodied in the shortoriginal video animation(OVA)Fate/Prototype,which was released with the final volume of theCarnival PhantasmOVA series.[20]Nasu set aside the project and went on to foundType-Moonwith artistTakashi Takeuchi.After the success of their firstvisual novelTsukihimein 2000, Type-Moon transitioned from adōjin softorganization to a commercial organization. Nasu and Takeuchi decided to turn the oldFatestory into avisual novelas Type-Moon's first commercial product. In the beginning, Nasu was worried that because the main character was a girl, the story might not work as abishōjo game.Artist Takeuchi suggested switching the protagonist's and Saber's genders to fit the game market.[18]

The novelMakai Tenshoinfluenced Nasu to write a fantasy story in which famous heroic personalities from all over the world would take part.[21]The original idea was limited to the prototype of theFatearc, where the main characters were the female master and her Servant Saber (the embodiment of King Arthur as a man).[22]According to Nasu, this version contained elements of 1980s romance and ideas of transformations to world order, while the final version focuses on changes within people and has other purposes for using the Holy Grail.[23]About a third of the scenario of the futureFatearc (up to the battle with Sasaki Kojiro) was completed at that time, but for several personal reasons, Nasu could not write further for more than ten years.[21]

The first two-story arcs completed wereFateandUnlimited Blade Works;the latter was partially presented to the public in a preview booklet at Comiket in December 2001.[24]Unlimited Blade Works was based on the idea of a character's confrontation with himself and his own ideals, something unrealized during the development of Tsukihime for the arc of Yumizuka Satsuki.[25]In 2002, it was found that the content that was already written was nearly equal in length toTsukihime,leading to proposals to divide the game into two parts. However, due to the high cost of releasing two products at once, the arcs of Illya and Sakura were partially combined, resulting inHeaven's Feel.[26][27]Nasu original thought of extending theFateroute involving an alternative Fifth Holy Grail War where Shirou fought alongside Saber without a romantic relationship developing between them. Following their separation, Shirou would bond with Rin in a similar way to the true ending ofUnlimited Blade Works.[28]The main theme inFate/stay nightis "conquering oneself". There are three storylines in the visual novel; each has a different theme. The first one,Fate,is the "oneself as an ideal." The second one,Unlimited Blade Works,is "struggling with oneself as an ideal." The third one,Heaven's Feel,is "the friction with real and ideal".[18]

According to Nasu, the main theme of the resultingHeaven's Feelarc was chosen to apply the protagonist's ideas in practice. This is in contrast it withFateandUnlimited Blade Works,which paid most attention to the demonstration of Shirou's ideals.[29]Nasu wanted to portray him as a typical teenager while artistTakashi Takeuchidid not want him to have too much individuality to make players project themselves onto him.[30]In 2002, Takeuchi suggestedGen Urobuchi,a well-known author ofNitroplusvisual novels, to connect to the preliminary scenario of the game, but Urobuchi ultimately refused. Afterward, Nasu decided thatFate/stay nightwould be the most significant work in his life, created by him from beginning to end.[22]

Release history

edit

After translating the text into code, editing background images and sprites, and debugging audio-visual effects, on October 21, 2003, the game's demo version was released on a CD with the magazine Tech Gian from Enterbrain,[31]and on November 1 was posted on Type-Moon's site.[32]Fate/stay nightwas released in Japan on January 30, 2004, forWindowsPCs.[33]The opening animations were produced byTatsunoko Productions.

ACEROC-rated version ofFate/stay night,titledFate/stay night Réalta Nua,for thePlayStation 2[34]was scheduled to be released in late 2006. However, it was postponed until April 19, 2007.[35]This version provided voice acting but the adult content were removed due to the intended broader target audience. In the Fate route, the 2004 release's adult content was replaced with a much more anticipated scene from the writers,[36]of which was eventually expanded with a subsequent prequel novel. This "Magical Circuit Grafting" scene was highly abstract and symbolic,[37]revealing the Dragon's Core aspect of Saber's character that would subsequently remain as a key part of her characterization through the franchise into her appearance in Fate/Grand Order.

The updated re-release also provided not only this key part of the Fate route's 'Day 10 & 11', but also the true ending to the Fate route. Tatsunoko Productions produced three opening animations, based on the three branching storylines in the game.Fate,Unlimited Blade Works,andHeaven's Feelare the three branchingstorylinesfound within the game. They were released separately through digital download on Windows (but as theRéalta Nuaversion) in the beginning of 2012. APlayStation Vitaport ofRéalta Nuawas released in Japan on November 29, 2012, with three new opening animations by anime studioUfotableand the option to change the aspect ratio to 4:3, 16:9 or in-between.[38] On January 30, 2024, Type-Moon announcedFate/stay night Remastered.[39]It was published byAniplexworldwide on August 8, 2024 for theNintendo Switchand Windows viaSteamwith Japanese, English and Simplified Chinese language options.[40]The remaster is based on the PS Vita version ofRéalta Nua,and marks the first official release of the visual novel outside Japan.[39]

There have been only small changes to Shirou's physical design since its inception. With red hair and stubborn eyes, Takeuchi aimed for a typical design of a straightforwardshōnenmangagenre character. However, he felt that it was too standard, so he added more circles in his eyes. Takeuchi has trouble bringing out Shirou's expressions because of his unique eyebrows; as a result, Shirou remains the most difficultFate/stay nightcharacter for him to draw. Their goal of creating "a protagonist without a face" to comply with the nature ofbishōjogamesin the initial release ofFate/stay nightis another reason Takeuchi had trouble drawing Shirou, who only appeared in a handful of scenes. In the re-releasedRéalta Nuaversion of the visual novel aimed at teenagers rather than just adults, the importance of showing non-adult content was increased. So Takeuchi had to draw Shirou more often.[30]

On October 28, 2005, Type-Moon released a sequel toFate/stay night,titledFate/hollow ataraxia.[41]Its plot is set half a year after the events ofFate/stay nightand features new characters such as Avenger, Bazett Fraga McRemitz, and Caren Ortensia, alongside returning characters such as Shirō Emiya, Saber and Rin Tōsaka.[41]

Adaptations

edit

Manga

edit
A collection of the firstFate/stay nightmanga volumes

TheFate/stay nightmangaadaptation, illustrated by Datto Nishiwaki, was serialized inKadokawa Shoten's manga magazineShōnen Acebetween the February 2006 and December 2012 issues. Extras were also published inAce AssaultandType-Moon Ace.The manga combines theFateandUnlimited Blade Worksscenarios of the visual novel and some elements from theHeaven's Feelscenario while ultimately following theFatescenario. Twentytankōbonvolumes were released in Japan between May 26, 2006, and November 26, 2012.[42][43]The manga was licensed for an English-language release in North America byTokyopopin 2007.[44]In April 2011, Tokyopop announced that they were shutting down their North American manga publishing division, and volume 11 became the last volume to be released by Tokyopop. In 2014, Viz Media's Viz Select imprint released the first ten volumes ofFate/stay nightmanga digitally.[45]A secondFate/stay nightmanga based entirely on theHeaven's Feelroute and illustrated by Taskohna began serialization in the June 2015 issue of Kadokawa Shoten'sYoung Aceon May 2, 2015.[46]A third manga adaptation based entirely on theUnlimited Blade Worksroute and illustrated byDaisuke Moriyamabegan serialization in the February 2022 issue ofASCII Media Works'Dengeki Daiohmagazine on December 25, 2021.[47]

Himuro no Tenchi Fate/School Lifeis a comedy 4-koma manga revolving around the everyday life at school of the minor characters ofFate/stay nightandFate/Hollow Ataraxia,specifically the character Kane Himuro, a classmate ofFate/stay nightprotagonist Shirō Emiya. It is serialized inManga 4-koma Kings Palettefrom November 25, 2006, and fifteen compiled volumes have been published byIchijinsha.

A spin-off manga seriesFate/kaleid liner Prisma Illyawritten and illustrated by Hiroyama Hiroshi was first serialized inComp Acein 2008 and later released into two bound volumes.[48]The series features Illya as a main character where she lives an alternate life as a schoolgirl. However, she is chosen by the Magical Stick Ruby and is involved in a quarrel between Rin and Luvia. A sequel series titledFate/Kaleid liner Prisma Illya 2wei!was serialized from 2009 to 2012 and released in five bound volumes. A third manga series titledFate/Kaleid liner Prisma Illya 3rei!!began serialization in 2012.

In December 2019,Fate/type Redlinebegan publishing in theType-Moon Comic Aceweb magazine. It's set in an alternative setting where a boy was sent back in time to a Holy Grail War set in Japan duringWorld War II.

Anime

edit
Title Premiere Finale Episodes
Fate/stay night January 7, 2006 June 17, 2006 24
Fate/stay night: Unlimited Blade Works January 23, 2010 N/A Film
Fate/stay night: Unlimited Blade Works October 4, 2014 June 27, 2015 26+1 OVA
Fate/stay night: Heaven's Feel I. presage flower October 14, 2017 N/A Film
Fate/stay night: Heaven's Feel II. lost butterfly January 12, 2019 N/A Film
Fate/stay night: Heaven's Feel III. spring song August 15, 2020 N/A Film

The originalFate/stay nightanimeseries aired between January 7 and June 17, 2006, containing 24 episodes; the storyline follows mainly theFatescenario but shows parts of other scenarios. When the anime adaptation was in the planning stages atStudio Deen,they were planning an original story withShielder,a heroine later used inFate/Grand Order,as an important character, instead of adapting the events of the source material.[49]It was produced by the Fate Project, and includedGeneon Entertainment,TBS,CREi, Type Moon, and Frontier Works.Kenji Kawaicomposed the original music for the series.

The series later received its international television premieres on the anime television networkAnimaxin 2007, its English-language television premiere occurring on Animax's English networks inSoutheast Asiain June, as well as its other networks in South Korea,Hong Kongand other regions.[50]Geneon USA also licensed the series for distribution across North America. The English dub was produced atBang Zoom! Entertainment.On July 3, 2008, Geneon Entertainment and Funimation Entertainment announced an agreement to distribute select titles in North America. While Geneon Entertainment retained the license, Funimation Entertainment assumed exclusive rights to the manufacturing, marketing, sales, and distribution of select titles.Fate/stay nightwas one of several titles involved in the deal.[51]Sentai Filmworkshas since licensed the TV series and re-released the series on DVD and for the first time onBlu-ray Discin January 2013.[52]Fate/stay nightstarted airing in North America on theAnime Network On Demandchannel on February 7, 2013.

The television series was re-released in Japan on January 22, 2010, in two 60-minute special edition DVD/Blu-ray volumes to commemorate the release of the filmFate/stay night: Unlimited Blade Works.[53]Fate/stay night TV reproduction IandIIeach recap 12 episodes from the anime and feature re-edited and re-compiled footage along with new opening and ending animation footage, with new ending songs byJyukaiandSachi Tainaka.The opening song "disillusion -2010-" is a re-recording of the "disillusion"theme song from the television series.

An animated filmbased on the storyline of theUnlimited Blade Worksroutefrom the visual novel was released in Japanese theaters on January 23, 2010, and produced byStudio Deen.The staff from the anime television series, including director Yūji Yamaguchi, returned to work on the film, with most of the voice cast reprising their roles.[54]The film earned 280 million yen at the Japanese box office.[55]Sentai Filmworkshas licensed theUnlimited Blade Worksfilm and released it on DVD and Blu-ray. As with the television series, the film was dubbed at Bang Zoom![56]The film has been shown on the Anime Network.

Following an anime adaptation of theFate/Zeronovel series, which aired between October 2011 and June 2012,Ufotableproduced asecondFate/stay nightanime television seriesbased on theUnlimited Blade Worksroutefrom the visual novel. The anime is directed by Takahiro Miura and the original Japanese voice cast from the Studio DeenFate/stay nightanime and theFate/Zeroanime reprise their roles in the new anime.[57][58]The first half of the anime ran from October 4 to December 27, 2014, and the second half ran from April 4 to June 27, 2015.[59]An advanced screening online premiered on September 28, 2014, in several countries across the world, including Japan, the United States, France, Germany, and South Korea.[60]Aniplex of Americahas acquired streaming and home video rights to the 2014 series for North America,[61]and has also announced an English dub of the first half of the series, which was released on DVD and limited Blu-ray on August 25, 2015.[62][63]A ten-minuteoriginal video animation(OVA) episode was featured on the Blu-ray release of the second half of the series, which was released on October 7, 2015; the episode was based on an alternate ending from the visual novel, titled "sunny day".[64]

Ufotable also releaseda film trilogybased on theHeaven's Feelroute, the first of which is titledFate/stay night: Heaven's Feel I. presage flowerand was released in Japan on October 14, 2017, and in the United States in November and December 2017.[65][66]The film was released again in the United States on June 5 and June 7, 2018, with an English dub.[67]The second film, titledFate/stay night: Heaven's Feel II. lost butterflywas released in Japan on January 12, 2019.[68]The third film, titledFate/stay night: Heaven's Feel III. spring songwas released in Japan on August 15, 2020.[69]

Light novels

edit

On November 22, 2006, Type-Moon announced a new installment in theFate/stay nightfranchise, titledFate/Zero,[70]which is a prequel toFate/stay night,stressing the events of the Fourth Holy Grail War and how its consequences affected the Fifth Holy Grail War. In contrast toFate/stay night,Fate/Zerois a series oflight novelsinstead of a visual novel, and is told in a third-person narrative that follows the actions of multiple characters. The series is a collaboration between Type-Moon and a fellow developer,Nitroplus,and was written byGen Urobuchi.[71]The first volume was released on December 29, 2006. The second volume was released on March 31, 2007. The third volume was released on July 27, 2007.[71]The fourth and final volume was released on December 29, 2007, along with theFate/Zero Original Image Soundtrack "Return to Zero".[72]A manga adaptation was serialized from 2010 to 2017, followed by an anime adaptation byUfotablein 2011, marking their debut with the franchise.

A light novel titledFate/Apocryphawas also released.[73]It revolves around aparallel universein which the events ofFate/stay nightandFate/Zeronever occurred due to the removal of the Holy Grail after the Third War, resulting in a different Holy Grail War. The first volume was released on December 29, 2012.[74]The second volume was released on August 16, 2013. The third volume was released on December 29, 2013. The fourth volume was released on May 30, 2014. The fifth and final volume was released on December 30, 2014. An anime adaptation byA-1 Pictureswas announced for July 2017.[75]

Spin-off series

edit

Characters from theFate/stay nightseries appear alongside other Type-Moon characters in the gag manga seriesCarnival Phantasm,released byIchijinshabetween July 2004 and 2005. Anoriginal video animationseries produced byLerchewas released between August 12, 2011, and July 7, 2012.[76]A spin-off manga series written by Hiroshi Hiroyama, titledFate/kaleid liner Prisma Illya,began serialization inKadokawa Shoten'sComp Acemagazine from September 2007. Set in an alternate universe to the visual novels, the series follows the character Illyasviel von Einzbern as she becomes amagical girl.[77]Several anime series and a film have been produced bySilver Link.[78][79]Another spin-off, the slice of life and food-centricToday's Menu for the Emiya Familyby TAa, has been serialized onKadokawa Shoten'sYoung Ace Upwebsite since January 26, 2016, and has been collected in seventankōbonvolumes as of October 8, 2021. Set in an alternate universe where the Fifth Holy Grail War resolved with most of the characters surviving and later becoming friends and neighbors, it revolves around Shiro and other characters preparing various dishes for their friends and family. A thirteen-episodeoriginal net animationadaptation byUfotableaired monthly from January 25, 2018, to January 1, 2019, and a video game was also released for theNintendo Switch.

Video games

edit
A coach with theFate/Grand Orderlivery atShanghai MetroSonghong Road Station

In 2007,Fate/tiger colosseum,a 3Dfighting gamebased onFate/stay night,was released for thePlayStation PortablebyCapcomandcavia, inc.in cooperation withTYPE MOON.[80]The characters are all rendered in asuper deformedstyle. A sequel,Fate/tiger colosseum Upper,was released on August 28, 2008.[81]

Another fighting game based on the franchise titledFate/unlimited codesdebuted at the 2008 Amusement Machine Operators' Union (AOU) show in Japan. It was developed byCapcomin conjunction with Cavia and Eighting.[82]The game was released in the arcades and had an exclusivePlayStation 2release on December 18, 2008.[83][84]A pre-order version was also available, which includes a limited edition Saber Lily figure. Capcom also released aPlayStation Portableversion titledFate/unlimited codes Portableon June 18, 2009.[85]A digital download of the game was released in North America on September 3, 2009.[86][87]and in Europe on September 10, 2009[88]

A dungeon RPG adaptation of the series was announced inFamitsuand is produced byImage EpochandMarvelous EntertainmenttitledFate/Extra.[89]Players take on the role of an unnamed male or female character that the player chooses to be one of seven chosen masters and control servants Saber, Archer, or Caster. The game was released for the PlayStation Portable in both regular and the "Type-Moon Box" editions. The limited, Type-Moon Box edition includes a SaberFigmafigure from the game itself, a visual book and a limited edition soundtrack.[90]While the original release was set for March 2010, the release date was pushed back to July 22, 2010, for further testing.[91]In July 2011,Aksys Gamesconfirmed it would be publishingFate/Extrain North America.[92]Saber appears as playable character in theNitroplusfighting gameNitroplus Blasterz: Heroines Infinite Duelbased on her appearance inFate/Zero.[93]An anime television series adaptation, titledFate/Extra Last Encoreand produced byShaft,was announced for 2017.[94]

An online free-to-play RPG was released based on the franchise at large, titledFate/Grand Order.The game is centered aroundturn-basedcombat where the player, who takes on an unnamed male or female Master, summons and commands Servants in the battle against enemies. The story narrative is presented in a visual novel format, and each Servant has a scenario that the player explores. Many Servants are featured; some are original, while others return from precedingFateworks. It was first released on July 29, 2015, onAndroid,with a subsequent release on August 12 oniOS.[95]

An action role-playing game, titledFate/Samurai Remnant,was released on September 28, 2023 for Windows, Switch, PlayStation 4 and PlayStation 5.[96]

Music

edit

There is a soundtrack to the game, calledFate/Stay Night Original Sound Track.[97]There is also an arranged soundtrack of the game music, titledAvalon – Fate/Stay Night.It is arranged by WAVE andK. JUNOand features two English arranged versions of "This Illusion" titled "Illusion/Vision" and "Illusion/Fate". The anime original soundtrack was arranged and composed byKenji Kawai.[98]In addition, there are image albumsWishandWHITE AVALONas well as various remix albumsFate another score,Fate/extended play,andEmiya #0. There are also numerous fanmade arrangements:Exodus: Fake/ever since,Iriya 51,Broken Phantasm,fragments,and17 Division.

Aside fromFate/stay night,the other games in the series have their soundtracks. There is aFate/tiger coliseum OSTand an imaged soundtrack for Fate/Zero titledReturn to Zero.

Game themes
Title Composition and arrangement Lyrics Performance Type
"This Illusion" Number201 Keita Haga M.H. Opening theme
"Days" Number201 Keita Haga Chino Ending theme
"Ōgon no Kagayaki"(Hoàng kim の huy き,Golden Glitter) Number201 Keita Haga Maki Opening theme (Réalta Nua)
"Link" Number201 Keita Haga Rhu Ending theme (Réalta Nua)
"Arcadia" Rico Earthmind Opening theme (Réalta NuaPSV,Fateroute)
"Horizon" Earthmind Opening theme (Réalta NuaPSV,Unlimited Blade Worksroute)
"Another Heaven" Earthmind Opening theme (Réalta NuaPSV,Heaven's Feelroute)
Anime themes
Title Composition Arrangement Lyrics Performance Single release date Type
"Disillusion"
(episodes 1–14)[99]
Number201 Kenji Kawai Keita Haga Sachi Tainaka February 22, 2006 Opening theme
"Kirameku Namida wa Hoshi ni"(きらめく lệ は tinh に,
lit.Glittering Tears Change To Stars)
(episodes 15–23)[100]
KATE Sogawa Tomoji, Number201 Keita Haga Sachi Tainaka May 31, 2006 Opening theme
"Anata ga Ita Mori"(あなたがいた sâm,
lit.The Forest In Which You Were)
(episodes 1–13, 15–23)[101]
Manami Watanabe Jyukai March 15, 2006 Ending theme
"Hikari"(ヒカリ,lit.Light)
(episode 14)
Manami Watanabe Jyukai Ending theme
"Kimi to no Ashita"(Quân との minh nhật,lit.Tomorrow with You)
(episode 24)[102]
Sachi Tainaka Kaneko Takahiro Sachi Tainaka Sachi Tainaka February 7, 2007 Ending theme
"Disillusion2010"(OVA) Number201 Ayumi Miyazaki Manami Watanabe Sachi Tainaka January 22, 2010 Opening theme
"With..." (OVA, Episode 1) Number201 Jyukaifeat.Sachi Tainaka Ending theme
"Kumo no Kakera" ( vân のかけら, litFragments of Clouds)(OVA, Episode 2) Number201 Ayumi Miyazaki Manami Watanabe Sachi Tainakafeat.Jyukai Ending theme

Reception

edit

When released on January 30, 2004,Fate/stay nightrapidly became one of the most popular visual novels in history, securing the title of "highest selling visual novel" in 2004 of the adult game retailer Getchu.com.[103]Readers ofDengeki G's Magazineranked the game second in a list of "most interestingbishōjo games"in August 2007.[104]The original PC version of the visual novel sold 400,000 copies.[105]On the PlayStation 2, the 2007 release sold 184,558[106]and the 2009 re-release sold 21,937.[107]On the PlayStation Vita, the game sold 58,157 in 2013,[108]and 86,836 as of 2014.[109]This adds up to total visual novel sales of 751,488 copies. The DVD and Blu-ray releases of the 2006 anime series sold 283,864 units in Japan.[110]

In early 2007, the popularity ofFate/stay nightand the anime Japanese voice actors led to the launch of theFate/stay tuneinternet radio drama, featuring the voice talent ofKana Ueda(Rin) andAyako Kawasumi(Saber). In 2011, the writersChris Klugand Josiah Lebowitz in their bookInteractive storytelling for video gamespraisedFate/stay nightas a strong example ofbranching storylinesandinteractive storytelling,comparing its depth and complexity to that of a traditionalnovel.[111]In 2019, the franchise took first place in theComiketevent.[112]The spin-offFate/Grand Orderwas also a commercial success, surpassing the gross revenue of the video game franchiseMetal Gearin four years.[113]As of July 2021,Fate/Grand Ordergrossed$5.6 billionworldwide, making it the seventhhighest-grossing mobile gameof all time.[114]

Critical response

edit

Fate/stay nightis, according to various estimates, one of the most famous representatives of its genre.[115][116]It has also been described as "among the most well-received visual novels ever published".[117]

It was noted that TYPE-MOON's use of heroes from legends of antiquity encouraged acquaintance with their literary and mythological sources.[118]Uno Tsunehiro fromKyoto Universitycompared Shirou's traumatic background in regards the city's fire to survivors from theSeptember 11 attackswhile also showing different ways the Japanese society used to take care of their lives in such time. As a result, Tsunehiro views Shirou's change in each route as a way to recover from the trauma, grow up and become an independent person.[119]According to Lebowitz and Klug, the authors of the book on the theory of visual novels, the chosen format of the visual novel was optimally used since the concept of several plot arcs stretched the exposition of elements important for a common understanding of the plot and supported reader interest.[120]The researchers also identified branchings that contain differently emotionally colored scenes that made it possible to view the situation or characters from several angles.[121]A large number of sudden deaths, coupled with a strong effect of losing control over the situation, according to the authors of the monograph, gave the gameplay an additional emotional coloring and motivated players to continue playing the game, aided by well-developed plot twists.[122]Despite the linearity of the passage of the story arcs, the option of completely skipping the already known scenes "warned players of fatigue and again quickly dipped them into the thick of events".[123][124]Story twists were called by various observers "relevant and exciting".[125]The darker narrative "Heaven's Feel" takes in comparison to "Fate" and "Unlimited Blade Works" resulted in the route being compared to the horror genre.[126]Rice Digital claimed the adult content was given a deep theme particularly in Heaven's Feel when the heroine, Sakura, is treated differently due to her backstory, which makes her uneasy.[127]

Critics and scholars praised Shirou.Gamasutraregarded Shirou as an interesting protagonist due to his childish ideals of becoming a hero and continuing this goal while growing up. The site added that the player's in-game choices make Shirou's character arcs change dramatically and allow Nasu to convey a different aspect of his ideal.[4]The novelist Shūsei Sakagami praised how the user can witness Shirou's "gradual change from a robot to becoming a human" through the three routes, developing distinctive traits in each one.[128]In his analysis of the magical system and details of the personalities of the characters, Makoto Kuroda sees in the idea of Shirou to become a "champion of justice" a direct analogy with the traditional view of the life of bodhisattvas inMahayana Buddhism,seeking to save other people at the cost of their own efforts and suffering.[129]In Kuroda's view, Buddhist concepts are opposed to the elements of faux-Christian ethics contained in the plot through the opposition of Shirou and Kirei Kotomine in the form of the main character's rejection of the interpretation of Angra Mainyu as a creature who accepted and manifests the sins of others in the name of salvation.[130]A popular online interpretation of the Fate route holds the opposition between Shirou, Saber and Avalon the "divine construct" on the one hand Kotomine to Kirei the "fake priest" and Gilgamesh the great pagan hero to be an incidentallyAugustinianthematic point that contrasts true salvific love to the Earthly City's desire for pleasure and possession in and outside the Church which Kirei and Gilgamesh respectively represent, just as is done in the St. Augustine'sCity of God.[131]In this interpretation, Shirou wins back the Cross as is promised in Nasu'sArthurian source textsymbolised by Shirou retrieving Caliburn. Avalon represents the created habit ofcharity,brought to bear through Saber's development of love through Shirou's acquisition of humility made by way of Saber. It is thereby argued by proponents of this reading that the Fate route is a story of charity overcomes City of Man as manifest both in the ecclesiastical sphere, represented by Kirei, and in the secular domain, embodied by Gilgamesh and the corrupted principle of evil (the Satanic Grail). The Last Episode signifies the Beatific Vision, while Heaven's Feel is more of aKierkegaardiantale, incidentally or otherwise.[132]In the story aspect, the reviewers considered Shirou's behavior and his attitude to his own ideals as the most interesting and well-developed part of the whole novel.[133][134]The main character in each of the story arcs was placed in different conditions, which gave readers the opportunity to understand the conditions of the setting ( "Fate" ), to conduct a theoretical understanding of the ideals of the character ( "Unlimited Blade Works" ),[135]to face the problems of their implementation ( "Heaven's Feel" ) and, having combined this, to understand the details of his image.[133]

The images of Rin, Saber, and Sakura received conflicting ratings. Thus, many reviewers recognized that the psychologically deepest arc is "Heaven's Feel," which is largely due to the sharp and versatile disclosure of the image of Sakura Matou,[136][137]and her romantic line with Shirou is the most "adult" among all the heroines.[137]According to Gen Urobouchi, the author of theFate/Zeroprequel, the relationship between the main character and Saber resembled the relationship "between a boy and a boy who became a girl" and more "corresponded to the ancient Greek understanding of love".[137]The very image of Saber was considered by some reviewers to be "full of dignity and not falling into banality".[138]According to some reviewers, Rin Tohsaka "emphasized a different opinion about the ideals of Shirou",[139]and her romantic line looked "most realistic",[139]where Rin and the main character "compensated for the shortcomings and increased the virtues of each other".[137]Despite this, TYPE-MOON's Takashi Takeuchi maintained that in purview of the essential themes concerning the ideal and overcoming self, "the first story [the Fate route] is Fate itself for me."[140]

Notes

edit
  1. ^Ported to PlayStation 2 and Vita byHuneX
  2. ^ThroughMadman Anime.

References

edit

Citations

edit
  1. ^Kimlinger, Carl (January 31, 2007)."Fate/stay night DVD 1 - Review".Anime News Network.RetrievedJuly 23,2018.
  2. ^Nasu, Kinoko; Takashi, Takeuchi (June 2006)."インタビュー, Fate/stay night for PS2".Dengeki Online.Archived fromthe originalon 27 Jan 2022.Retrieved19 April2024.
  3. ^Nasu, Kinoko (March 24, 2015)."Fate/stay night for PS2".Tsuki-kan.Archivedfrom the original on November 7, 2015.RetrievedApril 14,2007.
  4. ^abBossche, Andrew (July 12, 2010)."Analysis: How Fate/Stay Night Goes Beyond Binary Choice".Gamasutra.Archivedfrom the original on November 9, 2011.RetrievedJanuary 29,2012.
  5. ^Fate/side material.Type Moon. p. 65.
  6. ^Type-Moon.Fate/stay night.Type-Moon.Level/area: Fate: Day 3.
  7. ^Type-Moon.Fate/stay night.Type-Moon.Level/area: Fate: Day 15.
  8. ^Type-Moon.Fate/stay night.Type-Moon.Level/area: Fate: True End [Continuation of the Dream(Mộng の続き,Yume No Tsuzuki)].
  9. ^Type-Moon.Fate/stay night.Kadokawa Shoten.Level/area: Fate: Last Episode.
  10. ^"Seasons Of Change:GAME JAPAN 2007-02".blog.livedoor.jp.Retrieved2024-08-04.
  11. ^Type-Moon.Fate/stay night.Type-Moon.Level/area: Unlimited Blade Works: Day 16.
  12. ^Type-Moon.Fate/stay night Réalta Nua.Kadokawa Shoten.Level/area: Unlimited Blade Works: True End [Brilliant Years].
  13. ^Type-Moon.Fate/stay night.Type-Moon.Level/area: Heaven's Feel: Day 10.
  14. ^Type-Moon.Fate/stay night.Type-Moon.Level/area: Heaven's Feel: Day 7.
  15. ^Type-Moon.Fate/stay night.Type-Moon.Level/area: Heaven's Feel: Day 15.
  16. ^Type-Moon.Fate/stay night Fate/stay night Réalta Nua.Type-Moon.Level/area: Heaven's Feel: True End [Return to the Spring](Xuân に quy る,Haru Ni Kaeru).
  17. ^Fate/stay night Visual Story.2007. p. 23.
  18. ^abc"The Fate/stay night Staffs Interview".comipress.RetrievedAugust 27,2010.
  19. ^Type-Moon (2006).Character Material(in Japanese).Type-Moon.
  20. ^"Carnival Phantasm's 3rd Season IncludesFate/Prototype".Anime News Network.December 29, 2011.RetrievedMarch 6,2012.
  21. ^ab"【 tự điền P× nại tu きのこ: Đối đàm 】 quyết chiến! 『スパロボ』VS『Fate』――と tư いきや, nại tu きのこのスパロボ ái が tạc liệt して, tự điền Pから nùng ゆい chế tác bí thoại が văn けちゃった!".Điện ファミニコゲーマー – ゲームの diện bạch い ký sự đọc んでみない?.28 July 2017.
  22. ^ab"インタビュー『Fate/stay night for PS2』 - điện kích オンライン".dengekionline.com.Archived fromthe originalon 2020-04-16.Retrieved2019-06-25.
  23. ^FSN Prototype material.2011. p. 66.
  24. ^Fate/stay night Side Material.2004. p. 55.
  25. ^Fate/stay night “Unlimited Blade Works”: Nại tu きのこ インタヒユ— /.Type-Moon // Type-Moon ACE. — Tokyo: Kadokawa Shoten. 2015. pp.8–13.
  26. ^Fate/stay night Secret book.2005. p. 9.
  27. ^Fate/stay night Side Material.2004. p. 72.
  28. ^Fate/stay night Unlimited Blade Works Blu-ray Disc Box II.Ufotable(Booklet).Type-Moon.2016.
  29. ^Re:birth “Fate/stay night”: Nại tu きのこ インタヒユ—.Type-Moon // Type-Moon ACE. — Tokyo: Kadokawa Shoten. 2014. pp.15–23.
  30. ^abテックジャイアン biên tập bộ (July 12, 2010).Fate/complete material II Character material(in Japanese). エンターブレイン. p. 79.ISBN978-4-04-726680-3.
  31. ^TECH GIAN 2003 niên 12 nguyệt hào. — Tokyo: Enterbrain, 2003. — 64
  32. ^"TYPE-MOON インフォメーション".www.typemoon.com.
  33. ^"Official Type-Moon product information page"(in Japanese). Archived fromthe originalon 2006-11-28.Retrieved2006-11-30.
  34. ^"Official Type-MoonFate/stay night [Réalta Nua] extra editionhomepage "(in Japanese). Archived fromthe originalon 2013-03-17.Retrieved2007-01-16.
  35. ^"Official Type-MoonFate/stay night Réalta Nuahomepage "(in Japanese).Retrieved2006-11-26.
  36. ^Ohara, T. (June 2006)."Fate/stay night for PS2".tsukikan.
  37. ^Fate/complete material III, World Material(in Japanese). Techgian Style. 2010. pp.143–163.ISBN978-4-04-735104-2.
  38. ^"Fate/Stay Night Realta Nua Getting A PlayStation Vita Port".Siliconera. July 7, 2012.RetrievedJuly 8,2012.
  39. ^abRomano, Sal (January 30, 2024)."Fate/stay night REMASTERED announced for Switch, PC".Gematsu.RetrievedJanuary 30,2024.
  40. ^Romano, Sal (August 3, 2024)."Fate/stay night REMASTERED launches August 8".Gematsu.RetrievedAugust 3,2024.
  41. ^ab"Official Type-MoonFate/hollow ataraxiahomepage "(in Japanese). Archived fromthe originalon 2007-02-19.Retrieved2006-11-26.
  42. ^"Fate/stay night (1)"(in Japanese).Kadokawa Shoten.Archived fromthe originalon March 3, 2016.RetrievedOctober 22,2012.
  43. ^"Fate/stay night (20)"(in Japanese).Kadokawa Shoten.Archived fromthe originalon July 2, 2016.RetrievedSeptember 20,2012.
  44. ^"Tokyopop to Publish More Manga Adaptations".Anime News Network.RetrievedAugust 27,2010.
  45. ^"Viz Offers Fate/Stay night Manga in Digital Format".Anime News Network.May 21, 2014.RetrievedMay 31,2017.
  46. ^"New serialization Fate/Stay Night [Heaven's Feel by Taskohna]"(in Japanese).Natalie.May 2, 2015.RetrievedJune 27,2020.
  47. ^Pineda, Rafael Antonio (December 6, 2021)."Fate/stay night Unlimited Blade Works Manga Launches on December 26".Anime News Network.RetrievedDecember 6,2021.
  48. ^"Fate/kaleid liner プリズマ☆イリヤ (2)".Kadokawa Shoten. Archived fromthe originalon April 28, 2016.RetrievedAugust 27,2010.
  49. ^"Fate/Grand Order's Heroine Was Originally Created For The Fate/Stay Night Anime".Siliconera. January 13, 2015.RetrievedJanuary 15,2015.
  50. ^"Animax Rave April Issue".Archived fromthe originalon 2007-09-27.Retrieved2007-05-01.
  51. ^"FUNimation Entertainment and Geneon Entertainment Sign Exclusive Distribution Agreement for North America".Anime News Network(Press release). 2008-07-03.Retrieved2008-07-03.
  52. ^"Sentai Filmworks LicensesFate/stay nightTV Anime ".Anime News Network.September 28, 2012.RetrievedSeptember 28,2012.
  53. ^"Fate/stay nightGets TV reproduction Special Editions ".Anime News Network.2009-11-17.Retrieved2010-01-25.
  54. ^"Fate/stay night Unlimited Blade WorksFilm Confirmed ".Anime News Network.2009-08-06.Retrieved2009-10-04.
  55. ^"Top Anime Movies at Japanese Box Office, 1st Half of 2010".Anime News Network.July 30, 2010.RetrievedAugust 28,2010.
  56. ^"Sentai Filmworks Adds Fate/Stay Night Unlimited Blade Works Film".Anime News Network.February 16, 2012.RetrievedFebruary 16,2012.
  57. ^"New Fate/stay night Anime by Ufotable Premieres Fall 2014".Anime News Network.January 28, 2014.RetrievedJanuary 28,2014.
  58. ^"Fate/Stay Night Anime Remake's Cast, Staff Revealed".Anime News Network.March 24, 2014.RetrievedMarch 25,2014.
  59. ^"New Fate/stay night TV Anime is 'Unlimited Blade Works'".Anime News Network.July 27, 2014.RetrievedJuly 27,2014.
  60. ^"Hulu, Crunchyroll to Stream Fate/stay night Unlimited Blade Works".Anime News Network.September 10, 2014.RetrievedSeptember 10,2014.
  61. ^"Aniplex USA Streams 2 English-subtitles Fate/stay night Remake Trailers".Anime News Network.May 25, 2014.RetrievedMay 26,2014.
  62. ^"Anime Expo to Host Fate/Stay Night UBW's Singers, Voice Actress, Staff, English Dub".Anime News Network.June 13, 2015.RetrievedJune 13,2015.
  63. ^"Aniplex USA Details Fate/stay night: UBW, Durarara!!×2 Shō Release Details".Anime News Network.July 2, 2015.RetrievedJuly 4,2015.
  64. ^"Fate/stay night UBW Blu-ray Box 2 Adds 10-Minute Short".Anime News Network.August 3, 2015.RetrievedSeptember 26,2015.
  65. ^"Fate/stay night Heaven's Feel Film Project Is Trilogy Starting in 2017".Anime News Network.March 27, 2016.RetrievedMarch 27,2016.
  66. ^"1st Fate/stay night Heaven's Feel Film's Trailer Previews Aimer's Song (Updated)".Anime News Network.September 30, 2017.RetrievedOctober 13,2017.
  67. ^"1st Fate/stay night Heaven's Feel Film's English Dub Debuts in U.S. Theaters on June 5".Anime News Network.April 24, 2018.RetrievedMay 8,2018.
  68. ^"2nd Fate/stay night Heaven's Feel Anime Film Reveals January 12 Opening, New Visual".Anime News Network.July 28, 2018.RetrievedJanuary 11,2019.
  69. ^"3rd Fate/stay night: Heaven's Feel Anime Film Rescheduled for August 15 After COVID-19 Delay".Anime News Network. June 26, 2020.RetrievedJune 26,2020.
  70. ^"Fate/Zero Announced".AnimeNation.November 22, 2006. Archived fromthe originalon March 6, 2014.RetrievedAugust 21,2010.
  71. ^ab"Official Fate/Zero Website"(in Japanese).Nitroplus/Type-Moon.RetrievedAugust 30,2010.
  72. ^"RETURN TO ZERO Fate/Zero Original Image Soundtrack"(in Japanese).Amazon.co.jp.RetrievedAugust 27,2010.
  73. ^"New Fate/Apocrypha Project to Be Launched by Type-Moon".Anime News Network.2011-11-04.Retrieved2012-07-19.
  74. ^"Author: Fate/Apocrypha Will Not End in 1 Volume".Anime News Network. December 3, 2012.RetrievedSeptember 4,2013.
  75. ^"Fate/Apocrypha TV Anime Reveals New Promo Video, Cast, July Premiere".Anime News Network.March 25, 2017.RetrievedApril 1,2017.
  76. ^"TYPE-MOON10 chu niên ký niệm tác phẩm 『カーニバル・ファンタズム』BDが8 nguyệt 14 nhật に cụ hiện hóa"(in Japanese). Dengeki Online.RetrievedJune 1,2019.
  77. ^"Lucky Star's Yoshimizu to Launch New Manga in April".Anime News Network.RetrievedJune 1,2019.
  78. ^"Fate/kaleid liner Prisma Illya 2wei! Anime's New Promo Previews Minami Kuribayashi Theme".Anime News Network.11 June 2014.Retrieved2 March2017.
  79. ^"Fate/kaleid liner Prisma Illya Film's Title Revealed".Anime News Network.10 February 2017. Archived fromthe originalon 11 February 2017.Retrieved11 July2017.
  80. ^"Capcom's New PSP Fighter".IGN. 6 April 2007.RetrievedAugust 21,2010.
  81. ^"Fate/Tiger UPPER gets new screens & an expensive LE set".Joystiq.RetrievedAugust 21,2010.
  82. ^"Fighting games rough up Japanese arcade conference".GameSpot.Archived fromthe originalon July 21, 2012.RetrievedAugust 21,2010.
  83. ^"Fate/Unlimited Codes arcade"(in Japanese). Archived fromthe originalon April 4, 2012.RetrievedAugust 21,2010.
  84. ^"Fate/Unlimited Codes"(in Japanese). Archived fromthe originalon August 15, 2011.RetrievedAugust 21,2010.
  85. ^"Fate/unlimited codes Gets PSP Version In June".Animekon.Retrieved2009-03-26.
  86. ^"Fate/unlimited Codes Available Today on PSN".Playstation.Blog. Archived fromthe originalon 2009-12-16.Retrieved2009-12-01.
  87. ^60 vạn bổn đột phá したシリーズ tối tân tác がベストプライスで đăng tràng!(in Japanese).RetrievedJune 1,2013.
  88. ^"Fate Unlimited Codes (Sony PSP)".Capcom Europe. Archived fromthe originalon November 7, 2012.RetrievedAugust 21,2010.
  89. ^"Image Epoch Brings Fate RPG to PSP".IGN. September 29, 2009.RetrievedAugust 21,2010.
  90. ^フェイト/エクストラ công thức サイト: Chế phẩm tình báo[Fate/Extra Official Site: Product News] (in Japanese).Marvelous Entertainment.Retrieved2009-12-28.
  91. ^「フェイト/エクストラ」 phát mại diên kỳ のお tri らせ[Notification of Postponement of Release of Fate/Extra].フェイト/エクストラ ニュースブログ(in Japanese).Marvelous Entertainment.January 22, 2010. Archived fromthe originalon June 29, 2012.RetrievedFebruary 9,2010.
  92. ^"Japan's Fate/Extra fights its way to North America".Joystiq. July 3, 2011.RetrievedJuly 14,2011.
  93. ^""Fate/zero" Saber Joins "Nitroplus Blasterz: Heroines Infinite Duel" Roster July 2nd ".Crunchyroll. June 23, 2015.RetrievedDecember 12,2016.
  94. ^"Fate/Extra Game Gets TV Anime in 2017".Anime News Network.March 27, 2016.RetrievedApril 1,2017.
  95. ^"Fate/Grand Order RPG's Promo Previews Game Mechanics".Anime News Network.July 31, 2015.RetrievedApril 1,2017.
  96. ^Romano, Sal (December 31, 2022)."Koei Tecmo announces action RPG Fate/Samurai Remnant for PS5, PS4, Switch, and PC".Gematsu.RetrievedDecember 31,2022.
  97. ^"Fate/stay night Original Soundtrack".CD Japan.RetrievedJuly 4,2011.
  98. ^"TV Anime Fate/stay night A.OST".CD Japan.RetrievedJuly 4,2011.
  99. ^"Amazon.co.jpdisillusionsingle product page "(in Japanese).Retrieved2006-11-30.
  100. ^"Amazon.co.jp 'Kirameku Namida wa Hoshi ni' single product page"(in Japanese).Retrieved2006-11-30.
  101. ^"Amazon.co.jp 'Anata ga Ita Mori' single product page"(in Japanese).Retrieved2006-11-30.
  102. ^"Amazon.co.jp 'Kimi to no Ashita' single product page"(in Japanese).Retrieved2007-02-16.
  103. ^"Getchu.com PC visual novel sales rankings for 2004".Archived fromthe originalon 2012-08-20.Retrieved2006-11-30.
  104. ^"Đọc giả が tuyển ぶ MY BEST ギャルゲーランキング"[Readers Choose My Best Galge Rankings].Dengeki G's Magazine(in Japanese).ASCII Media Works.Archived fromthe originalon October 11, 2007.RetrievedFebruary 15,2013.
  105. ^"Phối tín から3 niên で đại ヒット ソニーを chi える “Fate/Grand Order” の uy lực ".ライブドアニュース(in Japanese).Livedoor.2018-09-02.
  106. ^"Kadokawa Shoten".Garaph.RetrievedJune 5,2018.
  107. ^"Fate/Stay Night -Realta Nua- [1/1][PlayStation 2 the Best]".Japan Game Sales Database.Archived fromthe originalon 18 May 2019.Retrieved27 October2018.
  108. ^"2013 Top 100 Console Software in Japan".The Magic Box.Archived fromthe originalon July 25, 2020.RetrievedJune 5,2018.
  109. ^"Fate Stay Night".Japan Game Sales Database.Retrieved27 October2018.
  110. ^"2000-Present, Average Sales of 10,000 or More".Someanithing: Anime DVD/BD Sales in Japan.RetrievedMay 22,2018.
  111. ^Chris Klug;Josiah Lebowitz (March 2011).Interactive storytelling for video games: a player-centered approach to creating memorable characters and stories.Burlington, MA:Focal Press.pp.194–7.ISBN978-0-240-81717-0.Retrieved20 February2012.
  112. ^"Fate is Comiket's Most Represented Property Once Again".Otaku USA. 2019-08-10.RetrievedSeptember 6,2019.
  113. ^"Fate/Grand Order Mobile Game Surpasses Metal Gear Solid Franchise's Total Earnings".Otaku USA Magazine.Otaku USA. 2019-04-08. Archived fromthe originalon 2019-09-05.RetrievedSeptember 6,2019.
  114. ^Orr, Aaron (August 13, 2021)."Top 10 highest-grossing mobile games of all time".Pocket Gamer.Retrieved6 September2021.
  115. ^Lebowitz, Klug, 2011, p. 193.
  116. ^Fate/stay night (PC) review. Honestgamers (September 12, 2009). 5 декабря 2017 года
  117. ^Britt, Brian C.; Britt, Rebecca K. (2020-07-21). "From waifus to whales: The evolution of discourse in a mobile game-based competitive community of practice".Mobile Media & Communication.9:3–29.doi:10.1177/2050157920934509.ISSN2050-1579.S2CID225636923.
  118. ^Josiah Lebowitz, Chris Klug. Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories:. — New York: Elsevier, 2011.. —ISBN978-0-240-81717-0., page 156
  119. ^Vũ dã, thường khoan 『ゼロ niên đại の tưởng tượng lực 』 tảo xuyên thư phòng, 2008 niên 7 nguyệt 25 nhật, 122-123 hiệt. Toàn quốc thư chí phiên hào:21466189..Kyoto University. 2008.ISBN978-4-15-208941-0.
  120. ^Lebowitz, Klug, 2011, p. 194.
  121. ^Lebowitz, Klug, 2011, p. 264
  122. ^Lebowitz, Klug, 2011, p. 265.
  123. ^Lebowitz, Klug, 2011, p. 197.
  124. ^Jeffrey Kauffman. Fate/Stay Night: Collection 1 Blu-ray Review. Blu-ray.com (January 29, 2013). 29 2013.
  125. ^Erkael. Fate/Stay Night: Critique de la série manga (фр.). Manga-News (15 mai 2017). Проверено 20 2018. 19 июля 2017 года.
  126. ^"INTERVIEW: The English Voices Behind the New" Fate/Stay Night "Movie".Crunchyroll.RetrievedMay 25,2019.
  127. ^"The History of Lewd: Fate/stay night".Rice Digital.12 August 2021.RetrievedOctober 8,2021.
  128. ^Shūsei, Sakagami (2017).TYPE-MOONの quỹ tích.Tokyo: Seikaisha. p. 84.ISBN978-4-06-510557-3.OCLC1013875576.
  129. ^Kuroda, Makoto (2013)."Identity of Summoned Heroes: Aspects of Psyche and Phases of Persona in Fate/stay night Existence, Phenomenon and Personality".p. 47.
  130. ^Kuroda, Makoto (2013)."Identity of Summoned Heroes: Aspects of Psyche and Phases of Persona in Fate/stay night // Existence, Phenomenon and Personality".p. 50.
  131. ^Carmel, Serafu (Oct 27, 2024)."Saber's Design Symbolism".Retrieved13 January2025.
  132. ^Serafu00 (Oct 2, 2024)."Thematic constitutions of Fate/stay night's routes".Retrieved13 January2025.
  133. ^abLebowitz, Klug (2011).Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories.Elsevier. p. 196.ISBN978-0-240-81717-0.
  134. ^"Fate/stay night (PC) review".Honest Gamers.RetrievedApril 13,2019.
  135. ^Kuroda, Makoto (2013)."Identity of Summoned Heroes: Aspects of Psyche and Phases of Persona in Fate/stay night // Existence, Phenomenon and Personality".p. 49.
  136. ^Lebowitz, Klug, 2011, p. 121.
  137. ^abcdTYPE‐MOON 10th Anniversary Phantasm/ Type-Moon. — Kadokawa Shoten, 2012. — 399 с. —ISBN978-4-04-110243-5
  138. ^"Fate/stay night Blu-Ray 2".Anime News Network.11 October 2023.
  139. ^ab"Fate/stay night: Unlimited Blade Works Review".June 29, 2015.
  140. ^Ohara, T. (June 2006)."Fate/stay night for PS2".Tsuki-kan.

Sources

edit
  • Makoto Kuroda. Identity of Summoned Heroes: Aspects of Psyche and Phases of Persona in Fate/stay night: // Existence, Phenomenon and Personality. 2013. pp. 42–100.
  • Josiah Lebowitz, Chris Klug. Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories. New York: Elsevier, 2011. 320 p.ISBN978-0-240-81717-0.
  • Fate/Complete Material: II Character Material. / Type-Moon. Tokyo: Enterbrain, 2010. 258 p.ISBN978-4-04-726680-3.
  • Fate/Complete Material: III Material World: / Type-Moon. Tokyo: Enterbrain, 2010. 315 p.ISBN978-4-04-726902-6.
  • Fate/Side Material: / Type-Moon. Winfanworks, 2004. 100 p.
  • Fate/stay night: Anime Spiritual. Tokyo: Kadokawa Shoten, 2006. 144 p.ISBN978-4-04-853993-7.
  • Fate/stay night: Visual Story / Type-Moon. Tokyo: Enterbrain, 2007. 256 p.ISBN978-4-7577-3723-5.
  • Fate/secret book: / Type-Moon. Tokyo: Kadokawa Shoten, 2005. 100 p.
  • Fate/Zero material: / Type-Moon. Winfanworks, 2008. 147 p.
  • Prototype material: / Type-Moon. Colophon, 2011. 68 p.
  • NewtypeSpecial kịch tràng bản “Fate/stay night[Heaven's Feel]” I.presage flower // Newtype. Tokyo: Kadokawa Shoten, 2018. 104 pp.ISBN978-4-04-106220-3.
edit

Games

Anime