Game Developer(magazine)

Game Developerwas a magazine forvideo gamecreators, originally started in March 1994 byMiller Freeman, Inc[2]as quarterly, later bimonthly, and finally monthly.[3]In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games. Monthly postmortems dissected the industry's leading games, from AAA console to social and mobile games and beyond, and columns gave insight into deeper development practices from across all disciplines, from design, to programming, to art, to business, and audio. It was closed in 2013 as part of a restructuring at parent company UBM Tech (part ofUBM plc) that included the closing of all print publications owned by that company.[4]

Game Developer
June–July 2013 cover
EditorPatrick Miller
CategoriesVideo game industry
FrequencyMonthly
First issueMarch 1994;30 years ago(1994-03)
Final issue
Number
June/July 2013(2013-07)[1]
Vol 20 No 06
CompanyUBM Tech
CountryUSA
Based inSan Francisco
LanguageEnglish
Websitegdmag.com
ISSN1073-922X

Contents

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The magazine contained articles on professionalgame developmenttopics relating togame programming,art, audio,quality control,design,and production. Monthly columns from industry veterans offered in depth discussion on a variety of topics. It had articles by notablevideo game industryfigures and reviews ongame developmentrelatedbooks,tools, andsoftwarepackages. The back page "Soapbox" was also a popular feature but moved to sister site to Gamasutra circa 2004. It was replaced by a splash art page called "Thousand Words" and then replaced again with a regular column "Arrested Development".

Game Developer's most popular feature was probably its monthly "Postmortem" column which discusses the recent development of avideo gamewith the top five each of "What Went Right" and "What Went Wrong". It provided a frank, first-hand account of the lessons learned in the development process. The first Postmortem was featured in October 1997 and written by Andre Vrignaud onDark Sun Online.

Starting in 1998,Game Developerrecognized exceptional game development tools with their "Front Line Awards" which were given annually. Winners included software (such asPhotoshopand VTune),game engines(Unreal Engine), middleware (Havok physics), hardware (GeForce 3), and books (Computer Graphics: Principles and Practice).[5]

Gamasutra,the sister publicationweb siteofGame Developer,acts as an online resource for game developers, as well as a job posting board for employment in thegame developmentfield. It was not part of the closure that resulted inGame Developer's cessation and continued some features from the magazine.[4]Gamasutrarebranded itself toGame Developeron August 26, 2021.[6]

See also

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References

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  1. ^Brendan Sinclair (9 April 2013)."Game Developer magazine ceasing publication".Games Industry.Archivedfrom the original on 8 December 2015.Retrieved5 December2015.
  2. ^"Game Developer Premier 1994".Game Developer Magazine.Miller Freeman, Inc.:2. 1994.ISSN1073-922X.
  3. ^"GDC Vault".www.gdcvault.com.UBM Tech.Retrieved2018-12-24.
  4. ^ab"Game Developer magazine shuttering, Gamasutra evolving".Polygon.April 9, 2013.
  5. ^"Game Developer Reveals 2009 Front Line Awards Winners, Bink To Hall Of Fame".IGN.January 8, 2010.
  6. ^Graft, Kris (August 23, 2021)."Gamasutra is becoming Game Developer".Gamasutra.RetrievedAugust 23,2021.
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