God of War: Ghost of Spartais anaction-adventurehack and slashvideo gamedeveloped byReady at Dawnand published bySony Computer Entertainment(SCE). It was first released for thePlayStation Portable(PSP)handheld consoleon November 2, 2010. The game is the sixth installment in theGod of Warseriesand the fourth chronologically. Loosely based onGreek mythology,Ghost of Spartais set inancient Greecewith vengeance as its central motif. The player controls the protagonistKratos,the God of War. Kratos is still haunted by the visions of his mortal past and decides to explore his origins. InAtlantis,he finds his mother Callisto, who claims that his brotherDeimosis still alive. Kratos journeys to the Domain of Death to rescue his brother. After initial resentment from Deimos, the brothers team up to battle the God of Death,Thanatos,Deimos' captor.
God of War: Ghost of Sparta | |
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![]() North American cover art | |
Developer(s) | Ready at Dawn[a][1] |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Dana Jan |
Programmer(s) | Nicholas Baker Jesse Van Beurden |
Writer(s) | Cory Barlog |
Composer(s) | |
Series | God of War |
Platform(s) | PlayStation Portable |
Release | |
Genre(s) | Action-adventure,hack and slash |
Mode(s) | Single-player |
The gameplay is similar to that of the previous installments, and focuses oncombo-basedcombat, achieved through the player's main weapon—the Blades of Athena—and a secondary weapon acquired later in the game. It featuresquick time eventsthat require the player to complete various game controller actions in a timed sequence to defeat stronger enemies andbosses.Up to three magical attacks and a power-enhancing ability can be used as alternative combat options.Ghost of Spartaalso featurespuzzlesandplatformingelements. The combat system was updated with 25 percent more gameplay than its PSP predecessor,God of War: Chains of Olympus.
Ghost of Spartareceived positive reviews from critics for its story, scope, and graphical illustration, though criticism was given for the general lack of gameplay innovation from its predecessor,Chains of Olympus.Several critics consider it to be the best-looking game on the PSP. Others have compared the overall game to those on thePlayStation 3(PS3), and some have said that the graphics are better than those of thePlayStation 2(PS2).Ghost of Spartareceived several awards, including "Best Handheld Game", "Best PSP Game", and "PSP Game of Show" at the2010Electronic Entertainment Expo(E3), "Best Handheld Game" at the 2010Spike Video Game Awards,and "Portable Game of the Year"at the14th Annual Interactive Achievement Awards.[2]By June 2012, it had sold almost 1.2 million copies worldwide, making it thenineteenth best-selling PlayStation Portable game of all time.Together withChains of Olympus,Ghost of Spartawas remastered and released on September 13, 2011, as part of theGod of War: Origins Collectionand the remastered version was re-released on August 28, 2012, as part of theGod of War Saga,both for the PlayStation 3.
Gameplay
editThe gameplay ofGod of War: Ghost of Spartaresembles that of the previous installments. It is athird-personsingle playervideo game viewed from afixed cameraperspective. The player controls the character Kratos inhack and slashcombo-based combat,platforming,andpuzzle gameelements, and battles foes who primarily stem fromGreek mythology,includingminotaurs,cyclopes,harpies,Gorgons,andsatyrs.The undead legionnaires,keres wraiths,geryons,automatons,Boreasbeasts, andTriton warriorswere influenced by the mythology, but created specifically for the game. Platforming elements require the player to climb walls, jump across chasms, swing on ropes, and balance acrossbeamsto proceed through sections of the game. Some puzzles are simple, such as moving a box so that the player can use it to access a pathway unreachable with normal jumping, but others are more complex, such as finding several items across different areas of the game to unlock one door.[3]The game features new weapons, magical powers, and navigational abilities not present in previous games and has been cited as featuring 25 percent more gameplay thanGod of War: Chains of Olympus.[4]
Combat
editKratos' main weapon is the Blades of Athena, a pair ofbladesattached tochainsthat are wrapped around the character's wrists and forearms. In gameplay, the blades can be swung offensively in various maneuvers. Later in the game, Kratos acquires a new weapon, the Arms of Sparta—a spear and shield offering alternative combat options (e.g., Kratos can use the shield for defense and the spear for offense, such as throwing it at distant targets). Kratos gains aspecial ability,Thera's Bane, that infuses his blades with fire, and is similar to the Rage ability in previous games, providing increased attack damage that is strong enough to pierce through enemy armor. As with the Items inGod of War III,this ability automatically replenishes itself (represented by the Fire meter), allowing further usage. Both the Arms of Sparta and Thera's Bane are used to overcome environmental obstacles (e.g., certain doors require the use of Thera's Bane to open). Kratos learns to use up to threemagicalabilities, including the Eye of Atlantis, Scourge of Erinys, and the Horn of Boreas, giving him a variety of ways to attack and kill enemies. The relicPoseidon's Trident is retained from theprior installment,which allows him to breathe underwater, a necessary ability as parts of the game require long periods of time there.[5]
The combat system has been updated to allow Kratos to "pummel enemies to the ground as well as throw them", and perform air-to-air attacks. An "augmented death system" is also used, featuring specific weapon and magic death animations.[6]This game's challenge mode is called the Challenge of the Gods, which features five Challenges of Ares, with an additional eight Challenges of Athena that can be unlocked. The challenge mode requires players to complete a series of specific tasks (e.g., kill all enemies without being attacked). A new mode exclusive to this game has been added called The Temple of Zeus, which allows players to sacrifice collected red orbs (from both in-game and the challenge mode) to unlock additional features, such as the Challenges of Athena, bonus costumes for Kratos, behind-the-scenes videos, andconcept artof the characters and environments. Completing each difficulty level unlocks additional rewards. A Combat Arena (similar to the version inGod of War III) allows players to pick adversaries and adjust the level of difficulty to improve their skills.[7]
Synopsis
editSetting
editAs with previous games in theGod of Warfranchise,God of War: Ghost of Spartais set in an alternate version ofancient Greecepopulated by theOlympian gods,Titans,and other beings from Greek mythology. With the exception offlashbacks,the events are set between the gamesGod of War(2005) andBetrayal(2007). Several locations are explored, including the fictional city ofAtlantis(and later a sunken version). Atlantis is a mythical city erected by the Sea God Poseidon, and houses the Temple of Poseidon. Near the city is a real-world location, theMethana Volcano,which is contained by thearchimedean screwsand is also the prison of the Titan Thera, who is guarded by automatons. On the outskirts of the city is the Temple of the godThanatos,the location of Death's Gate and portal to the Domain of Death. Other locations include the Island ofCreteand its capital city,Heraklion,the Mounts ofAroania,the ancient city ofSparta(also home to the Temple ofAres), the Mounts ofLaconia,and a brief scene above the city ofAthensfeaturing Suicide Bluffs, the highest cliff in the city overlooking theAegean Seaand a recurring location during Kratos' adventures.
Characters
editThe protagonist of the game isKratos(voiced byTerrence C. Carson), the God of War after having killed the former, Ares (who appears in flashbacks and voiced bySteven Blum). Other characters include Athena (Erin Torpey), the Goddess of Wisdom who warns Kratos about exploring his past; Deimos (Mark Deklin), the younger brother of Kratos who is imprisoned and tortured in the Domain of Death; Thanatos (Arthur Burghardt), the God of Death and main antagonist; Callisto (Deanna Hurstold), the mother of Kratos and Deimos; Thera (Dee Dee Rescher), a Titan imprisoned beneath the Methana Volcano; andErinys(Erin Torpey andJennifer Hale), Thanatos' daughter. Minor characters include Lanaeus (Fred Tatasciore); a servant of Poseidon;King Midas(Fred Tatasciore), a king whose touch will turn anything to gold; the gravedigger (Paul Eiding), who warns Kratos to not alienate the gods; a loyal Spartan soldier (Gideon Emery); and Poseidon (Gideon Emery), the God of the Sea.Zeus(Fred Tatasciore), the King of the Gods, appears in the "Combat Arena" (bonus feature) after the player selects the gravedigger.[8]
Plot
editA series of flashbacks reveals that the oracle had foretold that the demise of Olympus would come not by the revenge of the Titans, who had been imprisoned after theGreat War,but by a mortal, a marked warrior. The Olympians Zeus and Ares believed this warrior to be Deimos,[N 1]the brother of Kratos, due to his strange birthmarks. Ares interrupted the childhood training of Kratos and Deimos, with Athena on hand, and kidnapped Deimos. Kratos attempted to stop Ares, but was swept aside and subsequently scarred across his right eye by the Olympian. Athena stopped Ares from killing Kratos, knowing his eventual destiny. Taken to Death's Domain, Deimos was imprisoned and tortured by Thanatos. In honor of his sibling, Kratos marked himself with a red tattoo, identical to his brother's birthmark.
Years later, when the game begins, Kratos has taken Ares' place as the new God of War on Mount Olympus. Still haunted by visions of his mortal past, Kratos decides against Athena's advice to explore his past and travels to the Temple of Poseidon, located within the city of Atlantis. The sea monster,Scylla,attacks and destroys Kratos' vessel off the coast of Atlantis, though the Spartan drives the beast off. After a series of skirmishes across the city, he eventually kills Scylla.
Reaching the temple, Kratos locates his mother, Callisto, who attempts to reveal the identity of his father. When Callisto is suddenly transformed into a hideous beast, Kratos is forced to battle her, and before dying, Callisto thanks him and beseeches him to seek out Deimos in Sparta. Prior to departure, Kratos encounters and frees the trapped Titan, Thera, which causes the eruption of the Methana Volcano, and subsequently destroys Atlantis. During his escape, he has another encounter[N 2]with the enigmatic gravedigger, who warns him of the consequences of alienating the gods.
Seeking clues about his brother Deimos, Kratos decides to reach his hometown Sparta. While traveling through the Aronian Pass, Kratos meets the goddess Erinys, daughter of Thanatos, who was searching for Kratos since the destruction of Atlantis. After a vicious battle, Kratos brutally kills Erinys and reaches Sparta, where he witnesses a group of Spartans tearing down a statue of Ares, intent on replacing it with one of Kratos. Kratos then chases adissenterloyal to Ares into the Spartan Jails, who attempts to kill Kratos by releasing thePiraeus Lion.Defeating both foes, Kratos journeys to the Temple of Ares, where he encounters the spirit of his child self and learns that he must return to the now sunken Atlantis and locate the Domain of Death. Before leaving, a loyal Spartan provides him with his former weapons—used during Kratos' days as a Captain of the Spartan army—the Arms of Sparta. After returning to the sunken Atlantis, Kratos receives great resentment from Poseidon for sinking his beloved city.
Entering the Domain of Death, the Spartan frees his imprisoned brother. Enraged that Kratos had failed to rescue him sooner and stating he will never forgive him, Deimos attacks and overpowers Kratos. However, Thanatos, seeking revenge for Erinys' death at Kratos' hands, intervenes and takes a protesting Deimos to Suicide Bluffs (the site of Kratos' suicide attempt), where Kratos saves Deimos from falling to his death. A grateful Deimos then aids his brother in battling the god with the Arms of Sparta. At this point, Thanatos realizes Ares chose the wrong Spartan; it was Kratos who should have been taken, the "mark" being his red tattoo and the white ashes of his wife and child bound to his skin. Thanatos, however, kills Deimos, causing Kratos to fly into an uncontrollable rage out of grief and unleash his true power on Thanatos, allowing Kratos to finally destroy him. Remarking that his brother is finally free, Kratos places Deimos in his grave (leaving the Arms of Sparta as a grave marker), while the gravedigger states that Kratos has become "Death... the Destroyer of Worlds."[9]Athena appears, begs for forgiveness, and offers full godhood for not revealing the truth, but Kratos ignores her and returns to Olympus, promising that "the gods will pay for this."[10]As Kratos is seen leaving, Athena looks apologetically at Kratos and whispers out of his earshot, "Forgive me... brother."[N 3][11]
In apost-credits scene,the gravedigger places Callisto in a grave by Deimos (with an empty third grave nearby) and states "Now... only one remains."[12]The final scene is a brooding Kratos sitting on his throne on Mount Olympus in his Olympian armor.
Development
editGod of War: Ghost of Spartawas announced on May 4, 2010, onPlayStation.Blog.[13]According toSony,Ready at Dawnutilized "state-of-the-art visual technologies" that allowed "higher quality environments and characters."Ghost of Spartaoffers "over 25% more gameplay" than its PSP predecessor,Chains of Olympus,while adding more enemies on screen and a greater number of boss encounters. Development ofGhost of Spartatook 23 months to complete.[14]Chains of Olympusgame director Ru Weerasuriya did not return to direct due to his busy schedule at Ready at Dawn, so Dana Jan, the lead level designer onChains of Olympus,became director. AtComic-Con 2010,Jan noted that when development began in 2008, the goal was to make the game "bigger" thanChains of Olympus,which had "pushed" the PSP to its functional limits. Jan stated thatGhost of Spartahas taken the PSP to its "absolute capacity", with one additional feature being more on-screen foes.[15]The game concept was originally used as a teaser for players who obtained theplatinum trophyfromGod of War III.The trophy revealed a site calledspartansstandtall.com—it initially featured a simple animation of torrential rain falling into a body of water and a Spartan shield encompassed by a meter on the screen. The meter was speculated to have been filled by players achieving the trophy and reaching the site.[16]On May 4, 2010, the meter reached maximum and the site was updated for a final time, revealing an image of Kratos standing above a reflection and the logo forGod of War: Ghost of Sparta,as the official site. On June 15, 2010, Sony displayed a cinematic trailer narrated byLinda Huntduring their2010Electronic Entertainment Expo(E3) Press Conference.[17]
Dana Jan stated the reason they chose to have the game take place betweenGod of WarandGod of War IIwas because "It seemed to make a lot of sense to fill in that void." Jan said with some scenes, "the team wasn't sure how gamers would react" because "God of Warusually doesn't slow...down "and the team" worried if these scenes would be captivating enough to keep player interested and still feel likeGod of War."For puzzles, Jan stated that they tried to make the outcomes unexpected because players assume that they will have to" push something, carry a body or smash something with [the] blades. "Hinting at a possible future installment from Ready at Dawn, Jan stated that he is" intrigued "by the flashbacks inGod of WarandGod of War IIand that "There's definitely a back story to Kratos that nobody's touched on." For the character Deimos, Jan stated that the first reference was actually in theChains of Olympusfinale. In the game, Helios states "Do you think that they'll survive?" and Athena says "They must." Jan said that this line was "purposefully put" in that game and that there are also references to Deimos inGod of War III.He confirmed that Kratos and Deimos are not twins and that while Kratos' father is Zeus, "Deimos' father is more of a mystery." He confirmed that a character named Dominus appears in the game (Kratos' original name) and "the scene featuring a soldier named Dominus was a nod to that." He also stated that he does not know whereGod of War: Betrayalfits chronologically in the series.[14]
Several voice actors returned to reprise their roles from previous installments, including Terrence C. Carson, Erin Torpey, Gideon Emery, Steven Blum, Paul Eiding, and Linda Hunt, who voiced Kratos, Athena, Poseidon, Ares, the gravedigger, and the narrator, respectively. Actors Mark Deklin, Deanne Hurstold, and Arthur Burghardt voiced the characters of Deimos, Callisto and Thanatos, respectively. During flashbacks to Kratos' childhood,Antony Del Rio,Bridger Zadina,and Jennifer Hale provided the respective voices of Kratos, Deimos, and Callisto. Both Erin Torpey and Jennifer Hale voiced the character Erinys viaoverdubbedvoices.Josh Keaton,who had previously voiced the loyal Spartan soldier (credited as the Last Spartan), did not return to reprise the role, and as such, Gideon Emery voiced the character in addition to Poseidon. Series veteran Fred Tatasciore voiced the characters Lanaeus, King Midas, and the minor role of Zeus. The voice directors wereKris ZimmermanandGordon Hunt.[8]
Release
editThedemoforGod of War: Ghost of Spartawas available for play at Sony's E3 2010 booth to attendees of the event. The 15-minute sequence pits Kratos against various sea and land enemies, including the main opponent Scylla, a sea monster. The sequence also features Kratos using a new weapon, "Arms of Sparta" (a spear and shield), and the magical attack "Eye of Atlantis."[18]On September 3, 2010, Ready at Dawn emailed registrants of GodofWar.com and SpartansStandTall.com a voucher for the demo[19]and on September 7,PlayStation Plusmembers received early access to it.[20]On September 28, the demo was made available to allPlayStation Network(PSN) members to download from thePlayStation Store.[21]
The game was released in North America on November 2, 2010,[22][23]in mainland Europe on November 3, in Australia and New Zealand on November 4, and in the United Kingdom and Ireland on November 5.[24]By June 2012,God of War: Ghost of Spartahad sold almost 1.2 million copies worldwide.[25]Together withGod of War: Chains of Olympus,the game was released as part of theGod of War: Origins Collectionon September 13, 2011, in North America and September 16 in Europe. The collection is a remastered port of both games to thePlayStation 3,with features includinghigh-definitionresolution,stereoscopic 3D,anti-aliasedgraphics locked in at 60 frames per second,DualShock 3vibration function, andTrophies.[26]God of War: Origins Collectionwas also released to download on the PlayStation Store on September 13 in North America (including full game trials of both games).[27]By June 2012,God of War: Origins Collectionhad sold 711,737 copies worldwide.[25]On August 28, 2012,God of War Collection,God of War III,andOrigins Collectionwere released as part of theGod of War Sagaunder Sony's line of PlayStation Collections for the PlayStation 3 in North America.[28]
Marketing
editAs a pre-order bonus at select retailers, players received exclusivedownloadable content(DLC) available via the PlayStation Network. The content included the original soundtrack, aGhost of SpartaPSPXrossMediaBar(XMB) theme, a PS3 dynamic XMB theme ( "Palace of Hades" ), a PSN Avatar, a Legionnaire Skin for use in-game, and an exclusive documentary,God of War – Game Directors Live.PSPgoowners received the pre-order items by purchasing the game between November 2 and 23, 2010, on the PlayStation Store.[23]GameStopoffered an exclusive Challenge arena, "The Forest of the Forgotten", in addition to the other bonuses.[29]
Ghost of Spartawas also available in a special limited edition PSP bundle pack, which included the game, a voucher to downloadChains of Olympus,aUMDof the 2010 filmKick-Ass,a 2 GB Memory Stick Pro Duo, and a special black and red two-tonedPSP-3000.[30]For a limited time, specially marked packages included a voucher enabling a download of the "Deimos Skin" for use inGod of War III.[31]The Deimos Skin was available in the PSP bundle pack,[32]and PSPgo owners received the bonus skin with the pre-order items.[33]In Europe, the Deimos Skin can still be obtained by purchasingGhost of Spartafrom the PlayStation Store.[34]
Soundtrack
editGod of War: Ghost of Sparta – Original Soundtrack from the Video Game | |
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Soundtrack albumby | |
Released | October 18, 2010 |
Genre | Contemporary classical music |
Length | 41:08 |
Label | Sony Computer Entertainment |
God of War: Ghost of Sparta – Original Soundtrack from the Video Game—composed byGerard K. MarinoandMike Reagan—was released oniTuneson October 18, 2010, by Sony Computer Entertainment and includes three bonus tracks fromChains of Olympus.[35]It was also included as downloadable content in theGhost of Spartapre-order package.[36]Square Enix Music Online (8/10) stated that several tracks were intended for purely contextual purposes, with the remainder of the soundtrack rating well in comparison to the soundtracks of the main installments in the series.[37]
No. | Title | Music | Length |
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1. | "Atlantis" | Mike Reagan | 3:09 |
2. | "Deimos" | Gerard Marino | 2:05 |
3. | "The Caldera" | Reagan | 3:17 |
4. | "Battle with the Scylla" | Reagan | 1:34 |
5. | "City of Ashes" | Marino | 2:44 |
6. | "Aroania Mountains" | Reagan | 3:09 |
7. | "Daughter of Death" | Marino | 1:44 |
8. | "Ghost of Sparta" | Reagan | 3:00 |
9. | "The Brother" | Marino | 1:54 |
10. | "Canyons of Sorrow" | Marino | 3:10 |
11. | "The Fallen Brother" | Marino | 2:49 |
12. | "Death's Domain" | Reagan | 3:21 |
13. | "Deimos' Revenge" | Marino | 1:36 |
14. | "Brothers in Arms" | Marino | 1:21 |
15. | "Calliope" (Bonus Track) | Marino | 2:53 |
16. | "The Wrath of Charon" (Bonus Track) | Marino | 1:57 |
17. | "Persian Combat" (Bonus Track) | Marino | 1:37 |
Total length: | 41:08 |
Reception
editAggregator | Score |
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Metacritic | 86/100[38] |
Publication | Score |
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1Up.com | A−[39] |
Eurogamer | 7/10[40] |
Game Informer | 9.5[41] |
GameTrailers | 9.4/10[42] |
IGN | 9.5[43] |
Joystiq | 4.5/5[44] |
PlayStation: The Official Magazine | 10/10[45] |
God of War: Ghost of Spartareceived "generally favourable reviews", according toreview aggregatorMetacritic.[38]Nicole Tanner ofIGNstated that in terms of gameplay, "there's nothing unique here, but that's not a bad thing."[43]1UP's Chris Pereira said that the controls are "largely the same" asChains of Olympus,but it "is still an extremely well-paced action game." He said that it is put together so well that it is worth playing, "unless you've become truly tired of the franchise".[39]Joystiq's Randy Nelson stated that the scope of the game seems like it "was planned for release on consoles", but "if you were hoping for something really innovative, you're out of luck."[44]Joe Juba ofGame Informerstated that "the other core fighting mechanics are familiar, but the tweaks go a long way toward improving gameplay".[41]PlayStation: The Official Magazinestated "[Ghost of] Spartaoffers an immersive experience on par with many of the best PS3 games ".[45]Simon Parkin ofEurogamerpraised the battle system as strong, however, he stated "There is a sense thatGhost of Spartais a step back for the series "and claimed that it is" best enjoyed by newcomers "or" those yet to play "God of War III.[40]
Praising its story, Pereira claimed that it is "a more personal story than the other GOW games, but one that still features the series' signature trademarks", and also said that the sex mini-game is "arguably the most over-the-top of the bunch".[39]Nelson stated that it is "a game that upholds the standard of quality in gameplay, storytelling and sheer wow factor of the series, while also—likeMetal Gear Solid: Peace Walkerbefore it—blurring the lines between portable and console experiences with its amazing presentation. "[44]Juba said that it "doesn’t have any mind-blowing moments", but "this isn’t an optional side-story;Ghost of Spartais a must-play forGod of Warfans. "[41]GameTrailerssaid it has a "pretty cool story" that will "definitely feel familiar".[42]Parkin, however, stated the "game's primary problem...is in its in-built focus" and that the series "is principally concerned with endlessly upping the ante." He also claimed that the developers have "[taken] away the sense of wonder" that is expected of aGod of Wargame and stated "the remaining components struggle to carry the experience."[40]
In terms of visuals, Tanner stated that the graphics are "better than a big chunk of PS2 games" and that it is the "best-looking game on the PSP thus far."[43]Pereira said that it looks as good if not better than other handheld games available.[39]Nelson said the graphics are "the best you've ever seen on a handheld." He also said that it makes the first twoGod of Wargames on the PlayStation 2 look dated.[44]GameTrailerssaid "you'll be treated to the very best visuals the PSP has to offer".[42]Parkin described the set-pieces as "incredible" for a handheld platform, however, he stated they "seem tired" in comparison to the opening scenes ofGod of War III.[40]
Awards and accolades
editAt E3 2010,Ghost of Spartareceived nine awards, including "Best Handheld Game", "Best PSP Game", and "PSP Game of Show" from several media outlets, as well as three nominations.[46]PlayStation: The Official Magazineawarded it the "Gold Award".[45]Kotakuawarded it "Editor's Choice", stating "God of War: Ghost of Spartais a palm-sized epic video game. "[45]At the2010 Spike Video Game Awards,it received "Best Handheld Game".[47]At the 2011British Academy of Film and Television Arts(BAFTA) Video Game Awards,Ghost of Spartawas a nominee for the "Handheld" award.[48]During the14th Annual Interactive Achievement Awards(now known as theD.I.C.E. Awards), theAcademy of Interactive Arts & SciencesawardedGhost of Spartawith "Portable Game of the Year".[2]
Notes
edit- ^First official appearance; Deimos was first referred to by Zeus as the "other one", and had a voice cameo inGod of War III
- ^As depicted inthe first game
- ^A foreshadowing of Kratos being revealed as a son of Zeus, as depicted inGod of War II
- ^Additional work bySanta Monica Studio.
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