This articlemay need to be rewrittento comply with Wikipedia'squality standards.(April 2017) |
Ingames,scorerefers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except ingame shows,where scores often are instead measured in units ofcurrency), and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win.
Video games
editInvideo gamesthat feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, addingreplay value.
In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era ofarcade games,when, because of the technical limitations of the time, games could not be "won" or "completed" but were instead endless cycles of continuousgameplay,points had a much greater relevance. Many modern games no longer keep track of scores, and many no longer feature an option to save or record high scores. However, some games, such asrole-playing games,haveexperience points,skill points,and usemoney or treasure,which can all be used to buy orupgradeskills and objects.
Infighting games,scoring a very high number of points could result inunlockableplayers or modes. In some games, reaching certain scores gives anextra life,or acontinue.
Scoring
editIn puzzle games, scores are usually gained by solving the puzzles quickly. Higher scores can be gained by performing combos of puzzle solving. There is often a time bonus which can add extra points. The level number is often a multiplier on the points, so higher scores are possible on harder levels. Level multipliers can also be picked up in some games, to further multiply your points bonus.
In other games, points are typically gained from defeating monsters and enemies. When defeating aboss,a proportionally large number of points is usually rewarded. Extra points can be gained from gatheringitems,such as power-ups or other pick-ups.
Usually, when a player gets a certain number of points, they may get anextra lifeor go on to ahigher level.Points can be often used as currency which can be redeemed for rewards and player upgrades.
High score
editThehigh scoreof avideo gameis usually the highest logged point value. Many games will have a list of several high scores, called thehigh score table[1][2]orleaderboard.
History
editThe concept of a high score first achieved cultural significance with the rise in popularity ofpinballmachines andelectro-mechanicalarcade games.Players who achieve a high score are often greeted with a congratulatory message and are able to enter theirinitialsor name into the machine. Their score and name will remain there until someone "knocks" them off the high score list by achieving a higher score. For this reason, high scores are inherently competitive and may sometimes involveone-upmanshipagainst other players.
The high score has a close association to the "free game." When in an arcade, many games will offer a player a free chance at another game if they achieve a high score. This has declined in popularity in recent years, as players are often allowed to play for as long as they can without losing, but not given free games even if they achieve a high score.
The first video game to use the term "high score" wasMidway'sSea Wolf(1976). The game saved the highest score achieved on the cabinet, but could be reset by a player at any time by pressing a button on the machine.[3]
The high score concept changed in July 1978 with the release ofTaito'sshoot 'em upSpace Invaders,where high scores were determined by gamers playing for as long as they could to stay alive, as high scores kept rising.[4]The popularity ofSpace Invadersstemmed in part from players returning to beat the current high score, as players could now compete with each other over who had the highest score.[4]In December 1978,Exidy'sStar Fireallowed the player to save their name as initials next to their high score.[4]Since this data was stored in the machine'sRAM,it was deleted every time the machine lost power, which in practice would almost invariably happen every night as operators preferred to leave the machines unplugged when the arcade was closed to avoid incurring unnecessary power costs.
The popularity of the high score made it nearly ubiquitous and a defining feature for many games.Magazinessuch asNintendo PowerandSega Visionswould often publish high scores submitted by their readers. The high score became most popular when, starting in 1982, theTwin GalaxiesScoreboard began to appear in the pages of Video Games Magazine,Joystik Magazine,Computer Games Magazine,VideoGiochi Magazine, Video Games Player Magazine and Electronic Fun Magazine. Later, in the 1990s, all performances would have to bevideotapedto verify the achievement.
The high score also exists in online games in various forms. The spread of the Internet has made it possible to compete with the rest of the world, rather than the players of a single machine or game. Many modern games have the ability to post his/her high score to a central webpage. Online multiplayer games, especiallyfirst person shooters,real time strategies,androle-playing video gamesoften have ranking systems. These new high score lists and ranking systems often are more complex than conventional high score lists. Some are based on tournaments, while others track game servers continuously, keeping statistics for all players.
Some games include default "high scores" that do not actually represent real players, but are displayed whenever the machine's memory is reset, often with generic initials such as "AAA." These scores often represent certain levels of achievement for a player to aspire to, ensuring that there is always something for players to compete with. Many video games also have default high scores built in, sometimes attributed to fictitious entities (e.g.Commander Keen) or to members of the game's development team.
In popular culture
editThe high score's prominence invideo game cultureand even mainstream society has led to various pieces of art and entertainment. There is acartoontitledHigh Score.There is also a book entitledHigh Score! The Illustrated History of Electronic Games.A 2007 documentary,The King of Kong: A Fistful of Quarters,follows the attempts to beat the high score inDonkey Kong.[citation needed]
Inan episodeof theTV seriesSeinfeld,George is astonished to find that theFroggermachine he played as a teen still retains his high score. With the owners wanting to get rid of it, George decides to keep the machine for posterity, the catch being that he has to move the game without unplugging it, because if he unplugs the game the high score will be erased. Unfortunately, the machine is destroyed when he unsuccessfully tries to move it across the street in aspoofof thegameplay.
On September 24, 2005, Twin Galaxies issued Poster #59, which publicized a $1,000 prize to the first gamer who could break George Costanza's fictitious Frogger high score of 863,050 points.[5]
On August 1, 1982, theTwin GalaxiesIntergalactic Scoreboard issued a colorful poster that listed the world record high scores for more than two dozen arcade video games. The poster was distributed among arcades worldwide. This was the first poster (#1) in a series of colorful posters that continues today, with poster #131 issued in October, 2008.[6][needs update]
In an episode ofFriends,Chandler Bingputs in dirty words on all the high score positions on aMs. Pac-Manmachine. He then finds out that they are not blanked when the machine is reset, so he has to break all his high scores to remove the offending words. (This is not possible on an actualMs. Pac-Manmachine; such machines only record one high score and do not allow the winning player to enter initials.)[citation needed]
In the media
editAccording to theTwin GalaxiesIntergalactic Scoreboard, "high-score" attempts enjoyed as much press coverage as any other video game–related topic reported in the media during the 1982–1985 period. Though the media was often focused on the amazing growth of the video game industry, it was equally as fascinated with the human side of gaming, as typified by the "player vs. machine" showdowns that led to new world record high scores set on nearly a daily basis. In fact, Twin Galaxies reports that during that early era it was not unusual for there to be multiple new world records reported in the media on a single day.
See also
editReferences
edit- ^Orland, Kyle (May 6, 2024)."Hackers discover how to reprogram NES Tetris from within the game".Ars Technica.RetrievedNovember 10,2024.
- ^Kohler, Chris (July 26, 2011)."3DS Pac-Man Gobbles Up Your High Scores".Wired.RetrievedNovember 10,2024.
- ^Greenbaum, Aaron (July 12, 2022)."What Was the First Video Game With High Scores?".Den of Geek.RetrievedNovember 10,2024.
- ^abcShannon Symonds (2010-11-19)."The Changing Face of Winning in Video Games".International Center for the History of Electronic Games.Archived fromthe originalon 2010-12-05.Retrieved2011-03-27.
- ^Twin Galaxies' Poster #59, September 24, 2005ArchivedOctober 21, 2007, at theWayback Machine
- ^Twin Galaxies' Tradition of Video Game Posters, 1982-2008ArchivedMarch 28, 2008, at theWayback Machine
External links
edit- High Score– large online database of user-submitted high scores
- Twin Galaxies– historic authority on video game world records