Julia Martinis agame designerandeditorwho has worked on a number of products for theDungeons & Dragonsfantasyroleplaying game.

Career

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Julia Martin worked forGame Designers' Workshopuntil she left in 1991 to work forTSR.[1]Martin worked as an editor for theForgotten Realmssetting, editing works such as theVolo's Guideseries and thePowers and PantheonsandDemihuman Deitiessupplements; withEric L. Boydshe wroteFaiths & Avatars.[1]Martin took over as lead editor of theDungeons & Dragons3rd Edition design project fromKim Mohanwhen he was promoted to managing editor during the second half of the design stage.[1]While overseeing the entire editing process, she contributed different parts to each of the three core books: thePlayer's Handbook,theDungeon Master's Guide,and theMonster Manual.[1]

She later became a senior editor atWizards of the Coast.

Works

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Julia Martin worked forGame Designers Workshopfrom 1988-1990 before coming to work forTSRon numerousDungeons & Dragonsgame products since 1992.[citation needed]She has worked on products such asFaiths & Avatars(1996) andFaiths and Pantheons(2002) for theForgotten Realmsproduct line.

Trenton Webb of British RPG magazineArcane,declared that "Julia Martin and Eric L. Boyd deserve medals for what they've achieved withFaiths & Avatars.They probably also deserve professional psychiatric help for even attempting to codify and clarify the twisted theology of Abeir-Toril. The resultant work is exhaustive. It's also exhausting. "[2]

References

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  1. ^abcdRyan, Michael G. (December 2000). "Profiles: Julia Martin".Dragon(#278).Renton, Washington:Wizards of the Coast:20–21, 24.
  2. ^Webb, Trenton (June 1996). "Games Reviews".Arcane(7).Future Publishing:64–65.
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