Julia Martinis agame designerandeditorwho has worked on a number of products for theDungeons & Dragonsfantasyroleplaying game.
Career
editJulia Martin worked forGame Designers' Workshopuntil she left in 1991 to work forTSR.[1]Martin worked as an editor for theForgotten Realmssetting, editing works such as theVolo's Guideseries and thePowers and PantheonsandDemihuman Deitiessupplements; withEric L. Boydshe wroteFaiths & Avatars.[1]Martin took over as lead editor of theDungeons & Dragons3rd Edition design project fromKim Mohanwhen he was promoted to managing editor during the second half of the design stage.[1]While overseeing the entire editing process, she contributed different parts to each of the three core books: thePlayer's Handbook,theDungeon Master's Guide,and theMonster Manual.[1]
She later became a senior editor atWizards of the Coast.
Works
editJulia Martin worked forGame Designers Workshopfrom 1988-1990 before coming to work forTSRon numerousDungeons & Dragonsgame products since 1992.[citation needed]She has worked on products such asFaiths & Avatars(1996) andFaiths and Pantheons(2002) for theForgotten Realmsproduct line.
Trenton Webb of British RPG magazineArcane,declared that "Julia Martin and Eric L. Boyd deserve medals for what they've achieved withFaiths & Avatars.They probably also deserve professional psychiatric help for even attempting to codify and clarify the twisted theology of Abeir-Toril. The resultant work is exhaustive. It's also exhausting. "[2]
References
edit- ^abcdRyan, Michael G. (December 2000). "Profiles: Julia Martin".Dragon(#278).Renton, Washington:Wizards of the Coast:20–21, 24.
- ^Webb, Trenton (June 1996). "Games Reviews".Arcane(7).Future Publishing:64–65.
External links
edit- "Julia Martin at Pen & Paper".Archived fromthe originalon February 19, 2005.RetrievedNovember 26,2009.