Mass Effectis anaction role-playing gamedeveloped byBioWareand published byMicrosoft Game Studios,originally released for theXbox 360in November 2007. It is the first game in theMass Effectseries, and takes place within theMilky Waygalaxy in the year 2183, where civilization is threatened by a highly advanced machine race known as theReapers.The player assumes the role ofCommander Shepard,an elite human soldier who must stop a rogue agent from carrying out the Reapers' galactic invasion. The game involves completing multiplequeststhat generally involve space exploration, squad and vehicular combat, and interaction withnon-player characters.
Mass Effect | |
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Developer(s) | BioWare[a] |
Publisher(s) | |
Director(s) | Casey Hudson |
Designer(s) | Preston Watamaniuk |
Programmer(s) | David Falkner |
Artist(s) | Derek Watts |
Writer(s) | Drew Karpyshyn |
Composer(s) |
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Series | Mass Effect |
Engine | Unreal Engine 3 |
Platform(s) | |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Planned as the first chapter of a trilogy,Mass Effectwas developed over the course of three and a half years, and uses theUnreal Engine 3as a groundwork. It was designed so that the player would assume the role of a central character that could make important decisions and impact the story of the game in numerous ways. The combat was designed to offer the tactics and customization of a role-playing game, but through a simpler andreal-timethird-person shooterinterface. In 2008 and 2009, twodownloadable contentpacks that introduced new missions to the base game were released.
Mass Effectreceived critical acclaim, and sold over one and a half million copies by January 2008. Critics praised the game'sinteractive storytellingand cinematic design, but criticized its unbalanced combat mechanics and poorartificial intelligence.The game received several year-end awards, including Best RPG at the 2007Spike Video Game AwardsandRoleplaying Game of the Yearat the11th Annual Interactive Achievement Awards,and is considered one of thegreatest video games of all time.Following the release for the Xbox 360,Mass EffectwasportedtoWindowsbyDemiurge Studiosand Microsoft Game Studios in 2008, and later on, toPlayStation 3byEdge of RealityandElectronic Artsin 2012. It was followed by thesequelsMass Effect 2in 2010 andMass Effect 3in 2012. In 2021,Mass Effectwasremasteredas part of theMass Effect Legendary Edition.
Gameplay
editMass Effectis asingle-playeraction role-playing gamein which the player takes the role ofCommander Shepardfrom athird-person perspective.[1]Shepard's gender, appearance, military background, combat-training and first name are determined by the player before the game begins.[2]There are six differentcharacter classesfor the player to choose from and each of them have different talents that provide enhanced combat capabilities.[3]For example, the Soldier class is trained in weapon damage and has improved health, while the Sentinel class is trained in protecting and healing allies.[3]At one point in the game, players may evolve their base class talent into one of two specializations, which depend on the class chosen by the player.[3]Although any class can use any weapon type, each class is only effective with the weapons they are trained in.[4]
The game'soverworldis a galaxy map that the player can explore to find and completequests.Most of the quests that progress the story consist of combat missions, while optional quests generally involve the player gathering items or interacting withnon-player characters.As the player progresses throughout the game, six squad members become available, each with their own talents that can be developed.[1]Experience pointsare gained in multiple ways, such as completing quests, defeating enemies, or finding and collecting items around the environment.[5]Each time a sufficient amount of experience is obtained, the player "levels up" and is awarded a number of Talent Points that can be used to develop talents for both Shepard and the members of the squad.[5]Each talent has 12 ranks that can be unlocked, with each rank costing one Talent Point.[3]
The player's primary mode of transportation is a starship which serves as Shepard's base of operations.[6]Aboard the ship, the player can interact with the squad members, buy new equipment, and travel to numerousplanetary systems.Although the game features a large number of planets for the player to examine, only a few of them can actually be landed on and explored.[1]Some of them can also be surveyed to search for valuable resources and quest-relevant items.[6]Upon landing on a planet, the player can traverse on foot or by using an all-terrain infantry fighting vehicle called theM35 Mako.Most of the game's main quests are geared toward on-foot combat, but some segments may feature combat requiring the use of the M35 Mako. In contrast, secondary quests usually require the player to explore free-roam uncharted worlds with the vehicle.[6]Equipment items, which include armor, weapon, and ammunition upgrades, can be found around the environment or purchased from merchants in settlements.[7]
Combat
editCombat inMass Effectis squad-based and two squad members accompany the player on the battlefield.[8]The player has direct control of Shepard while the squad members are controlled by the game'sartificial intelligence.[1]Battles take place inreal-time,but the player can pause the action at any time to calmly target enemies and select different talent abilities for the squad members to use.[1]The game uses anover the shoulder perspectiveakin to athird-person shooter,and features acover systemwhich allows players to strategically hide behind objects while fighting enemy forces.[1]The player may also issue orders to the squad members, such as sending them to take cover behind an object, scout ahead, regroup, or focus their fire on a designated target.[4]
Weapons range frompistolstoshotguns,assault rifles,andsniper rifles.[4]Although all of them have unlimited ammunition, they overheat if fired continuously for prolonged periods.[8]In addition, the player can usegrenadeswhich latch onto targets or flat surfaces to be remotely detonated.[4]Shepard and the squad members are protected by ahealth barand damage-absorbing shields. The health bar only takes damage once the shields have been destroyed, but environmentalhazardslikeheatortoxicagents may directly affect the health bar if they are not negated entirely by wearing appropriate armor.[6]The health bar can be restored with the use of items called Medi-gels, while shields automatically regenerate when not taking fire for a brief period. Some talents and equipment items can improve the healing rate or shield regeneration.[3]The player can revive fallen squad members with the use of the Unity talent. However, if Shepard dies, the player must start the game again from the last saved point.[3]
Dialogue and morality
editDuring conversations with characters,Mass Effectemploys aradial command menu,called Dialogue Wheel, where the player'sdialogue optionsdepend on wheel direction.[5]The left side of the wheel is normally reserved for options that will continue the conversation in depth, while options on the right side tend to move the conversation towards completion. Responses at the top are generally more polite and selfless, while those at the bottom are more aggressive and hostile.[5]Dialogue choices impact how others react to Shepard and affect the player's chosen morality. Morality is measured by Paragon (charm) and Renegade (intimidate) points. These points allow the player to develop talents that affect the availability of new special Paragon and Renegade dialogue options with significant impact in the game.[9]
Synopsis
editSetting and characters
editMass Effectis set within theMilky Waygalaxy in the year 2183 whereinterstellar travelis possible through the use of mass transit devices called Mass Relays, a technology believed to have been built by an extinct alien race known as the Protheans.[10]The term "Mass Effect" is defined as a form ofmass-negating technology, allowing the creation of physics phenomena, likeartificial gravityorFTLtravel.[11]A conglomerate body of governments known as the Citadel Council controls a large percentage of the galaxy and is responsible for maintaining law and order among races of the galactic community.[12]Races that belong to the Citadel Council include humans,asari,salarians, andturians.Other alien races seen in the game include the reptiliankrogan,the environmental suited quarians, and a hostile race of networkedartificial intelligencescalled geth. Humanity is represented by the Systems Alliance, an organized body that joined the galactic community in 2157.[13]
The protagonist of the game is Commander Shepard (voiced byMark MeerorJennifer Hale), a graduate of the Systems Alliance special forces program and a candidate to become the first human member of the Special Tactics and Reconnaissance (Spectre) force, agents given broad authority by the Citadel Council to protect the galaxy. Shepard's squad members include human Systems Alliance marineKaidan Alenko(Raphael Sbarge), human Systems Alliance soldierAshley Williams(Kimberly Brooks), turian Citadel Security officerGarrus Vakarian(Brandon Keener), krogan mercenaryUrdnot Wrex(Steven Barr), quarian mechanicTali'Zorah(Ash Sroka), and asariexoarchaeologistLiara T'Soni(Ali Hillis). Other characters includeSSVNormandycaptainDavid Anderson(Keith David) andNormandy's pilotJeff "Joker" Moreau(Seth Green).[14]
Plot
editShepard and Kaidan are sent to the human colony of Eden Prime to recover an unearthed Prothean beacon. They repel an attack by the geth, rescuing Ashley in the process, though Corporal Jenkins is killed.Saren Arterius,a rogue turian Spectre, activates the beacon before escaping. Shepard reaches the beacon and receives a vision of war and death. The SSVNormandyand its crew are summoned byAmbassador Donnel Udinato the Citadel Station, but Shepard is unable to convince the Citadel Council of Saren's treason without solid evidence. Shepard rescues Tali, who possesses a recording of a conversation between Saren and asari MatriarchBenezia.The two discuss their victory while also mentioning an artifact called the "Conduit" and the return of theReapers,a highly advanced machine race of synthetic-organic starships believed to eradicateorganiccivilizations every 50,000 years. The Council revokes Saren's Spectre status and makes Shepard the first human Spectre. Given command of theNormandyby Anderson, Shepard begins to follow leads provided by him and Udina in pursuit of Saren.
On the planet Therum, Shepard rescues Benezia's daughter Liara T'Soni, who joins Shepard's squad and provides better understanding of the vision from the beacon. On the colony of Feros, Shepard acquires the ability to comprehend and interpret the images seen in the vision from aformer subordinate of Benezia,and learns that Saren's flagship, Sovereign, possesses unique mind-control capabilities. On the world of Noveria, Shepard tracks down and defeats Benezia, who reveals that she and Saren are being indoctrinated by Sovereign. Meanwhile, the Council informs Shepard that a salarian infiltration unit has uncovered Saren's main base on Virmire. After learning that Saren has discovered a cure for the krogan genetic disease, the Genophage, and plans to breed an army of krogan warriors, Shepard decides to assist the salarians in destroying the base by planting a bomb. If recruited, Wrex confronts Shepard over whether to destroy it, which results in him either standing down or being executed.
Inside the base, Shepard is confronted by Sovereign, who reveals itself to be a Reaper. Sovereign reveals that the Reapers remain outside the galaxy waiting for organic life to develop and discover the Mass Relays, before harvesting them when they reach their peak of advancement. Afterwards, Shepard must choose between saving Ashley or Kaidan, who are both pinned down, before encountering Saren, who claims that his allegiance to Sovereign will save organic life forms by demonstrating their usefulness to the Reapers. On theNormandy,Liara pinpoints the Conduit's location: a Prothean world known as Ilos. Shepard presents this information to the Council, who dismiss the need for a mission to Ilos and instead opt to reinforce the military presence around the citadel in anticipation of Saren's offensive. Relieved of command of theNormandyby Udina, Shepard is approached by Anderson who offers Shepard a chance to steal the spacecraft and pursue Saren to Ilos.
On Ilos, Shepard learns from a Prothean virtual intelligence (VI) named Vigil that the Citadel is actually an enormous Mass Relay that the Reapers use to invade the galaxy. A few Protheans survived the lastextinctioncycle viacryopreservationon Ilos and then re-entered the Citadel via the Conduit, a reverse-engineered miniature Mass Relay disguised aboard the station as a statue. The Protheans sabotaged the Citadel to prevent the Reapers from remotely activating it, which Saren plans to undo in order to trigger the Reaper invasion. Meanwhile, as Shepard had warned, Saren and Sovereign invade the Citadel, catching the defending fleets off guard and threatening the safety of the Council members.
After fighting through geth forces at the Conduit, Shepard confronts Saren at the Citadel. Saren is either killed by Shepard or convinced to commit suicide. The Destiny Ascension, the Citadel'sflagshipwith the Council on board, then requests assistance; Shepard must either risk Alliance reinforcements to save them, or sacrifice the Destiny Ascension and send the reinforcements to pursue Sovereign. Sovereign then reanimates and possesses Saren's corpse to attack Shepard, while fighting off Citadel forces. Eventually, Saren's corpse is destroyed, incapacitating Sovereign and allowing it to be dispatched by the Alliance. For prevailing, humanity is either invited to join the Council if it was saved, or becomes its new leader if it was left to perish. After either Anderson or Udina assumes this new leadership position, Shepard leaves the proceedings, vowing to end the Reaper threat.
Development
editMass Effectwas developed byBioWareand directed byCasey Hudson,who previously directed BioWare's 2003 titleStar Wars: Knights of the Old Republic.[15]Preproduction of the game began in early 2004, shortly after theMicrosoft Windowsversion ofKnights of the Old Republicwas released.[16]As the development team was already experienced with theXboxconsole, they decided to develop the game originally for its successor, theXbox 360,due to its improved processing power and development tools.[16]A total of 130 people were involved in the development of the game and the first six to eight months were spent conceiving how the game would look.[17]Mass Effectuses theUnreal Engine 3as a groundwork, but on top of that the team developed additional components for advanced digital actors, space exploration, and squad combat, resulting in BioWare's largest programming project at the time.[16]During the game's three- to four-year development cycle, most of the time had been devoted to the development of these technologies.[16]
Because BioWare wanted to create a memorable story,Mass Effectwas envisioned as the first chapter of a trilogy from the very beginning, and having a considerable technological basis would help shorten the development cycle of its future sequels.[16]Instead of designing a role-playing game where the player would control a blank protagonist, the developers wanted players to assume the role of a central character that would have to make important decisions.[15]According to Hudson, this approach would allow them to create a unique "level of intensity and cinematic power", while at the same time give the player the same role-playing customization as previous BioWare games.[18]Choices and consequences were a high priority, as developers did not want players to follow a pre-determined path.[19]Due to the game's numerous dialogue options, the dialogue wheel was created to help players identify which responses belong to certain emotions.[20]The use of digital actors allowed developers to create conversations where characters would speak by using facial expressions and body movement.[21]
Hudson explained that they wanted to evolve the pseudo-turn-based combat ofKnights of the Old Republicinto a real-time third-person shooterinterface.[22]The combat was meant to offer the tactics and customization of a role-playing game, but through a simpler and more intuitive user interface.[18]It was also designed so that players would not need to press many buttons to pull off the squad's different attack combinations.[23]The team worked closely withMicrosofton several elements of the interface to make sure the combat was tactical enough,[24]and went through a lot of trial and error to balance the combat between role-playing game andshooter.[24]
Creating a great sense of discovery was a major goal. Developers wanted the game to feature an actual galaxy that could be explored beyond the core story locations.[16]A very large team manually built several parts of the galaxy, and they were able to expand the playable space significantly by using internally developed tools.[25]Classic space exploration games such asStarflightandStar Controlwere cited as a major inspiration.[26]These encouraged the team to create the M35 Mako for exploring the game's uncharted worlds and develop game mechanics to survey planets from space.[27]Star Control IIwould also be an inspiration for their writing and character design.[28]
Drew Karpyshyn,who previously served as a senior writer forKnights of the Old Republic,was the lead writer forMass Effect.[29]Despite the fact that each of the game's planets had one primary writer, all of the writers involved in the production had to review each other's work and offer criticism. This process of collaborative feedback and individual effort is common at BioWare, and it behooved Karpyshyn to make sure the style was consistent across all different areas.[29]One of the biggest challenges the writers faced was the amount of volume they were required to write to support the game's multiple dialogue paths and story outcomes.[29]It took them three years to get everything into the game, which featured about 400,000 words and more than 20,000 lines of spoken dialogue.[29][30]According to Karpyshyn, this is roughly the equivalent of 20 movies or 4-5 full novels.[30]
Films such asStar Wars,Alien,Star Trek II: The Wrath of Khan,Blade Runner,Starship Troopers,and especiallyFinal Fantasy: The Spirits Within,were major influences on the atmosphere and artistic qualities of the game.[16][31][32]The team choseJack Wall,who also penned the music for BioWare's 2005 titleJade Empire,as the main composer ofMass Effectdue to his ability to produce a wide range of musical styles.[16]Hudson had a clear idea of what kind of music he wanted in the game, but gave Wall certain artistic freedom to express himself.[33]According to Wall, the main vision was to "marry the electronic instrument palatte [sic] of the late 70's/early 80's with more organic elements. "[34]Wall had never written this style of music before,[34]but composer Sam Hulick helped him develop the electronic sound on a classic orchestral foundation.[16]By the end of the project, composersRichard Jacquesand David Kates joined Wall and Hulick to finish the score on time.[35]While a total of 110 minutes of music was written for the game, all in-game and cinematic music was crafted as multiple stems to maximize their use and variety.[35]The gamewent goldon October 22, 2007.[36]
Marketing and release
editMass Effectwas officially announced at theX05trade show inAmsterdamon October 4, 2005, as an Xbox 360 exclusive.[21][37]In May 2006, a demo of the game was presented at theElectronic Entertainment Expo(E3) and subsequently won Best Role Playing Game at theGame Critics Awards.[38][39]IGNeditors awarded the game for Best Graphics Technology and Most Innovative Design at their Best of E3 2006 Awards.[40][41]They also listed it as one of the most anticipated games of 2007.[42]New features of the game were detailed at the X06 trade show inBarcelonain September 2006,[43]while the first hour of gameplay was shown at theGame Developers ConferenceinSan Franciscoin March 2007.[44]Mass Effectwas then presented at E3 in July 2007, where it received Game Critics Awards for Best Console Game and Best Role Playing Game,[45]and at theGames ConventioninLeipzig,Germany in August 2007.[46]The game's release date was announced on August 30, 2007.[47]If the game was pre-ordered at certain retailers in Australia, players could receive a complimentary bonus disc which included a five-minute behind-the-scenes documentary, tracks from the game's soundtrack, and a number oftrailers.[48]
Mass Effectwas released for the Xbox 360 on November 20, 2007, in North America.[49]However, the street date was broken in Australia on November 16, 2007, byEB Games,which received copies of the game early and took it as a sign to begin distributing.[50]The game was released in both Standard and Limited Collector's Edition format. The Limited Collector's Edition included a bonus disc of exclusiveMass Effectbackground material, a soundtrack, and design galleries featuring more than 600 pieces of artwork with full audio commentaries.[51]Asoundtrack albumtitledMass Effect Original Soundtrack,which features 37 tracks of the game and covers a duration of 1:15:59, was released in conjunction with the game.[52]The album includes the song "M4 (Part II)"by Canadianelectronic rockbandFaunts,which is featured in the game during theend credits.[53]
AMicrosoft WindowsversionportedbyDemiurge Studioswas released on May 28, 2008 byMicrosoft Game Studios.This version features optimized controls designed specifically forpersonal computers,high-resolution graphics, a new user interface, and other minor changes.[54]Microsoft initially intended to useSecuROM,adigital rights managementsoftware which would require online activation after installation and additional authentication checks every ten days. However, the company ultimately decided not to use it after listening to criticism from fans.[55]In 2012,Mass Effectwas ported toSony'sPlayStation 3console byEdge of RealityandElectronic Arts,featuring lighting and visual effects improvements.[56]It was released digitally on thePlayStation Networkand as part of theMass Effect Trilogycompilation.[56]In 2015,Mass Effectwas added to thelist of backward compatible Xbox 360 gamesonXbox One.[57]In 2021,Mass Effectwasremasteredas part of theMass Effect Legendary Edition.[58]
Downloadable content
editMass Effectfeatures twodownloadable contentpacks. The first pack,Bring Down the Sky,was released as a paid download for the Xbox 360 on March 10, 2008, and as a free download for Microsoft Windows on May 28, 2008.[59]The pack is included in the PlayStation 3 version of the game, which was released on December 4, 2012.[60]Bring Down the Skyintroduces a new mission where the player must explore an asteroid using the Mako and prevent it from striking an Earth-like planet. It also includes a new alien race and additional side-quest content.[61]According to BioWare, the adventure takes 90 minutes to complete.[59]Ryan Geddes ofIGNhighlighted the pack's included extras and "stunning" visuals,[61]while Dan Whitehead ofEurogamercriticized its lack of narrative weight and reuse of outpost maps that are also available in the base game.[62]Bring Down the Skywas remastered as part ofMass Effect Legendary Edition.[58]
The second pack,Pinnacle Station,was developed by Demiurge Studios.[63]It was released as a paid download for the Xbox 360 and as a free download for Microsoft Windows on August 25, 2009.[60][64]The pack introduces a training facility where the player can compete in eightvirtual realitycombat scenarios, divided into four different game types likeDeathmatchandCapture the flag.[64]After beating the combat scenarios, the player needs to complete four more to unlock a special survival mode, which is the same as the previous survival challenges but requires players to last five minutes.[64]Pinnacle Stationwas not included in theMass Effect Legendary Editionof the game due to a loss of its source code.[65]
Reception
editCritical response
editAggregator | Score |
---|---|
Metacritic | 91/100(X360)[66] 89/100(PC)[67] 85/100(PS3)[68] |
Publication | Score |
---|---|
1Up.com | A[69] |
Computer and Video Games | 9/10[70] |
Edge | 7/10[71] |
Eurogamer | 8/10[72] |
Game Informer | 9.75/10[73] |
GamePro | 4.75/5[74] |
GameSpot | 9/10(PC)[75] 8.5/10(X360)[1] |
GameSpy | [76] |
GameTrailers | 9.6/10[77] |
IGN | 9.2/10(PC)[78] 9/10(PS3)[79] 9.4/10(X360)[80] |
Maximum PC | 9/10[81] |
Official Xbox Magazine(US) | 10/10[82] |
GameCritics.com | 10/10[83] |
Upon release,Mass Effectreceived critical acclaim fromvideo game publications.[66]The game'sinteractive storytellingand cinematic design were highlighted very positively, while the combat and vehicle navigation were generally seen as the game's weakest features.[1][73][80]Kevin VanOrd ofGameSpotdescribedMass Effectas "a great game with moments of brilliance and a number of small but significant obstacles that hold it back from reaching its true potential."[1]Similarly,IGN's Erik Brudvig considered it greater than the sum of its parts, stating that althoughMass Effectfeatures numerous technical issues, most of the game "is so expertly delivered that it can transcend its weaknesses."[80]
Writing forGame Informer,Andrew Reiner said that the game's interactive storytelling encouragesreplayand that its detailed story "makes the relationships feel real—you care about your crew, and you really feel like you have a voice that resonates throughout the galaxy."[73]Alex Dale ofCVGstated similar pros, stating that "never before has storytelling been so competently ingrained into a videogame, and never before has a player had so much freedom to dictate the course of a linear storyline."[70]Similar praise was given to the game's detailed character models, facial animations, and voice acting.[1][77]Jennifer Tsao of1UP.comfelt the digital actors evoked real-life expressions, but admitted that thelip synchad some issues.[69]Although the visuals were credited for their dramatic set pieces and evocative soundtrack, critics noted the game's inconsistentframe rateand longloading times.[1][72]
Cameron Lewis ofGamePropraised the game's story, depth, and presentation,[74]while Paul Curthoys ofOfficial Xbox Magazineremarked that the game "bothers with emotions and moments that most games don't concern themselves with", describing it as "a greatscience-fictionnovel in video game form. "[82]In contrast,Edgeconcluded that thespace operasetting failed to provide "the myth and exotica to adequately followStar Wars".[71]The publication also criticized the cast of characters and overall tone, saying thatMass Effect"strives so hard to be taken seriously that it winds up feeling relentlessly dour."[71]Kristan Reed ofEurogamernoted the game's slow start and overwhelming setting, observing that it would confuse players before they know what the main game is about.[72]
The combat was generally criticized for its unbalanced mechanics and poor artificial intelligence of the squad members.[73][80]Edgecommented that the game's role-playing elements did not blend well with its action,[71]whileIGNcriticized the squad mechanics for not having enough weight, stating that the squad members "are quite often no more useful than cannon fodder to draw the enemy away from you."[80]The inventory management was also a subject of criticism, with1UP.comdescribing it as painful and tedious.[69]The galaxy exploration was favorably compared to the 1986adventure gameStarflightand the number of optional missions was highlighted positively,[70][76][83]but the Mako sections were disparaged for their rocky planetary design and clumsy combat mechanics.[1]The Microsoft Windows and PlayStation 3 versions of the game received similar criticism to the Xbox 360 version.[75][78][79]
Sales
editIn the United States,Mass Effectdebuted at #6 onThe NPD Group's video game sales chart for November 2007, with sales of 473,000 copies.[84]The simExchangehad previously forecast 328,000 sales for the period.[85]By the following month, the game was absent from NPD's top 10.[86]Mass Effectproceeded to sell over one million units worldwide within fewer than three weeks on shelves, according to Microsoft vice presidentJeff Bell.[85]Sales rose to 1.6 million copies after six weeks of availability,[87]andVentureBeat's Dean Takahashi noted in March 2008 that the game was "expected to cross 2 million in sales, generating an estimated $120 million".[88]In November 2008, the game's Xbox 360 version received a "Gold" certification from theEntertainment and Leisure Software Publishers Association,indicating lifetime sales of at least 200,000 copies in the United Kingdom.[89]In April 2011, it was reported that bothMass Effectand its sequel have combined sold more than seven million units worldwide.[90]
Accolades
editMass Effectreceived several year-end awards, including Best RPG at the 2007Spike Video Game Awards,[91]Role-Playing Game of the Yearat the11th Annual Interactive Achievement Awards,[92]and Best RPG at theIGNBest of 2007 Awards.[93]In addition,The New York TimesselectedMass Effectas its Game of the Year.[94]In 2008, 'IGNeditors ranked the game number 1 on their list of Top 25 Xbox 360 games.[95]
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Conservative reactions to alleged obscenity
editMass Effecthas an optional subplot where the player can develop a romantic relationship with a non-player character. If the relationship becomes more intimate, acutscenecontaining partialnudityand sexual activity is shown. The scene first came under scrutiny in an article byneoconservativeblogger Kevin McCullough, who employed statements such as "Mass Effectcan be customized to sodomise whatever, whomever, however, the game player wishes ", and" with its over the net capabilities virtual orgasmic rape is just the push of a button away. "[119]The article was criticized by the gaming community and long-time anti-obscenity campaignerJack Thompson,who said that "this contrived controversy is absolutely ridiculous."[120]Although McCullough ultimately issued an apology, he still considered the material offensive.[121]
Similarly, aFox Newsprogram byMartha MacCallumdiscussed the sexual content of the game.[122]MacCallum stated that the game "leaves nothing to the imagination" and features the ability for players to "engage in full graphic sex."[123]Self-proclaimed psychology specialist Cooper Lawrence and video game journalistGeoff Keighleywere also interviewed. Lawrence described sexual content in video games as teaching their active users to consider women as objects of desire valued solely for their sexuality. She added that the game's player character is a man who decides how many women he wants to be with.[122]Keighley focused on challenging the accuracy of her statements and asked her if she actually played the game, to which she responded "No".[122]BioWare's parent companyElectronic Artsrequested a correction from Fox News, but they simply responded that the company had been offered a chance to appear on the channel.[122]
After watching someone play the game for about two-and-a-half hours, Lawrence eventually retracted her earlier statements.[122]She added that she had been told the game was similar topornography,and noted that she "has seen episodes ofLostthat are more sexually explicit. "[122]In the interim, largely as a reaction from an offended gaming community, her latest book attracted many customer reviews onAmazonwhich rated it one star out of five. Many of these reviews satirically noted that they had not read her book, but heard from someone else that the book was bad, and thus voted low.[122]
Mass Effectwas banned inSingaporefor a short time before it was lifted with an M18 rating. Censors in the country said that a scene with an alien and human female caressing was the main reason why the game was not allowed to be sold in video game stores.[124]
Sequel
editSinceMass Effectwas planned as the first chapter of a trilogy, development of a sequel began shortly before the game was released. The sequel, entitledMass Effect 2,was released for Windows and Xbox 360 in a partnership between BioWare and Microsoft Game Studios with Electronic Arts on January 26, 2010, and for PlayStation 3 on January 18, 2011. With the import of a completedsaved gameof the originalMass Effect,the player can impact the story ofMass Effect 2in numerous ways.[125][126]The sequel was a critical success and received multiple year-end awards, includingGame of the Yearat the14th D.I.C.E. AwardsandBest Gameat the7th British Academy Games AwardsbyBritish Academy of Film and Television Arts.[127][128]
Notes
edit- ^Ported to Windows byDemiurge Studiosand to PlayStation 3 byEdge of Reality.
- ^Electronic Artspublished the PlayStation 3 version.
References
edit- ^abcdefghijklKevin VanOrd (November 19, 2007)."Mass Effect Review".GameSpot.Archivedfrom the original on January 14, 2016.RetrievedSeptember 15,2016.
- ^Brad Anthony; Bryan Stratton; Stephen Stratton (November 23, 2007). "Start New Career".Mass Effect Prima Official Game guide.Prima Games.pp.6–8.ISBN978-0-7615-5408-0.
- ^abcdefBrad Anthony; Bryan Stratton; Stephen Stratton (November 23, 2007). "Talents and Abilities".Mass Effect Prima Official Game guide.Prima Games.pp.23–35.ISBN978-0-7615-5408-0.
- ^abcd"Combat Details".Mass Effect(Instruction booklet).Microsoft Game Studios.November 2007. pp.12–16.
- ^abcd"Playing the Game".Mass Effect(Instruction booklet).Microsoft Game Studios.November 2007. pp.6–9.
- ^abcdBrad Anthony; Bryan Stratton; Stephen Stratton (November 23, 2007). "Transportation".Mass Effect Prima Official Game guide.Prima Games.pp.15–17.ISBN978-0-7615-5408-0.
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Codex - Mass Relays:Mass relays are feats of Prothean engineering advanced far beyond the technology of any living species. They are enormous structures scattered throughout the stars, and can create corridors of virtually mass-free space allowing instantaneous transit between locations separated by years or even centuries of travel using conventional FTL drives.
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Codex - Technology - Mass Effect Fields:Element zero can increase or decrease the mass of a volume of space-time when subjected to an electric current. With a positive current, mass is increased. With a negative current, mass is decreased. The stronger the current, the greater the magnitude of the dark energy mass effect.
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Codex - Citadel Council:The Council is an executive committee composed of representatives from the Asari Republics, the Turian Hierarchy, and the Salarian Union. Though they have no official power over the independent governments of other species, the Council's decisions carry great weight throughout the galaxy. No single Council race is strong enough to defy the other two, and all have a vested interest in compromise and cooperation.
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Codex - Humanity and the Systems Alliance:The Systems Alliance is an independent supranational government representing the interests of humanity as a whole. The Alliance is responsible for the governance and defense of all extra-solar colonies and stations. Still, the Alliance was often disregarded by those on Earth until the First Contact War. While the national governments dithered and bickered over who should lead the effort to liberate Shanxi, the Alliance fleet struck decisively. Post-War public approval gave the Alliance the credibility to establish its own Parliament and become the galactic face of humanity.
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External links
edit- "Mass Effectat Bioware.com ".Archived fromthe originalon December 27, 2009.