Mojang Studios[a]is a Swedishvideo game developerbased inStockholm.The studio is best known for developing thesandboxandsurvivalgameMinecraft,thebest-selling video game of all time.
Formerly |
|
---|---|
Company type | Subsidiary |
Industry | Video games |
Founded | 2009 |
Founder | Markus Persson |
Headquarters | , Sweden |
Key people | Åsa Bredin(studio head) |
Products | Minecraftseries |
Number of employees | ≈600 (2021) |
Parent | Xbox Game Studios(2014–present) |
Mojang Studios was founded by the independent video game designerMarkus Perssonin 2009 asMojang SpecificationsforMinecraft's development. The studio inherited its name fromanother video game venturePersson had left two years prior. Following the game's initial release, Persson, in conjunction with Jakob Porsér,incorporatedthe business asMojang ABin late 2010, and they hired Carl Manneh as the company'schief executive officer.Other early hires included Daniel Kaplan andJens Bergensten.Minecraftbecame highly successful, giving Mojang sustained growth. With a desire to move on from the game, Persson offered to sell his share in Mojang, and the company was acquired byMicrosoftin November 2014. Persson, Porsér, and Manneh subsequently left Mojang. In May 2020, Mojang was rebranded as Mojang Studios.
As of 2021, the company employs approximately 600 people.[3]Åsa Bredin is thestudio head.Apart fromMinecraft,Mojang Studios has developedCaller's Bane,Crown and Council,and further games in theMinecraftfranchise:Minecraft Dungeons,Minecraft Legends,and the cancelledMinecraft Earth.It also released smaller games as part ofgame jamsorganised byHumble Bundleand published the externally developedCobaltandCobalt WASD.
History
Background and formation (2009–2010)
Mojang Studios was founded byMarkus Persson,a Swedish independentvideo game designerandprogrammer,in 2009.[4][5]He had gained interest in video games at an early age, playingThe Bard's Taleand severalpiratedgames on his father'sCommodore 128home computer, and learned to programme at age eight with help from his sister. Because he was a "loner" in school, he spent most of his spare time with games and programming at home.[5]Following his graduation and a few years of working as aweb developer,Persson createdWurm Online,amassively multiplayer online role-playing game,with colleague Rolf Jansson in 2003. They used the name "Mojang Specifications" during the development and, as the game started turning a profit,incorporatedthe companyMojang Specifications AB(anaktiebolag) in 2007. Persson left the project later that year and wished to reuse the name, so Jansson renamed the company Onetoofree AB and later Code Club AB.[5][6][7]Meanwhile, Persson had joinedMidas,later known as King.com, where he developed 25–30 games. He departed the company when he was barred from creating games in his free time.[5]
In May 2009, Persson began working on acloneofInfiniminer,a game developed byZachtronicsand released earlier that year. Persson reused assets and parts of theenginecode from an earlier personal project and released the firstalpha versionof the game, now titledMinecraft,on 17 May 2009, followed by the first commercial version on 13 June 2009. He reused the name "Mojang Specifications" for this release.[4][8]In less than a month,Minecrafthad generated enough revenue for Persson to take time off his day job, which he was able to quit entirely by May 2010.[4]As all sales were processed through the game's website, he did not have to split income with third parties.[9]The payment services providerPayPaltemporarily disabled his account when it suspected fraud.[5]
In September 2010, Persson travelled toBellevue, Washington,to the offices of video game companyValve,where he took part in a programming exercise and met withGabe Newell,before being offered a job at the company.[10]He turned down the offer and instead contacted Jakob Porsér, a former colleague from King.com, to ask for aid in establishing a business out of Mojang Specifications. In response, Porsér stated that he would quit his job the following day, and they subsequently incorporated Mojang AB.[4][5][11]While Persson continued working onMinecraft,Porsér would developScrolls,adigital collectable card game.[12][13]Wishing to focus on game development, they hired Carl Manneh, the manager ofjAlbum,Persson's previous employer, as chief executive officer. Other significant early hires included Daniel Kaplan asbusiness developer,Markus Toivonen asart director,andJens Bergenstenas lead programmer.[4]
Continued growth (2011–2013)
In January 2011,Minecraftreached one million registered accounts and ten million six months thereafter. The continued success led Mojang to start the development of a new version for mobile devices. Due to the incompatibility of the game'sJava-based framework with mobile devices, this version was programmed inC++instead. Another version, initially developed forXbox 360,was outsourced to Scotland-based developer4J Studios,which also used C++.[4]Scrollswas announced by Mojang in March 2011.[13]The studio's attempt to trademark the game's name resulted in a dispute withZeniMax Media,which cited similarities between the game's name and that of the ZeniMax-ownedThe Elder Scrollsseries.[14]Kaplan stated in May 2011 that, due to many such requests in the past, Mojang was planning to publish or co-publish games from otherindie gamestudios.[15]Its first,Cobaltfrom Oxeye Game Studio, was announced in August.[16]An early version of the game was made available in December 2011, with the full game released in February 2016 for Xbox 360,Xbox One,andWindows.[17][18]A multiplayer-focused spin-off,Cobalt WASD,was also developed by Oxeye Game Studio and released by Mojang for Windows in November 2017 after some time inearly access.[19][20]
For the full release ofMinecraft,Mojang heldMinecon,a dedicated convention event, inLas Vegason 18–19 November 2011, withMinecraftformally being released during a presentation on the first day.[4][21]Thereafter, Minecon was turned into an annual event.[22]FollowingMinecraft's full release, Persson transferred his role as lead designer for the game to Bergensten in December 2011.[12]
Around this time, Manneh had discussion with a plethora ofventure capitalfirms, includingSequoia CapitalandAccel Partners,but turned all of them down as the company did not require any funds.[23]Sean Parker,the co-founder ofNapsterand former president ofFacebook, Inc.,offered to privately invest in Mojang in 2011 but was turned down as well.[5][24]At the time, the studio ruled out being sold or becoming a public company to maintain its independence, which was said to have heavily contributed toMinecraft's success.[2][11]By March 2012,Minecrafthad sold five million copies, amounting toUS$80 millionin revenue.[24]In November, Mojang had 25 employees, and total revenues of$237.7 millionin 2012.[11][25]In 2013, it released an education-focused version ofMinecraftforRaspberry Pidevices, and—after the exclusivity clause penned withMicrosoftover the availability of the game's console edition on Microsoft's platforms had expired—announced editions of the game forPlayStation 3,PlayStation 4,andPlayStation Vita.[4]In October 2013, Jonas Mårtensson, formerly of gambling company Betsson, was hired as Mojang's vice-president.[26]That year, Mojang recorded revenues of$330 million,of which$129 millionwere profit.[9]
Microsoft subsidiary (2014–present)
Persson, exhausted from the pressure of being the owner ofMinecraft,published atweetin June 2014, asking whether anyone would be willing to buy his share in Mojang. Several parties expressed interest in this offer, includingActivision Blizzard,Electronic Arts,and Microsoft.[4]Phil Spencer,the head of Microsoft'sXboxdivision, urged Microsoft's newly appointed chief executiveSatya Nadellato purchase Mojang to set out "a pretty bold vision" for Microsoft's gaming business.[27]Furthermore, the company had$2.5 billioninoffshore bank accountsthat it could not bring back to the United States without payingrepatriation taxes.[23]Nadella separately stated the possible use ofMinecraftwith theHoloLens,Microsoft'smixed realitydevice, to have been a major factor in pursuing the acquisition.[28]The company first approached Mojang regarding a potential acquisition in June 2014, making its first offer shortly thereafter. Mojang subsequently hired advisers fromJPMorgan Chase.[29][30]
Microsoft's agreement to purchase Mojang for$2.5 billionwas announced on 15 September 2014.[31]Persson, Porsér and Manneh were the only shareholders at this time, of whom Persson owned 71% of shares.[23][32]The acquisition was finalised on 6 November and Mojang became part of theMicrosoft Studiosbranch.[32][33]As part of the transaction, Persson received$1.8 billion,while Porsér and Manneh got$300 millionand$100 million,respectively.[23][29]All three subsequently left Mojang and Mårtensson succeeded Manneh.[4][34]According to Bergensten, the change in ownership went against the studio's independence-focused culture. Many employees were wary about the uncertainties they could face after the acquisition, and some staffers cried at the offices.[35][36]Everyone who remained with the company for six months thereafter was awarded a bonus of roughly$300,000(after taxes), deducted from Persson's share.[23][37]Under the oversight of Microsoft's Matt Booty, Mojang's integration was minimal, leaving its operations independent but backed by Microsoft's financial and technical capabilities. The approach shaped how Microsoft would acquire other gaming companies.[38]
Scrollswas released out-of-beta in December 2014 and development of further content ceased in 2015.[39][40]Also in December 2014, Mojang andTelltale Gamesjointly announced a partnership in which the latter would developMinecraft: Story Mode,anepisodic,narrative-driven game set in theMinecraftuniverse.[41]In April 2016, Mojang releasedCrown and Council,a game entirely developed by artist Henrik Pettersson (who had been hired in August 2011), for free for Windows.[42][43]An update in January 2017 introducedLinuxandmacOSversions.[44]Mojang discontinued the online services forScrollsin February 2018 and re-released the game under afree-to-playmodel and with the nameCaller's Banein June.[40][45]Aiming to expand theMinecraftfranchise with further games, Mojang developed twospin-offs:Minecraft Dungeons,adungeon crawler,andMinecraft Earth,anaugmented realitygame in the vein ofPokémon Go.They were announced in September 2018 and May 2019, respectively.[46][47]
Minecraft Classic,the originalbrowser-based version ofMinecraft,was re-released for free on its ten-year anniversary in May 2019.[48]By this time,Minecrafthad sold 147 million copies, making it thebest-selling video game of all time.[49]Persson was explicitly excluded from the anniversary's festivities due to several controversial statements of his involvingtransphobiaand other issues; an update forMinecraftreleased the March before also removed several references to Persson.[50]On 17 May 2020,Minecraft's eleventh anniversary, Mojang announced its rebranding to Mojang Studios, aiming to reflect its multi-studio structure, and introduced a new logo.[51][52]The design was created at the agency Bold under the creative direction of Oliver Helfrich.[53]Minecraft Dungeonswas released later that month for Windows,Nintendo Switch,PlayStation 4, and Xbox One.[54]In June 2022, the studio announced the action-strategy gameMinecraft Legends.[55]Helen Chiang, the six-yearhead of studiofor Mojang Studios, acceded to Xbox Game Studios in December 2023 and was replaced by Åsa Bredin in the same role.[56]
Games developed
Year | Title | Platform(s) | Notes | Ref. |
---|---|---|---|---|
2011 | Minecraft | Android,Fire OS,iOS,Linux,macOS,Raspberry Pi,tvOS,Windows,Windows Phone | [57] | |
2014 | Caller's Bane | Android, macOS, Windows | Originally titledScrolls | [39][45] |
2016 | Crown and Council | Linux, macOS, Windows | [43][44] | |
2020 | Minecraft Dungeons | Nintendo Switch,PlayStation 4,Windows,Xbox One | Co-developed withDouble Eleven | [54] |
2023 | Minecraft Legends | Nintendo Switch, PlayStation 4,PlayStation 5,Windows, Xbox One,Xbox Series X/S | Co-developed withBlackbird Interactive | [55] |
Game jam games
Mojang partnered withHumble Bundlein 2012 to launch Mojam, agame jamevent to raise money for charity, as part of which Mojang developed theshoot 'em upmini-gameCatacomb Snatch.The including bundle was sold 81,575 times, raising$458,248.99.[58]The following year, Mojang developed three mini-games for Mojam 2.[59]The studio also participated in Humble Bundle's Games Against Ebola game jam in 2014 with three further mini-games.[60]
Year | Title | Event | Ref. |
---|---|---|---|
2012 | Catacomb Snatch | Mojam | [61][62] |
2013 | Nuclear Pizza War | Mojam 2 | [63] |
Endless Nuclear Kittens | |||
Battle Frogs | |||
2014 | Docktor | Games Against Ebola | [60][64] |
Healthcore Evolved | |||
Snake Oil Stanley |
Unreleased games
In 2011, Persson and Kaplan envisioned a hybrid ofMinecraftandLegobricks and agreed withthe Lego Groupto develop the game asBrickcraft,codenamedRex Kwon Do(in reference to the filmNapoleon Dynamite).[65]The game has also been described as afirst-person shooter.[66][67]Mojang hired two new programmers to work on the game, while a prototype was created by Persson. However, Mojang cancelled the project after six months.[65]Upon announcing the cancellation in July 2012, Persson stated that the move was performed so that Mojang could focus on the games it wholly owned.[67]Daniel Mathiasen, a Lego Group employee at the time, later blamed the cancellation on a series of legal hurdles that the Lego Group had put in place to protect the product's family-friendly image. Kaplan lamented that the staff at Mojang had felt more like consultants on the project, rather than its designers. The Lego Group also considered acquiring Mojang at this point but later decided against doing so as they had not foreseen thatMinecraftwould become as popular as it would at one point be.[65]
In March 2012, Persson revealed that he would be designing a sandboxspace trading and combat simulatorin the likes ofElite.[68]Titled0x10c,it was to be set in the year 281,474,976,712,644 AD in aparallel universe.[69][70]The project was shelved by August 2013, with Persson citing a lack of interest and acreative block.[12][71]Minecraft Earthwas made available as an early-access game in November 2019 forAndroidandiOS.[72]In January 2021, it was announced that the game would be withdrawn from sale in June that year, with all player data deleted in July. Mojang Studios cited the ongoingCOVID-19 pandemicas primary reason for the game's closure, as its effects conflicted with the game's concept.[73]
Games published
Year | Title | Platform(s) | Developer(s) | Ref. |
---|---|---|---|---|
2016 | Cobalt | Windows, Xbox 360, Xbox One | Oxeye Game Studio | [18] |
2017 | Cobalt WASD | Windows | [19] |
Legal disputes
Scrollsnaming dispute
In August 2011, after Mojang had attempted to trademark the word "Scrolls" for their game, ZeniMax Media, theparent companyofThe Elder ScrollspublisherBethesda Softworks,issued acease and desistletter, claiming thatScrollsinfringedon ZeniMax's "The Elder Scrolls" trademark, that Mojang could not use the name, and that ZeniMax would sue the studio over the word's usage.[14][74]Persson offered to give up the trademark and giveScrollsa subtitle. However, as Mojang ignored the cease and desist letter, ZeniMax filed the lawsuit in September.[14][75][76]Bethesda's Pete Hines stated that Bethesda was not responsible for the lawsuit, rather the issue was centred around "lawyers who understand it".[77][78]Mojang won aninterim injunctionin October, the ruling being thatScrollsandThe Elder Scrollswere too easy to differentiate, though ZeniMax could still appeal the ruling.[79][80]In March 2012, Mojang and ZeniMax settled, with all "Scrolls" trademarks and trademark applications being transferred to ZeniMax, who would in turn licence the name to Mojang for use withScrollsand add-on content, but not for sequels or any other games with similar names.[81][82]
Uniloc USA, Inc. et al v. Mojang AB
On 20 July 2012,Uniloc,a company specialising indigital rights managementtechnologies, filed a lawsuit against Mojang, stating that the licence verification system inMinecraft's Android versioninfringedon one of Uniloc's patents.[83][84]The case wasUniloc USA, Inc. et al v. Mojang ABand was filed with theUnited States District Court for the Eastern District of Texas.[85]In response tohate mail,Uniloc founderRic Richardsondenied his involvement, claiming to have only filed the patent.[86]The patent was invalidated in March 2016.[87]
Putt-Putt cease and desist
In July 2013, theminigolfchainPutt-Puttissued a cease and desist letter against Mojang andDon Mattrick(who was previously affiliated withMinecraft's Xbox 360 version but had since joinedZynga), alleging that they infringed on its "Putt-Putt" trademark. Attached to the letter, which Persson shared on Twitter, was aGoogle Searchscreenshot showing videos of user-created maps using the name. Alex Chapman, Mojang's lawyer, stated "I think there is clearly a misunderstanding here as to whatMinecraftactually is. It's a game that, among other things, allows people to build things. Mojang doesn't control what users build and Mojang doesn't control the content of the videos users make. Suing Mojang for what people do usingMinecraftis like suing Microsoft for what people do usingWord."[88][89]
Notes
References
- ^Klepek, Patrick (15 June 2015)."Wait, It's Pronounced Mo-Yang?".Kotaku.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^abShanley, Mia (4 February 2013)."Hit game Minecraft to stay private".Reuters.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Watson, Marc [@Marc_IRL] (4 March 2021)."I think this tweet is another reason I don't do it: everyone assumes that all ~600 people at Mojang directly create Minecraft Java and Bedrock 😂 And half the questions would be about that"(Tweet).Archivedfrom the original on 4 March 2021.Retrieved5 March2021– viaTwitter.
- ^abcdefghijCox, Alex (13 June 2018)."The history of Minecraft".TechRadar.Archivedfrom the original on 9 August 2018.Retrieved17 January2019.
- ^abcdefgCheshire, Tom (15 September 2014)."Changing the game: how Notch made Minecraft a cult hit".Wired UK.Archivedfrom the original on 18 November 2018.Retrieved8 May2020.
- ^O'Connor, Alice (4 December 2012)."Wurm Online hitting version 1.0 after almost a decade".Shacknews.Archivedfrom the original on 19 January 2019.Retrieved18 January2019.
- ^Chung, Ernest (22 April 2015)."Interview with CEO of Code Club AB: Developer of Sandbox MMO – Wurm Online".Xsolla.Archived fromthe originalon 24 January 2018.Retrieved17 January2019.
- ^Smith, Graham (6 February 2012)."The First Moments of Minecraft".PC Gamer.Archivedfrom the original on 16 November 2018.Retrieved7 June2020.
- ^abLuckerson, Victor (18 March 2014)."Minecraft Is Still Generating Insane Amounts of Cash for Developer Mojang".Time.Archivedfrom the original on 16 October 2018.Retrieved17 January2019.
- ^Hinkle, David (10 December 2013)."Notch turned down job offer at Valve to create Mojang".Engadget.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^abc"Mojang uncovered".MCV/Develop.23 November 2012.Archivedfrom the original on 23 May 2020.Retrieved23 May2020.
- ^abcCrecente, Berian (5 April 2013)."Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes".Polygon.Archivedfrom the original on 12 June 2020.Retrieved17 June2020.
- ^abMartin, Joe (2 March 2011)."Minecraft developer announces Scrolls".Bit-Tech.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^abcPitts, Russ (3 October 2011)."Mojang v. Bethesda, or: I Hate it When Mommy and Daddy Fight [UPDATE]".Kotaku.Archivedfrom the original on 17 April 2019.Retrieved17 May2019.
- ^Senior, Tom (17 May 2011)."Minecraft creators planning to co-publish other indie games".PC Gamer.Archivedfrom the original on 17 June 2020.Retrieved17 June2020.
- ^Cobbett, Richard (25 August 2011)."Cobalt: a gorgeous 2D blaster published by Minecraft creators, Mojang".PC Gamer.Archivedfrom the original on 9 November 2016.Retrieved1 December2019.
- ^Lahti, Evan (16 December 2011)."Mojang releases Cobalt alpha, you can buy it".PC Gamer.Archivedfrom the original on 23 January 2018.Retrieved1 December2019.
- ^abGood, Owen S. (17 January 2016)."Mojang-published Cobalt set to launch Feb. 2".Polygon.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^abAlexandra, Heather (30 November 2017)."Cobalt WASD Is 2-D Counter-Strike With Time Grenades And Super Suits".Kotaku.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Tarason, Dominic (2 December 2017)."Cobalt WASD gives the quirky platformer a competitive second lease of life".Rock Paper Shotgun.Archivedfrom the original on 20 July 2019.Retrieved1 December2019.
- ^Purchese, Robert (3 August 2011)."Minecraft convention Minecon announced".Eurogamer.Archivedfrom the original on 17 June 2020.Retrieved17 June2020.
- ^Fletcher, JC (2 August 2012)."MineCon 2012 going to Disneyland Paris this November".Engadget.Archivedfrom the original on 17 June 2020.Retrieved17 June2020.
- ^abcdeMac, Ryan;Ewalt, David M.;Jedeur-Palmgren, Max (3 March 2015)."Inside The Post-Minecraft Life Of Billionaire Gamer God Markus Persson".Forbes.Archivedfrom the original on 9 December 2021.Retrieved21 January2022.
- ^abReilly, Jim (26 March 2012)."Minecraft Rakes In $80 Million".Game Informer.Archived fromthe originalon 12 June 2018.Retrieved17 January2019.
- ^Sarkar, Samit (1 February 2013)."Mojang tallied 2012 revenue of nearly $240M, looking to expand Minecraft to new markets".Polygon.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Peel, Jeremy (3 October 2010)."Mojang has a new vice president with a familiar face".PCGamesN.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Browning, Kellen (10 June 2021)."How Microsoft Is Ditching the Video Game Console Wars".The New York Times.Archivedfrom the original on 10 January 2022.Retrieved21 January2022.
- ^Wingfield, Nick (30 April 2015)."Microsoft (Yes, Microsoft) Has a Far-Out Vision".The New York Times.Archivedfrom the original on 29 January 2017.Retrieved30 March2017.
- ^abde la Merced, Michael J.; Wingfield, Nick (15 September 2014)."Microsoft Says It Will Pay $2.5 Billion for Company That Created Minecraft".The New York Times.Archivedfrom the original on 18 January 2022.Retrieved21 January2022.
- ^Wingfield, Nick; de la Merced, Michael J. (9 September 2014)."Minecraft Is Expected to Be Acquired by Microsoft".The New York Times.Archivedfrom the original on 11 January 2022.Retrieved21 January2022.
- ^Molina, Brett (15 September 2014)."Microsoft to acquire 'Minecraft' maker Mojang for $2.5B".USA Today.Archivedfrom the original on 7 September 2017.Retrieved5 September2017.
- ^abGoldberg, Daniel; Larsson, Linus (2 June 2015)."The Unlikely Story of Microsoft's SurpriseMinecraftBuyout ".Wired.Archivedfrom the original on 9 June 2020.Retrieved9 June2020.
- ^Sarkar, Samit (6 November 2014)."Microsoft officially owns Minecraft and developer Mojang now".Polygon.Archivedfrom the original on 13 July 2018.Retrieved17 January2019.
- ^Leijonhufvud, Jonas (13 February 2018)."Mojang-miljardärerna in i ny investerargrupp – satsar på casinobolag"[Mojang billionaires into new investor group – investing in casino companies].Di Digital(in Swedish).Archivedfrom the original on 22 April 2019.Retrieved17 January2019.
- ^"Sommarprogram i text 9/8"[Summer program transcript 9/8].Sveriges Radio(in Swedish). 9 August 2024.Archivedfrom the original on 9 August 2024.Retrieved9 August2024.
- ^Widenheim, Caroline (9 August 2024)."Recension: Sommar i P1 – Jens Bergensten"[Review: Sommar i P1 – Jens Bergensten].Göteborgs-Posten(in Swedish).Archivedfrom the original on 9 August 2024.Retrieved9 August2024.
- ^Makuch, Eddie (4 June 2015)."Everyone Who Stayed at Mojang After Microsoft Buyout Got a Big Bonus".GameSpot.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Dring, Christopher (9 July 2020)."How Minecraft and Mojang taught Xbox how to buy studios".GamesIndustry.biz.Archivedfrom the original on 2 July 2021.Retrieved2 July2021.
- ^abMcWhertor, Michael (10 December 2014)."Minecraft developer Mojang is finally releasing Scrolls".Polygon.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^abFogel, Stefanie (20 June 2018)."Mojang's Card Game 'Scrolls' Gets New Name, Is Now Free-To-Play".Variety.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Williams, Mike (18 December 2014)."Minecraft Story Mode Is a Chance for Minecraft and Telltale to Expand".USgamer.Archived fromthe originalon 17 June 2020.Retrieved17 June2020.
- ^"Mojang hires art guru Henrik Pettersson".MCV/Develop.8 August 2011.Archivedfrom the original on 23 May 2020.Retrieved23 May2020.
- ^abO'Connor, Alice (22 April 2016)."Minecraft Devs Release Crown And Council Free".Rock Paper Shotgun.Archivedfrom the original on 17 January 2019.Retrieved17 January2019.
- ^abCaldwell, Brendan (31 January 2017)."Crown and Council gets royally updated, still free".Rock Paper Shotgun.Archivedfrom the original on 12 August 2017.Retrieved17 January2019.
- ^abBailey, Dustin (20 June 2018)."Free games: Mojang's Scrolls is now Caller's Bane, and it's out right now".PCGamesN.Archivedfrom the original on 20 June 2018.Retrieved29 September2018.
- ^Dring, Christopher (14 May 2020)."Mojang returns to its indie roots with Minecraft Dungeons".GamesIndustry.biz.Archivedfrom the original on 17 June 2020.Retrieved17 June2020.
- ^Conditt, Jessica (29 September 2018)."Meet 'Minecraft: Dungeons,' an adventure game with online co-op".Engadget.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Jones, Ali (8 May 2019)."Minecraft Classic is now available to play for free in your browser".PCGamesN.Archivedfrom the original on 8 May 2019.Retrieved17 May2019.
- ^Valentine, Rebekah (17 May 2019)."Minecraft has sold 176 million copies worldwide".GamesIndustry.biz.Archivedfrom the original on 24 January 2021.Retrieved18 May2019.
- ^Crecente, Brian (29 April 2019)."'Minecraft' Creator Excluded From Anniversary Due to 'Comments and Opinions' (EXCLUSIVE) ".Variety.Archivedfrom the original on 17 June 2020.Retrieved17 June2020.
- ^Kerr, Chris (18 May 2020)."Minecraftdeveloper Mojang rebrands as Mojang Studios ".Gamasutra.Archived fromthe originalon 18 May 2020.Retrieved18 May2020.
- ^Gurwin, Gabe (17 May 2020)."Minecraft Developer Mojang Has Changed Its Name".GameSpot.Archivedfrom the original on 17 May 2020.Retrieved17 May2020.
- ^Törner, Amanda (19 March 2021)."Mojangs lekfulla identitet ger guld till Bold"[Mojang's playful identity brings gold to Bold].Resumé(in Swedish).Archivedfrom the original on 22 November 2023.Retrieved22 November2023.
- ^abBrown, Matt (25 May 2020)."Minecraft Dungeons launch time, release date – and how to preorder".Windows Central.Archivedfrom the original on 3 June 2020.Retrieved5 June2020.
- ^abRomano, Sal (12 June 2022)."Action strategy game Minecraft Legends announced for PS5, Xbox Series, PS4, Xbox One, Switch, and PC".Gematsu.Archivedfrom the original on 13 June 2022.Retrieved13 June2022.
- ^Boddy, Zachary (2 December 2023)."Leadership changes at Mojang Studios see Helen Chiang take an expanded role, Åsa Bredin take over as studio head".Windows Central.Archivedfrom the original on 2 December 2023.Retrieved2 December2023.
- ^Fulton, Michael (21 March 2019)."Overview of Platforms Minecraft Is Available On".Lifewire.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Good, Owen (19 February 2012)."Mojam Raises $440,000, but Notch's Beard Appears to be Safe".Kotaku.Archivedfrom the original on 22 April 2021.Retrieved17 May2019.
- ^Conditt, Jessica (20 February 2013)."Humble Bundle Mojam 2: The Mojammening live stream up now".Engadget.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^abWawro, Alex (26 November 2014)."Devs team up with Humble Bundle for anti-Ebola charity game jam".Gamasutra.Archived fromthe originalon 19 January 2019.Retrieved17 January2019.
- ^Khaw, Cassandra (20 February 2012)."Humble Bundle Mojam Creation: Catacomb Snatch (Mojang)".Indie Games Plus.Archivedfrom the original on 24 January 2021.Retrieved17 May2019.
- ^Pearson, Craig (22 February 2012)."Ubering Catacomb Snatch".Rock Paper Shotgun.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Savage, Phil (25 February 2013)."Mojam comes to an end – get nine new games from Mojang and friends".PC Gamer.Archivedfrom the original on 9 July 2015.Retrieved17 January2019.
- ^"Games Against Ebola – System Requirements".Humble Bundle.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^abcStanton, Rich (9 December 2020)."A Lego Minecraft game called 'Brickcraft' was prototyped and greenlit – here's why it never happened".PC Gamer.Archivedfrom the original on 9 December 2020.Retrieved5 January2021.
- ^Helgeson, Matt (26 July 2012)."Minecraft Creator Notch Cancels FPS Project".Game Informer.Archived fromthe originalon 19 January 2019.Retrieved17 January2019.
- ^abCarmichael, Stephanie (27 July 2012)."Minecraft dev Mojang cans FPS project".GameZone.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^O'Connor, Alice (23 March 2012)."Notch plans Elite-meets-Firefly space trading sim".Shacknews.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Keefer, John (3 April 2012)."Mojang, Notch tease next game, grab domains".Shacknews.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^O'Connor, Alice (4 April 2012)."Mojang details space sim '0x10c'".Shacknews.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Khaw, Cassandra (16 August 2013)."Notch Puts 0x10c On Ice, Community Picks Up Torch".USgamer.Archived fromthe originalon 17 January 2019.Retrieved17 January2019.
- ^Peters, Jay (12 November 2019)."Minecraft Earth is now available in early access in the US".The Verge.Archivedfrom the original on 26 April 2020.Retrieved5 June2020.
- ^Walker, Ian (5 January 2021)."Minecraft EarthEnds This Summer ".Kotaku.Archivedfrom the original on 5 January 2021.Retrieved5 January2021.
- ^Webster, Andrew (10 August 2011)."Elder Scrolls vs. Minecraft dev:" scrolls "is our word".Ars Technica.Archivedfrom the original on 29 August 2018.Retrieved17 January2019.
- ^Hamilton, Kirk (3 October 2017)."Notch Offered to Give Up" Scrolls "Trademark, Bethesda Sued Anyway".Kotaku.Archivedfrom the original on 24 January 2021.Retrieved17 May2019.
- ^Rose, Mike (27 September 2011)."Mojang: 'Really Silly' BethesdaScrollsCase Heads To Court ".Gamasutra.Archived fromthe originalon 19 January 2019.Retrieved17 January2019.
- ^Pitts, Russ (6 October 2011)."Mojang v. Bethesda Part 2: The Attorneys (and Notch & Pete) Weigh In".Kotaku.Archivedfrom the original on 17 April 2019.Retrieved17 May2019.
- ^Watts, Steve (7 October 2011)."Bethesda VP says company 'forced' into Scrolls dispute".Shacknews.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^O'Connor, Alice (18 October 2011)."Scrolls defeats interim injunction in trademark case".Shacknews.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Purchese, Robert (18 October 2011)."Mojang's Scrolls legal victory explained".Eurogamer.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Purchese, Robert (12 March 2012)."Bethesda and Mojang settle: Scrolls will be Scrolls".Eurogamer.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Orland, Kyle (13 March 2012)."Mojang can't use" Scrolls "name for potential sequels".Ars Technica.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Paul, Ryan (21 July 2012)."Minecraft developer sued by aggressive litigator over DRM patent".Ars Technica.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Rose, Mike (23 July 2012)."DRM firm Uniloc files infringement suit against Mojang's 'Mindcraft'".Gamasutra.Archived fromthe originalon 19 January 2019.Retrieved17 January2019.
- ^"New Case: Uniloc USA, Inc. et al v. Mojang AB".Patent Arcade.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Yin-Poole, Wesley (23 July 2012)."Uniloc founder hits back after Minecraft fans vent fury in" disgusting "emails".Eurogamer.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Mullin, Joe (25 March 2016)."Patent that cost Microsoft millions gets invalidated".Ars Technica.Archivedfrom the original on 19 January 2019.Retrieved17 January2019.
- ^Matulef, Jeffrey (10 July 2013)."Putt-Putt sues Mojang over user-generated maps".Eurogamer.Archivedfrom the original on 23 May 2020.Retrieved23 May2020.
- ^Cook, Dave (10 July 2013)."Mojang & Don Mattrick receive cease and desist letters from Putt-Putt mini golf chain".VG247.Archivedfrom the original on 23 May 2020.Retrieved23 May2020.
External links
- Media related toMojang Studiosat Wikimedia Commons