NFL Blitzis a series ofAmerican footballthemedvideo gamesoriginally released byMidwayfeaturingNational Football League(NFL) teams. It began as a 1997arcade gameNFL Blitzthat was ported to home consoles and spawned a series of sequels. Rather than being designed as a realistic interpretation of the sport of football, likeMadden NFLorNFL 2K,theBlitzseries was created as an over-the-top, exaggerated version of the sport, inspired by Midway's ownNBA Jambasketball games.

NFL Blitz
NFL Blitz Arcade Cabinet
Genre(s)Sports
Developer(s)Midway Games,EA Sports
Publisher(s)Midway Games, EA Sports
Platform(s)Arcade,Nintendo 64,PlayStation,Game Boy Color,Microsoft Windows,Dreamcast,PlayStation 2,Xbox,GameCube,Game Boy Advance,PlayStation 3,Xbox 360
First releaseNFL Blitz(1997)
1997
Latest releaseNFL Blitz(2012)
2012

In 2005, after losing the NFL license, Midway relaunched theBlitzseries asBlitz: The League,depicting fictional players and teams in a fictional league with slightly more realistic (though still exaggerated) on-field play and a focus on the seedy behind-the-scenes lives of the players.

Following the dissolution of Midway,EA Sportsacquired the rights to theBlitzname and relaunched the series onPlayStation NetworkandXbox Livewith a new entry in the series simply titledNFL Blitz.The game took the series back to the original style ofBlitz,but removed the late hits due to input by the NFL.[1]Late hits and some tackles were also removed in theArcade1Upre-release of the first two games (andNFL Blitz 2000 Gold Edition), which was released in 2022.[2]

Gameplay

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"It's our belief that this is likethe Road Runner... (NFL Blitz) is not what goes on when players are on the field. This is a cartoon. Still, next year, we will dial this back a little more. We're going to err on the side of conservatism. "[3]

—Gene Goldberg, then-NFL vice president of consumer products, in 2002

TheBlitztitles largely follow standardAmerican football rulesas outlined by the NFL, but with key differences to encourage faster and more aggressive play. In the original games, seven players are on the field per side (as opposed to eleven). Not only were there fewer players, but positions were flexible at best.Wide receiverscould be known to run the ball and sometimes pass, anddefensive playerswere all crosses between pass rushers and defensive backs. 2002 saw an increase to eight players andNFL Blitz Pro(released in 2003) increased to the full eleven.

Unlike the NFL, pass interference is allowed, as are late hits, showboating and excessive celebrations. There are no timeouts, but the clock stops after every play.Extra pointattempts are claimed to be automatic, but there are rare misses.Field goalsandTwo-point conversionsare played out as usual. Quarters have been shortened to two minutes (default setting) with a faster running timer than real time; this includes overtime, which isn'tsudden death.For most releases, a first down would mean players would have to go 30 yards, instead of ten. Plays such as "Da Bomb" allowed for aquarterbackto accurately throw the ball most of the length of the field at will and receivers could make impossible catches. On the other side, defensive players were able to leap up and swat (if not intercept) balls no other game could allow for or dive incredible lengths to make a stop.

From the beginning, one of the key changes inBlitzwas the animations. Where other games had to keep normal tackling and stops,Blitzplayers were able to stop a play in a variety of unique ways. One of the most common was for a defensive player to grab his opponent and spin him around and fling him to the ground, sometimes giving them extra yards in the process. This violent and theatrical style allows the players to execute textbookprofessional wrestlingmoves such as theGerman suplex,elbow drop,andleg dropeven after a tackle has been completed and the whistle blown.[4]In addition, the team with the lead often receives kick-offs deeper in its own territory and are more likely to fumble or throw interceptions to help level the gameplay and encourage closer games.

The NFL, however, made Midway tame most of the more violent or insane aspects of the game as the license progressed. Subsequent releases stripped down "excessive celebrations" and late hits until the game was almost one of the sims to which it was originally opposed.[3]However, the game still retained its over-the-top aspects including censored profanity done in a comical manner. Raiden and Shinnok, characters from theMortal Kombatseries, a series also developed by Midway, were unlockable characters in some versions.

Development

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The game was created by Midway Games and headed by lead artist, Sal DiVita and lead programmer, Mark Turmell.[5]

The NFL paid little attention to the game's development until just before the launch. Upon watching a preview scrimmage by Turmell and DiVita, league representatives said they could not have the NFL associated with the game as it was then programmed. They said there was too much violence in the game and offered to refund Midway'slicense fee.Midway was eager to keep the NFL's endorsement of the game, so they compromised on some of the graphic violence and "late hits" in the game.[4]

Games

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Beginning in 1997, Midway released a new entry in the series each year. However, after the commercial failure of the more simulation-orientedBlitz Pro,Midway did not release aBlitzin 2004 for the first time since the series began.

After losing the NFL license toElectronic Arts,Midway brought back the originalBlitzstyle play with 2005'sBlitz: The League.The celebrations and the violent aspects returned and were ramped up to levels that the NFL never allowed. In place of real NFL teams are fictional teams such as the New York Nightmare and the Minnesota Reapers. Although no current NFL players were featured, retired playersLawrence Taylorand Bill Romanowski were hired to lend their voices to and help promote the game. The game contains a significant amount of explicit content not seen in other entries of the series, such as the use ofanabolic steroidsand "juicing" injured players with what seems to be the equivalent of acortisoneshot.Blitz: The Leaguealso introduced an extensive story mode created with the help of one of the writers from ESPN'sPlaymakers.As a result of the mature themes in the title,The Leagueis the first and only professional football franchise to ever receive the "Mature" rating from theESRBand was banned inAustralia.A sequel,Blitz: The League IIwas released onPlayStation 3andXbox 360on October 13, 2008.

After Midway's bankruptcy filing in 2009,EA Sports,publisher of the popular NFL simulation seriesMadden NFLand the exclusive holder of the NFL's video game rights, acquired the rights to theNFL Blitzintellectual property, and on October 19, 2011, EA Sports announcedNFL Blitz'return via a story withElectronic Gaming Monthlyand the release of an announcement trailer. EA Sports intended the newNFL Blitzto be an "arcade" football experience, different from the simulation-orientedMaddenseries.[6]The result was the 2012 title simply calledNFL Blitz.

In 2000 Midway released a spinoff to Blitz based on theArena Football LeaguetitledKurt Warner's Arena Football Unleashedfor the PlayStation.

Installments

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Titles in theNFL Blitzseries
Title Release Platforms
NFL Blitz 1997(arcade),1998(home) Arcade,Game Boy Color,Microsoft Windows,Nintendo 64,PlayStation
NFL Blitz '99 1998 Arcade
NFL Blitz 2000(home port of Blitz 99) 1999 Dreamcast,Game Boy Color, Microsoft Windows, Nintendo 64, PlayStation
NFL Blitz 2000 Gold Edition 1999 Arcade
NFL Blitz 2001(home port of Blitz 2000 Gold) 2000 Dreamcast, Game Boy Color, Nintendo 64, PlayStation
NFL Blitz Special Edition 2001 Nintendo 64
NFL Blitz 2002 2001 Game Boy Advance,GameCube,PlayStation 2,Xbox
NFL Blitz 2003 2002 Game Boy Advance, GameCube, PlayStation 2, Xbox
NFL Blitz Pro 2003 GameCube, PlayStation 2, Xbox
Blitz: The League 2005 PlayStation 2,PlayStation Portable,Xbox,Xbox 360
Blitz: The League II 2008 PlayStation 3,Xbox 360
NFL Blitz 2012 PlayStation 3, Xbox 360

Spinoffs

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Title Release Platforms
Kurt Warner's Arena Football Unleashed 2000 PlayStation

Reception

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Critical reception forBlitz: The Leaguewas mostly positive. Gamerankings.com gives the PlayStation 2 release a score of 75% and the Xbox release a score of 77%. GameSpot.com gave both PS2 and Xbox versions an 8.6/10.

See also

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References

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  1. ^"EA Sports Makes NFL Blitz Remake Official".pastapadre.com. 2011-10-19.Archivedfrom the original on 2012-11-21.Retrieved2012-09-18.
  2. ^Good, Owen (November 3, 2022)."NFL Blitz comes back, without the late hits, in arcade form".Polygon.RetrievedOctober 13,2022.
  3. ^abKing, Brad (December 31, 2002)."Video Game Hard Knocks Pain NFL".Wired.Archivedfrom the original on March 13, 2018.RetrievedMarch 13,2018.
  4. ^abGordon, Aaron (6 November 2014)."How in the Hell did NFL Blitz Ever Get Made?".Vice.Archivedfrom the original on 30 June 2017.Retrieved6 November2014.
  5. ^Archived atGhostarchiveand theWayback Machine:"The Making of NFL Blitz (1 of 2)".YouTube.February 2008.
  6. ^"Hands-On: NFL Blitz | EGMNOW".Archived fromthe originalon 2011-10-20.
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