Official Xbox Magazine(OXM) was a British monthlyvideo game magazinewhich started in November 2001 around the launch of the originalXbox.A preview issue was released atE3 2001,with another preview issue in November 2001. The magazine was bundled with adiscthat includedgame demos,previewvideosand trailers, and other content, such as game or Xbox updates and free gamerpics. The discs also provided the software for theXbox 360for backward compatibility of originalXboxgames for those withoutbroadbandandXbox Liveaccess. From January 2012, OXM no longer included a demo disc. In mid-2014, the U.S. version was merged into the UK version on the website, which lasted only a few months until Future plc announced that it was closing its website along with all the other websites that Future has published, includingEdgeandComputer and Video Games.[4][5]In February 2015,OXMand all of Future's video game websites were redirected intoGamesRadar.[6]
![]() Cover of the final issue (May 2020) | |
Editor | Stephen Ashby |
---|---|
Categories | Xbox,Xbox 360,Xbox One |
Frequency | 13 yearly |
Circulation | 425,000/month (US)[1]and 66,894/month (UK)[2] |
First issue | November 2001 |
Final issue | May 2020[3] |
Company | Future plc |
Country | United States/United Kingdom/Canada/Australia |
Language | English |
Website | Official website |
ISSN | 1534-7850 |
The magazine was shut down in April 2020 by owners Future Publishing (with May 2020 as the final issue), in a review of titles. TheCOVID-19 pandemicwas given as one of the reasons.[7]
A Chinese version of the magazine was released at the "XBox Summer Video Game Show" held by Microsoft Taiwan on August 21 and 22, 2004 at the Third World Trade Center inTaipei.It was limited to 200 copies.[8]
Content
editOn the Disc(Discontinued in 2012)
Each issue originally contained a demo disc with bothXbox 360andXbox Live Arcadegames. However, beginning in January 2012, OXM stopped including demo discs, saying "You've told us you don't want the DVD anymore, and we listened....". The final demo disc, #131, ended up being in that same issue. Each demo contained unlockable content like gamer pics and hidden demos. Gamers could play the games and view the videos on the disc to gain points. The points had another use in which gamers used their points to research and build equipment for the in-game game 'OXM Universe'. 'OXMU' was discontinued in OXM's 100th issue.
- We Heart Xbox
- A section in which new games not yet shown to the mainstream public or user-modified hardware such as consoles or faceplates were shown.
- Message Center
- Besides showing readers' mail, the OXM crew revealed their 'Top 5' things on their mind at the moment. The 'Top 5' tradition was broken in Issue #85 of July 2008, when the staff instead answered to the question "What's your worst habit - and do you even want to break it?"
- Xbox Next
- In this section, upcoming games were highlighted and previewed.
- Features
- A section in which games received prolonged previews, or OXM may have an exclusive 6-10 page review for a certain game. There may also be special featured content like Issue #77's 'HDTVBuyer's Guide'.
- Xbox Now
- A section where every Xbox, Xbox 360, andXbox Live Arcadegame, anddownloadable contentwas reviewed.
- Xbox 365
A section which contained Xbox business articles, gaming news, 'Hard Stuff' (a section that reviews contraptions related to an Xbox console), '2,000 Pennies or Less' (a section that showed the best cheap games that can be bought for either Xbox or Xbox 360), the codes of the month, 'Forza Showroom' (a brief column that showed some of the bestForza Motorsport 2car designs that people have made), a section for competing against the OXM crew in games likeLost Planet,Halo 3,Gears of War,and more, 'Media Ho!' (a section that talked about movies, books, and other items related to games), 'Live Space' (a section which showed gamers' Xbox Live gamertags, 'Ask Dr. Gamer' (a section in which gamers would ask Health doctor, Freddy Chen, gaming related information), and 'The (insert something here) of Xbox' (a section that talked about business and other things of the Xbox gaming world. The column 'The Business of Xbox' was written byGeoff Keighleythrough the May 2007 issue, but until 2015, the column was written, on a less frequent basis, byChrist Morris.As of Issue #71, the end page rotated columnists, with guests including game creatorsTim Schafer,Denis Dyack,andRandy Pitchford.
Staff
editUK and US Edition
- Editor: Chris Burke
- Games Editor: Dave Meikleham
- Staff Writer: Adam Bryant
- Production Editor: Drew Sleep
- Senior Art Editor: Warren Brown
Review system
editUntil issue #52, theOfficial Xbox Magazine (OXM)used a 100-point system, scoring games out of 10.0 with.1 increments. The games that received at least a 9.0 were given an Editor's Choice award. Beginning with issue #53 (Holiday 2005), the USOXMswitched to a 20-point scoring system, scoring games out of 10.0 with increments of 0.5. The UK edition though switched to a 10-point scoring system, scoring games out of 10. This ratings scale was detailed on the introduction page to every issue's review section. A score of 10.0 was not considered perfect, but is called "Classic" and is considered to be "one of those rare and very best of games."OXM's review scale did include a score of 11.0 (termed "Mecha Godzilla's Choice" ) as "Perfect," however the description for that score was "The unicorn. Will never happen. Never."
Twenty games received a 10/10 score from OXM, but onlyBioShock,The Elder Scrolls V: SkyrimandGrand Theft Auto Vhad been given this score by both the US and UK editions. The nine 10/10 games from the US edition included:Fight Night Round 3,Gears of War,Fallout 3,Halo 3,Call of Duty 4: Modern Warfare,Mass Effect,Gears of War 3andBatman: Arkham City.Whereas the nine 10/10 games from the UK edition included:Grand Theft Auto IV,Project Gotham Racing 4,Call of Duty: Modern Warfare 2,The Elder Scrolls IV: Oblivion,Mass Effect 2,Halo: Reach,Portal 2,Deus Ex: Human RevolutionandMass Effect 3.
OXMalso had begun reviewingXbox LiveDownloadable Content (DLC), on a three-point scale: Buy, Fanboys Only, and Deny. The exception wasThe Elder Scrolls IV: Shivering Islesexpansion pack in issue 70, which, due to the game's size, being "much more than a simple map pack" was reviewed on the normal 20-point scale, receiving an 8.5 (Great). (The game was later released as an expansion on DVD.)
Bonus materials
editSome disks came with additional material for Xbox games. Early issues' demo disk included a costume expansion toDead or Alive 3and Easter eggs unlockable via inputting a code via the controller. Some material seen only available for download onXbox Livewas included on demo disks. Until 2015, most US demo discs included gamer pics centered on a game.
- Issue #53 contained the free exclusive beta forFinal Fantasy XI.
- Issue #67 contained the Wizard's Tower and Thieves Den quests forThe Elder Scrolls IV: Oblivion.
- Issue #69 contained Chapter 2 forTom Clancy's Ghost Recon Advanced Warfighter.
- Issue #73 contained an exclusive demo for the Japanese RPGEternal Sonata.
- Issue #74 contained an exclusive demo forBeautiful Katamari.
- Issue #77 contained a special demo forGuitar Hero III: Legends of Rock.(The demo is also found in copies ofTony Hawk's Proving Ground.)
- Issue #80 contained the Harmonix Track Pack 01: 3 exclusive songs for the popular video gameRock Band.
- Issue #82 contained the downloadable songHaloTheme MJOLNIR MixforGuitar Hero III: Legends of Rock.
- Issue #46 (UK edition) contained the NXE update for the Xbox 360 dashboard.
- Issue #54 (UK edition) contained aLeft 4 Dead 2Xbox 360 theme.
- Issue #116 contained anAssassin's Creedpamphlet.
Podcasts
edit- Audio Podcast
KOXMwas the weekly Official Xbox Magazine podcast,[9]hosted by OXM Senior Editor Dave Rudden. The show was previously hosted by Ryan McCaffrey until he left Official Xbox Magazine to work at IGN.Dan Amrichused to be a McCaffrey's co-host, but he left the magazine and podcast to work at Activision/Blizzard. The audio podcast featured a recap in the week's past events and game releases, two trivia contests (Name That Xbox Sound EffectandStick it to the Dan(formerly Dan's Useless Trivia)) for a prize (usually atee shirtorXbox Live Arcadegame), and developer interviews. The show was produced byAndy Bauman.
- Video Podcast
Until 2015, the OXM Video Podcast[10]was updated much less frequently, with gaps over a month or more. The video podcast slowed until it was picked up again in the form of Inside Xbox, a short Xbox Live program that OXM became a part of in 2008. The OXM Report on Inside Xbox featured similar video content to the original video podcast, but with more timely information on games such asGears of War 2andMirror's EdgeIt was posted on Xbox Live every other Sunday.
Awards
editOn October 12, 2007, the UK edition was awarded 'Best Xbox Magazine' at the Games Media Awards.[11]
References
edit- ^"Future US: Official Xbox Magazine".Archived fromthe originalon 26 March 2012.Retrieved30 April2008.
- ^"Xbox 360: The Official Xbox Magazine: Print | Future Advertising".Archived fromthe originalon 2009-04-16.Retrieved21 April2008.
- ^"Issue May 2020 - Xbox: The Official Magazine".Zinio.30 March 2020.Retrieved29 November2024.
- ^"Future will close CVG".MCV/Develop.28 November 2014.Retrieved4 March2020.
- ^"Future plans 170 UK job cuts as it sells bikes and craft magazines".MCV/DEVELOP.29 May 2014.Retrieved4 March2020.
- ^"Messages from the editors - CVG".4 January 2015. Archived fromthe originalon 2015-01-04.Retrieved4 March2020.
- ^Chris Kerr (30 March 2020)."Future shuts down Official Xbox Magazine after almost two decades".Gamasutra.Retrieved30 March2020.
- ^"Đài loan" X04 "Xbox tình nhân tiết sáo xan đăng tràng".PCHome.net(in Chinese). August 19, 2004. Archived from the original on February 20, 2021.
- ^Official Xbox Magazine podcast
- ^OXM Video Podcast
- ^"Media stars hailed at the GMAs".MCV.October 2007. Archived fromthe originalon 16 March 2008.Retrieved22 April2008.