Party (role-playing games)

Apartyis a group of characters adventuring together in arole-playing game.[1][2]Intabletop role-playing,a party is composed of a group ofplayer characters,occasionally with the addition ofnon-player characterallies controlled by those players or by thegamemaster.[2][3]In computer games, the relationship between the party and the players varies considerably. Online role-playing games parties often comprise player-controlled characters, as in tabletop games,[2][3]except that the non-player allies are always controlled to a lesser or greater extent by the computer AI.[1]In single-player computer games, the player generally controls all party members to a varying degree.[1][4]

A party of adventurers venturing forth inTales of Trolls & Treasures

Party role in gameplay

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Resource management is a crucial part of role-playing games, and any player-controlled character, whether they can participate in combat or not, are always useful if they have the ability to carry heavy or bulky items. Non-player characters or alternative player-controlled characters used by the player with only this purpose in mind are calledmules.[1][3]Usually, however, and exclusively in tabletop and single-player games, party members are valued for their tactical or story potential.[5][6]

References

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  1. ^abcdAdams, Ernest (2010).Fundamentals of Game Design(2nd ed.). New Riders. pp. 492, 517.ISBN978-0-321-64337-7.OCLC460601644.
  2. ^abcDeterding, Sebastian; Zagal, José Pablo (2018).Role-Playing Game Studies: Transmedia Foundations.New York, NY: Routledge. pp. Box 2.3, Box 7.1.ISBN978-1-315-63753-2.OCLC1019729171.
  3. ^abcTresca, Michael J. (2011).The Evolution of Fantasy Role-Playing Games.Jefferson, N.C.: McFarland & Co. pp. 159. 167, 188.ISBN978-0-7864-6009-0.OCLC697175248.
  4. ^Altice, Nathan (May 2015).I Am Error: The Nintendo Family Computer / Entertainment System Platform.Cambridge, Massachusetts. pp. 212–214.ISBN978-0-262-02877-6.OCLC897401731.{{cite book}}:CS1 maint: location missing publisher (link)
  5. ^Bowman, Sarah Lynne (2010).The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity.Jefferson, N.C.: McFarland & Co. pp. 116–118.ISBN978-0-7864-5555-3.OCLC610030194.
  6. ^Grayson, Nathan (May 11, 2018)."Picking An RPG Party Is Agony".Kotaku.Retrieved2020-10-02.