Persona,[Jp. 1]previously marketed asShin Megami Tensei: Personaoutside of Japan, is a video game franchise primarily developed and published byAtlus,and owned bySega.[a]Centered around a series ofrole-playing video games,Personais a spin-off from Atlus'Megami Tenseifranchise. The first entry in the series,Revelations: Persona,[b]was released in 1996 for thePlayStation.The series has seen several more games since, with the most recent main entry being 2024'sPersona 3 Reload.
Persona | |
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Genre(s) | Role-playing,social simulation |
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First release | Revelations: Persona September 20, 1996 |
Latest release | Persona 5: The Phantom X April 18, 2024 (Open Beta, various regions) |
Parent series | Megami Tensei |
Personabegan as a spin-off based on the positively-received high school setting ofShin Megami Tensei If...(1994).Persona'score features include a group of students as the main cast, asilent protagonistsimilar to the mainlineMegami Tenseifranchise, and combat usingPersonas.Beginning withPersona 3in 2006, the main series came to focus more on, and become renowned for, the immersivesocial simulationelements that came with the addition of Social Links, which are directly linked to how Personas evolve. Character designs are by series co-creatorKazuma Kaneko(Personaand thePersona 2duology) andShigenori Soejima(Persona 3onwards). Its overall theme is exploration of the human psyche and how the characters find their true selves. The series' recurring concepts and design elements draw onJungian psychology,psychological personasandtarot cards,along with religious, mythological, and literary themes and influences.
Revelations: Personawas the first role-playingMegami Tenseigame to be released outside of Japan. Beginning withPersona 2: Eternal Punishment,the English localizations began to remain faithful to the Japanese versions at the insistence of Atlus. The series is highly popular internationally, becoming the best-knownMegami Tenseispin-off and establishing Atlus and theMegami Tenseifranchise in North America. Following the release ofPersona 3and4,the series also established a strong following in Europe. The series has since gone on to sell over 22 million copies worldwide, outselling its parent franchise. There have been numerous adaptations, includinganimeseries, films,novelizations,mangas,stage plays,radio dramas,and musical concerts.
Games
edit1996 | Revelations: Persona |
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1997 | |
1998 | |
1999 | Persona 2: Innocent Sin |
2000 | Persona 2: Eternal Punishment |
2001 | |
2002 | |
2003 | |
2004 | |
2005 | |
2006 | Persona 3 |
2007 | Persona 3 FES |
2008 | Persona 4 |
2009 | Shin Megami Tensei: Persona(PSP) |
Persona 3 Portable | |
2010 | |
2011 | Persona 2: Innocent Sin(PSP) |
2012 | Persona 4 Arena |
Persona 2: Eternal Punishment(PSP) | |
Persona 4 Golden | |
2013 | Persona 4 Arena Ultimax |
2014 | Persona Q: Shadow of the Labyrinth |
2015 | Persona 4: Dancing All Night |
2016 | Persona 5 |
2017 | |
2018 | Persona 3: Dancing in Moonlight |
Persona 5: Dancing in Starlight | |
Persona Q2: New Cinema Labyrinth | |
2019 | Persona 5 Royal |
2020 | Persona 5 Strikers |
2021 | |
2022 | |
2023 | Persona 5 Tactica |
2024 | Persona 3 Reload |
Persona 5: The Phantom X |
Main series
edit- Revelations: Personais the first entry in the series, and was released in Japan and North America for thePlayStationin 1996.[1][2]A port toWindowswas released in Japan in 1999.[3]The game was later ported to thePlayStation Portable(PSP): it was published in 2009 in Japan and North America as physical and digital releases, and 2010 in Europe as a digital release.[4][5][6]Set in the town of Mikage-cho, it follows a group of high school students from St. Hermelin High, who are forced to confront an outbreak of demons in their hometown.[7]
- Persona 2: Innocent Sinis the second entry in the series, released in Japan for the PlayStation in 1999.[1]After the success ofPersona'sPSP port, a port ofInnocent Sinwas greenlit. For this version, adjustments were made so that it played more like its sequel, along with added features and a new scenario.[8][9][10]The port was released in 2011 in all regions.[11][12][13]Set in the coastal city of Sumaru, the story follows Tatsuya Suou, a student of Seven Sisters High, as he confronts phenomena generated by reality-altering rumors.[14]
- Persona 2: Eternal Punishmentis the third entry in the main series, released in Japan and North America for the PlayStation in 2000.[15][16]LikeInnocent Sin,it was remade for PSP, and included a new scenario by the game's original writer.[17]The remake released in Japan in 2012, but did not reach the West. The original version was re-released worldwide onPlayStation Network(PSN) in 2013 in response to this.[17][18]Set shortly after the ending ofInnocent Sin,the story follows Maya Amano, a supporting character from the previous game, as she confronts a similar rumor-created threat along with Tatsuya.[19]
- Persona 3is the fourth entry in the main series. Developed forPlayStation 2,it released in 2006 in Japan, 2007 in North America, and 2008 in Europe.[1][20][21]Persona 3 FES,a director's cut featuring new content and an epilogue, was released in 2007 in Japan and 2008 in North America and Europe.[22]The main portion ofFESwas later ported to the PSP in Japan in 2009, North America in 2010, and in Europe in 2011 asPersona 3 Portable:it featured a few enhancements such as a female playable character and the ability to control all characters in battle, and some content was adjusted or removed so it could fit on a portable platform.[23][24]Ports ofPersona 3 Portablewere released onNintendo Switch,PlayStation 4,Windows,Xbox One,andXbox Series X/Son January 19, 2023.[25][26][27]The story takes place in the city of Tatsumi Port Island, following a group of students known as "S.E.E.S." who fight monsters that appear during a time known as the Dark Hour.[28]
- Persona 3 Reloadis aremakeofPersona 3,released forPlayStation 4,PlayStation 5,Windows,Xbox OneandXbox Series X/Son February 2, 2024.[29]Reloadis a faithful recreation of the original game's narrative, graphically rebuilt inUnreal Engine 4and functionally updated with numerous gameplay improvements that bring the title in closer parity with succeeding installments of the series. The remake also overhauls the game's presentation with the introduction of a new English voice cast, new story scenarios and additional interactions between characters not featured in either the originalPersona 3or its re-releases.[30][31]
- Persona 4is the fifth entry in the main series, released for the PlayStation 2 in 2008 in Japan and North America, and 2009 in Europe.[32]The success ofPersona 3 Portableinspired the creation of a portable version ofPersona 4,titledPersona 4 Golden.As using the PSP would result in cutting too much content, it was instead developed forPlayStation Vita,which allowed for the addition of new features and content.[24]A port ofGoldenwas released forWindowsin 2020, with ports for theNintendo Switch,PlayStation 4,Xbox One,andXbox Series X/Sreleased on January 19, 2023.[25][26][27]Persona 4takes place in the rural town of Inaba, where a group of students investigate a series of killings related to a realm known as the Midnight Channel.[33]
- Persona 5is the sixth entry in the main series, released for thePlayStation 3andPlayStation 4.It is set in Tokyo and follows a group of students as they adopt disguises of thieves to tackle the city's corruption and attain freedom from imposed societal pressures.[34][35]Persona 5was released in Japan in September 2016, and in North America and Europe in April 2017.[1][36]Persona 5 Royal,an enhanced version of the game similar toPersona 4 Golden,was released forPlayStation 4in Japan in 2019 and worldwide the following year.[37][38]Ports ofRoyalforNintendo Switch,PlayStation 5,Windows,Xbox One,andXbox Series X/Swere released in October 2022.[25][26]
Spin-offs
editPersona 3received a Japan-exclusive spin-off titledPersona 3: The Night Before;[Jp. 2]it follows a similar cycle of daytime activities and night time combat as the original game, with one player being chosen as the party leader each night.[39]After its closure in 2008, a newfree-to-playbrowser game titledPersona Ain Soph[Jp. 3]was released that year; the gameplay focused on players fusing Personas and confronting a threat known as the Qliphoth. Staying exclusive to Japan, it closed down in June 2010.[40][41]
Afighting gamesequel toPersona 4,Persona 4 Arena,was released inarcadesin Japan in 2012.[42]Console versions were released in 2012 in Japan and North America, and 2013 in Europe.[43][44][45]A sequel,Persona 4 Arena Ultimax,was similarly released in Japanese arcades in 2013, then released in 2014 in all regions for consoles.[46][47][48]
A standalone spin-off for theNintendo 3DS,Persona Q: Shadow of the Labyrinth,was released worldwide in 2014;[1]it features the full casts ofPersona 3and4,and is classed by Atlus as an official entry in thePersonacanon.[49]A sequel,Persona Q2: New Cinema Labyrinth,saw the addition of thePersona 5characters and was released in Japan in 2018 and worldwide in 2019.[50]
Arhythm gameset after the events ofPersona 4 Arena Ultimax,Persona 4: Dancing All Night,was released worldwide in 2015.[51][52][53]Two follow-ups toDancing All Night,Persona 3: Dancing in MoonlightandPersona 5: Dancing in Starlight,were released together in 2018.[54]
ADynasty Warriors-styleaction role-playingsequel toPersona 5,Persona 5 Strikers,was released in Japan in 2020 and worldwide the following year.[55][56]
Atacticsspin-off ofPersona 5,Persona 5 Tactica,was released in November 2023.[57]
SeveralPersonamobile games have been made in partnership with other Japanese mobile companies such as BBMF. Their first partnership was in 2006 with the development and release ofMegami Ibunroku Persona: Ikū no Tō-hen,a 3Ddungeon crawlerset during the events of the firstPersonagame.[58]The companies later collaborated on two mobile games based on thePersona 2games:Persona 2: Innocent Sin - Lost Memories[Jp. 4]in 2007, andPersona 2: Eternal Punishment - Infinity Mask[Jp. 5]in 2009. Both games carried over the basic gameplay functions of the original games tailored for mobile phones.[59][60]
Many mobile spin-offs are related toPersona 3:there is an RPG side-story titledPersona 3 Em,[Jp. 6]anaction gameprequel set ten years prior toPersona 3titledAegis: The First Mission,and an alternate version ofPersona 3featuring different characters titledPersona 3 Social.[Jp. 7]MultiplePersona 3-themed puzzle games have also been developed.[61][62][63][64][65][66]An online mobile RPG set around the high school featured inPersona 3,titledPersona Mobile Online,[Jp. 8]was released in 2009.[67]
Persona 4likewise received a mobile card game spin-off, titledPersona 4 The Card Battle.[Jp. 9][68]
A mobile spin-off forPersona 5entitledPersona 5: The Phantom Xwas announced in 2023, developed by Black Wings Game Studio and published byPerfect World Games.[69]
Common elements
editGameplay
editThe gameplay of thePersonaseries revolves around combat against various enemy types: Demons, Shadows and Personas.[70][71][72][73]Main combat takes place duringdungeon crawlingsegments within various locations. The way battles initiate varies betweenrandom encounters(Persona,Persona 2) or running into models representing enemy groups (Persona 3onwards). Battles are governed by aturn-based system,where the player party and enemies each attack the opposing side. Actions in battle include standard physical attacks using short-range melee or long-range projectile weapons, magical attacks, using items, guarding, and under certain conditions escaping from battles. During battle, either side can strike an enemy's weakness, which deals more damage than other attacks.[14][33][74][75][76]Starting withPersona 3,landing a critical hit grants the character an extra turn. If all enemies are knocked down by critical hits, the party can perform an "All Out Attack", with all party members attacking at once and dealing high damage. Each party member is manually controlled by the player in all but onePersonatitle: inPersona 3,all the party apart from the main character are controlled by an AI-based command system. The general gameplay has remained consistent across allPersonagames.[14][33][73][76][77][78]
EachPersonagame also includes unique elements. InPersona,battles take place on a grid-based battlefield, with characters' and enemies' movements dictated by their placement on the battlefield.[71]This system was abandoned for thePersona 2games: the party has free movement across the battlefield, and is assigned a set of moves which can be changed in the menu during and in between battles.[14][79]InPersonaandPersona 3,there is alunar phasetied to gameplay, time progression, and the plot. InPersona 4,this was changed to a weather-based system, where changes in the weather keyed to the story affected enemy behavior.[73][80][81]Persona 5introduces elements such asplatformingandstealthgameplay to dungeon exploration.[70][76][82]The All-Out Attack can be initiated in a "Hold-Up" session, triggered when all enemies are knocked down.[83]
Personas
editA defining aspect of the series is the use of the "Persona", which are physical manifestations of a person's psyche and subconscious used for combat.[84]The main Personas for the cast used up toPersona 3were inspired byGreco-Roman mythology.Persona 4'swere based onJapanese deities;whilePersona 5used characters inspired by fictional and historical outlaws and thieves.[85][86][87]The summoning ritual for Personas in battle varies throughout the series: in early games, the party gains the ability to summon through a short ritual after playing a parlor game; inPersona 3,they fire a gun-like device called an Evoker at their head to overcome their cowardice; inPersona 4,they summon their Personas by destroyingTarot cards;inPersona 5,they are summoned through the removal of the characters' masks.[84][88]
Personas are used for types of physical attack and magical attacks, along with actions such as healing and curing or inflictingstatus effects.[14][33][71][75][84][89]For allPersonagames, all playable characters start out with an initial Persona, which can evolve into other Personas through story-based events and use during battle.[14][78][89]In multiplePersonagames, two or more Personas can be summoned at once to perform a powerful Fusion Spell.[14][78][79]InPersona 3,4and5,only the main character can wield and change between multiple Personas; the other characters use a single Persona.[33][89]During the course of the game, the player acquires more Personas through a system of Skill Cards, represented byMajor ArcanaTarot cards. Each skill card represents a different Persona family, which in turn hold their own abilities inherent to that family. Multiple Personas can be fused together to create a new Persona with improved and inherited abilities: these range from fusing two Personas in thePersona 2duology to up to twelve inPersona 4.[14][33][71][75][89][90]Starting withPersona 3,the main protagonist of each game has an ability known as "Wild Card", an ability to summon multiple Personas represented by the Fool Arcana.[91]
Social links and negotiation
edit"Social Links" is a system introduced inPersona 3that is a form of character interaction tied to the growth of Personas. During their time outside battle, the main character can interact with and grow a particular Social Link, which acts as an independent character growth system tied to a Persona family or Arcanum. As the main character's relationship with the character representing a Social Link grows, its rank is raised and more powerful Personas related to the Social Link's assigned Arcanum can be summoned and fused.[33][74]Attributes related to the main character's social life can also be used to improve their Persona abilities, such as their academic abilities and social aptitude.[33][89]An enhanced version of the Social Link system, known as "Confidants", appeared inPersona 5.[70][92]
InPersona,thePersona 2duology, andPersona 5,there is also a "Negotiation" mechanic carried over from theMegami Tenseiseries, in which player characters can talk with enemies and provoke certain actions depending on their dialogue choices. Some responses yield Skill Cards for use in creating new Personas.[14][71]Negotiation was removed fromPersona 3andPersona 4,although Atlus staff considered the Social Link system and aspects of Persona fusion to be a "disguised" version of it.[93]InPersona 5,they can be initiated during a "Hold Up" session; Shadows can be persuaded to join the party as a new Persona if the Negotiation is successful, the player does not already have them, and is at an appropriate experience level.[83][94]
Setting and themes
editThePersonaseries takes place in modern-dayJapanand focuses on a group of high school students, with the exception to this beingEternal Punishment,which focused on a group of adults.[84][95]The setting has been described asurban fantasy,with extraordinary events happening in otherwise normal locations.[96]The typical setting used is a city, with a noted exception being the rural town setting ofPersona 4.[95]Although they are typically stand-alone games that only share thematic elements, thePersonagames share a continuity, with elements from previous games turning up in later ones.[84][95]Personaand thePersona 2games shared narrative elements which were concluded withEternal Punishment,soPersona 3started out with a fresh setting and characters.[97]The first in the series isPersona,set in the year 1996. This is followed by the events ofInnocent SinandEternal Punishmentin 1999. At the end ofInnocent Sin,the main characters rewrite events to avert the destruction of Earth, creating theEternal Punishmentreality, with the original reality becoming an isolated Other Side.Persona 3and subsequent games stem fromEternal Punishment.[7][98]Persona 3is set from 2009 to 2010, andPersona 4is set from 2011 to 2012. ThePersona 4 Arenagames andDancing All Nighttake place in the months followingPersona 4.[7][99][100]In contrast,Persona 5is set in a non-specific year referred to as "20XX", whileStrikersis set several months after the events ofPersona 5.[101]ThePersona Qseries takes place in a separate enclosed world in which the characters ofPersona 3,4,and5are drawn into from their respective time periods.[102]Dialogue in Q2 also suggests that Persona 5 takes place only a few years after 4.
A central concept for the series is thecollective unconscious,a place generated by the hearts of humanity and from which Personas are born.[7][98]According to the officialPersona Club P3book, the collective unconscious was generated by the primitive life on Earth as a means of containing the spiritual essence of Nyx, a space-born being whose presence would cause the death of all life on Earth. Her body was damaged by the impact and became the moon, while her psyche was left on the surface and locked away at the heart of the collective unconscious. The fragments of Nyx's psyche, known as "Shadows", are both a threat and a crucial part of humanity's existence. To further help defend against hostile Shadows, people generated the deities that exist within the collective unconscious, many of which manifest as Personas. Nyx appears inPersona 3as the antagonist.[103]The major dungeon locations in each game are generated by the latent wishes and desires of humans and are generally used by another force for their own ends.[104]A recurring location appearing in most of the games is the "Velvet Room", a place between reality and unconsciousness created by Philemon that changes form depending on the psyche of its current guest. Its inhabitants, led by an enigmatic old man calledIgor,aid the main characters by helping them hone their Persona abilities. While normally inaccessible and invisible to all except those who forged a contract with the room, others can be summoned alongside the guest, intentionally or otherwise.[105][106][91][107]
The main character of eachPersonagame is asilent protagonistrepresenting the player, with a manner described by the series' director as "silent and cool".[108]When the writer for new story content inEternal Punishment'sPSP version wished for the main character to have spoken dialogue, this was vetoed as it went against the series tradition.[109]Two recurring characters generated by the collective unconscious are Philemon and Nyarlathotep, the respective representatives of the positive and negative traits of humanity.[7]InInnocent Sin,the two reveal that they are engaged in a proxy contest as to whether humanity can embrace its contradictory feelings and find a higher purpose before destroying itself.[98]Philemon makes appearances in laterPersonagames as a blue butterfly.[85][91]Many of the major antagonists in the series are personifications of death generated by the human subconscious.[91]The central theme of thePersonaseries is exploration of the human psyche and the main characters discovering their true selves.[110]The stories generally focus on the main cast's interpersonal relationships and psychologies.[111]There is also an underlying focus on "the human soul".[112]
Many of the concepts and characters within the series (Personas,Shadows,Philemon) useJungian psychologyandarchetypes.[106]A recurring motif are the "masks" people wear during everyday life, which ties back to their Personas. This motif was more overtly expressed inPersona 5through the main casts' use of masks in their thief guises.[108][113]The dual lives of the main casts are directly inspired by these themes.[104]Each game also includes specific themes and motifs.Persona 2focuses on the effect of rumors on the fabric of reality (referred to by the developers as "the power ofKotodama");Persona 3employs themes involving depression and the darkness within people;Persona 4focuses on how gossip and the media influences people's views of others; andPersona 5shows how the main characters pursue personal freedom in a restrictive modern society.[85][96][114]Zhang Cheng fromThe Paperthought thePersona 3,4and5regarded emotions and bonds as the ultimate weapon against alienation inpostmodern society,and calls on everyone to become positive people.[115]A recurring element in the earlier entries is ""The Butterfly Dream"",a famous story by the Chinese philosopherZhuang Zhou.It ties in with the series' themes, and also with Philemon's frequent appearances as a butterfly.[7]Philemon's original appearance was based on Zhuang Zhou.[106]The characterNyarlathotepis based on the character of the same name fromH. P. Lovecraft'sCthulhu Mythos,and the Mythos as a whole is frequently referenced inPersona 2.[85][116]The Velvet Room was based on theBlack LodgefromTwin Peaks,while Igor and his assistants are all named after characters fromMary Shelley's novelFrankensteinand its adaptations.[106][91]
Development
editThePersonaseries was first conceived after the release ofShin Megami Tensei If...for theSuper Famicom.As the high school setting ofIf...had been positively received, Atlus decided to create a dedicated subseries focusing on the inner struggles of young adults.[112][117]The focus on high school life was also decided upon due to the experiences of the series' creators,Kouji OkadaandKazuma Kaneko:according to them, as nearly everyone experiences being a student at some point in their lives, it was something everyone could relate to, representing a time of both learning and personal freedom. In their view, this approach helped players accept the series' themes and the variety of ideas included in each title. Kaneko in particular tried to recreate his experiences and the impact it had on him during his time with the series.[118]The main concept behind the first game was aMegami Tenseititle that was more approachable for new and casual players than the main series. The abundance of casual games on the PlayStation reinforced this decision.[106][119]The game's title,Megami Ibunroku,[Jp. 10]represented the game's status as a direct spin-off from the series.[120]It was later dropped to further definePersonaas a standalone series.[116]After the success ofPersona,Innocent Sinbegan development, retaining many of the original staff. During the writing ofInnocent Sin,it was decided that the world ofPersona 2needed a different perspective than that of the current protagonist. This decision laid the groundwork forEternal Punishment.[116][121]Following this, thePersonaseries entered a hiatus while focus turned to other projects, includingShin Megami Tensei III: Nocturne.[122]
The conceptualPersona 3was submitted to Atlus in 2003 byKatsura Hashino,who had worked as a designer for multipleMegami Tenseigames and had been the director forNocturne.Gaining Atlus' approval of the concept, development started in the same year, after the completion ofNocturneand theDigital Devil Sagaduology.[123][124][125]Persona 3was part of Atlus' push to expand their player base outside of Japan.[122]Ideas were being passed around aboutPersona 4,but the game did not begin official development until after the release ofPersona 3.[112]Preparations forPersona 5'sdevelopment began in 2010. The team decided to shift towards more challenging story themes, saying that the shift would be more drastic than that experienced withPersona 3.[126][127]Persona 4 Arenaand its sequel were the first non-RPG collaborative project in the series: its success inspired the creation of bothPersona QandDancing All Night.[128][129]
The first threePersonagames were developed by Atlus' internal R&D1 studio, the studio responsible for the mainlineMegami Tenseigames.[130]Beginning withPersona 3,a dedicated team originally referred to as the 2nd Creative Production Department began handling development for the series. The team was later renamed P-Studio in 2012.[131][132][133]Hashino remained in charge of the studio until the Japanese release ofPersona 5in 2016, when he moved to found a new department, Studio Zero, to work on non-Personaprojects.[134][135]Aside from Atlus, other developers have helped develop entries in thePersonaseries. During the pre-production stage ofPersona 4 Arena,Hashino approachedArc System Worksafter being impressed by their work on theBlazBlueseries.[24]ForDancing All Night,development was initially handled byDingo,but due to quality concerns Atlus took over primary development with Dingo being retained as a supporting developer.[136]
Art design
editThe two character artists for thePersonaseries areKazuma Kaneko,a central artist in the mainMegami Tenseiseries who designed characters for the first threePersonagames, andShigenori Soejima,who worked in a secondary capacity alongside Kaneko and took Kaneko's place as the character designer fromPersona 3onwards.[106][139][140][141]While designing the characters forPersona,Kaneko was inspired by multiple notable celebrities and fictional characters of the time, along with members of Atlus staff. InPersonaandInnocent Sin,the main characters all wore the same school uniforms, so Kaneko differentiated them using accessories.[106][139]ForEternal Punishment,the main cast were adults, so Kaneko needed to rethink his design procedure. Eventually, he adopted the concept of ordinary adults, and gave them designs that would stand out in-game.[118]
Soejima's first major work for the series was working on side characters forPersona 2alongside Kaneko.[142]Kaneko put Soejima in charge of the series' art direction afterPersona 2as Kaneko did not want to imprint his drawing style on thePersonaseries, and also wanted Soejima to gain experience.[140]Soejima felt a degree of pressure when he was given his new role, as the series had accumulated a substantial following during Kaneko's tenure.[137]In a later interview, Soejima said that although he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of thePersonaseries, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work.[81]For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. If his designs come too close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind.[141]For his work onPersona Q,his first time working with adeformed Chibistyle due to its links with theEtrian Odysseyseries, Soejima took into account what fans felt about the characters. A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign.[141][143]
Starting withPersona 3,eachPersonagame has been defined by a different aesthetic and key color. It is one of the first artistic decisions made by the team:Persona 3has a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. In contrast,Persona 4has a lighter tone and characters but also sports a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal.[141]According to Soejima, blue was the "color of adolescence", and yellow was the "color of happiness".[81]ForPersona 5,the color chosen was red, to convey a harsh feeling in contrast to the previousPersonagames and tie in with the game's story themes. Its art style was described as a natural evolution from wherePersona 4left off.[113][144]
Music
editThe music of thePersonaseries has been handled by multiple composers. The one most associated with the series isShoji Meguro,who began working onPersonashortly after he joined Atlus in 1995. His very first composition for the game was "Aria of the Soul", the theme for the Velvet Room that became a recurring track throughout the series.[145][146][147]During his initial work on the series, Meguro felt restricted by the limited storage space of the PlayStation's disc system, and so when he began composing forPersona 3,which allowed forsound streamingdue to increased hardware capacity, he was able to fully express his musical style. His main worry for his music inPersona 3and4was the singers' pronunciation of the English lyrics.[81]He was unable to work on thePersona 2games as he was tied up with other projects, includingMaken X.[148]Meguro also served as the lead composer inPersona 5,using elements ofacid jazzand the game's themes for inspiration to achieve the right mood.[149]The music forInnocent SinandEternal Punishmentwas handled by Toshiko Tasaki, Kenichi Tsuchiya, and Masaki Kurokawa. Tsuchiya had originally done minor work onPersona,and found composing for the games a strenuous experience.[150][151][152]Spin-offs, such as thePersona QandDancingsubseries, are usually handled by other Atlus composers such as Atsushi Kitajoh, Toshiki Konishi, and Ryota Kozuka.[153]
Release
editThe series consists of twenty games, not counting re-releases and mobile games.[1]Personawas the first role-playing entry in theMegami Tenseifranchise to be released outside of Japan, as previous entries had been considered ineligible due to possibly controversial content. As examples of this content were in a milder form forPersona,the restrictions did not apply.[154][155]According to Atlus,Personaand its sequel were to test player reactions to theMegami Tenseiseries outside of Japan.[130]The greater majority ofPersonagames were either first released on or exclusive to PlayStation platforms. This trend was broken with the release ofPersona Qfor the 3DS in 2014.[156]All thePersonagames have been published by Atlus in Japan and North America.[130]An exception in Japan was the Windows port ofPersona,which was published byASCII Corporation.[3]After 2016, due to Atlus USA's merger with Sega of America,Segatook over North American publishing duties, although the Atlus brand remained intact.[157]Since then, Atlus has been releasing ports of the mainPersonagames for non-PlayStation platforms, beginning with the release ofPersona 4 GoldenonWindowsin 2020, which marked the first time a numbered entry in the series released for PC worldwide. Sega would also assist Atlus in portingPersona 5 RoyalandPersona 3 Portableto Windows, in addition toNintendo Switch,PlayStation 4,PlayStation 5,Xbox OneandXbox Series X/Sthroughout 2022 and 2023.[158][159][160][161]Persona 3 Reload,a remake ofPersona 3(2006), was launched in 2024 for PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S, making it the first main entry in the franchise to both receive a worldwide simultaneous release, as well as the first to be available on non-PlayStation formats from launch.[162]In a quarterly earnings report from November 2023, SEGA Sammy president Haruki Atami suggested that all futurePersonagames going forward would follow a similar release and availability cadence in order to meet company expectations of selling at least 5 million units in a new game's first year.[163]
Due to the company not having a European branch, Atlus has generally given publishing duties to other third-party publishers with branches in Europe. This frequently results in a gap between North American and European release dates ranging from a few months to a year or more.[48][164][165]ForPersona 3,Atlus gave publishing duties toKoei.[21]ForPersona 4,European publishing was handled bySquare Enix.[166]Persona 4 Arenawas originally published in Europe by Zen United after a long delay, but the digital rights were eventually returned to Atlus, resulting in the game being removed from PSN.[164]Atlus ended up re-publishing the digital PlayStation version in Europe.[167]They had previously digitally published the PSP port ofPersonain Europe and Australia.[6]Arena Ultimaxwas published in Europe by Sega, who had recently purchased Atlus' parent company. It was speculated that this could lead to a new trend that would shorten the release gap between North America and Europe.[48]A regular publishing partner was Ghostlight, whose relations with Atlus went back to the European release ofNocturne.[168][169]A more recent partner wasNIS America,which publishedPersona 4 Golden,Persona Q,andDancing All Night.[53][170][171]Atlus' partnership with NIS America ended in 2016, with NIS America citing difficulties with the company since its acquisition by Sega as reasons for the split. As part of their statement, NIS America said that Atlus had become "very picky" about European partners, selecting those which could offer the highest minimal sales guarantee on their products.[172]Sega of America and Atlus USA eventually entered into a partnership with European publishing companyDeep Silverto publish multiple games in the region, includingPersona 5.[173]
Localization
editThe localizations for thePersonaseries are generally handled by translator Yu Namba ofAtlus USA,who also handles localization for multiple otherMegami Tenseigames.[93][174]Another prominent staff member was Nich Maragos, who worked with Namba on multiplePersonagames until moving toNintendo of Americaprior to 2015.[174][175]The localization ofPersonawas handled by a small team, which put a lot of pressure on them as they needed to adjust the game for Western audiences: the changes implemented included altering names, changing the appearance of characters, and removing numerous cultural references. An entire alternate main quest was also removed.[154][174][176]AfterPersona,it was decided that futurePersonagames should be as faithful as possible to their original releases.[174]Namba's first localization project for the series wasEternal Punishment.[177]For the release ofInnocent Sin,there was a debate over whether to release it, as it contained potentially controversial content including allusions toNazism.[174]In the end, due to staff and resource shortages,Innocent Sinwas passed over for localization in favor of its sequelEternal Punishment.[154]Later, when the company developed the PSP ports, the team released the ports ofPersonaandInnocent Sinoverseas so fans attracted byPersona 3and4would be able to easily catch up with the rest of the series. The localization forPersonawas completely redone, reverting all the previous altered content and restoring all previously cut content.[154][176][178]The port ofEternal Punishmentwas not localized due to "unusual circumstances", so the company released the original version on PSN instead.[18]
For the localizations ofPersona 3and4,the team incorporated as much of the original content as possible, such as using Japanese honorifics and keeping the game's currency asyenrather than changing it. As a general rule, they incorporate cultural elements from the original versions unless they would not be understood by the player, such as with certain jokes.[93]Nevertheless, some changes had to be made. In one instance, the character Mitsuru Kirijo was originally an English speaker, but her second language for the localized version was changed to French due to her cultured appearance. School tests also needed to be changed due to similar language-based issues.[174]The Social Links were originally called "Community",[Jp. 11]but this was changed as the word "Community" had a very specific meaning in English. The new name was inspired by the way the character Igor made reference to the concept using words such as "society" and "bonds".[179]Some in-gameEaster eggreferences were also changed: inPersona 3references to the largerMegami Tenseiseries by a character in an in-gameMMORPGwere changed to reference earlierPersonagames, while mentions of a fictional detective inPersona 4were altered to reference the Kuzunoha family fromEternal Punishmentand theDevil Summonerseries.[179]Character names have also needed adjustment, such as the stage name ofPersona 4character Rise Kujikawa, and the way characters referred to each other was adjusted to appeal more to a western audience.[179][180]Persona 5was also localized in this fashion.[177]
The localized English names of games have also been altered. The banner title forPersonawas changed fromMegami IbunrokutoRevelations,principally because the team thought the latter name sounded "cool". TheRevelationstitle was removed forInnocent SinandEternal Punishment.After the successful release ofNocturne,the "Shin Megami Tensei"moniker was added to the series title to help with Western marketing.[154]This has not been the case for some games:Persona 4 Arena'soriginal title,Persona 4: The Ultimate in Mayonaka Arena,was shortened as it sounded "awkward", and the "Shin Megami Tensei"moniker was dropped as it would have made the title too long, which has been applied to every game in the series since.[36][179]The same change was made forPersona 4 GoldenandPersona 5 Royal,with the team dropping "The"that was in the Japanese title because it would have sounded" odd "in English-speaking regions.[179]
Reception
editGame | Metacritic |
---|---|
Revelations: Persona | 78/100 (PS)[181] 78/100 (PSP)[182] |
Persona 2: Innocent Sin | 75/100 (PSP)[183] |
Persona 2: Eternal Punishment | 83/100 (PS)[184] |
Persona 3 | 86/100[185] 89/100 (FES)[186] 89/100 (Portable)[187] 87/100 (Reload)[188] |
Persona 4 | 90/100[189] 93/100 (Golden)[190] |
Persona 5 | 93/100[191] 95/100 (Royal)[192] |
The firstPersonawas referred to at the time as asleeper hit,and the success of it andEternal Punishmenthelped establish both Atlus andMegami Tenseiin North America. In Europe, the series did not become established prior to the release ofPersona 3and4,both of which were highly successful in the region.[154][156][193]According to Atlus CEO Naoto Hiraoka, the main turning point for the franchise was the release ofPersona 3,which was a commercial success and brought the series to the attention of the mainstream gaming community.Persona 4received an even better reception. ThePersonaseries' success has allowed Atlus to build a strong player base outside of Japan, contributing to the success of other games such asCatherine.[156][c]
ThePersonaseries has been referred to as the most popular spin-off from theMegami Tenseifranchise, gaining notoriety and success in its own right.[84][96][194]Io9's James Whitbrook commented that while "here in the west, we've got plenty of awesome urban fantasy, especially from a YA perspective. But what makes Persona interesting is that it's the familiar concept of Urban fantasy, the balance of the mundane" normal "life of the protagonists and the problems they have there with the fantastical nature of the supernatural world that lies beneath all that, from a Japanese perspective. Over here, that's much less common, and the way the series portrays urban fantasy through that lens is what makes it so different, especially from what you would normally expect from Japanese RPGs.".[96]Nintendo Power,in an article concerning theMegami Tenseiseries, cited thePersonaseries' "modern-day horror stories" and "teams of Japanese high-school kids" as the perfect example of the franchise.[195]Personawas mentioned in 1999 byGameSpot's Andrew Vestal as a game that deserved attention despite not aging well, saying "ExaminingPersonareveals three of the traits that make the series so popular - and unique - amongst RPG fans: demonology, negotiation, and psychology ".[196]The game has been named as a cult classic.[154]Persona 3was named by RPGamer as the greatest RPG of the past decade in 2009, and RPGFan listedPersona 3and4in second and fourth place respectively in their similar 2011 list.[197][198]Persona 3was listed byGamasutraas one of the 20 essential RPGs for players of the genre.[199]Persona 4was also listed byFamitsuas one of the greatest games of all time in a 2010 list.[200]
As well as gaining critical acclaim, the series has been the subject of controversy over its content. This controversy began with the localized banner title of the originalPersona,which raised concerns due to its religious implications.[154]Kurt Katala, writing for1UP.comin 2006 about the controversial content of theMegami Tenseifranchise as a whole, mentionedInnocent Sin'sreferences to homosexuality, schoolyard violence, and Nazism, considering them possible reasons why the game was not originally released outside of Japan.[201]In 1UP.com's 2007 game awards, which ran in the March 2008 issue ofElectronic Gaming Monthly,Persona 3was given the "Most controversial game that created no controversy" award: the writers said "Rockstar'sHot Coffee sex scandalandBully'sboy-on-boy kissing's got nothing on this PS2 role-player's suicide-initiated battles or subplot involving student-teacher dating ".[202]Persona 4has in turn been examined by multiple sites over its portrayal of character sexuality and gender identity.[203][204][205]
Additional controversy surrounds the three mainline titles with Katsura Hashino at the head—Persona 3+FES+Portable,Persona 4 + Golden,andPersona 5—as players and journalists observed notable distasteful depictions of homosexuality within the trio of games.[206]Persona 3 features an optional interaction with an NPC that attempts to flirt with one of the game's main characters, before being observed to have a small amount of facial hair, leading players to believe this NPC is a transgender woman. Persona 5 also has a non-optional interaction with two seemingly gay men that was the subject of extensive criticism, which was then altered in the Western localization of Persona 5 Royal.[207]However, Persona 4 and its counterpart Persona 4 Golden are noted as the most egregious display of this writing, depicting major character Kanji Tatsumi as potentially being bisexual or gay, and making him the brunt of many homophobic jokes and jabs from another main character, Yosuke Hanamura.[208]Persona 4 Golden, unlike its successors Persona 5 and Royal, adds many interactions in which this behavior from Yosuke is exacerbated. Furthermore, both versions of the game depict another major character as possibly being transgender, which has sparked extensive debate over their identity, creating a large divide within the Persona fanbase.
Sales
editBy November 2022, the series had sold over 16 million copies worldwide and generated over $350 million in revenue.[209][210]As of 5 March 2024[update],the series has sold 22.6 million units worldwide.[211]
As of November 4th, 2024, thePersonaseries has sold over 23 million copies worldwide.[212]
Related media
editAnime
editThe firstanimeadaptation of thePersonaseries, a television series based onPersona 3titledPersona: Trinity Soul,aired in 2008.Trinity Soultakes place in an alternate setting ten years afterPersona 3,making it a non-canon entry in the franchise.[213][214]It was animated byA-1 Pictures,directed by Jun Matsumoto, written by a team that included Yasuyuki Muto, Shogo Yasukawa, and Shinsuke Onishi, and composed for byTaku Iwasaki.Its characters were designed by Soejima and Yuriko Ishii, while Persona designs were done by Nobuhiko Genma.[215][213]It was distributed internationally byNIS America.[216]
An anime adaptation of the originalPersona 4,Persona 4: The Animation,aired in 2011. The 25-episode series was produced byAIC ASTAand directed by Seiji Kishi.[217][218]In 2014, a series based onPersona 4 Golden,titledPersona 4: The Golden Animation,was produced by A-1 Pictures. This series, which retains the cast of the original adaptation, dramatizes the new material included inPersona 4 Golden,focusing on the protagonist's encounters with new character Marie.[219][220]
A standalone prequel anime created by A-1 Pictures,Persona 5 The Animation: The Day Breakers,was released in September 2016 prior to the Japanese release of the game.[221]A full anime series based onPersona 5,Persona 5: The Animation,aired in 2018.[222]
The originalPersona 4anime series was made into a condensed film adaptation titledPersona 4: The Animation - The Factor of Hope;it was released in Japanese cinemas in 2012.[223]Persona 3has also been adapted into a series of anime films produced by AIC ASTA and featuring staff fromPersona 4: The Animation,released in cinemas in Japan and licensed for release overseas byAniplex.[224][225]The four films are titled#1 Spring of Birth,#2 Midsummer Knight's Dream,#3 Falling Down,and#4 Winter of Rebirth.They were released from 2013 to 2016.[226][227][228][229]For bothPersona 4: The Animationand thePersona 3film series, one of the main concerns was the portrayal of the lead characters, which were originally dictated by player actions.[230][231]
Other adaptations
editPersonawas adapted into an eight-issue manga series titledMegami Ibunroku Persona,originally serialized in 1996 and later reissued in 2009.[232]A second spin-off manga,Persona: Tsumi to Batsu,[Jp. 12]was released to tie in with the release of thePersona 2games. Set within the same setting of thePersona 2games, it follows a separate story. In its 2011 reissue, new material was added that connected the manga to the events ofInnocent Sin.[233]Persona 3,Persona 4,andPersona 5have all received their own manga adaptations.[234][235][236][237]Another manga based onPersona Qwas also serialized: two separate manga storylines, based on the two storylines featured in the game, were written and dubbedSide:P3andSide:P4.[236][238]Multiple novels based onPersona 3and4have also been released.[215][239][240]
Fivestage playsbased onPersona 3have been produced under the bannerPersona 3: The Weird Masquerade.They received limited runs and featured separate performances for the male and female versions of the game's protagonists.[241]Persona 4was also adapted into two stage plays, both produced byMarvelous AQLand receiving limited runs in 2012:VisualiveandVisualive the Evolution.[242][243]A stage play based onPersona 4 Arenawas likewise given a limited run in December 2014,[244]and one based onPersona 4 Arena Ultimaxran in July 2016.[245]
Atlus has created or hosted media dedicated to thePersonaseries. A dedicated magazine originally ran for ten issues between 2011 and 2012, and has been irregularly revived since then.[246][247]An official talk show released on the officialPersonawebsite andNiconico,Persona Stalker Club,began in February 2014. Hosted by freelance writerMafia Kajitaand actressTomomi Isomura,it was designed to deepen the connection between Atlus and thePersonafanbase.[248]Concerts featuring music from thePersonaseries have also been performed, and some have received commercial releases on home media in Japan.[249][250]Action figures and merchandise such as clothing have also been produced.[251][252][253]
The series was also represented in the 2018 crossover fighting gameSuper Smash Bros. Ultimatewith the April 2019downloadable content(DLC) inclusion ofJoker,the protagonist ofPersona 5.Along with him, aPersona-themed stage, eleven musical tracks from the series, andMiicostumes of Morgana, Teddie, and the main protagonists fromPersona 3and4were also featured.[254]
In June 2022, as part of the series' 25th anniversary, Sega expressed in an interview withIGN,their desire to expand thePersonaseries and other Atlus properties intolive-action filmand television, as had been done with their flagship property,Sonic the Hedgehogand its2020 film adaptation.Toru Nakahara, Sega's lead producer on theSonic the Hedgehogfilms and the Netflix animated seriesSonic Prime,stated of Atlus' games that, "Stories like those from thePersonafranchise really resonate with our fans and we see an opportunity to expand the lore like no one has seen — or played — before ".[255]
In 2023, actorsJun ShisonandHaruna Kawaguchiwere appointed as official ambassadors for thePersonaseries, where they would appear in commercials and other promotional campaigns for the series.[256][257]
See also
editFootnotes
editTranslations
edit- ^ペルソナ,Perusona
- ^ペルソナ3 ザ・ナイト・ビフォア,Perusona Surī: Za Naito Bifoa
- ^ペルソナ アインソフ,Perusona Ain Sofu
- ^ペルソナ2 tội ロストメモリーズ,Perusona Tsū: Tsumi Rosuto Memorīzu
- ^ペルソナ2 phạt インフィニティマスク,Perusona Tsū: Batsu Infiniti Masuku
- ^ペルソナ3エム,Perusona Surī Emu
- ^ペルソナ3ソーシャル,Perusona Surī Sōsharu
- ^ペルソナ モバイル オンライン,Perusona Mobairu Onrain
- ^ペルソナ4 ザ・カードバトル,Perusona Fō Za Kādo Batoru
- ^Nữ thần dị văn lục,lit. "Goddess' Odyssey"
- ^コミュニティ,Komyuniti
- ^ペルソナ tội と phạt,lit.Persona: Sin and Punishment
Notes
edit- ^Other third-party companies such as Ghostlight andNIS Americahave published games in Europe.Segabegan handling North American publishing duties in 2016 under the Atlus brand name, before expanding to European territories in 2019.
- ^This game is generally referred to asPersona 1or justPersonarather than by its full title.
- ^While primarily referring to and focusing on the European market, Hiraoka is speaking of thePersonaseries in general in the cited instances.
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