Rare Replayis a 2015 compilation of 30 video games from the 30-year history of developersRareand its predecessor,Ultimate Play the Game.Theemulatedgames span multiple genres andconsoles—from theZX Spectrumto theXbox 360—and retain the features and errors of their original releases with minimal edits. The compilation addscheatsto make the older games easier and a Snapshots mode of specific challenges culled from parts of the games. Player progress is rewarded withbehind-the-scenesfootage and interviews about Rare's major and unreleased games.

Rare Replay
Portrait-oriented cover art with gradient from white to gray outward from the center with explosive/glare streaks. Atop is a golden banner with "RARE REPLAY" emblazoned in white, and below it, a smaller gray banner with black text: "30 HIT GAMES · ONE EPIC COLLECTION". In the center and occupying most of the image is a large cutout of the company's R rotunda logo, out of which come characters created by the company, including Joanna Dark, Banjo and Kazooie, Conker, Rash, Sabreman, piñatas, and many others.
Developer(s)Rare
Publisher(s)Microsoft Studios
Producer(s)Adam Park[1]
Designer(s)Paul Collins
Artist(s)Peter Hentze[2]
Paul Cartwright[2]
Composer(s)Robin Beanland[a]
Platform(s)Xbox One
ReleaseAugust 4, 2015
Genre(s)Various
Mode(s)Single-player,multiplayer

The compilation was one of several ideas Rare considered to celebrate its 30th anniversary. Inspired by fans, upcomingXbox Onebackward compatibilityfeatures, and a desire to link Rare's past and future, the company sorted through 120 games to choose those that best represented its oeuvre. It prioritized games with characters and environments original to the company. Rare incorporated four hardware emulators in the package, and worked with its parent company,Microsoft,to use its then-unannouncedXbox 360 emulation.Rare Replayreleased worldwide as anXbox Oneexclusive on August 4, 2015.

Rare Replay'sreviews were generally favorable. Critics appreciated the package's design and craft and called the release a new pinnacle for compilation releases. They commended its "rewind" and Snapshot features, but criticized technical issues in the Xbox 360 emulation and game installation. Among its games, reviewers preferred Rare'sNintendo 64games, especiallyBlast Corps,and dislikedPerfect Dark Zero,Grabbed by the Ghoulies,and the Spectrum games. Some outlets lamented the absence, due tolicensingissues, of theDonkey Kong CountryseriesandGoldenEye 007,while others thought the package was fine without them. Critics deemed the archival game content and developer interviews as among the compilation's best features, but were upset to see the content hidden behind time-consuming in-game challenges.Rare Replaybecame Rare's first United Kingdom all-formats charts bestseller sinceBanjo-Kazooiein 1998.

Gameplay

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Included games
Titles in bold print are backward compatible Xbox 360 games.
1983Jetpac
Lunar Jetman
Atic Atac
1984Sabre Wulf
Underwurlde
Knight Lore
1985Gunfright
1986Slalom
1987R.C. Pro-Am
1988
1989Cobra Triangle
1990Snake Rattle 'n' Roll
Solar Jetman
Digger T. Rock
1991Battletoads
1992R.C. Pro-Am II
1993
1994Battletoads Arcade
1995
1996Killer Instinct Gold
1997Blast Corps
1998Banjo-Kazooie
1999Jet Force Gemini
2000Perfect Dark(remaster)
Banjo-Tooie
2001Conker's Bad Fur Day
2002
2003Grabbed by the Ghoulies
2004
2005Kameo
Perfect Dark Zero
2006Viva Piñata
2007Jetpac Refuelled
2008Viva Piñata: Trouble in Paradise
Banjo-Kazooie: Nuts & Bolts

Rare Replayis a compilation of 30 games developed byRareand its predecessor,Ultimate Play the Game,over their 30-year history across platforms from theZX Spectrumto theXbox 360[3](1983 to 2008), up until Rare'sKinect Sportsseries.[4]The 30 games span multiple genres, includingfighting,first-person shooter,simulation,platforming,racing,andskiing.[5]The compilation opens with amusical numberfeaturing Rare characters. Each game has a landing page with a variation on itstheme music.[4]While the core gameplay remains unedited, Rare added extra features to the older releases. The player can toggle the visual appearance ofscanlines[6]and "rewind" up to ten seconds of gameplay in pre-Nintendo 64games.[4]The older games can besavedat will andautosaveprogress upon the player's exit.[7]Rare also added aninfinite livescheatsetting for some older games[7]and fixed a game-breakingbuginBattletoads.[8]The "Snapshots" feature presents small segments of the older games as challenges for the player, such as collecting a target number ofpointswithin a time limit in a set scenario, similar in function to theNES Remixseries.[6]Some Snapshots are connected sequentially as aplaylist.[9]

The ZX Spectrumemulationretains the technical idiosyncrasies of the original hardware. For instance, theirgraphicsfluctuate in render speed depending on the number of items the computer has to process on-screen. The Nintendo 64 emulation upgrades the games'polygon renderingandframe rate.[4]The nine Xbox 360 releases install directly to theXbox Onedashboard separately from theRare Replaycompilation[9]and require online activation before they can be played offline.[5]The Xbox 360 games share player saved game andAchievementprogress between the consoles viaXbox Live'scloudsync features.[10]Rare Replayuses the prior Xbox 360portsofBanjo-Kazooie,Banjo-Tooie,andPerfect Darkrather than emulating their originals. However, Rare chose to emulate the originalConker's Bad Fur Dayrather than using its Xbox remakeConker: Live and Reloaded(2005).[5]Grabbed by the Ghouliesruns natively on the Xbox One, as a port upgraded itsdisplay resolutionand frame rate.[4][11]Rare Replayretains thelocalandonline multiplayermodes of the original games,[6]and includes all of theirdownloadable contentadd-ons.[12]Games developed by Rare that were not theirintellectual property,such as theDonkey Kong Countryseries andGoldenEye 007,were not included in the compilation due tolicensingissues,[6]although the latter was provided to owners of the digital version ofRare Replayfree of charge in January 2023.[13]Some games also received minor edits to reflect Microsoft's ownership of Rare, such as the removal of Nintendo logos and omission of a music track fromBlast Corpsthat originated inDonkey Kong Land.[5][14]

A bonus feature section, "Rare Revealed", contains over an hour of behind-the-scenes footage focusing on Rare's major and unreleased games.[6]The player completes in-game challenges to collect stamps, which increase the player's rank andunlockthe bonus features;[7]to collect all the stamps, the player has to finish every game and Snapshot. The compilation automatically grants stamps for prior progress in the package's Xbox 360 games.[4]Current and former Rare employees, such asGrant Kirkhope,feature in the documentary clips, though studio foundersTim and Chris Stamperdo not appear.[4]"Rare Revealed" unveils gameplay footage from several unreleased games: for example, in theopen worldadventure gameBlack Widow,the player controls a spider-like robot equipped with missiles. The spider was expected to be recycled inKameo 2,an unreleased sequel toKameowhich was designed with a darker tone than the original. Rare also worked onThe Fast and the Furriest,aspiritual successortoDiddy Kong Racingwith vehicle customization and track alterations. The company's other planned intellectual properties included thesurvival gameprototypeSundownand the airplane-basedTailwind.Other "Rare Revealed" videos include unused music tracks;[15]concept art galleries;[15]and trivia behind somegame designdecisions such asBlast Corps'character design, the fate ofBanjo-Kazooie'sStop 'n' Swop features, and audio overrides built intoKiller Instinct.[16]Additional "Rare Revealed" featurettes not present inRare Replayhave been released since the game's launch via the company's officialYouTubechannel.[17]

Development

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Rare began work onRare Replayin October 2014 as a 30th anniversary celebration under the codename "Pearl", named after the traditional theme of 30th anniversary gifts.[1][18]The company wanted to do something unique for what they considered a rare milestone in the video game industry and also to celebrate creative directorGregg Mayles's 25th year working at the company.[19][1]Rare was also influenced by community requests to bring their catalogue to Xbox One, and by the Microsoft backward-compatibility team's progress on the feature.[20]The compilation was one of several celebration ideas, but once it was chosen, the "30 years" theme led to the 30 game limit andUS$30price point.[21]In the early planning stages, the studio initially settled on the tentative titleRare: Ultimate Collection,a nod to their predecessor, Ultimate Play the Game.[1]As reflective of the company's character and celebratory theme, Rare chose apapercraftart style andtheatrical stagesetting for the compilation.[20]The chosen art style and use of 2D artwork also allowed the development team to more quickly create and implement new assets within the limited development time frame.[2]Rare Replaybecame part of Rare's plan to simultaneously celebrate its past and introduce its future with a logo redesign, new website, and announcement of their upcoming game,Sea of Thieves.[11]

To select the final 30 games, Rare sorted through 120 games in their catalog. They rated each for fitness and prioritized those that featured characters and environments original to the company, choosing to exclude those based on licensed intellectual properties. Secondarily, Rare considered whether licenses were available and whether a game remained fun and playable by modern standards. They wanted a wide and representative sample of "popular games that would hit that nostalgic beat that everyone likes".[22]Deciding which versions of some of their most popular games to include also became a topic of debate among the team. Rare decided to include the updated Xbox 360 re-releases ofBanjo-Kazooie,Banjo-Tooie,andPerfect Darkinstead of the Nintendo 64 originals, as the developers realized the various quality-of-life improvements in these remasters were too valuable even to the purists on their staff. Conversely, they chose the Nintendo 64 version ofConker's Bad Fur Dayover its Xbox remake,Conker: Live & Reloaded,which they felt had strayed too far from the original due to being less lenient on censorship.[23]WhileRare Replay'sdesigners made the final call, other Rare employees and veterans gave input and recollected old game development stories.[19]The developers briefly considered including playable prototypes of unreleased Rare games such asBlack WidowandKameo 2as part of the collection, but the work required to do so made this infeasible given the limited development time frame, leading them to produce "Rare Revealed" videos about the unfinished games instead.[18]Interviews with current and former Rare staff members for the "Rare Revealed" featurettes took place over the course of several months in 2015. Several interview segments and "Rare Revealed" videos were omitted from the game due to time and disc space constraints; these were later released via the company's official YouTube channel.[24]An additional "Rare Revealed" video focused on the making ofGoldenEye 007was planned, but was left unreleased until being leaked in 2019.[25]

Unlike the usual product development cycle, which grows a concept into a final product, most of the development work inRare Replaywas in converging 30 games across six platforms onto one disc. The engineering challenge lay in the quantity of games and platforms being emulated rather than the emulation effort itself.[19]Rare worked in close collaboration with Microsoft, who were secretly developing theXbox One's backward-compatibility features,which Rare ultimately used inRare Replay.[11]The Microsoft team helped prepare Rare's nine Xbox 360 games for the release.[20]Their discontinued online services were not restored for the compilation.[20]Work on emulating the ZX Spectrum games was led by Gavin Thomas, a Microsoft engineer who had developed his own Spectrum emulator in his free time a few years prior.[26]Code Mystics,who had previously ported Rare'sKiller InstinctandKiller Instinct 2to Xbox One, assisted with emulation efforts for theNintendo Entertainment System,arcade, and Nintendo 64 games.[26]OnRare Replay'sdesign, lead designer Paul Collins added that the Snapshot challenges were built to encourage players to sample all of the games, and that the rewind feature was to help all players finish the games without quitting in frustration. The compilation's opening musical number was a compromise from the original vision: a musical history of the company's oeuvre, as told through small musical introductions to each Snapshot. The final opening was intended to evoke players' memories of Rare properties, and includes severalEaster eggs.[20]

Rare Replaywas announced during the Microsoft press conference at the June2015Electronic Entertainment Expo.[3]The reveal was leaked in the hours prior to the show.[27]The compilation was released as an Xbox One exclusive worldwide on August 4, 2015.[3][28]There are no plans for aWindows 10release[11]or downloadable content additions.[21][29]While Rare's founders, the Stamper brothers, were not interviewed in the bonus features, Tim Stamper appeared in aDevelopinterview set to coincide with the compilation's release.[16]Rare also added atie-inwhereinRare Replayowners unlocked theBattletoadscharacterRashas a playable character in the 2013 fighting gameKiller Instinctduring a limited test period prior to the character's public release the following year.[30]On June 25, 2019,Rare Replaybecame part ofXbox Game Passand all of the Xbox 360 games excludingJetpac Refuelledwereenhancedto run at native4K resolutiononXbox One X.[31]On January 27, 2023,GoldenEye 007was re-released on Game Pass for Xbox One andXbox Series X/S,with digital owners ofRare Replayreceiving the game for free.[13]

Reception

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Rare Replayreceived "generally favorable" reviews, according toreview aggregatorMetacritic.[32]It reached the top of the United Kingdom all-format games sales charts—the first Xbox One exclusive to do so and Rare's first sinceBanjo-Kazooiein 1998.[36][37]Rare Replaywas also the first top-ranked budget game sinceWii Fit Plus(2009)[37]before it fell to sixth place the next week.[38]Rare Replaywas the sixth best selling game in North America for August 2015.[39]The compilation had earlier beenAmazon.com's most preordered game of the 2015 Electronic Entertainment Expo.[40]Reviewers liked itsvalue propositionand low price.[4][7][28][36]Many of the compilation's games already had long-established legacies,[36]such that gamers who experienced the originals in their heyday—the target audience—were unlikely to be swayed by critical reviews of the selections.[4]

Reviewers noted the quality and craft that went into the compilation's design.[28][34][15]Jaz Rignall(USgamer) was impressed by the compilation's presentation and balance between frills and efficiency,[7]and Dan Whitehead (Eurogamer) felt that the theatrical theme fit Rare's character.[33]Reviewers consideredRare Replaya high-water mark forvideo game compilations[28][15]Kotakucalled it the best sinceValve'sThe Orange Box.[5]On the other hand, Jeremy Parish (USgamer) found the contemporaneousMega Man Legacy Collection'sCriterion Collection-style presentation to be a more authentic appreciation of its original material.[41]Chris Plante (The Verge) sawRare Replay'sslight hardware improvements and added touches as a viable model for putting retrogames back on the market and slowing the tide ofunlicensed downloads.[42]

Much of the commentary on the compilation focused on Rare's choice of selections[43][28]and concluded that players new and old would find enough new treasures to outweigh the duds.[4][34]Reviewer favorites includedBlast Corps,[4][5][7][33][34][44]Banjo-Kazooie: Nuts & Bolts,[5][44]theViva Piñatagames,[35][44]and the Nintendo 64 titles (especiallyBanjo-Kazooie,Conker,andPerfect Dark).[5][34][15][35][44]Among the least favorites werePerfect Dark Zero,[4][33][15][44]Grabbed by the Ghoulies,[5][15]and the early Spectrum games, which reviewers felt had aged the worst.[5][34]Ars Technica,however, defended the Spectrum games for showing an experimental and unrefined side of Rare.[4]Many critics regretted the implacable licensing problems[4][5][15]that led to the exclusion of what they considered the company's best games—Donkey Kong Country,GoldenEye 007,andDiddy Kong Racing[4][5][7][33][34]—while others felt that the package was fine without them.[34][15]Also omitted were Rare'sKinect Sportsseries, Nintendo franchise releases,[5]Super Nintendo-era games, and "Mario Kartclones ".[4]These timeline gaps precluded, for instance, the player from understandingConkeras an edgy response to the "cutesy"characters of preceding Nintendo games.[5]Despite these absences,Ars Technica'scritic was impressed by Microsoft's ability to license from publishers includingTradewest,Nintendo,Milton Bradley,andElectronic Arts.[4]Eurogamer'sreviewer was surprised by Rare's consistent style across the selections, and compared the company's legacy to that ofCosgrove Hall Films.[33]TheKotakureviewer sawRare Replayas "image rehabilitation" that would hopefully mark Rare's return to making "deep and daring games" in line with their historical reputation.[5]

Reviewers felt that the archival game content and developer interviews were amongRare Replay'sbest features.[4][16][33][17]Some were frustrated that the features were locked behind time-consuming in-game challenges.[4][5][16][33][35]Sam Machkovech (Ars Technica) found himself stuck not even halfway through the stamp card progress after finishing the easiest achievements. This made the unreleased game footage particularly hard to access.[4]Stephen Totilo (Kotaku) similarly became uninterested in finishing the stamp collection. He called the stamps the package's "sickest joke" in consideration of Rare's reputation for collectible-heavy games.[5]Some reviewers found the developer content more important than individual games.[4][17]Polygon'sreviewer called the compilation "an essential piece of gaming history",[9]whileKotaku'scritic noted that the features lacked a straightforward history of the company and hid Rare's significant, former ties with Nintendo.[5]Whitehead (Eurogamer) wondered whyMire Mareand other early games were ignored in the bonus content.[33]Machkovech (Ars Technica) foundRare Replayto be as much a "memorial" as an anthology since Rare had become "a shadow of its former self". He noted how the compilation's final games coincide with the Stamper brothers' exit from the company.[16]Reviewers felt that the Stampers, Rare's founders, were a conspicuous absence from the compilation[4][5][33]and Jaz Rignall figured that the compilation's stamps feature was a reference to the brothers.[7]

Reviewers praised the feature by which players could "rewind" time and reattempt difficult sections of ZX Spectrum and Nintendo Entertainment System games, which were known for their difficulty, especially in the notoriously challengingBattletoads.[4][7][9][15]Kotakufigured that Rare added cheats to make the esoteric and "crushingly tough" Spectrum games tolerable,[5]and theArs Technicareview wished that this "rewind" feature had been extended to the Nintendo 64 games.[4]Critics liked the Snapshot challenges[4][7][34]andPolygonreported that they were crucial for learning basicgame mechanics,[9]though less accessible than those ofNES Remix.[6]Reviewers complained that the Spectrum game controls were difficult to decipher.[4][9]TheArs Technicareviewer thought that the compilation did a poor job of explaining each game's controls, and wondered why Rare did not include introductory or how-to videos. Instead, he turned to YouTube videos and external FAQs before playing each game.[4]EurogamerandArs Technicadisagreed on the virtues of having the Spectrum emulator replicate the graphical glitches of the original console.[33][4]Jaz Rignall ofUSgamerappreciated the added option to save game progress at any time for the Spectrum games, and wrote that the collection will remind players how difficult games used to be.[7]

Rare Replay'sNintendo 64 emulation pleased critics.[4][5]Ars Technicawrote that the polygonal upgrades compensated for the "blurry" and "pixelated" source material, though the Nintendo 64 multiplayer modes lacked the frame rate upgrades that their single-player modes received.[4]Kotakunoted that the Xbox One had more Nintendo 64 re-releases than Nintendo'sWii U Virtual Consoleat the time. Its reviewer found the in-game Xbox One button prompts to be "delightfulanachronisms".[5]Ars Technica'sreviewer commended Rare's choice of the Nintendo 64 version ofConker's Bad Fur Dayover its updated but censored Xbox re-release.[4]Initial reviews foundJet Force Geminiunplayable without dualthumbstickcontrols,[5][33][34]which were later added.[5]While Machkovech (Ars Technica) considered Rare's Microsoft games to the weakest of the lot,[4]Whitehead (Eurogamer) found them even more enjoyable in the context ofRare Replay.[33]Reviewers noted frame rate and technical issues in the Xbox 360 emulation and did not like its separation from the rest of the compilation.[5][9][15][35]Kollar (Polygon) called the Xbox 360 game installation process needlessly complex,[9]and Marty Sliva (IGN) did not like how the Xbox 360 startup sequence interrupted the compilation's cohesion. He added that the emulated Xbox 360 experience was subpar compared to the unemulated experience.[15]

Notes

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  1. ^Beanland composed and arranged the opening theme, as well as arranging each game's theme music for use in the menus. Rich Aitken assisted with the menu arrangements.[2]

References

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