Resident Evil 3: Nemesis[a]is a 1999survival horrorvideo game developed and published byCapcomoriginally for thePlayStation.It is the third game in theResident Evilseries and takes place almost concurrently with the events ofResident Evil 2.The player must control former elite agentJill Valentineas she escapes from Raccoon City, which has been overrun by zombies. The game uses the sameengineas its predecessors and features3D modelsoverpre-renderedbackgrounds with fixed camera angles. Choices through the game affect how the story unfolds and which ending is achieved.
Resident Evil 3: Nemesis | |
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![]() North American cover art | |
Developer(s) | Capcom |
Publisher(s) | Capcom
|
Director(s) | Kazuhiro Aoyama |
Producer(s) | Shinji Mikami |
Programmer(s) | Kiyohiko Sakata[4] |
Writer(s) | Yasuhisa Kawamura |
Composer(s) |
|
Series | Resident Evil |
Platform(s) | |
Release | |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Resident Evil 3was developed concurrently withResident Evil – Code: Veronicaand was conceived as a spin-off featuring a different protagonist. It was designed to have a moreaction-oriented gameplay than its predecessors and features a larger number of enemies for the player to defeat. It also introducesNemesis,a creature that periodically pursues the player throughout the game and that was inspired by theT-1000Terminator from the 1991 filmTerminator 2: Judgment Day.
Resident Evil 3received positive reviews and sold more than three million copies worldwide. Critics praised the detailed graphics and Nemesis as an intimidating villain, but some criticized its short length and story. In the years following its release on the PlayStation,Resident Evil 3wasportedtoWindows,Dreamcast,andGameCubewith varying degrees of critical success. In particular, the GameCube version was criticized for its relatively high retail price and outdated graphics. Aremake,entitledResident Evil 3,was released in 2020.
Gameplay
editResident Evil 3: Nemesisis asurvival horrorgame where the player controls the protagonist,Jill Valentine,from athird-personperspective to interact with the environment and enemies. The player takes control of another character for a brief portion of the game.[5]To advance, the player explores a city while avoiding, outsmarting and defeating enemies. The player can interact with the environment in several ways, such as opening doors, pushing objects or climbing obstacles. Scattered throughout the city are weapons, ammunition and other items, which can be collected and put in the player's inventory. Items can be examined, used, or combined with others.[5]The inventory is limited to a certain number of slots, and the player must often move items from the inventory to a storage box located in special rooms to manage space.[5]
The player can use a variety of firearms to defeat enemies, ranging from pistols to arocket launcher.Aside from enemies, parts of the environment, such as explosive barrels, can be shot at, causing them to explode and damage nearby enemies. The game also introduces the ability for players to dodge attacks or perform a quick 180-degree turn to evade enemies.[6]The player has a certain amount ofhealthwhich decreases when attacked by enemies. Health is regained with first aid sprays, as well as herbs, which can be used separately or mixed together to increase their healing effect. The game also features an ammunition creation system that allows players to create new ammunition from different varieties ofgunpowder.[5]In addition to engaging in combat, the player must often solvepuzzlesthat focus on logical and conceptual challenges.[6]
During certain situations, the player will be put in a perilous situation, where they will be prompted to choose between two possible actions or suffer a certain penalty, if not instant death. These choices affect how the story unfolds and which ending is achieved.[5]Additionally, a creature calledNemesisis encountered multiple times throughout the game as a recurringboss.Nemesis is considerably more powerful than the player and has the ability to use a rocket launcher as a weapon, dodge incoming fire, and pursue the player from one area to the next. During one of these encounters, the player can choose to either fight Nemesis or run until he is evaded.[6]A variety of encounters are possible, with some being mandatory, and some varying in nature and location based on certain choices made by the player. Even if evaded or defeated during one of these encounters, Nemesis will inevitably continue to pursue the player until the end of the game.[5]
Once the player completes the game, a mode called The Mercenaries - Operation: Mad Jackal is unlocked.[5]In this mode, the player must control mercenaries that Jill encounters during the main game and run from one side of the city to the other within a limited amount of time and resources. However, the starting time limit given is insufficient to actually perform this task directly, and the player must continuously receive time extensions by performing certain actions such as defeating enemies, rescuing civilians and exploring hidden areas. Depending on the rank received and difficulty chosen, completing the main game may unlock alternate costumes for Jill and epilogue files that detail the activities of different characters following the events of the game.[5]The Mercenaries mode and alternate costumes for Jill do not need to be unlocked in theWindowsandDreamcastversions of the game.[7][8]
Plot
editOn September 28, 1998, 24 hours prior to the events ofResident Evil 2,former Special Tactics And Rescue Service (S.T.A.R.S.) member Jill Valentine attempts to escape from Raccoon City. Most of the population has been transformed into zombies by an outbreak of theT-virus,the gruesomebiological weaponsecretly developed by the pharmaceutical company Umbrella Corporation. After fighting through zombies and mutants on her way to the Raccoon City Police Department, Jill runs into fellow team memberBrad Vickers,who is later killed by a new enemy. This creature, Nemesis-T Type, is a bio-organic weapon programmed to target the remaining surviving S.T.A.R.S. members, who had knowledge of Umbrella's experiments. After she evades Nemesis, Jill encounters three surviving members of the Umbrella Biohazard Countermeasure Service (U.B.C.S.):Carlos Oliveira,Mikhail Victor,andNikolai Zinoviev.Nikolai explains to Jill that a rescue helicopter can be contacted if they manage to reach the city's Clock Tower to ring the bell.
When they are finished repairing a cable car, Nikolai goes missing and is presumed dead. Nemesis then corners the remaining members of the group onto the car as they head to the tower. Mikhail sacrifices himself with a grenade, causing the car to crash into the tower's central courtyard and separating Jill and Carlos briefly. At the Clock Tower, Jill summons the helicopter by ringing the Clock Tower's bell before being confronted by Nemesis, which destroys the helicopter and infects Jill with the T-virus. Jill manages to temporarily defeat Nemesis but she falls unconscious due to the T-virus infection given by Nemesis. Carlos finds Jill and takes her to safety within the Clock Tower. Three days later, he finds a vaccine for Jill's T-virus infection in a nearby Umbrella owned hospital. He then returns and administers it to Jill, saving her.
After she regains consciousness, Jill proceeds towards the Raccoon Park to search for an escape route and enters the park caretaker's cabin. There, she runs into Nikolai, who reveals that he is a "supervisor" sent into Raccoon City to gather combat data on Umbrella's bioweapons. Nikolai retreats, and Jill later is confronted by the Gravedigger which is a massive worm-like creature. Jill defeats the monster and escapes to an abandoned Umbrella factory at the edge of town through the worms tunnels. Inside the factory, Jill meets up with Carlos, who tells her that the U.S. government is planning to launch a nuclear missile into Raccoon City to eradicate the T-virus infestation. After confronting Nemesis and grabbing a keycard needed to escape, Jill learns from the factory's control tower that the missile attack on Raccoon City has begun, with only a short time left before the city is destroyed.
Depending on the path taken by the player, Jill's final encounter with Nikolai will differ. In one version of the events, Nikolai will attempt to start a gunfight with Jill, only to be ambushed and killed by Nemesis. In another event, Nikolai will hijack Jill's intended escape chopper, and the player must either reason with Nikolai or destroy the helicopter. If Jill negotiates with Nikolai, he reveals that he has killed the other supervisors and boasts about collecting the bounty placed on Jill by Umbrella before escaping. Regardless of Nikolai's fate, Jill makes her way to the rear yard and confronts Nemesis one last time. After an intense battle, Jill defeats Nemesis with the help of a large prototype railgun before meeting up with Carlos and escaping the city via a helicopter. If the previous escape chopper was stolen by Nikolai, Jill and Carlos will instead meet up with S.T.A.R.S. Alpha Team's weapons specialistBarry Burton,who helps them escape in his helicopter. The nuclear missile vaporizes Raccoon City, and Jill swears revenge on Umbrella. A newscast then briefly details the destruction and offers condolences for the lost lives.
Development
editResident Evil 3was developed byCapcomand produced byShinji Mikami,who had directed the originalResident Eviland producedResident Evil 2.[9]AfterResident Evil 2was released, Capcom was working on multipleResident Evilprojects, withHideki Kamiyadirecting what was planned to be the next main installment.[10]This game would take place on a cruise ship and would involveHUNKattempting to bring back a sample of the G-Virus.[10]However, Capcom cancelled the project after Sony announced thePlayStation 2,claiming that its development would not be completed before the PlayStation 2's launch.[10]Because Capcom did not want fans to wait years for a newResident EvilonPlayStation,it promoted one of its side projects as the third main game while Kamiya's team moved ontoResident Evil 4.[10]
The selected project was a spin-off developed by an inexperienced team led by director Kazuhiro Aoyama.[10]It was intended to introduce a new character who would escape from an infected Raccoon City. However, after the promotion, Capcom madeResident Evilprotagonist Jill Valentine the main character and decided that Raccoon City would be destroyed.[10]Unlike the majority of the early scripts in the series, the story was not created by Capcom'sFlagshipstudio but by internal Capcom writer Yasuhisa Kawamura, who had little experience withResident Evil.[11][12]Kawamura played the original game to familiarize himself with its fictional universe.[12]The story was proofread and sanctioned by Flagship to avoid continuity errors with other games, an issue that was also given attention in monthly meetings between all directors and producers.[11]
Resident Evil 3uses the samegame engineas its predecessors.[13]The environments consist of2D pre-renderedbackgrounds while moving objects, such as enemies and some interactive elements, consist of3D polygongraphics.[14]The developers chose this technique because having full 3D graphics would not allow them to create graphically rich and detailed environments.[11]According to project supervisorYoshiki Okamoto,"the number of polygons allocated for the enemies would not be sufficient. We did not want to have blocky, pixelated zombies."[11]Interaction with the environment was improved so that the player could shoot objects such as explosive barrels to damage enemies.[14]The developers also added more zombie varieties, which can take the form of policemen, doctors, and ordinary citizens, among others.[11]
Unlike previousResident Evilgames, which mostly took place inside buildings,Resident Evil 3takes place largely in the streets of Raccoon City. This allowed the developers to create more varied environments.[15]Capcom introduced moreactionmechanics, which resulted in the addition of the 180-degree turn and a dodge feature to avoid attacks.[13]Additionally, the developers designed the game so that up to nine enemies can appear at the same time, and improved theirartificial intelligenceto hunt the player up and down stairs.[13][16]The Nemesis creature was inspired by the liquid-metalT-1000from the 1991 filmTerminator 2: Judgment Day.[13]According to Mikami, "I wanted to introduce a new kind of fear into the game, a persistent feeling of paranoia. The Nemesis brings that on in spades. When it disappears after the first confrontation, you live in constant dread of the next attack. The idea is to make you feel like you're being stalked."[17]
The game was developed concurrently with the Dreamcast version ofResident Evil – Code: Veronica.It was originally referred to asBiohazard 1.9orBiohazard 1.5because it takes place between the first twoResident Evilgames.[11][12][18]AlthoughCode: Veronicais set afterResident Evil 2,Capcom wantedNemesisto be the third numbered game to keep the PlayStation games consistent.[11]Development began with a team of 20 people, but the size gradually increased to between 40 and 50 staff members.[19][20]UnlikeResident Evil 2,which features two discs with two different protagonists,Resident Evil 3is a single-CD game that centers on Jill Valentine.[11]Capcom chose her as the only protagonist because she was "the only suitable character remaining", noting thatClaire RedfieldandChris Redfieldhad already been chosen forCode: Veronica.[13]
Marketing and release
editResident Evil 3was featured at theTokyo Game Showin March 1999.[21]A playable version was available at theElectronic Entertainment Expoin 1999. At the time, the dodging feature had not been completed and was absent from the demo.[22]To promote the game, Capcom included a briefdemoofResident Evil 3in the US shipments of their earlier game,Dino Crisis,which had a successful launch in Japan.[23]Prior to the release of the game, Capcom spentUS$20million on advertisement campaigns forResident Evil 3andDino Crisis,as well as theNintendo 64version ofResident Evil 2.[24][25]The marketing campaign included dedicated television advertising, print advertising, and incentives to the consumer.[24]Adoublesoundtrack album,composed by Masami Ueda, Saori Maeda and Shusaku Uchiyama, was released on September 22, 1999.[26]Anovelization,Nemesis,written byS. D. Perry,was published in 2000.[27]
Resident Evil 3was released for the PlayStationvideo game consoleon September 22, 1999 in Japan and November 11, 1999 in North America. The first 500,000 units of the game included additional demo discs ofDino Crisis.[28]The game was a commercial hit, selling more than 1 million units worldwide by early October.[29]According toNPD,Resident Evil 3was the top-selling game for the PlayStation in the US during the first two weeks of November 1999.[30]In Europe, the game was released on February 21, 2000 and became a bestseller in the UK,[31]where it received a "Gold" sales award from theEntertainment and Leisure Software Publishers Association,[32]indicating sales of at least 200,000 copies.[33]As of June 2012, a total of 3.5 million copies of the PlayStation version had been sold.[34]
Reception
editAggregator | Score |
---|---|
Metacritic | 91/100[35] |
Publication | Score |
---|---|
AllGame | [36] |
Computer and Video Games | 9/10[37] |
Edge | 8/10[38] |
GamePro | [39] |
GameRevolution | A−[40] |
GameSpot | 8.8/10[41] |
IGN | 9.4/10[6] |
Next Generation | [42] |
PlayStation Official Magazine – UK | 10/10[44] |
Official U.S. PlayStation Magazine | [43] |
Upon its release on the PlayStation console,Resident Evil 3received "universal acclaim", according toMetacritic.[35]GameSpoteditor James Mielke considered it the most sophisticated and accomplishedResident Evilgame in terms of graphics and gameplay.[41]Official UK PlayStation MagazinecalledResident Evil 3"a modern-day classic", concluding that the game "creates a believable environment, populates it with a host of evil adversaries and uses Raccoon City's urban sprawl to enhance the fiendish puzzles."[44]Computer and Video Games(CVG) remarked that the game preserves the best features of its predecessors and adds "some exciting new elements".[37]Similarly,Edgedescribed it as "engrossing", despite its similarity to its predecessors, and found the Mercenaries mode a valuable addition.[38]
The pre-rendered backgrounds were credited for their rich details and dark art style. According toIGNeditor Doug Perry, "Crashed cars, rubbish and rubble, totally destroyed city streets, and scattered broken glass and debris, all are housed in a suburban area that truly looks devastated in the worst possible way."[6]GameSpotfelt that the 3D modeling of Jill Valentine was greatly improved compared to the "blocky" models in the original game.[41]The music and sound effects received similar praise, withGameProremarking that the game "keeps the action hot by hiding what you shouldn't see, but telling you about it through the audio".[39]The introduction of the Nemesis creature was praised.Official UK PlayStation Magazinedescribed the first encounter as shocking, whileCVGsaid that the creature increases the tension level "to an insane degree" because the player never knows when he will appear.[37][44]
GameSpotpraised the prompted choices during certain points in the game as they encouragereplay value,but felt the game was too short compared toResident Evil 2,with only one disc and one protagonist.[41]Perry praised the live-action-choice feature, stating that it "speeds up the pace, increases the tension, and forces a decision that varies the following scene".[6]He found the 180-degree turn and dodge moves as welcome and necessary additions.[6]In contrast,Official U.S. PlayStation Magazinecriticized the dodge feature as impractical and for relying too much on timing, resulting in doing more harm to the player.[43]GameRevolutionandOfficial U.S. PlayStation Magazinecriticized the simple premise and voice acting,[40][43]whileNext Generationsaid that the game might be a bit tiresome for players familiar with its predecessors.[42]Resident Evil 3was nominated forGameSpot's 1999 Adventure Game of the Year.[45]
Legacy
editPorts and re-releases
editResident Evil 3wasportedto the Microsoft Windows and Dreamcast platforms in 2000, featuring enhanced 3D character models and higher resolution graphics.[46][47]The Dreamcast version includes more alternate costumes than in the PlayStation version.[48]Critical reception for these ports was not as positive.[49][50]The Microsoft Windows version was criticized for not being optimized forkeyboard and mouseand for not letting players save their progress at any time.[7][46]Critics noted that some of the pre-rendered backgrounds in the Dreamcast version of the game were not improved, resulting in them looking not as good as the PlayStation version's due to the Dreamcast's higher graphic fidelity.[47][51]CVGgenerally praised the Dreamcast version, but admitted that the difference in graphical quality betweenResident Evil 3andCode: Veronicawas very large.[52]
AGameCubeversion of the game was released in 2003 as part of anexclusivityagreement between Capcom andNintendo.[53]It received mixed reviews from critics and was mainly criticized for its relatively high retail price and outdated graphics.[54][55][56]AllGamenoted that the fact that the game was not priced as a budget title could mislead buyers into thinking that it was an enhanced update similar to the 2002Resident Evilon the GameCube.[57]GameProremarked that, while the game's graphics on the GameCube were not like those of the 2002Resident EvilorResident Evil Zero,they were better-looking than previous versions of the game.[58]As of November 2003, 41,395 copies of the GameCube version had been sold in the U.S.[59]Resident Evil 3was digitally released on thePlayStation Networkin Japan in 2008 and North America in 2009, allowingPlayStation 3andPlayStation Portableusers to play the PlayStation version of the game viaemulation.[60]
On June 26, 2024,Resident Evilwas released onGOG.com,withResident Evil 2released on August 27,[61]andResident Evil 3: Nemesisreleased on September 25.[62]The titles were sold both individually and as a $24.99 bundle. The game will get enhanced 3D character models and higher-resolution graphics on its release.[63]
Remake
editAremake,entitledResident Evil 3,was released in 2020.[64]The game is played from an over-the-shoulder,third-personperspective and runs on Capcom's proprietaryRE Engine.[65][66]Although it features the same premise as the original game, many parts were rearranged in favor of a more focused story. Some features such as the original game's multiple endings, several locations and The Mercenaries - Operation: Mad Jackal mode were removed.[66][67]The game received generally positive reviews from critics.[64]
Notes
editReferences
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External links
edit- "Official website".Archived fromthe originalon February 22, 2012.(in Japanese)