List of Sega arcade system boards

(Redirected fromSega Model 3)

Segais avideo gamedeveloper,publisher,andhardwaredevelopment company headquartered inTokyo,Japan,with multiple offices around the world. The company's involvement in thearcade gameindustry began as a Japan-based distributor of coin-operated machines, includingpinballgames andjukeboxes.[1][2][3]Sega imported second-hand machines that required frequent maintenance. This necessitated the construction of replacement guns, flippers, and other parts for the machines. According to former Sega director Akira Nagai, this is what led to the company into developing their own games.[4]

A Sega Titan-Video (ST-V) arcade system board, based onSega Saturnhardware and featuring interchangeable games

Sega releasedPong-Tron,its first video-based game, in 1973.[5]The company prospered from thearcade game boomof the late 1970s, with revenues climbing to overUS$100million by 1979.[6]Nagai has stated thatHang-OnandOut Runhelped to pull the arcade game market out of the1983 downturnand created new genres of video games.[4]

In terms of arcades, Sega is the world's most prolific arcade game producer, having developed more than500 games,70 franchises,and 20arcade system boardssince 1981. It has been recognized byGuinness World Recordsfor this achievement.[7]The following list comprises the various arcade system boards developed and used by Sega in their arcade games.

Arcade system boards

edit

Before Lindbergh, Sega arcade hardware was either proprietary or built on gaming consolearchitecture.Nowadays, arcade hardware closely resembles gaming PCs, with recent models even incorporating embedded versions of Microsoft Windows.

Arcade board Notes Notable games and release years
Dual[8][9]
  • Capable of both black-and-white and color display[10]
  • Capable of packaging two games in the samearcade cabinet[10]
G80[11][12]
VCOObject
Laserdisc
System 1 / System 2
  • System 1released in July 1983[33]
  • Not designed with console ports in mind, but some titles were ported to theMaster System[34]
  • System 2's graphics unit served as the basis for the Master System's graphics chip[35]
Super Scaler
System E
  • Stripped-down version of Master System hardware[40]
System 16 / System 18
OutRun
  • Based on the System 16[55]
  • Second generation Super Scaler board; able to use sprite scaling to simulate 3D using Super Scaler technology[55][56]
  • Designed becauseYu Suzukiwas unable to makeOut Runon existing technology at the time[57]
X Board
System 24
  • Displayed in 496 x 384resolution,larger than the 320 x 224 to which Sega designers were accustomed at the time[62]
  • Limited character RAM[62]
  • Early games loaded onto afloppy diskand could be switched[62]
Y Board
  • Fourth board in the Super Scaler series, and successor to the X Board[48]
  • Added an extra CPU and memory, as well as upgraded video hardware compared to the X Board[48]
  • Capable of performing real-time sprite rotation[48]
Mega-Tech / Mega Play
  • Modified version ofMega Drive/Genesishardware, designed to play multiple games[65]
  • Mega-Tech capable of playing up to eight games[65]
  • Mega Play capable of playing up to four games[65]
  • Distributed in the United States by Belam[66]
System C
  • Also known as System 14[67]
  • Based on Mega Drive/Genesis hardware[67]
System 32
  • Final board in the Super Scaler series[69]
  • Sega's first32-bitsystem, and final major sprite-based board[69]
  • UsesNEC V60processor[70]
  • Research and development began in 1988[71]
Model 1
  • Sega's first video game system designed for3D polygon graphics,developed internally at Sega between 1990 and 1991.[79][80]
  • Uses the same NEC V60 processor as in the System 32[70]
  • Contains a custom graphics unit, the CG Board, that can display 180,000 polygons per second[70]and 6,500 polygons per frame[81]
  • Capable of displaying 60 frames per second[77]
  • Board had a high cost during development[82]
  • Original concept was initially conceived around 1988,[83]and Sega began staff hiring for new system in 1989[84]
Model 2
Sega Titan-Video (ST-V)
Model 3
  • Developed in collaboration withLockheed Martin[104]
  • First unveiled at the 1996 AOU (Amusement Machine Operators' Union) show[105]
  • Upon release, was the most powerful arcade system board in existence[106]
  • Released in multiple "steps" with improving specifications[107]
  • Model 2 and 3 sold more than 200,000 arcade systems combined by 2000.[108]
NAOMI
Hikaru
NAOMI 2
Triforce
  • Co-developed byNamco,Sega, andNintendo[144]
  • Based onGameCubearchitecture.[144]Supported GameCube memory cards.[145]
  • The idea for Triforce came from Namco and Sega. They saw potential in the GameCube architecture for a cost-effective and port-friendly arcade machine. Nintendo agreed to cooperate in building the Triforce board, but had little interest in developing arcade games of their own.[146]
Chihiro
SystemSP
Lindbergh
Europa-R
  • Runs at 60 frames per second and720pvideo resolution[171]
RingEdge / RingWide / RingEdge 2
Nu
ALLS

Additional arcade hardware

edit

Sega has developed and released additional arcade games that use technology other than their dedicated arcade system boards. The first arcade game manufactured by Sega wasPeriscope,anelectromechanicalgame. This was followed byMissilein 1969.[190]Subsequent video-based games such asPong-Tron(1973),Fonz(1976), andMonaco GP(1979) useddiscrete logicboards without a CPU microprocessor.[191]Frogger(1981) used a system powered by two Z80 CPU microprocessors.[192]Some titles, such asZaxxon(1982) were developed externally from Sega, a practice that was not uncommon at the time.[193]

See also

edit

References

edit
  1. ^Horowitz, Ken (2018).The Sega Arcade Revolution, A History in 62 Games.McFarland & Company.pp. 3–6.ISBN9781476631967.
  2. ^"Sega and Utamatic Purchase Assets of Service Games".Billboard.5 September 1960. p. 71.ISSN0006-2510.
  3. ^"Service Games Inc. Bought By Sega and Uta Matic".Cashbox.Vol. 21, no. 51. 3 September 1960. p. 52.ISSN0008-7289.
  4. ^abFamitsu DC(15 February 2002).Interview: Akira Nagai — SEGA REPRESENTATIVE.Famitsu Books (in Japanese).Enterbrain.pp. 20–23.ISBN9784757707900.{{cite book}}:|work=ignored (help)(Translationby Shmuplations.Archived2020-08-07 at theWayback Machine).
  5. ^Horowitz 2018, pp. 14-16
  6. ^Horowitz 2018, pp. 21-23
  7. ^"Most prolific producer of arcade machines".Guinness World Records.Jim Pattison Group.Archivedfrom the original on 25 December 2014.
  8. ^"The Arcade Flyer Archive - Video Game Flyers: Dual, Gremlin-Sega".flyers.arcade-museum.com.
  9. ^"ヘッドオン".Sega Interactive.Archived fromthe originalon 5 January 2020.
  10. ^abcdHorowitz 2018, p. 24-26
  11. ^"The Arcade Flyer Archive - Video Game Flyers: Battle Star, Sega-Gremlin".flyers.arcade-museum.com.
  12. ^"スペースオデッセイ".Sega Interactive.Archived fromthe originalon 24 December 2019.
  13. ^abcd"Sega/Gremlin Introduces 'Convert-A-Game' At Annual Distributor Meeting In La Costa".Cashbox.4 July 1981. pp. 41–42.
  14. ^abHorowitz 2018, pp. 31-35
  15. ^Adlum, Eddie (November 1985)."The Replay Years: Reflections from Eddie Adlum".RePlay.Vol. 11, no. 2. pp. 134-175 (160-3).
  16. ^"The Replay Years: Video Systems".RePlay.Vol. 11, no. 2. November 1985. pp. 128, 130.
  17. ^abcdHorowitz 2018, pp. 43-46
  18. ^Horowitz 2018, pp. 65-69
  19. ^abHorowitz 2018, pp. 56-58
  20. ^Horowitz 2018, pp. 52-54
  21. ^ab"Overseas Readers Column: Sega's Astron Belt Will Be Shipped Soon"(PDF).Game Machine.No. 211.Amusement Press, Inc.1 May 1983. p. 30.
  22. ^Horowitz 2018, pp. 71-74
  23. ^abAdlum, Eddie (November 1985)."The Replay Years: Reflections from Eddie Adlum".RePlay.Vol. 11, no. 2. pp. 134-175 (168-70).
  24. ^abcdeHorowitz 2018, pp. 120, 131
  25. ^""Somber" JAMMA Show Hosts Five Laser Disc Games "(PDF).Cash Box.15 October 1983. pp. 32, 34.
  26. ^"Best Hit Games 25"(PDF).Game Machine(in Japanese). No. 251.Amusement Press, Inc.1 January 1985. p. 37.
  27. ^"wadai masin"(PDF).Game Machine(in Japanese). No. 251.Amusement Press, Inc.3 March 1984. p. 25.
  28. ^Horowitz 2018, pp. 184-187
  29. ^"Overseas Readers Column: Sega Develops Movie Simulator" AS-1 ""(PDF).Game Machine(in Japanese). No. 419.Amusement Press, Inc.1 February 1992. p. 26.
  30. ^ab"Sega's Wild Ride".Wired.April 1993.Retrieved4 September2021.
  31. ^Horowitz, Ken (21 October 2016).Playing at the Next Level: A History of American Sega Games.McFarland & Company.p. 122.ISBN978-0-7864-9994-6.
  32. ^Williams, Leah J. (2 June 2021)."New Reports Have Everyone Fired Up For A Sega World Return".Kotaku Australia.Archived fromthe originalon 2 June 2021.Retrieved4 September2021.
  33. ^"SC-3000".sega.jp(in Japanese). Sega.Retrieved14 January2020.
  34. ^abHorowitz 2018, pp. 81-84
  35. ^Sato, Hideki;Famitsu DC(15 February 2002).Interview: The Witness of History.Famitsu Books (in Japanese).Enterbrain.pp. 22–25.ISBN978-4-75770789-4.{{cite book}}:|work=ignored (help)(Translationby Shmuplations.Archived2020-08-14 at theWayback Machine).
  36. ^abHorowitz 2018, p. 77, 91
  37. ^Horowitz 2018, pp. 108-109
  38. ^abHorowitz 2018, pp. 106-108
  39. ^Horowitz 2018, pp.124-125
  40. ^abcdefHorowitz 2018, pp. 92-97
  41. ^abHorowitz 2018, pp. 100-102
  42. ^abcdeHorowitz 2018, pp. 102-106
  43. ^Fahs, Travis (21 April 2009)."IGN Presents the History of SEGA - IGN - Page 3".IGN.Retrieved8 August2016.
  44. ^abSato (18 September 2013)."Sega's Original Hardware Developer Talks About The Company's Past Consoles".Siliconera.Curse LLC.Archivedfrom the original on 2 December 2013.Retrieved23 November2013.
  45. ^Sczepaniak, John (August 2006)."Retroinspection: Mega Drive".Retro Gamer.No. 27. Imagine Publishing. pp. 42–47.Archivedfrom the original on 24 September 2015 – via Sega-16.
  46. ^Horowitz 2018, p. 114
  47. ^Horowitz 2018, pp. 126-127
  48. ^abcdefHorowitz 2018, pp. 132-134
  49. ^abHorowitz 2018, p. 148
  50. ^Horowitz 2018, pp. 174-177
  51. ^"Video Game Flyers: Shadow Dancer, Sega (Japan)".The Arcade Flyer Archive.Retrieved19 September2021.
  52. ^"Leadership: Sega USA does it again with 'Line of Fire' and some hot kits".RePlay.Vol. 15, no. 4. January 1990. pp. 23–6.
  53. ^Horowitz 2018, p. 171
  54. ^The One. No. 36. emap Images. September 1991. p. 96.
  55. ^abGrazza, Brian (October 5, 2017)."OutRun".Hardcore Gaming 101.Kurt Kalata.Archivedfrom the original on October 14, 2017.
  56. ^abHorowitz 2018, pp. 112-114
  57. ^Mielke, James (2012)."The Disappearance of Yu Suzuki, Part 1".1Up.com.Ziff Davis.Archived fromthe originalon 13 November 2013.Retrieved22 January2019.
  58. ^Horowitz 2018, pp. 118-119
  59. ^"Sega-16.com: History of The OutRun series".Archived fromthe originalon 14 January 2010.Retrieved24 April2009.
  60. ^"Turbo Out Run".The Arcade Flyer Archive.
  61. ^abcdHorowitz 2018, pp. 144-145
  62. ^abcdHorowitz 2018, pp. 141-144
  63. ^Horowitz 2018, p. 173
  64. ^Horowitz 2018, pp. 137-140
  65. ^abcdeHorowitz 2018, pp. 151-152
  66. ^abcd"ACME: New Product Review".RePlay.Vol. 15, no. 7. April 1990. pp. 50–60.
  67. ^abcHorowitz 2018, pp. 165-168
  68. ^"ACME: New Product Review".RePlay.Vol. 15, no. 7. April 1990. pp. 50–80.
  69. ^abcHorowitz 2018, p. 182
  70. ^abcdHorowitz 2018, pp. 187-190
  71. ^"Overseas Readers Column: Sega's R & D Shows" System 32 "Board"(PDF).Game Machine(in Japanese). No. 388.Amusement Press, Inc.15 September 1990. p. 22.
  72. ^"Rad Mobile (Registration Number PA0000606075)".United States Copyright Office.Retrieved5 July2021.
  73. ^"F1 Exhaust Note - Videogame by Sega".Killer List of Videogames.Retrieved10 September2021.
  74. ^"Golden Axe: The Revenge of Death Adder".Killer List of Video Games.The International Arcade Museum.Retrieved18 December2013.
  75. ^Horowitz 2018, pp. 190-193
  76. ^Sega Arcade History(in Japanese). Enterbrain. p. 123.
  77. ^abcdHorowitz 2018, pp. 193-197
  78. ^abcHorowitz 2018, pp.229-233
  79. ^abc"Sega Enterprises Ltd".Real3D.Lockheed Martin.1996. Archived fromthe originalon 2 January 1997.Retrieved19 April2021.
  80. ^ab"Second Hand Smoke - One up, two down".Tom's Hardware Guide.Tom's Hardware.22 October 1999.Retrieved19 April2021.
  81. ^"Sega's Riding High: big sales for 'Virtua Racing' signal new era for Sega & the biz; Tom Petit & Ken Anderson explain how hi-tech is remaking coin-op".RePlay.Vol. 18, no. 4. January 1993. pp. 75–83.
  82. ^abcdHorowitz 2018, pp. 198-204
  83. ^"Sega's Riding High: big sales for 'Virtua Racing' signal new era for Sega & the biz; Tom Petit & Ken Anderson explain how hi-tech is remaking coin-op".RePlay.Vol. 18, no. 4. January 1993. pp. 75–83.
  84. ^"Pedal To The Metal: Sega Set To Speed, Swing, Sidekick Into The 1990s With New Fall Line".Vending Times.Vol. 29, no. 10. August 1989. pp. 52–5.
  85. ^"Star Wars Aracde".The Arcade Flyer Archive.Retrieved21 May2021.
  86. ^Horowitz 2018, p. 180
  87. ^"US defense corp. holds key to Sega's plans".Next Generation.November 1995. pp. 12–14.Retrieved14 November2020.
  88. ^"Overseas Readers Column: Sega, GE Tie-Up On CG Technology"(PDF).Game Machine(in Japanese). No. 438.Amusement Press, Inc.1–15 November 1992. p. 30.
  89. ^"News Digest: Future Sega Simulators to Use Super Hi-Tech From GE".RePlay.Vol. 18, no. 3. December 1992. p. 30.
  90. ^Fahs, Travis (21 April 2009)."IGN Presents the History of SEGA - IGN - Page 8".IGN.Retrieved8 August2016.
  91. ^Horowitz 2018, pp. 203-206
  92. ^abcdHorowitz 2018, pp. 206-210
  93. ^abWebb, Marcus (June 1996). "Sega Model 2 Technology Licensed to Data East, Jaleco, and Tecmo".Next Generation.No. 18.Imagine Media.p. 26.
  94. ^Horowitz 2018, pp. 204-206
  95. ^Horowitz 2018, p. 212
  96. ^Horowitz 2018, p. 215
  97. ^abHorowitz 2018, pp. 217-220
  98. ^Horowitz 2018, p. 220
  99. ^"セガ, PS3/Xbox 360 “MODEL2 COLLECTION” ".Game Watch(in Japanese). November 16, 2012.Archivedfrom the original on August 9, 2017.RetrievedMarch 7,2019.
  100. ^"AOU".Electronic Gaming Monthly.No. 93.Ziff Davis.April 1997. p. 79.
  101. ^abcdHorowitz 2018, pp. 222-226
  102. ^"Overseas Reader Column: Sega Introduces" Titan "Coin-Op System Board"(PDF).Game Machine.No. 471.Amusement Press, Inc.1 May 1994. p. 26.
  103. ^"Virtua Fighter Remix".Next Generation.No. 12.Imagine Media.December 1995. p. 209.
  104. ^"US defense corp. holds key to Sega's plans".Next Generation.No. 11. November 1995. pp. 12–14.
  105. ^"Model 3: Sega Affirms Arcade Supremacy".Next Generation.No. 17.Imagine Media.May 1996. pp. 12–18.
  106. ^"News: Virtua Fighter 3".Computer and Video Games(174): 10–1. May 1996.
  107. ^abHorowitz 2018, pp. 233-237
  108. ^Lenoir, Tim (2000)."All but War Is Simulation: The Military-Entertainment Complex"(PDF).Configurations.8(3): 289–335 (317).doi:10.1353/con.2000.0022.
  109. ^"NG Alphas: Virtua Fighter 3".Next Generation.No. 22.Imagine Media.October 1996. p. 108.
  110. ^ab"Sega Model 3 Pinout Class".Killer List of Videogames.Retrieved19 April2021.
  111. ^Horowitz 2018, pp. 237-240
  112. ^"Star Wars Trilogy Aracde".The Arcade Flyer Archive.Retrieved21 May2021.
  113. ^abOhbuchi, Yutaka (September 17, 1998)."How Naomi Got Its Groove On".GameSpot.Archivedfrom the original on December 24, 2017.RetrievedDecember 9,2014.
  114. ^Fahs, Travis (9 September 2010)."IGN Presents the History of Dreamcast".IGN.Archivedfrom the original on 28 September 2014.Retrieved31 October2014.
  115. ^Hagiwara, Shiro; Oliver, Ian (November–December 1999). "Sega Dreamcast: Creating a Unified Entertainment World".IEEE Micro.19(6): 29–35.doi:10.1109/40.809375.
  116. ^"NAOMI: New Arcade Board System"(PDF).Sega.1998.Retrieved15 October2021.
  117. ^"NEC and VideoLogic Power Up".Edge.January 1999. p. 11.
  118. ^Sega Naomi service manual. SEGA ENTERPRISES, LTD. MANUAL NO. 420-6455-01, p. 7
  119. ^Sega Naomi GD-ROM system service manual. SEGA ENTERPRISES, INC. USA. MANUAL NO. 420-6620-02, p. 12, 16, 22 Naomi in this configuration has no ROM board to run a game from
  120. ^Sega Strike Fighter DX (9/1 ver) DGM-0095 schematic. Sega enterprises ltd. (Mentions Naomi slave, Naomi master and game boards)
  121. ^Sega Strike Fighter DX type Owner's manual, SEGA ENTERPRISES, INC. USA. MANUAL NO. 420-6589-01 mentions Naomi boards, Naomi multi master and Naomi multi slave, and a game BD on p. 128, and a photo with a 3 board design (each with two white edge connectors on the same side, not including a ROM board on top, nor a midplane) on p. 89.
  122. ^Airline Pilots DX Type Owner's manual. SEGA ENTERPRISES, LTD. MANUAL NO. 420-6471-01 uses the same 3 board design on p. 72. Mentions a Naomi board on p.10.
  123. ^Sega F355 challenge Owner's manual. SEGA ENTERPRISES, INC. USA. MANUAL NO. 4201-6507-01 shows 4 boards on p. 72, each with two white edge connectors and "Naomi board" on p. 10 and "NAOMI MULTI MASTER" and "NAOMI MULTI SLAVE" on p.137."F355 Challenge".The Arcade Flyer Archive. mentions 4 Naomi systems.
  124. ^McFerran, Damien (16 April 2015)."Hardware Classics: Sega Dreamcast".Nintendo Life.Retrieved11 July2011.
  125. ^Horowitz, Ken (22 June 2018).The Sega Arcade Revolution: A History in 62 Games.McFarland & Company.p. 210.ISBN978-1-4766-7225-0.
  126. ^"House Of The Dead 2".Killer List of Videogames.Retrieved19 April2021.
  127. ^Horowitz 2018, pp. 240-242
  128. ^abc"Sega Naomi Original Pinout Class".Killer List of Videogames.Retrieved19 April2021.
  129. ^"DERBY OWNERS CLUB ( ダービーオーナーズクラブ ) – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  130. ^"F355 Challenge".The Arcade Flyer Archive.
  131. ^Souppouris, Aaron (23 August 2019)."Sega is becoming its weird and wonderful self again".Engadget.Retrieved16 January2019.
  132. ^"Giáp trùng vương giả ムシキング – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  133. ^"セガ tứ nhân đả ち ma tước MJ – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  134. ^abcdeHorowitz 2018, pp. 242-244
  135. ^abcd"NASCAR Arcade".Edge.No. 90. November 2000. p. 67.
  136. ^"AIR TRIX ( エアトリックス ) – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  137. ^NASCAR Arcade Deluxe Edition Owner's Manual.Sega.2000. p. 33.
  138. ^"ワイルドライダーズ – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  139. ^abc"NAOMI 2: Sega reveals its next gen arcade hardware".DC-UK.No. 16. December 2000. p. 41.
  140. ^ab"Sega Announces NAOMI2 Next Generation Arcade Systems Using Imagination Technologies' PowerVR Graphics Architecture".PowerVR.11 January 2001.Retrieved19 April2021.
  141. ^Chau, Anthony (3 July 2001)."Virtua Fighter 4 - First Impressions Part 1 (Arcade)".IGN.Retrieved11 March2016.
  142. ^"Initial D - Arcade Stage".The Arcade Flyer Archive.Retrieved21 May2021.
  143. ^"ソウルサーファー – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  144. ^ab"GameCube Arcade Hardware Revealed".IGN.18 February 2002.Retrieved5 March2013.
  145. ^Mirabella III, Fran (16 July 2003)."Inside F-Zero AX".IGN.Retrieved14 June2013.
  146. ^IGN Staff (28 February 2002)."Nintendo Roundtable".IGN.Retrieved7 July2021.
  147. ^"アヴァロンの kiện – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  148. ^Satterfield, Shane (28 March 2002)."Sega and Nintendo form developmental partnership".GameSpot.Archivedfrom the original on 13 February 2009.Retrieved20 June2007.
  149. ^"Mario Kart Arcade GP".The Arcade Flyer Database.Archivedfrom the original on 25 March 2019.Retrieved6 May2021.
  150. ^"バーチャストライカー4 – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  151. ^abcdefJenkins, David (20 July 2005)."Sega Arcade Hardware Confirmed As PowerVR-Based".Gamasutra.Archived fromthe originalon 13 May 2012.Retrieved15 January2020.
  152. ^Torres, Ricardo (19 September 2002)."JAMMA 2002: House of the Dead 3".Gamespot.Archivedfrom the original on 22 May 2016.Retrieved10 December2021.
  153. ^"Museum of the Game: Ghost Squad".Killer List of Videogames.Retrieved29 October2020.
  154. ^"Quest of D ( クエスト オブ ディー ) – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  155. ^"セガ ゴルフクラブ ネットワークプロツアー – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  156. ^Namco. (n.d.).Maximum Tune Operators Manual.Namco UK. Retrieved March 15, 2024, fromhttps://www.progettosnaps.net/manuals/pdf/wangmid.pdf. Page 101 clearly shows the Main Sega Chihiro unit.
  157. ^"セガネットワーク đối chiến ma tước MJ3 – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  158. ^"Tam quốc chí đại chiến – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  159. ^Namco UK. (n.d.).Wangan Midnight Maximum Tune 2 Operators Manual.Namco UK. Retrieved March 15, 2024, fromhttps://www.progettosnaps.net/manuals/pdf/wangmid2j.pdf. Page 105 clearly shows the Chihiro system, as well as referring to it as "Chihiro Game PC Board Assy"
  160. ^ab"Dinosaur King"owner's manual.Sega. p. 36.
  161. ^"オシャレ ma nữ ラブ and ベリー – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  162. ^"ぶろっくぴーぽー – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  163. ^abcdeMaragos, Nick; Sheffield, Brandon (31 August 2005)."Round-Up: New Sega Arcade Board, EA's Grammy Pro Sessions, PSP European, Oceania Launch".Gamasutra.Archived fromthe originalon 15 November 2013.Retrieved15 January2020.
  164. ^"Initial D4".PrimeTime Amusements.Retrieved21 May2021.
  165. ^"Let's Go JUNGLE! ( レッツ ゴー ジャングル! ) – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  166. ^"ネットワーク đối chiến クイズ Answer×Answer – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  167. ^"SEGA NETWORK CASINO CLUB ( SNC ) – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  168. ^"2SPICY – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  169. ^"セガネットワーク đối chiến ma tước MJ4 – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  170. ^"SEGA-RaceTV – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  171. ^abcPlunkett, Luke (27 May 2008)."Take A Look At Sega Rally 3".Kotaku.Retrieved15 January2020.
  172. ^abc"Sega Supported Hardware".segaarcade.com.Sega Amusements International Ltd.Retrieved15 January2020.
  173. ^ab"Initial D Arcade Stage 7 AA X Races To Arcades This Thursday".Siliconera.28 November 2012.Retrieved15 January2020.
  174. ^"シャイニング・フォース クロス – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  175. ^"Let's GO ISLAND 3D ( レッツ ゴー アイランド 3D ) – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  176. ^"Chaos Code coming to North America on PSN".Polygon.14 August 2013.Retrieved15 January2020.
  177. ^"OPERATION G.H.O.S.T. – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  178. ^"maimai – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  179. ^McFerran, Damien (21 July 2015)."Weirdness: Sega's Repackaged Transformers Arcade Game Is An Unexpected Nod To Its Glorious Past".Nintendo Life.Retrieved15 January2020.
  180. ^"コード・オブ・ジョーカー ( CODE OF JOKER) – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  181. ^abcde"Sega announces next-generation arcade game board" Nu ". The first adoption title is" Hatsune Miku Project DIVA Arcade Future Tone "".4gamer.net(in Japanese). 4 September 2013.Retrieved16 January2020.
  182. ^"え~でる すなば ふしぎなすなあそび – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  183. ^"Wonderland Wars – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  184. ^"CHUNITHM – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  185. ^"Tân giáp trùng vương giả ムシキング – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  186. ^"Đầu văn tự D ARCADE STAGE Zero – chu thức hội xã セガ".セガ・アーケードゲームヒストリー| chu thức hội xã セガ(in Japanese).Retrieved28 December2023.
  187. ^abNojima, Ryo (10 October 2018)."Arcade popular series latest work" HOUSE OF THE DEAD -SCARLET DAWN- "".CGWorld.jp(in Japanese). Born Digital, Inc.Retrieved16 January2020.
  188. ^"Dead or Alive 6's Arcade Version Announced".DualShockers.com.Retrieved11 October2024.
  189. ^"Virtua Fighter 5 Ultimate Showdown".Giant Bomb.Retrieved1 June2021.
  190. ^Horowitz 2018, pp. 8-13
  191. ^Horowitz 2018, pp. 16, 28, 56
  192. ^Horowitz 2018, pp. 36-39
  193. ^Horowitz 2018, pp. 48-50