Segais avideo gamedeveloper,publisher,andhardwaredevelopment company headquartered inTokyo,Japan,with multiple offices around the world. The company's involvement in thearcade gameindustry began as a Japan-based distributor of coin-operated machines, includingpinballgames andjukeboxes.[1][2][3]Sega imported second-hand machines that required frequent maintenance. This necessitated the construction of replacement guns, flippers, and other parts for the machines. According to former Sega director Akira Nagai, this is what led to the company into developing their own games.[4]
Sega releasedPong-Tron,its first video-based game, in 1973.[5]The company prospered from thearcade game boomof the late 1970s, with revenues climbing to overUS$100million by 1979.[6]Nagai has stated thatHang-OnandOut Runhelped to pull the arcade game market out of the1983 downturnand created new genres of video games.[4]
In terms of arcades, Sega is the world's most prolific arcade game producer, having developed more than500 games,70 franchises,and 20arcade system boardssince 1981. It has been recognized byGuinness World Recordsfor this achievement.[7]The following list comprises the various arcade system boards developed and used by Sega in their arcade games.
Arcade system boards
editBefore Lindbergh, Sega arcade hardware was either proprietary or built on gaming consolearchitecture.Nowadays, arcade hardware closely resembles gaming PCs, with recent models even incorporating embedded versions of Microsoft Windows.
Arcade board | Notes | Notable games and release years |
---|---|---|
Dual[8][9] |
|
|
G80[11][12] |
|
|
VCOObject |
|
|
Laserdisc |
|
|
System 1 / System 2 |
|
|
Super Scaler |
| |
System E |
|
|
System 16 / System 18 |
|
|
OutRun |
| |
X Board |
|
|
System 24 |
|
|
Y Board |
| |
Mega-Tech / Mega Play |
|
|
System C | ||
System 32 |
| |
Model 1 |
|
|
Model 2 |
|
|
Sega Titan-Video (ST-V) |
|
|
Model 3 |
|
|
NAOMI |
|
|
Hikaru |
|
|
NAOMI 2 |
|
|
Triforce |
|
|
Chihiro |
| |
SystemSP |
|
|
Lindbergh |
| |
Europa-R |
| |
RingEdge / RingWide / RingEdge 2 |
|
|
Nu |
|
|
ALLS |
|
Additional arcade hardware
editSega has developed and released additional arcade games that use technology other than their dedicated arcade system boards. The first arcade game manufactured by Sega wasPeriscope,anelectromechanicalgame. This was followed byMissilein 1969.[190]Subsequent video-based games such asPong-Tron(1973),Fonz(1976), andMonaco GP(1979) useddiscrete logicboards without a CPU microprocessor.[191]Frogger(1981) used a system powered by two Z80 CPU microprocessors.[192]Some titles, such asZaxxon(1982) were developed externally from Sega, a practice that was not uncommon at the time.[193]
See also
editReferences
edit- ^Horowitz, Ken (2018).The Sega Arcade Revolution, A History in 62 Games.McFarland & Company.pp. 3–6.ISBN9781476631967.
- ^"Sega and Utamatic Purchase Assets of Service Games".Billboard.5 September 1960. p. 71.ISSN0006-2510.
- ^"Service Games Inc. Bought By Sega and Uta Matic".Cashbox.Vol. 21, no. 51. 3 September 1960. p. 52.ISSN0008-7289.
- ^abFamitsu DC(15 February 2002).Interview: Akira Nagai — SEGA REPRESENTATIVE.Famitsu Books (in Japanese).Enterbrain.pp. 20–23.ISBN9784757707900.
{{cite book}}
:|work=
ignored (help)(Translationby Shmuplations.Archived2020-08-07 at theWayback Machine). - ^Horowitz 2018, pp. 14-16
- ^Horowitz 2018, pp. 21-23
- ^"Most prolific producer of arcade machines".Guinness World Records.Jim Pattison Group.Archivedfrom the original on 25 December 2014.
- ^"The Arcade Flyer Archive - Video Game Flyers: Dual, Gremlin-Sega".flyers.arcade-museum.com.
- ^"ヘッドオン".Sega Interactive.Archived fromthe originalon 5 January 2020.
- ^abcdHorowitz 2018, p. 24-26
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- ^abcd"Sega/Gremlin Introduces 'Convert-A-Game' At Annual Distributor Meeting In La Costa".Cashbox.4 July 1981. pp. 41–42.
- ^abHorowitz 2018, pp. 31-35
- ^Adlum, Eddie (November 1985)."The Replay Years: Reflections from Eddie Adlum".RePlay.Vol. 11, no. 2. pp. 134-175 (160-3).
- ^"The Replay Years: Video Systems".RePlay.Vol. 11, no. 2. November 1985. pp. 128, 130.
- ^abcdHorowitz 2018, pp. 43-46
- ^Horowitz 2018, pp. 65-69
- ^abHorowitz 2018, pp. 56-58
- ^Horowitz 2018, pp. 52-54
- ^ab"Overseas Readers Column: Sega's Astron Belt Will Be Shipped Soon"(PDF).Game Machine.No. 211.Amusement Press, Inc.1 May 1983. p. 30.
- ^Horowitz 2018, pp. 71-74
- ^abAdlum, Eddie (November 1985)."The Replay Years: Reflections from Eddie Adlum".RePlay.Vol. 11, no. 2. pp. 134-175 (168-70).
- ^abcdeHorowitz 2018, pp. 120, 131
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- ^abHorowitz 2018, pp. 81-84
- ^Sato, Hideki;Famitsu DC(15 February 2002).Interview: The Witness of History.Famitsu Books (in Japanese).Enterbrain.pp. 22–25.ISBN978-4-75770789-4.
{{cite book}}
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ignored (help)(Translationby Shmuplations.Archived2020-08-14 at theWayback Machine). - ^abHorowitz 2018, p. 77, 91
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- ^abcd"ACME: New Product Review".RePlay.Vol. 15, no. 7. April 1990. pp. 50–60.
- ^abcHorowitz 2018, pp. 165-168
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- ^abcHorowitz 2018, p. 182
- ^abcdHorowitz 2018, pp. 187-190
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- ^"Rad Mobile (Registration Number PA0000606075)".United States Copyright Office.Retrieved5 July2021.
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- ^Horowitz 2018, pp. 190-193
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- ^"Pedal To The Metal: Sega Set To Speed, Swing, Sidekick Into The 1990s With New Fall Line".Vending Times.Vol. 29, no. 10. August 1989. pp. 52–5.
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