List of Sega arcade system boards

(Redirected fromSega Y Board)

Segais avideo gamedeveloper,publisher,andhardwaredevelopment company headquartered inTokyo,Japan,with multiple offices around the world. The company's involvement in thearcade gameindustry began as a Japan-based distributor of coin-operated machines, includingpinballgames andjukeboxes.[1][2][3]Sega imported second-hand machines that required frequent maintenance. This necessitated the construction of replacement guns, flippers, and other parts for the machines. According to former Sega director Akira Nagai, this is what led to the company into developing their own games.[4]

A Sega Titan-Video (ST-V) arcade system board, based onSega Saturnhardware and featuring interchangeable games

Sega releasedPong-Tron,its first video-based game, in 1973.[5]The company prospered from thearcade game boomof the late 1970s, with revenues climbing to overUS$100million by 1979.[6]Nagai has stated thatHang-OnandOut Runhelped to pull the arcade game market out of the1983 downturnand created new genres of video games.[4]

In terms of arcades, Sega is the world's most prolific arcade game producer, having developed more than500 games,70 franchises,and 20arcade system boardssince 1981. It has been recognized byGuinness World Recordsfor this achievement.[7]The following list comprises the various arcade system boards developed and used by Sega in their arcade games.

Arcade system boards

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Before Lindbergh, Sega arcade hardware was either proprietary or built on gaming consolearchitecture.Nowadays, arcade hardware closely resembles gaming PCs, with recent models even incorporating embedded versions of Microsoft Windows.

Arcade board Notes Notable games and release years
Dual[8][9]
  • Capable of both black-and-white and color display[10]
  • Capable of packaging two games in the samearcade cabinet[10]
G80[11][12]
VCOObject
Laserdisc
System 1 / System 2
  • System 1released in July 1983[33]
  • Not designed with console ports in mind, but some titles were ported to theMaster System[34]
  • System 2's graphics unit served as the basis for the Master System's graphics chip[35]
Super Scaler
System E
  • Stripped-down version of Master System hardware[40]
System 16 / System 18
OutRun
  • Based on the System 16[55]
  • Second generation Super Scaler board; able to use sprite scaling to simulate 3D using Super Scaler technology[55][56]
  • Designed becauseYu Suzukiwas unable to makeOut Runon existing technology at the time[57]
X Board
System 24
  • Displayed in 496 x 384resolution,larger than the 320 x 224 to which Sega designers were accustomed at the time[62]
  • Limited character RAM[62]
  • Early games loaded onto afloppy diskand could be switched[62]
Y Board
  • Fourth board in the Super Scaler series, and successor to the X Board[48]
  • Added an extra CPU and memory, as well as upgraded video hardware compared to the X Board[48]
  • Capable of performing real-time sprite rotation[48]
Mega-Tech / Mega Play
  • Modified version ofMega Drive/Genesishardware, designed to play multiple games[65]
  • Mega-Tech capable of playing up to eight games[65]
  • Mega Play capable of playing up to four games[65]
  • Distributed in the United States by Belam[66]
System C
  • Also known as System 14[67]
  • Based on Mega Drive/Genesis hardware[67]
System 32
  • Final board in the Super Scaler series[69]
  • Sega's first32-bitsystem, and final major sprite-based board[69]
  • UsesNEC V60processor[70]
  • Research and development began in 1988[71]
Model 1
  • Sega's first video game system designed for3D polygon graphics,developed internally at Sega between 1990 and 1991.[79][80]
  • Uses the same NEC V60 processor as in the System 32[70]
  • Contains a custom graphics unit, the CG Board, that can display 180,000 polygons per second[70]and 6,500 polygons per frame[81]
  • Capable of displaying 60 frames per second[77]
  • Board had a high cost during development[82]
  • Original concept was initially conceived around 1988,[83]and Sega began staff hiring for new system in 1989[84]
Model 2
Sega Titan-Video (ST-V)
Model 3
  • Developed in collaboration withLockheed Martin[104]
  • First unveiled at the 1996 AOU (Amusement Machine Operators' Union) show[105]
  • Upon release, was the most powerful arcade system board in existence[106]
  • Released in multiple "steps" with improving specifications[107]
  • Model 2 and 3 sold more than 200,000 arcade systems combined by 2000.[108]
NAOMI
Hikaru
NAOMI 2
Triforce
  • Co-developed byNamco,Sega, andNintendo[144]
  • Based onGameCubearchitecture.[144]Supported GameCube memory cards.[145]
  • The idea for Triforce came from Namco and Sega. They saw potential in the GameCube architecture for a cost-effective and port-friendly arcade machine. Nintendo agreed to cooperate in building the Triforce board, but had little interest in developing arcade games of their own.[146]
Chihiro
SystemSP
Lindbergh
Europa-R
  • Runs at 60 frames per second and720pvideo resolution[171]
RingEdge / RingWide / RingEdge 2
Nu
ALLS

Additional arcade hardware

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Sega has developed and released additional arcade games that use technology other than their dedicated arcade system boards. The first arcade game manufactured by Sega wasPeriscope,anelectromechanicalgame. This was followed byMissilein 1969.[190]Subsequent video-based games such asPong-Tron(1973),Fonz(1976), andMonaco GP(1979) useddiscrete logicboards without a CPU microprocessor.[191]Frogger(1981) used a system powered by two Z80 CPU microprocessors.[192]Some titles, such asZaxxon(1982) were developed externally from Sega, a practice that was not uncommon at the time.[193]

See also

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References

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  122. ^Airline Pilots DX Type Owner's manual. SEGA ENTERPRISES, LTD. MANUAL NO. 420-6471-01 uses the same 3 board design on p. 72. Mentions a Naomi board on p.10.
  123. ^Sega F355 challenge Owner's manual. SEGA ENTERPRISES, INC. USA. MANUAL NO. 4201-6507-01 shows 4 boards on p. 72, each with two white edge connectors and "Naomi board" on p. 10 and "NAOMI MULTI MASTER" and "NAOMI MULTI SLAVE" on p.137."F355 Challenge".The Arcade Flyer Archive. mentions 4 Naomi systems.
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