This articleneeds additional citations forverification.(September 2023) |
Street Fighter[a]is aJapanese media franchisecentered on a series offighting gamesdeveloped and published byCapcom.The first game in the serieswas released in 1987, followed bysix other main series games, various spin-offs and crossovers,and numerous appearances in other media. Its best-selling 1991 release,Street Fighter II,established many of the conventions of the one-on-one fighting genre.
Street Fighteris one of the highest-grossing video game franchises of all time and one of Capcom's flagship series, with total sales of 55 million units worldwide as of June 2024[update].[2]It is also one of thehighest-grossing media franchisesof all time.
Games
editStreet Fighter(1987)
editStreet Fighter,designed byTakashi Nishiyamaand Hiroshi Matsumoto, debuted inarcadesin 1987.[3][4]The player controls martial artistRyuto compete in a worldwide martial arts tournament spanning five countries and 10 opponents. A second player can control Ryu's friendly American rival,Ken Masters.The player can perform three punch and kick attacks, each varying in speed and strength, and three special attacks: theHadōken,Shōryūken,andTatsumaki Senpūkyaku,performed by executing special joystick and button combinations.[citation needed]
Street Fighterwasportedto many popular home computers, includingMS-DOS.In 1987, it was released on theTurboGrafx-CDconsole asFighting Street.[5]In 2005,Street Fighterwas included inCapcom Classics Collection: Remixedfor thePlayStation PortableandCapcom Classics Collection Vol. 2for thePlayStation 2andXbox.It is in theStreet Fighter 30th Anniversary Collectionforeighth-generation consolesandWindows.[citation needed]
Street Fighter II(1991)
editStreet Fighter IIwas released in 1991 following an unsuccessful attempt to brand the 1989beat 'em upgameFinal Fightas theStreet Fightersequel. It is one of the earliest arcade games for Capcom'sCP Systemhardware and was designed byAkira NishitaniandAkira Yasuda,who also madeFinal FightandForgotten Worlds.[6]
Street Fighter II: The World Warrioris the first one-on-one fighting game to give players a choice from a variety of player characters with different moves, allowing for more varied matches. Each player character has a unique fighting style with approximately 30 or more moves, including new grappling moves and throws, and two or three special attacks. In the single-player mode, the player character is pitted sequentially against the seven other main characters before confronting the final four bosses, exclusivelyCPU-controlled. As in the original, a second player can join anytime for competitive matches.[citation needed]
The original Japanese version ofStreet Fighter IIintroduced anAfrican-American boxerboss characterthat shared the physical characteristics and likeness of real-life boxerMike Tyson.(The character was originally named "Mike Bison". To avoid alikeness infringement lawsuit,Capcom rotated the names of three of the boss characters for international versions of the game. Thefinal boss,named Vega in the Japanese version, was given the M. Bison name, thetalon-wielding Spanish warrior,named Balrog in the Japanese version, was renamed Vega and the boxer became Balrog.[7]In a 2019 interview, Mike Tyson himself was asked about the "Mike Bison" character design, and revealed that he was "honored by the impersonation".[8])
Street Fighter IIeclipsed its predecessor in popularity, eventually turningStreet Fighterinto amultimediafranchise.[9]It had an unexpectedly phenomenal impact on gaming. More than $10 billion in inflation-adjusted revenue as of 2017 was grossed from all versions, mostly from arcades.[10]More than 14 millioncartridgeswere sold for theSuper Nintendo Entertainment SystemandSega Genesis/Mega Drive.[11]
The first official update to the series wasStreet Fighter II: Champion Edition,pronouncedStreet Fighter II Dashin Japan, as noted by theprime notationon the logo. The four computer-controlled boss characters are human-playable and two players can choose the same character, leaving one character with an alternate color pattern. It has slightly improved graphics, including differently colored backgrounds and refined gameplay. A second upgrade,Street Fighter II: Hyper Fighting(Street Fighter II Dash Turboin Japan), was produced in response to the various bootleg editions of the game.Hyper Fightingoffers faster gameplay than its predecessors, different character costume colors and new special techniques.Super Street Fighter II: The New Challengers,the third revision, gives the game a complete graphical and musical overhaul and introduces four new playable characters. It is also the first game for Capcom'sCP System IIarcade hardware. The fifth arcade installment,Super Street Fighter II Turbo,Super Street Fighter II Xin Japan, brings back the faster gameplay ofHyper Fighting,a new type of special techniques known as "Super Combos" and a hidden character,Akuma.[citation needed]
Numerous home versions of theStreet Fighter IIgames have been produced following the release of the original game. The original version,Street Fighter II: The World Warrior,was ported to the Super NES in 1992, which is Capcom's best-selling game as of 2008[update].[11]A Japanese-only port ofStreet Fighter II Dashfor thePC Enginecame in 1993. That year, two home versions ofHyper Fightingwere released:Street Fighter II Turbofor Super NES andStreet Fighter II: Special Champion Edition(Street Fighter II Dash Plusin Japan) for Genesis. The following game,Super Street Fighter II,was also ported to the Super NES and Genesis in 1994. That year,Super Street Fighter II Turbowas released for the3DO Interactive Multiplayerand forWindows,released by the now-defunctGameTek.[citation needed]
In 1997, Capcom released theStreet Fighter Collectionfor thePlayStationandSega Saturn.This is a compilation includingSuperandSuper Turbo,andStreet Fighter Alpha 2 Gold(Street Fighter Zero 2′ (Dash)in Japan), an updated version ofStreet Fighter Alpha 2.It was followed byStreet Fighter Collection 2(Capcom Generation Vol. 5in Japan), also released for the PlayStation and Saturn, which includes the originalStreet Fighter II,Champion Edition,andHyper Fighting.In 2000, Capcom releasedSuper Street Fighter II X for Matching Serviceexclusively in Japan for theDreamcast.This version of the game features an online two-player versus mode. In 2003, Capcom releasedHyper Street Fighter II: The Anniversary Editionfor the arcades in Japan and Asia to commemorate the 15th anniversary of the series. As the final arcade installment, the game is a hybrid version ofSuper Turbo,which allows players to select between versions of characters from all five previousStreet Fighter IIgames.Hyperwas released in North America and the PAL region via its ports for thePlayStation 2and theXbox,released as part of theStreet Fighter Anniversary Collectionalong withStreet Fighter III: 3rd Strike.In 2005, the three games inStreet Fighter Collection 2were included inCapcom Classics CollectionVol. 1for PlayStation 2 and Xbox. A version ofSuper Turbo,along with the originalStreet Fighter,was later included in the 2007 compilationCapcom Classics Collection Vol. 2,also released for the PlayStation 2 and Xbox.Street Fighter IIandSuper Street Fighter IIare also available as downloadable games for selectcellular phoneservices.[citation needed]
An updated version ofSuper Street Fighter II Turbocame to thePlayStation NetworkandXbox Live Arcadeservices in 2008.[12]The game,Super Street Fighter II Turbo HD Remix,has fully redrawn artwork, including HD sprites 4.5x the original size, drawn by artists fromUDON.This is the first time theStreet Fightercharacters have had new sprites, drawn by Capcom, sinceCapcom vs. SNK 2in 2001. The game has several changes which address character balancing issues, but also features the original arcade version gameplay so that players can choose between the two.[13]
Ultra Street Fighter II: The Final Challengersis an updated version of 1994'sSuper Street Fighter II Turbofor theNintendo Switch.The game features two graphical styles—classic pixel art and updated high-definition art. New gameplay mechanics and modes have been introduced and tweaks have been made to the game'sbalance.It has two more characters, who are classic alternate evil form of the classic characters Ryu and Ken, Evil Ryu and Violent Ken, and Akuma is now playable.[citation needed]
Street Fighter Alpha(1995)
editStreet Fighter Alpha: Warriors' Dreams(Street Fighter Zeroin Asia and Mexico), was released in 1995. It uses the same character designs Capcom previously employed inDarkstalkersandX-Men: Children of the Atom,with settings and character designs heavily influenced byStreet Fighter II: The Animated Movie.Alphaexpands on the Super Combo system fromSuper Turboby extending Super Combo meter into three levels, allowing for super combos to be stored up and introducing Alpha Counters and Chain Combos, also fromDarkstalkers.The plot ofAlphais set between the first twoStreet Fightergames and fleshes out the backstories and grudges held by many of the classicStreet Fighter IIcharacters.[14]It has a playable roster of ten immediately playable characters and three unlockable fighters, comprising not only younger versions of established characters, but also characters from the originalStreet FighterandFinal Fight,such asAdonandGuy.[citation needed]
Street Fighter Alpha 2has all-new stages, music, and endings for some characters, some of which overlap with those from the originalAlpha.[15]It also discards the Chain Combo system in favor of Custom Combos, which requires a portion of the Super Combo meter to be used.Alpha 2retains all 13 characters from the original and adds five new characters to the roster along with hidden versions of returning characters.Alpha 2is followed by a slightly enhanced arcade release,Street Fighter Zero 2 Alpha,released in Japan and Brazil, ported to home consoles asStreet Fighter Alpha 2 GoldandZero 2′ Dashin Japan.[citation needed]
The third and finalAlphagame,Street Fighter Alpha 3,was released in 1998 following the release of the originalStreet Fighter III: 2nd ImpactandStreet Fighter EX.Alpha 3introduces three selectable fighting styles and further expands the playable roster to 28 characters.[16]Console versions of the three games, including the originalAlpha 2andAlpha 2 Gold,were released for the PlayStation and Sega Saturn, although versions of specific games in the series were also released for theGame Boy Color,Super NES, Dreamcast, and Windows. The home console versions ofAlpha 3further expands the character roster by adding the remaining "New Challengers" fromSuper Street Fighter II.The Dreamcast version of the game was backported to the arcades in Japan asStreet Fighter Zero 3 Upper.A version ofUpper,titledAlpha 3outside Japan, was released for theGame Boy Advanceand added three characters fromCapcom vs. SNK 2.APlayStation Portableversion,Alpha 3 MAX,orZero 3 Double Upperin Japan, contains the added characters from the GBA version and Ingrid fromCapcom Fighting Jam.[citation needed]
Street Fighter EX(1996)
editIn 1996, Capcom co-produced a 3D fighting gameStreet Fighter EXwithArika,a company founded byStreet Fighter IIplanner Akira Nishitani. It was developed for the PlayStation-based ZN-1 hardware.EXcombined the establishedStreet Fightercast with original characters created and owned by Arika. It was followed by an upgraded version,Street Fighter EX Plus,in 1997, which expanded the character roster. A home version with additional features and characters,Street Fighter EX Plus Alpha,was released for the PlayStation during the same year.[citation needed]
A sequel was released in 1998,Street Fighter EX2,developed for the ZN-2 hardware. Custom combos were reintroduced and the character roster was expanded upon even further. In 1999,EX2also received an upgraded version,Street Fighter EX2 Plus.A port ofEX2 Pluswas released for the PlayStation in 1999.[citation needed]
The third game in the series,Street Fighter EX3,was released as alaunch gamefor the PlayStation 2 in 2000. This game included a tag team system, a mode that let a single player fight up to three opponents simultaneously, and another mode that allowed players to give the new character, Ace, a selection of special and super moves after purchasing them with experience points. The cast included many characters from the previous game.[citation needed]
Some of the Arika-owned characters from the series were later featured in other games developed by the company. TheNamco-distributed arcade gameFighting LayerfeaturedAllen SniderandBlair Damefrom the originalEX,while Skullomania would reappear in the PlayStation gameFighter Maker.A spiritual successor toFighting Layer,featuring an initial roster consisting entirely of Arika-ownedEXcharacters,Fighting EX Layer,was released in 2018.[17]
Crossover series (1996)
editCapcom produced fighting games involving licensed characters from other companies and their own properties. In 1994, Capcom released theMarvel-licensed fighting gameX-Men: Children of the Atom,which features Akuma fromSuper Turboas a hidden character. It was followed byMarvel Super Heroesin 1995, which features Anita fromNight Warriors.[citation needed]
Capcom released a third Marvel-licensed game,X-Men vs. Street Fighter,in 1996, a full-fledged crossover between characters fromX-Menand theStreet Fighter Alphagames with a two-on-twotag team-based system. It was followed byMarvel Super Heroes vs. Street Fighterin 1997, which expanded the roster to include characters fromMarvel Super Heroes;Marvel vs. Capcomin 1998, which features characters fromStreet Fighterand other Capcom properties; andMarvel vs. Capcom 2in 2000, which was produced from the Dreamcast-basedNAOMIhardware.[citation needed]Due to Marvel Licencing issues,[18]Marvel vs. Capcom 2was unavailable for digital purchase until the release ofMarvel vs. Capcom Fighting Collection: Arcade Classicsin 2024.
Capcom produced a series of similar crossover fighting games with rival fighting game developerSNK Playmore.They includeCapcom vs. SNKin 2000, which features characters primarily from theStreet FighterandKing of Fightersseries. It was followed by a minor upgrade,Capcom vs. SNK Pro,and a sequel,Capcom vs. SNK 2,both released in 2001. All three games were produced for the NAOMI hardware as well. The SNK-produced fighting games of this crossover include theDimps-developed portable fighting gameSNK vs. Capcom: The Match of the Millenniumfor theNeo Geo Pocket Colorin 1999 andSNK vs. Capcom: SVC Chaosfor theNeo Geoin 2003.[citation needed]
From 2003 to 2008, theVersusseries of Capcom fighting games had no new releases, though Capcom andNamcoproduced the crossover tactical role-playing gameNamco × Capcomfor the PlayStation 2 exclusively in Japan in 2005. Ryu and Ken are playable in 2012'sProject X Zone,a tactical role-playing game that draws characters from variousSega,Namco-Bandai, and Capcom franchises.[citation needed]
Tatsunoko vs. Capcom: Cross Generation of Heroes,released in 2008, features characters from bothTatsunoko Productionand Capcom properties, includingStreet Fightercharacters Ryu,Chun-Li,and Alex as well as characters like Ken the Eagle ofGatchamanand Casshern ofNeo-Human Casshernon Tatsunoko's side. Initially released only in Japan, the game received an updated international release,Tatsunoko vs. Capcom: Ultimate All-Stars,in 2010 in response to fan demand.[citation needed]
Marvel vs. Capcom 3: Fate of Two Worldswas released in 2011 and includes Akuma, Chun-Li, Crimson Viper, and Ryu. The game features completely new visuals and audio, three-on-three gameplay, and online play. The game was also intended to have downloadable content, but the content was disrupted due to an earthquake and tsunami inTōhokuand was released along with additional new content in a separate game,Ultimate Marvel vs. Capcom 3.[citation needed]
Street Fighter X Tekkenwas released in 2012, featuring over 50 playable characters from both theStreet FighterandTekkenfighting franchises.Street Fighter X Tekkenwas developed by Capcom, and Namco developed a crossover game,Tekken X Street Fighter.[19]Akuma has a guest appearance inTekken 7.[20]
Street Fighter X Mega Manis an all-star platform game that was originally supposed to be a fan game developed by Seow Zong Hui, but Capcom distributed and released the game for the PC in 2012. Based on the classicMega Mangames, the free game has players controlMega Manas he battles against variousStreet Fightercharacters and obtain their techniques.[citation needed]
Marvel vs. Capcom: Infinitewas released in 2017.Infinitefeatures two-on-two fights, as opposed to the three-on-three format used in its preceding games. The series' traditional character assists have been removed; instead, the game incorporates a tag-basedcombosystem, which allows players to instantly switch between their two characters to form continuous combos. It introduces a new gameplay mechanic in the form of theInfinity Stones,which temporarily bestow players with unique abilities and stat boosts depending on the type of stone selected.[citation needed]
BeyondStreet Fighter,Capcom franchises make guest appearances in the 2014 Nintendo crossover-fighting gamesSuper Smash Bros. for Nintendo 3DSandWii U,with protagonist Ryu appearing[21]alongside fellow Capcom representative Mega Man. TheStreet Fightercontent was released as extra in-gamedownloadable contentin 2015 and includes Ryu and Suzaku Castle, a stage inspired by Ryu's stage from theStreet Fighter IIseries. Mega Man and Ryu returned in the following game,Super Smash Bros. Ultimate,with Ken as the latter's Echo Fighter.[22]
Street Fighter III(1997)
editStreet Fighter III: New Generationdebuted in the arcades on theCPS3hardware in 1997.[23]Street Fighter IIIdiscards most of the character roster from previous games, keeping only Ryu and Ken, introducing several new characters in their place including the grapplerAlex,who was designed to be the new lead character of the game, andGill,who replacedBisonas main antagonist.Street Fighter IIIintroduced the "Super Arts" selection system and the ability to parry an opponent's attack.[24]
Several months afterStreet Fighter III: New Generation's release cameStreet Fighter III: 2nd Impact,adjusting the gameplay, adding two new characters, and returning Akuma as a playable character.Street Fighter III: 3rd Strike,released in 1999 as the third and last iteration ofStreet Fighter III,brings back Chun-Li and adds four new characters.[citation needed]
The first twoStreet Fighter IIIgames were ported to the Dreamcast as a compilation,Double Impact.Ports of3rd Strikewere released for the Dreamcast as a standalone game, then included in the compilationStreet Fighter Anniversary Collectionfor the PlayStation 2 and Xbox. Gill became a playable secret character in the console versions. In 2010, Capcom announcedStreet Fighter III Third Strike: Online Edition.[25]
Street Fighter IV(2008)
editThe originalStreet Fighter IVgame concept,Street Fighter IV Flashback,never made it past the proposal stage.[26]In 2007, more than eight years since the release ofStreet Fighter III 3rd Strikefor the arcades, Capcom unveiledStreet Fighter IVat a Capcom Gamers Day event in London. Conceived as a direct sequel to the earlyStreet Fighter IIgames (particularlySuper Street Fighter II Turbo),Street Fighter IVfeatures the return of the original twelve world warriors and recurring hidden character Akuma, along with four new characters (as well as a newboss character) in a storyline chronologically set betweenStreet Fighter IIandStreet Fighter III.The gameplay, while still 2D, featurescel-shaded3D graphics inspired byJapanesesumi-epaintings.The Super Combo system, aStreet Fightermainstay sinceSuper Turbo,returns along with new counter-attacking techniques called "Focus Attacks" ( "Saving Attacks" in Japan), as well as new "Ultra Combo" moves, similar to theRage Gaugeseen in games fromSNK Playmore.[citation needed]
The arcade version, which runs on theTaito Type X2hardware, was distributed in Japan in 2008, with a limited release in North America and the United Kingdom. A home version was released in 2009 for thePlayStation 3,Xbox 360,and Windows PC. This features an expanded character roster, as well as all-new animated segments that show each character's backstory, and a training mode similar to the Expert Challenges inStreet Fighter EX.The cast includes six characters new to theStreet Fighterseries.[citation needed]
Super Street Fighter IVincludes ten additional characters including two characters new to the franchise:Juriand Hakan. Capcom implemented character balance adjustments and added second Ultra moves for each character. The game features an improved online experience with new modes of play. The game was released in 2010 for the PlayStation 3 and Xbox 360 at a discounted price point.[27]A portable conversion ofSuper Street Fighter IVfor theNintendo 3DS,Super Street Fighter IV: 3D Edition,features 3D stereoscopic technology, multiplayer, and all 35 characters from the originalSuper Street Fighter IVrelease.[28]Super Street Fighter IV: Arcade Editionwas released in 2010, containing all of the content from the console release, and featuring four additional characters: Yun and Yang fromStreet Fighter III,as well as Evil Ryu and Oni, an alternate version of Ryu and Akuma, respectively.[29]
A new update forStreet Fighter IV,Ultra Street Fighter IV,was released in 2014 as an arcade game, aDLCadd-on for existing console versions ofSuper Street Fighter IV,and as a standalone game containing DLC from previous iterations. Along with various tweaks and additional modes and stages, the update adds five additional characters, consisting ofRolento,Elena,PoisonandHugo,who previously appeared inStreet Fighter x Tekken,plus an all-new character, Decapre.[30]The game arrived on next generation consoles with aPlayStation 4version releasing in 2015.[31]
Street Fighter V(2016)
editStreet Fighter Vwas released exclusive to the PlayStation 4 and PC,[32]enabling cross platform gameplay,[33][34]in 2016 with a roster of 16 characters including Ryu, Ken, and Chun-Li.[35]In 2018, the game received a major update,Street Fighter V: Arcade Edition.In 2020,Street Fighter V: Champion Editionwas released as downloadable content with several characters progressively added and totaling 46.[36]
Street Fighter 6(2023)
editStreet Fighter 6was released forMicrosoft Windows,PlayStation 4,PlayStation 5,andXbox Series X|Son June 2, 2023.[37][38]The game is powered by theRE Engineand include multiple new features, including real-time in-game commentary and a single-player adventure mode with customizable player avatars.[39][40]
Other games
edit- The 1990 platforming gameStreet Fighter 2010: The Final Fightis a non-canonical loose sequel for theNESin which a retired Ken (originally Kevin Striker, a cyborg police officer) becomes a scientist fighting to avenge the death of a friend in a futuristic interplanetary adventure.
- Two video games based on the live-actionStreet Fightermovie were released in 1995;oneforarcades,the otherfor PlayStation and Sega Saturn. The game retains the fighting style of the main series, but uses digitized character sprites similar to games such asMortal Kombat.
- Super Puzzle Fighter II Turbois a puzzle game released in 1996, which featuressuper deformedcharacters from theStreet FighterandDarkstalkersseries fighting against each other by matching colored gems.
- Super Puzzle Fighter II Turbo's art style was later re-used in 1997'sSuper Gem Fighter Mini Mix,which is a more lighthearted take on the main fighting games featuring simpler commands.
- Street Fighter Anniversary Collectionis a 2004 compilation of two games released between the years 1991 to 1999 in the form ofHyper Street Fighter II: The Anniversary Edition(a game that allows players to choose variations of characters fromSFIItoSuper SFII Turbo) andStreet Fighter III: 3rd Strike(the third and final installment ofStreet Fighter III) that originates from theDreamcastbut ported to PlayStation 2 and Xbox.
- Street Fighter 30th Anniversary Collectionis a 2018 compilation of 12 games in arcade perfect form (Street Fighter III: 3rd Strike) released for PlayStation 4, Xbox One, Steam, and Nintendo Switch.
- Street Fightercharacters also make cameos in theHarvey Birdman, Attorney at Lawvideo game.
- On February 17, 2023, avirtual realityarcadesingle-player fighting game titledStreet Fighter VR Shadaloo Enhancement Plan(ストリートファイターVR シャドルー cường hóa kế họa )[41]by Capcom was announced for testing at thePlaza Capcomstore located in Hiroshima with plans to expand on April 17 toMiraino Aeon Mallin Toyokawa, Japan. The game is played on aHTC Vive Pro 2[42]and allows to players to take the role of an unnamed junior soldier under the recruitment under the criminal organization'Shadaloo'as they train in a virtual environment against Ryu andZangiefofStreet Fighter Vto become the strongest. Assets as well as the same engine are being reused from the game, specifically with Ryu's and Zangief's character models and stages, being showcased in recent trailers with the two characters themselves as opponents with the possibilities of unlockables and plans for more characters and stages to added at later dates.[43][44]
Other media
editAnimation
edit- The first animation based on theStreet Fighterfranchise is an unofficial animation released in South Korea in 1992,Street Fighter(Hangul: 거리의 무법자; RR: Geori-eui Mubeopja). It follows the characters Soryong and Saeng as they travel into the world ofStreet Fighterto defeat M. Bison. The film was produced and animated by Daiwon Animation, and directed by Sang Il Sim. The film features unlicensed cameos from other franchises, includingApril O'Neil,Arnold Schwarzenegger,DraculaandFrankenstein's monster.The film is largely unheard of since it was never officially released outside of South Korea.[45]
- An anime filmStreet Fighter II: The Animated MoviebyGroup TACwas released theatrically in Japan in 1994. The English adaptation, produced byManga Entertainment,was released on home video in 1995.
- Group TAC also produced an anime TV seriesStreet Fighter II V,which first aired onYomiuri TVin 1995, and a two-episode original video animation (OVA) series,Street Fighter Alpha: The Movie,which was released in 1999. English adaptations of both productions were produced by Manga Entertainment as well, thoughADV Filmsdid produce an early English adaptation ofStreet Fighter II Vfor the UK in the 1990s.
- An American-produced animated television series based on the games,Street Fighter,was produced by InVision Entertainment and aired in North America onUSA Networkbetween 1995 and 1997. The series focused on Guile as he leads a group of "Street Fighters" to battle against Bison and his minions.
- A second OVA based onStreet Fighter Alpha,Street Fighter Alpha: Generations,was produced specifically for the English market byStudio A.P.P.P.in 2005.
- With the publication of theStreet Fighter IImanga complete edition, a short educational animation filmStreet Fighter: Return to the Fujiwara Capital(Street Fighter Yomigaeru Fujiwara-Kyou) was also released in 2004. In it, Ryu, Ken, Chun-Li and E.Honda travel back through time and learn about Japanese history. This film contains no battle scenes and was released only in Japan, originally on video in 1996, then re-released on DVD.
- The OVAStreet Fighter IV: The Ties That Bindwas released by Studio 4 °C in 2009.Street Fighter IV: The Ties That Bindis an animated movie directed by Jirō Kanai that was featured in a bonus disc included in the Collector's Edition ofStreet Fighter IVfor the PlayStation 3 and Xbox 360.[46]The film adaptation was part of Capcom's multi-platform launch for 2008 that also launched video games and a potential TV series in 2008.[47]
- In Asia, a downloadable voucher for aSuper Street Fighter IVmovie featuring Juri was given in theCollector's Editionof the Xbox 360 version. The 35-minute feature serves as an origin story to Juri and a canonical precursor to the game. Although having been fully dubbed in English, the film was not released outside of Asia until its inclusion as part of theStreet Fighter 25th Anniversary Collector's Setin 2012.[48]
- There are four original animated trailers forStreet Fighter IVthat serve as prequels for its storyline.
- The 2012 animated filmWreck-It Ralph(featuring sentient video game characters inhabiting an arcade's electrical system) includes, in some brief scenes,Street Fighterand characters from the series.
- The 2018 filmReady Player Oneincludes cameos of multiple animatedStreet Fightercharacters, serving as avatars for humans inhabiting a virtual reality environment.[49]
Live-action
edit- An American-produced live-action film,Street Fighter,was released in 1994, starringJean-Claude Van Dammeas Guile, oppositeRaúl Juliáas General M. Bison andKylie Minogueas Cammy. It inspired anarcade gameandconsole game,both titledStreet Fighter: The Movie.It inspired an American-produced animated TV seriesStreet Fighterfrom 1995 to 1997, with two seasons of 13 episodes each.
- The live action filmStreet Fighter: The Legend of Chun-Liwas released in 2009 starringKristin Kreukas Chun-Li. It is considered to beone of the worst films ever made.[citation needed]
- Actor and filmmakerJoey Ansahco-directed Owen Trevor's 2010 live-action short filmStreet Fighter: Legacy,starringJohn Fooas Ryu andChristian Howardas Ken who co-wrote it with Ansah who also appear as Akuma.[50][51]That year, Capcom confirmed moreStreet Fighterfilms in development.[52]
- AfterLegacy,Ansah and Howard created the TV series,Street Fighter: Assassin's Fist,which was released onMachinima'sYouTubechannel in 2014, the two reprised their roles andMike Mohreplaced Foo as Ryu.[53]A second season,Street Fighter: World Warrior,was announced for a 2017 release date, but was later canceled.[54][55]
- The web miniseries,Street Fighter: Resurrection,aired on Machinima in 2016 with Moh and Howard as Ryu and Ken.
- A scene in the 2018 filmGoosebumps 2: Haunted HalloweenshowsSlappy the Dummyusing magic to bring action figures of theStreet Fightercharacters Ryu and Ken to life.[56]
- On April 3, 2023,Legendary Entertainmentannounced that they acquired the film and TV rights to theStreet Fighterfranchise.[57]On April 27, 2023,Danny and Michael Philippouwere in talks to direct the film, but on June 18, 2024, the brothers dropped out of the movie to focus onBring Her Back.[58][59]The film will be distributed bySony Pictures Releasingon March 20, 2026.[60]
Manga and manhua
edit- Masaomi Kanzaki'sStreet Fighter IImangawas one of the fewStreet Fightermanga translated into English, titledStreet Fighter IIin the US. Originally released byTokuma Shotenin three volumes,[61]the US version has been released in 8 issues by Tokuma comics (U.S. imprint of Tokuma Shoten) and rearranged in left-to-right reading format.[61]
- Masahiko Nakahira did four differentStreet Fightermanga series:Cammy Gaiden,Street Fighter Zero,Street Fighter: Sakura Ganbaru!,andStreet Fighter III: Ryu Final.Street Fighter Alpha,Sakura Ganbaru,andStreet Fighter III: Ryu Finalhave all been released in English byUDON.Two characters created by Nakahira,Evil Ryu(introduced inStreet Fighter Alpha)[62]andKarin Kanzuki(fromSakura Ganbaru), have been integrated into theStreet Fightervideo games.
- Super Street Fighter II: Cammy Gaiden(1994) – A manga revolving aroundCammyin seven chapters. Originally published in six parts in Japan's Shonen Sunday comic anthology in 1994. Later the same year the six parts were compiled into one volume and in 1997 the compilation was first published in English byViz CommunicationsasSuper Street Fighter II: Cammy.The seventh chapter was printed in September 1994 as a bonus supplement in Takayuki Sakai's comic adaptation ofThe Animated MovieasGekijouyou Animation Street Fighter II,but was never officially translated.
- Street Fighter III: Ryu Final(1998) – A manga adaption to the Street Fighter IIIseries in two volumes. In 2008, a translated version was released by UDON.
- Street Fighter: Sakura Ganbaru!(1996) – The story followsSakura Kasuganoin her quest to become a street fighter and meetRyu.It has two volumes.
- Street Fighter Zero(1995) – A manga about theStreet Fighter Alphaseries. Translated and released in English asStreet Fighter Alpha.
- Street Fighter II: The Animated Movie Official Comic Adaptationis a manga adaptation of the 1994 anime film, authored by Takayuki Sakai and serialized in the monthlyCoroCoro Comicin 1994, later republished in a singletankōboncollected edition. An English adaptation of this manga was published by Viz Communications as six issues in 1996.
- There is a broad selection ofStreet Fightermanhuacomics published in Hong Kong and Taiwan in booklet format. The first one, based onStreet Fighter II,was released in 1991 byJade Dynasty.[63]Street Fighter EX 2 Plusis a manhua by a Hong Kong artist who drew the previousStreet Fighter IIadaptations since 1992.Street Fighter Zero 2 HKis the original comic was only printed in Hong Kong and was prevented by Capcom from being released in Japan.
Comics
edit- Malibu Comicslaunched aStreet Fightercomic seriesin 1993, but was canceled after only three issues due to Capcom's disapproval.[64]
- Editora Escala published satirical stories released in 1993. The comic book featured Japanesedojinshi[65]and parodies by Brazilian comic artists. When Malibu comics were canceled, the franchise was continued by the Brazilian publisher called Escala.[66]
- Street Fighter: The Battle for Shadaloobased on the 1994Street Fighterlive action movie was released byDC Comics.
- Street Fighter Zero 3is a comic based onStreet Fighter Zero 3byMarcelo Cassaro(script) andErica Awano(art). It has four issues (1998–1999).[66]
- UDONwas licensed by Capcom to produce theStreet FighterCanadian comic book, in addition to the comic adaptations ofDarkstalkersandRival Schools.It addresses various continuity retcons, and draws fromfan-fictionand non-official sources. In 2005, UDON releasedStreet Fighter: Eternal Challenge,the first Capcom series history and art book to be translated into English. UDON continued from its originalStreet Fighterseries (based onStreet Fighter AlphaandSuper Street Fighter II Turbo) withStreet Fighter IIandStreet Fighter II: Turbo.Three separateStreet Fighter Legendsmini-series and aStreet Fighter IVmini-series were released, followed by more comics, including aDarkstalkerscrossover series.
- Street Fightercharacters appear in theArchie Comics-publishedSonic the Hedgehog/Mega Mancrossover eventWorlds Unite,which also involved other characters from Sega and Capcom games.
- In 2016,IDW Publishingpublished a crossover withG.I. Joe: A Real American HerotitledStreet Fighter × G.I. Joe.It was written by Aubrey Sitterson with art by Emilio Laiso, and ran for six issues.[67][68]
- Twomotion comicswere released based onStreet Fighter: Round One – Fight!(issues 0–6) andStreet Fighter Volume 2: The New Challengers!(issues 7–14) arcs. They were made by Eagle One Media and released in straight-to-DVD format in 2009 and 2011 respectively.[69][70]It was released onHulufor free in 2014,[71][72][73]and later also released onViewsterfor free.[74][75]
- In May 2023, IDW Publishing published a five-issue crossover withTeenage Mutant Ninja TurtlestitledTeenage Mutant Ninja Turtles Vs. Street Fighter.[76]
Third-party games
edit- Irish software companyCryptoLogicreleased aStreet Fighter IIslot machine themed after the series.[77]
- In 1994,White WolfreleasedStreet Fighter: The Storytelling Gamebased on the series and featuring characters fromSuper Street Fighter II.The system used many of the game mechanics of theWorld of Darknessgames.
- In 2006,Sabertooth Gamesreleased aStreet Fighterset for itsUniversal Fighting System(UFS) collectible card game.
- Another trading card game, the now-discontinuedEpic Battles(released byScore Entertainment), also featuresStreet Fightercharacters, as well as characters from other fighting game franchises, such asMortal Kombat.
- In 2018, Jasco Games launched a successfulKickstartercampaign forStreet Fighter: The Miniatures Game,which was to be delivered in 2019, but was ultimately delivered in 2021 after being delayed.[78]
Characters
editThe main games have introduced a varied cast of around 90 characters into video game lore, plus around another 30 in spin-off games. Each of the international characters in the playable roster have a unique fighting style.
Reception
editAchievements
editSince the release of the firstStreet Fightergame in August 1987, the series had total home software sales of 35 million units by 2014,[79]and 46million units as of 2021[update],[80]in addition toarcade cabinetsales of over 500,000 units generating more than $1 billion in revenue invideo game arcade cabinetsales,[81][82]qualifying it for thelist of best-selling video game franchises.Street Fighterhas remained Capcom's second-biggest franchise behindResident Evilas of 2014[update],[83]and is Capcom'sthird-best-selling software franchisebehindResident EvilandMonster Hunter.
Thebest-sellinggame in the series isStreet Fighter II,with more than $10 billion in total gross revenue from all versions, mostly fromarcades.[10]More than 14 millionSuper NESandSega Mega Drive/Genesiscartridgeswere sold.[11]As of 2017[update],Street Fighter IIis one of the world's top three highest-grossing Japan-made arcade blockbusters of all time, afterTaito'sSpace InvadersandNamco'sPac-Man.[10]
Commercial performance
editIn 1994, Capcom referred toStreet Fighteras "the most successful video game series of the decade" while promotingSuper Street Fighter II.[84]
Title | Year | Platform(s) | Software sales (est.) | Gross revenue (est.) | |||
---|---|---|---|---|---|---|---|
Worldwide | Japan | Overseas | Japan | Overseas | |||
Final Fight(Street Fighter '89) | 1990 | SNES | 1,480,000[85] | 860,000[86] | 620,000 | ¥8,041,000,000[87] | $37,193,800[88] |
Final Fight One(Final Fight) | 2001 | GBA | 56,137+ | 56,137[86] | Unknown | ¥296,403,360[89] | Unknown |
Street Fighter II | 1991 | Multi-platform | 15,500,000[90] | 6,515,373[b] | 8,984,627 | $10,610,000,000[91][c] | |
Street Fighter: The Movie | 1995 | Saturn | 62,375+ | 62,375[86] | Unknown | ¥397,952,500[92] | Unknown |
PS1 | 121,765+ | 38,427[86] | 83,338+[93] | ¥245,164,260[94] | $4,996,113[95] | ||
Street Fighter Alpha(Street Fighter Zero) | 1995 | PS1 | 494,076+ | 350,267[86] | 143,809+[93] | ¥2,234,703,460[96] | $8,627,102[97] |
1996 | Saturn | 291,362+ | 291,362[86] | Unknown | ¥1,858,889,560[98] | Unknown | |
Street Fighter Alpha 2(Street Fighter Zero 2) | 1996 | PS1 | 721,276+ | 604,957[86] | 116,319+[93] | ¥3,859,625,660[99] | $6,973,324[100] |
Saturn | 403,405+ | 403,405[101] | Unknown | ¥2,573,723,900[102] | Unknown | ||
SNES | 77,853+ | 77,853[86] | Unknown | ¥667,978,740[103] | Unknown | ||
Street Fighter Collection | 1997 | Saturn, PS1 | 150,311+ | 150,311[86] | Unknown | ¥958,984,180[104][105] | Unknown |
Street Fighter Alpha 3(Street Fighter Zero 3) | 1998 | PS1 | 1,000,001[85] | 503,562[86] | 496,438 | ¥3,212,725,560[106] | $21,341,870[107] |
Street Fighter Alpha 3: Saikyo Dojo | 1999 | Dreamcast | 120,561+ | 51,510[86] | 69,051+[108] | ¥328,633,800[109] | $3,106,604[110] |
Street Fighter Alpha 3↑ | 2002 | GBA | 30,004+[111] | 5,025[86] | 24,975+ | ¥26,532,000[112] | $724,025[113] |
Street Fighter Alpha 3 MAX | 2006 | PSP | 410,894+ | 10,894[86] | 400,000+[114][115] | ¥57,520,320[116] | $11,996,000[117] |
Street Fighter Alpha Anthology | 2006 | PS2 | 27,328+ | 27,328[86] | Unknown | ¥144,291,840[118] | Unknown |
Super Puzzle Fighter II Turbo | 1996 | PS1 | 75,122+ | 11,594[86] | 63,528+[93] | ¥73,969,720[119] | $1,905,840[120] |
Saturn | 11,742+ | 11,742[86] | Unknown | ¥68,103,600[121] | Unknown | ||
Pocket Fighter(Super Gem Fighter Mini Mix) | 1998 | PS1 | 149,137+ | 105,607[86] | 43,530+[93] | ¥673,772,660[122] | $1,871,355[123] |
Saturn | 19,026+ | 19,026[86] | — | ¥121,385,880[124] | — | ||
X-Men vs. Street Fighter | 1997 | Saturn | 193,970+ | 193,970[86] | — | ¥1,237,528,600[125] | — |
1998 | PS1 | 244,511+ | 119,017[86] | 125,494+[93] | ¥759,328,460[126] | $6,273,445[127] | |
Marvel Super Heroes vs. Street Fighter | 1998 | Saturn | 93,701+ | 93,701[86] | — | ¥597,812,380[128] | — |
1999 | PS1 | 180,620+ | 60,724[86] | 119,896+[93] | ¥387,419,120[129] | $5,154,329[130] | |
Street Fighter EX Plus α | 1997 | PS1 | 837,052+ | 203,803[86] | 633,249+[d] | ¥1,300,263,140[132] | $31,656,118[133] |
Street Fighter EX2 Plus | 1999 | PS1 | 147,177+ | 66,052[86] | 81,125+[93] | ¥421,411,760[134] | $2,839,375[135] |
Street Fighter EX3 | 2000 | PS2 | 183,974+ | 183,974[86] | Unknown | ¥1,376,125,520[136] | Unknown |
Street Fighter III: Double Impact | 1999 | Dreamcast | 106,008+ | 51,510[86] | 54,498+[108] | ¥385,294,800[137] | $2,342,869[138] |
Street Fighter III: 3rd Strike | 2000 | Dreamcast | 116,987+ | 56,741[86] | 60,246+[108] | ¥362,007,580[139] | $2,589,976[140] |
2004 | PS2 | 49,088+ | 49,088[86] | Unknown | ¥313,181,440[141] | Unknown | |
Slotter Up Core 7: Dekitou da! Street Fighter II | 2005 | PS2 | 15,700+ | 15,700[86] | — | ¥81,169,000[142] | — |
Street Fighter IV | 2009 | Multi-platform | 9,709,113[e] | 810,405[e] | 8,398,708[e] | ¥4,715,097,284[e] | $401,843,119[e] |
Street Fighter X Tekken | 2012 | PS3,X360 | 1,800,000[85] | 101,129[86] | 1,698,871 | ¥740,567,667[143][144] | $101,915,271[145] |
Steam | 188,453[146] | — | 188,453 | — | $11,305,295[145] | ||
PSV | 13,550+ | 13,550[147] | Unknown | ¥70,839,400[148] | Unknown | ||
Street Fighter V | 2016 | PS4,PC | 7,200,000[85] | 135,362[86][149] | 3,964,638 | ¥1,189,696,618[150] | $237,518,767[151] |
Street Fighter 30th Anniversary Collection | 2018 | PS4,Switch | 2,000,000 | 31,653[86][149] | Unknown | ¥173,743,317[152][153] | Unknown |
Steam | 20,000+[154] | — | 20,000+ | — | $799,800[154] | ||
Total | 47,000,000[80] | 12,343,134 | 31,656,866 | ¥39,952,847,086+ ($496,152,884+)[f] |
$902,974,397+[f] | ||
$12,009,123,687[g] |
Esports
editDaigo Umehara,known as "Daigo" or "The Beast"[155]in the West and "Umehara" or "Ume" in Japan, is the world's most famousStreet Fighterplayer and is often considered its greatest.[156]He currently holds a world record of "the most successful player in major tournaments ofStreet Fighter"in theGuinness World Records.[157]
"Evo Moment 37",also known as the" Daigo Parry ", refers to a portion of aStreet Fighter III: 3rd Strikesemi-final match held atEvolution Championship Series 2004(Evo 2004) between Daigo Umehara andJustin Wong.During this match, Umehara made an unexpectedcomebackby parrying 15 consecutive hits of Wong's "Super Art" move while having only one pixel ofvitality.Umehara subsequently won the match. "Evo Moment #37" is frequently described as the most iconic and memorable moment in the history ofcompetitive video gaming.Being at one point the most-watched competitive gaming moment of all time, it has been compared to sports moments such asBabe Ruth's called shotand theMiracle on Ice.[158]
Hajime "Tokido" Taniguchiis currently ranked as the #1Street Fighter VeSportsplayer in the world per SRK Data eSports player rankings. Hailing from Japan, he is a three time EVO champion and generally recognized one of the best fighters that ever played the game.
Mike "BrolyLegs"Begum is also a well known" disabled "player who has been ranked as high as 378 in the world and has been featured on ESPNE:60for operating the game controller with only his mouth.[159]
In popular culture
editStreet Fighterinfluencedmixed martial arts(MMA)combat sports.The firstUltimate Fighting Championship(UFC) MMA event. During the 1993 release ofUFC 1whileSuper Street Fighter IIandMortal Kombat IIwere best sellers, both were initially pitched by UFC promoters as a real-life fighting video game tournament.[160]
Street Fighter IIhas beensampledand referenced video game inhip hop music,includingThe Lady of Rage,Nicki Minaj,Lupe Fiasco,Dizzee Rascal,Lil B,Sean Price,andMadlib.This started withHi-C's "Swing'n"(1993) andDJ Qbert's "Track 10"(1994) which sampledStreet Fighter II,and theStreet Fighterfilm soundtrack(1994) which is the first major film soundtrack to consist almost entirely of hip hop music. According to DJ Qbert, "I think hip-hop is a cool thing, I thinkStreet Fighteris a cool thing ". According toVicemagazine, "Street Fighter's mixture of competition, bravado, and individualism easily translate into the trials and travails of a rapper. "[161]GrimeDJLogan Samasaying, "Street Fighteris just a huge cultural thing that everyone experienced growing up [with] such a huge impact that it has just stayed in everyone's consciousness. "According to Jake Hawkes of Soapbox," grime was built around lyrical clashes [and] the 1v1 setup of these clashes was easily equated withStreet Fighter's 1 on 1 battles. "Grime MCs such as Dizzee Rascal were samplingStreet Fighter IIin 2002, andStreet Fighter IIhas been sampled "by almost every grime MC". It became an integral part ofBBC Radio 1XtraDJCharlie Sloth'sFire in the Boothfreestylesegments, using samples such as "Hadouken", "Shoryuken", and the "Perfect" announcer sound.[162]
See also
editNotes
edit- ^Japanese:ストリートファイター,Hepburn:Sutorīto Faitā
- ^SeeStreet Fighter II § Commercial
- ^IncludingStreet Fighter IIarcade gamerevenue and home software sales.
- ^233,249 units in the United States.[93]400,000+ units inPAL regions.[131][115]
- ^abcdeSeeStreet Fighter IV § Sales
- ^abNot includingStreet Fighter II,which has grossed an estimated$10.61 billionworldwide as of 2017[update].[91]
- ^IncludingStreet Fighter II,which has grossed an estimated$10.61 billionworldwide as of 2017[update].[91]
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Further reading
edit- Kearse, Stephen (December 15, 2016)."The Long, Strange History of Street Fighter and Hip-Hop".Vice.RetrievedAugust 31,2019.
External links
edit- Capcom USA's officialStreet Fighterwebsite
- Street Fighter group– all the games and related characters and platforms
- Fighting Street– original artwork
- Street Fighter 25th Anniversary Tribute– character artworks for 88Street Fightercharacters
- Eurogamer Retrospective: Street Fighter
- SRK Data Street Fighter 5 World eSports Rankings: Street Fighter