This articleneeds additional citations forverification.(September 2024) |
Electronic Gaming Monthly(EGM) is a monthly Americanvideo game magazine.[2][3][4]It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
Editorial Director | Josh Harmon[1] |
---|---|
Categories | Video game journalism |
Frequency | Monthly |
Publisher | EGM Media, LLC |
Founder | Steve Harris |
Founded | 1988 |
First issue | March 31, 1989 |
Final issue Number | Summer 2014 Issue 264 |
Country | United States |
Based in | Lombard, Illinois |
Language | English |
Website | www |
ISSN | 1058-918X |
History
editThe magazine was founded in 1988 asU.S. National Video Game Team'sElectronic Gaming Monthlyunder Sendai Publications.[5][6]In 1994,EGMspun offEGM²,which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually becameExpert Gamerand finally the defunctGameNOW.After 83 issues (up to June 1996),EGMswitched publishers from Sendai Publishing toZiff Davis.[7]Until January 2009,EGMonly covered gaming onconsolehardware and software.
In 2002, the magazine's subscription increased by more than 25 percent.[8]
The magazine was discontinued by Ziff Davis in January 2009, following the sale of1UP.comtoUGO Networks.[9]The magazine's February 2009 issue was already completed, but was not published.[10]
In May 2009,EGMfounder Steve Harris purchased the magazine and its assets from Ziff Davis.[11]The magazine was relaunched in April 2010 by Harris's new company EGM Media, LLC, widening its coverage to the PC and mobile gaming markets.[12][13]
Notable contributors toElectronic Gaming Monthlyhave included Martin Alessi, Ken Williams (as Sushi-X), Jim Allee, "Trickman" Terry Minnich, Andrew "Cyber-Boy" Baran, Danyon Carpenter, Marc Camron (later Director of Operations), Mark "Candyman" LeFebvre, Todd Rogers, Mike Weigand A.K.A. Major Mike (now Managing Editor atGamePro Magazine), Al Manuel, Howard Grossman, Arcade Editor Mark "Mo" Hain, Mike "Virus" Vallas, Jason Streetz, Tim Davis, Ken Badziak, Scott Augustyn, Chris Johnston, Che Chou, Dave Ruchala, Crispin Boyer, Greg Sewart, Jeanne Trais, Jennifer Tsao, artist Jeremy Norm Scott, Game Scholar Leonard Herman, Shawn "Shawnimal" Smith, West Coast Editor Kelly Rickards, Kraig Kujawa, Dean Hager, Jeremy Parish and Mark Macdonald (who later went on to become director of Gamevideos.com before leavingZiff-Davis). Writers who also served stints as editor-in chief include Ed Semrad, Joe Funk, John Davison, James Mielke,[14]artistJeremy "Norm" Scott,Dan "Shoe" HsuandSeanbaby.In addition, writers ofEGM's various sister publications – includingGameNow,Computer Gaming World/Games for Windows: The Official Magazine,Official U.S. PlayStation Magazine– would regularly contribute toEGMand vice versa.
The magazine is known for makingApril Foolsjokes.[15]Its April 1992 issue was the source of theSheng Longhoax inStreet Fighter II: The World Warrior.[16][17]
Web-only relaunch (2019–present)
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In March 2019,EGMannounced that it was going to relaunch "later this year" into an outfit that will have "a new look and a focus on long-form features, original reporting, and intelligent critique." It enters under the backronym "Enjoy Games More".[18]
In a letter in April 2020, editor Josh Harmon announced that the site would no longer publish long-form articles, prompting speculation that the publication had shut down.[19]Harmon edited the announcement shortly afterwards to confirm that the site would continue "some form of daily news coverage".[20]
In October 2024,EGMlaunched aKickstartercampaign for a retrospective book about the history of the magazine, titledThe Electronic Gaming Monthly Compendium.[21]The campaign reached its fundraising goal of $35,000 within less than 24 hours of its launch.[21]
Game of the Year
editMagazine structure
editThe magazine includes the following sections:
- Insert Coin
- Letter from the editor – the editorial
- Login – Letters from readers and replies by the magazine
- Press Start
- This section contains a general article about video gaming
- EGM RoundTable – discussions around video games
- The Buzz – industry rumors
- The EGM Hot List – background information about a critically acclaimed game
- Features – feature articles
- The EGM Interview – interview with a person from the gaming industry
- Cover Story – preview of the game featured on the magazine cover
- Next Wave – previews of upcoming games
- Launch Point – short previews of upcoming games
- Review Crew – review section
- Review Recap – recapitulation of the review scores from the preceding issue
- Game Over – Commentary articles on video gaming related topics
The Review Crew
editThis sectionneeds additional citations forverification.(September 2024) |
EGM's current review scale is based on a letter grade system in which each game receives a grade based on its perceived quality. Games are reviewed by one member (originally a team of four until the year 2000, then a team of three, and finally knocked down to one in 2008), except for "the big games", which were reviewed by one of a pool of editors known as "The Review Crew." They each assign a grade to the game and write a few paragraphs about their opinion of the game. The magazine makes a strong stance that a grade of C is average. Towards the top of the scale, awards are given to games that average a B− or higher from the three individual grade: "Silver" awards for games averaging a grade of B− to B+; "Gold" awards for games averaging a grade of A− or A; and "Platinum" awards for games with three A+ grades. The current letter grade system replaced a long-standing 0–10 scale in the April 2008 issue. In that system, Silver went to a game with an average rating from 8 to 9, Gold to a game reviewed at 9 to 10 and Platinum to a game that received nothing but 10 ratings. Until 1998, as a matter of editorial policy, the reviewers rarely gave scores of 10 and never gave a Platinum Award. That policy changed when the reviewers gaveMetal Gear Solidfour 10 ratings in 1998,[48]with an editorial published half a year before announcing the shift.[49]
In addition, they gave the game (or multiple games in the event of a tie, as withGrand Theft Auto: San Andreasfor Xbox andNCAA Football 2006) with the highest average score for that issue a "Game of the Month" award. If a "Game of the Month" title receives a port to another console, that version is disqualified from that month's award, such as withResident Evil 4,which won the award for the Nintendo GameCube version and subsequently received the highest scores for the PlayStation 2 port months later andTony Hawk's Pro Skater 2,which won the Platinum award for two separate versions of the game.
In 2002,EGMbegan giving games that earned unanimously bad scores a "Shame of the Month" award. As there is not always such a game in each issue, this award is only given out when a game qualifies.
Originally, a team of four editors reviewed all the games. This process was eventually dropped in favor of a system that added more reviewers to the staff so that no one person reviewed all the games for the month.
Though the scores ranged from 0–10 on the previous numerical scale, the score of zero was almost never utilized, with exceptions beingMortal Kombat Advance,The Guy GameandPing Pals.
At the very end of every single magazine made during the Hsu period there is a funny/random message after the absolute last text (copyright/disclaimer text) on the last page.
International expansion
editEGM en Españolwas released inMexicoin November 2002. It was published by Editorial Televisa and is edited by a different staff. Sometimes the content was more focused to the Latin American gaming crowd (e.g. soccer games were paid more attention thanNASCARorAmerican footballgames), as well as the humor and other features. Sometimes it featured jokes among the Mexican community and sometimes supported the production with a poster. Adrián Carbajal “Carqui”, with a long experience in Mexican gaming magazines (prior toEGM en Español,he worked in now competitor publicationsClub NintendoandAtomix), was the editor-in-chief through the entire run. There was a weekly official podcast called "Playtime!" hosted by most of the editorial staff.EGM en Españolhas beencancelledas of December 2008 due to Ziff Davis Media's economical problems.
EGM Italiawas published inItalyby Edizioni Star Comics S.r.l. from 2001 to 2003. EGMwas also published inBrazilasEGM BrasilbyConrad Editorasince April 2002. Since the last quarter of 2005,EGM Brasilwas being published by Futuro Comunicação. With the suspension of U.S. sales of the EGM, the Brazilian EGM was rebranded to EGW (Entertainment + Game World).
In 2006 three other editions ofEGMwere published around the world.EGMThailandis published by Future Gamer Company Ltd.,EGMSingaporeis published by MediaCorp Publishing andEGMTurkeyis published by Merkez Dergi.
EGMTurkeygot closed in January 2009 for financial crisis.
Internet presence
editIn 1995,EGM's first online website was nuke.com. It merged withGameSpotin 1996 afterZiff-Davispurchased Sendai Media Group. In 2003,EGMcreated a new website,1UP.com,afterGameSpotwas sold toCNET Networks.[50]Since the magazine's relaunch in 2010,[51]the affiliated website has been egmnow.com.[52]
EGM Live*was apodcasthosted every Monday by the editors ofEGMon 1UP.com. The podcast was available for download at 1UP.com or theiTunesmusic store. Much like other podcasts on the 1UP network, the program could include discussion of various message board topics, an analysis of new games being reviewed, a mailbag section, a deeper look into the most recent issue of the magazine, or interviews with special guests such as Marcus Henderson and Ted Lange fromHarmonixandCliff BleszinskifromEpic Games.The "*" at the end of the name was to denote that the podcast was not actually "live" in the general media sense. It was later replaced by1UPFM,another weekly Monday podcast where 1UP crew members Nick Suttner and Phil Kollar hosted the show, along with other 1UP members.[citation needed]
EGM2
editPublisher | Sendai |
---|---|
First issue | July 1994 |
Final issue | July 1998 |
Country | U.S. |
Language | English |
EGM2(stylized asEGM2) was avideo gamemagazine published by Sendai Publishing from July 1994 to July 1998 as a spin-off ofElectronic Gaming Monthly.UnlikeEGM,however,EGM2lacked a reviews section and had a greater emphasis on import games.
Starting in August 1998,EGM2becameExpert Gamer(often abbreviated asXG). Although with a different name,XGcontinuedEGM2's numbering system.XGlasted for 39 issues until October 2001 (with the last issue beingXG#88).
History
editThe first issue ofEGM2was in July 1994. The magazine lasted 49 issues with the last issue under the original name coming out in July 1998. The change of name prompted a cleaner looking redesign although the content of the magazine would remain the same.
Reception
editIn a 2014 retrospective,Polygonsaid: "For two decades,EGMmaintained a focal position in the games media landscape. In the time before the internet, the periodical was a vital conduit for American readers interested in the hobby. "[53]
References
edit- ^"Site - Masthead".
- ^Sliwinski, Alexander (June 22, 2009)."Here's your new issue of EGM! It's called Maxim".Joystiq.Archived fromthe originalon December 13, 2013.RetrievedJanuary 6,2014.
- ^Kohler, Chris (January 6, 2009)."1up Sold to Hearst Publications, EGM Closing Doors".Wired.Archivedfrom the original on October 28, 2013.RetrievedJanuary 6,2014.
- ^Brice, Kath (December 22, 2009)."Electronic Gaming Monthly to relaunch in March".GamesIndustry.biz.Archivedfrom the original on December 13, 2013.RetrievedJanuary 6,2014.
- ^"Lombard Publishers Acquired".Chicago Tribune.May 9, 1996.Archivedfrom the original on December 22, 2015.RetrievedDecember 17,2015.
- ^"Steve Harris".Giant Bomb.Archivedfrom the original on January 16, 2015.RetrievedMarch 8,2015.
- ^EGM#83, June 1996;EGM#84, July 1996
- ^"Electronic Gaming Monthly Circulation Soars 25.7 Percent in 2002 to 536,610"(Press release). Ziff Davis Media Game Group. March 25, 2016. Archived fromthe originalon March 25, 2016.RetrievedMay 3,2018– viaPR Newswire.
- ^Klepek, Patrick (January 6, 2009)."EGM shuts down, more than 30 Ziff Davis employees laid off".MTV News.Archived fromthe originalon June 13, 2016.RetrievedJuly 4,2016.
- ^Plunkett, Luke (January 8, 2009)."The Final Copy Of EGM That (Almost) Never Was".Kotaku.Archivedfrom the original on August 12, 2016.RetrievedJuly 4,2016.
- ^Barnholt, Ray (May 29, 2009)."Electronic Gaming Monthly Coming Back: News from 1UP.com".1Up.com.Archived fromthe originalon August 16, 2016.RetrievedJuly 4,2016.
- ^Gilbert, Ben (February 7, 2010)."Relaunched EGM subscriptions now available, magazine details remain hazy".Joystiq.Archived fromthe originalon December 16, 2013.RetrievedJanuary 6,2014.
- ^Remo, Chris (December 21, 2009)."EGM Announces March Return For Magazine".Gamasutra.Archivedfrom the original on December 18, 2014.RetrievedJanuary 6,2014.
- ^Allan, Patrick (August 8, 2013)."A love Letter to EGM".Kinja.Archivedfrom the original on November 21, 2015.RetrievedAugust 8,2013.
- ^McElroy, Griffin (March 1, 2008)."April issue of EGM reveals Bungie's next project: Lego Halo".Engadget.Archivedfrom the original on April 11, 2016.RetrievedApril 15,2016.
- ^EGM Staff (April 1992)."Tricks of the Trade".Electronic Gaming Monthly.No. 33.Ziff Davis.p. 60.RetrievedMarch 15,2020.
- ^"The History of Street Fighter – Sheng Long".GameSpot.Archived fromthe originalon April 4, 2009.RetrievedDecember 23,2008.
- ^"What? EGM is evolving!".EGMNOW.com.Archived fromthe originalon July 24, 2019.RetrievedJuly 16,2019.
- ^"EGM Shuts Down".gamesindustry.biz.Archived fromthe originalon April 15, 2020.RetrievedApril 14,2020.
- ^"Turning The Page".egmnow.com.April 14, 2020.RetrievedApril 14,2020.
- ^abYarwood, Jack (October 17, 2024)."New EGM Compendium Project Smashes Kickstarter Target In Under 24 Hours".Time Extension.RetrievedNovember 23,2024.
- ^Electronic Gaming Monthly: 1989 Buyer's Guide,page 18
- ^"Old Game Mags – EGM Magazine Issue #5, Best And Worst of 1989!".tumblr.com.January 8, 2013.Archivedfrom the original on March 4, 2016.RetrievedMarch 29,2017.
- ^Electronic Gaming Monthly Presents The 1991 Video Game Buyer's Guide,pages 14-16
- ^Electronic Gaming Monthly's 1992 Video Game Buyer's Guide,pages 60-61
- ^"Electronic Gaming Monthly's Buyer's Guide".Electronic Gaming Monthly.1993. pp. 13–24.
- ^Electronic Gaming Monthly's Buyer's Guide,1994
- ^abcdefghij"EGM Awards".Archivedfrom the original on December 30, 2017.RetrievedDecember 29,2017.
- ^Electronic Gaming Monthly's Buyer's Guide,1996
- ^Business Wire staff (December 5, 1995)."Interactive games developed by SingleTrac take top industry honors;"Twisted Metal"named Game of the Year".Business Wire.TheFreeLibrary.com.Archivedfrom the original on December 23, 2014.RetrievedDecember 23,2014.
{{cite web}}
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has generic name (help) - ^Electronic Gaming Monthly,issue 92 (March 1997), pages 82-90
- ^"1998 Gamers' Choice Awards".Electronic Gaming Monthly.No. 117. April 1999. pp. 107–114 [114].
- ^Electronic Gaming Monthly,issue 128, March 2000, page 139
- ^Group, Ziff Davis Media Game."Metroid Prime Topples 'Grand Theft Auto: Vice City' For Electronic Gaming Monthly's 'Game of the Year Award'".prnewswire.com.Archived fromthe originalon May 6, 2015.RetrievedMarch 29,2017.
{{cite web}}
:|last=
has generic name (help) - ^"Electronic Gaming Monthly Reveals Winners for '2003 Gamers' Choice Awards'".PR Newswire.February 2, 2004. Archived fromthe originalon June 22, 2013.RetrievedFebruary 8,2012.
- ^"EGM's Top 25 of 2011 Part 5".Electronic Gaming Monthly.December 23, 2011. Archived fromthe originalon January 18, 2017.RetrievedJanuary 14,2017.
- ^"EGM's Best of 2012: Part Five".Electronic Gaming Monthly.December 30, 2012. Archived fromthe originalon May 30, 2013.RetrievedJanuary 14,2017.
- ^"EGM's Best of 2013: Part Five".Electronic Gaming Monthly.December 29, 2013. Archived fromthe originalon April 4, 2015.RetrievedJanuary 14,2017.
- ^"EGM's Top Twenty-Five Games for 2014: Part Five".Electronic Gaming Monthly.December 30, 2014. Archived fromthe originalon January 1, 2015.RetrievedJanuary 7,2014.
- ^"EGM's Best of 2015: Part Five".Electronic Gaming Monthly.December 31, 2015. Archived fromthe originalon January 4, 2017.RetrievedJanuary 3,2017.
- ^"EGM's Best of 2016: Part Five".Electronic Gaming Monthly.December 29, 2016. Archived fromthe originalon January 8, 2017.RetrievedJanuary 3,2017.
- ^"EGM's Best of 2017: Part Five".Electronic Gaming Monthly.December 31, 2017. Archived fromthe originalon January 14, 2018.RetrievedJanuary 1,2018.
- ^"EGM's Best of 2018".January 1, 2019. Archived fromthe originalon January 30, 2019.RetrievedJanuary 9,2019.
- ^"EGM's Game of the Year 2019".January 1, 2020.Archivedfrom the original on January 2, 2020.RetrievedJanuary 2,2020.
- ^Harmon, Josh (January 2021)."EGM's Best of 2020: #1 The Last of Us Part II".EGMnow.com.RetrievedJanuary 2,2021.
- ^Goroff, Michael (December 31, 2021)."Our Top 10 – Game of the Year".EGMNow.com.
- ^Goroff, Michael."Our Top 10 – Game of the Year".EGMnow.com.RetrievedDecember 31,2022.
- ^"Review Crew: Metal Gear Solid".Electronic Gaming Monthly.No. 113. December 1998.
- ^"The Final Word: Trouble at the 10 Spot".Electronic Gaming Monthly.No. 106.Ziff Davis.May 1998. p. 116.
- ^Phillip, Kollar (January 31, 2009)."Origins: The History of EGM".IGN.Archived fromthe originalon December 17, 2012.RetrievedOctober 17,2024.
- ^Gilbert, Ben (February 7, 2010)."Relaunched EGM subscriptions now available, magazine details remain hazy".Joystiq.Archived fromthe originalon February 9, 2010.RetrievedOctober 17,2024.
- ^Rousseau, Jeffrey (January 25, 2023)."EGMNOW has shut down".Gamesindustry.biz.Archived fromthe originalon January 25, 2023.RetrievedOctober 14,2024.
- ^Hall, Charlie (September 29, 2014)."Old gaming magazines tell the awkward tale of an industry growing up".Polygon.Vox Media, Inc.Archivedfrom the original on March 15, 2015.RetrievedMarch 8,2015.
Further reading
edit- Rodkin, Dennis (November 14, 1996)."Revenge of the Nerd".Chicago Reader.
External links
edit- EGMNow– official site of the revised magazine.
- EGM History Page on VideoGameObsesion– Contains information and covers for both runs of EGM.
- Archived EGM magazinesat theInternet Archive
- Electronic Gaming Monthly PDF scans on Retro CDN