The Elder Scrollsis a series ofaction role-playingvideo gamesprimarily developed byBethesda Game Studiosand published byBethesda Softworks.The series focuses onfree-form gameplayin anopen world.Most games in the series have been critically and commercially successful, withThe Elder Scrolls III: Morrowind(2002),The Elder Scrolls IV: Oblivion(2006) andThe Elder Scrolls V: Skyrim(2011) all winningGame of the Yearawards from multiple outlets. The series has sold more than 59 million copies worldwide.[a]
The Elder Scrolls | |
---|---|
Genre(s) | Action role-playing |
Developer(s) |
|
Publisher(s) |
|
Platform(s) | |
First release | The Elder Scrolls: Arena March 25, 1994 |
Latest release | The Elder Scrolls: Castles September 10, 2024 |
Within the series'fictional universe,each game takes place on the continent of Tamriel. The setting combines pre-medieval real-world elements, such as a powerfulRoman-like Empire, withhigh fantasymedieval themes, including limited technology, widespread magic use, and the existence of many mythological creatures. The continent is split into a number of provinces inhabited by humans andhumanoid fantasy racessuch aselves,orcsandanthropomorphicanimals. A common theme in the lore is that a chosen hero (represented by the player's character) rises to defeat an impending threat, typically a malevolent being or an antagonistic army.
Since debuting withThe Elder Scrolls: Arenain 1994, the series has produced a total of five main games (of which the last three have each featured two or threeexpansions) as well as severalspin-offs.[7]In 2014, amassively multiplayer online role-playing game,The Elder Scrolls Online,was released by Bethesda's affiliatedZeniMaxsubsidiaryZeniMax Online Studios.
Development history
edit1994 | I: Arena |
---|---|
1995 | |
1996 | II: Daggerfall |
1997 | Battlespire |
1998 | Adventures: Redguard |
1999–2001 | |
2002 | III: Morrowind |
III: Tribunal | |
2003 | III: Bloodmoon |
Travels: Stormhold | |
2004 | Travels: Dawnstar |
Travels: Shadowkey | |
2005 | |
2006 | IV: Oblivion |
Travels: Oblivion | |
IV: Knights of the Nine | |
2007 | IV: Shivering Isles |
2008–2010 | |
2011 | V: Skyrim |
2012 | V: Dawnguard |
V: Hearthfire | |
V: Dragonborn | |
2013 | |
2014 | Online |
2015 | |
2016 | V: Special Edition |
2017 | Legends |
V VR | |
Online Morrowind | |
2018 | Online Summerset |
2019 | Online Elsweyr |
2020 | Blades |
Online Greymoor | |
2021 | Online Blackwood |
V Anniversary | |
2022 | Online High Isle |
2023 | Online Necrom |
2024 | Online Gold Road |
Castles | |
TBA | VI |
BeforeThe Elder Scrolls
editPrior to working onThe Elder Scrollsseries, Bethesda had worked predominantly with sports and action games. In the six years from its founding toArena's1994 release, Bethesda had released ten games, six of them sports games,[8]with titles such asHockey League Simulator,NCAA Basketball: Road to the Final Four('91/'92 Edition),andWayne Gretzky Hockey,[9]and the remaining four adaptations from other media,[8]primarily theTerminatorseries.[9]Bethesda's course changed abruptly when it began working on its first action role-playing game. Designer Ted Peterson recalls: "I remember talking to the guys atSir-Techwho were doingWizardry VII: Crusaders of the Dark Savantat the time, and them literally laughing at us for thinking we could do it. "[10]Ted Peterson worked alongside Vijay Lakshman as one of the initial designers of what became known asArena,a "medieval-style gladiator game".[10][11]
Arena
editPeterson and Lakshman were joined byJulian Lefaywho, according to Peterson, "really spear-headed the initial development of the series".[10]Peterson, Lakshman, and LeFay were longtime aficionados of pen-and-paper role-playing games,[10]which greatly influenced the creation of the world ofTamriel.[11]They were also fans ofLooking Glass Studios'Ultima Underworldseries, their main inspiration forArena.[10]Initially,Arenawas not to be a role-playing game at all. The player, and a team of their fighters, would travel the world, fighting other teams in their arenas until the player became "grand champion" in the world's capital, the Imperial City.[11]Along the way, side quests of a more role-playing nature could be completed. As the process of development progressed, however, the tournaments became less important and the side quests more.[10]Role-playing game elements were added, as it expanded to include cities outside the arenas, and dungeons beyond the cities.[11]Eventually it was decided to drop the idea of tournaments altogether, and focus on quests and dungeons,[10]making the game a "full-blown [role-playing game]".[11]Although the team had dropped all arena combat from the game, all the material had already been printed up with the title, so the game went to market asThe Elder Scrolls: Arena.Lakshman, who then worked at Christopher Weaver's Bethesda Softworks, came up with the name ofThe Elder Scrolls[10]and the words eventually came to mean "Tamriel's mystical tomes of knowledge that told of its past, present, and future".[11]The game's initialvoice-overwas changed in response, beginning: "It has been foretold in the Elder Scrolls..."[10]
Bethesda missed their Christmas 1993 deadline for releasingArena,and the game was released in the first quarter of 1994 instead, a "really serious [mistake] for a small developer/publisher like Bethesda Softworks". The packaging included a scantily clad female warrior, which further contributed to distributor concern, leading to an initial distribution of only 20,000 units. Having missed the Christmas sales season, the development team was concerned that they "had screwed the company". Nevertheless, sales continued to grow, month after month, as news of the game was passed by word-of-mouth.[10]Despite some initialsoftware bugs,[10]and the formidable demands the game made on players' machines,[12]it became a cult hit.[8]Evaluations of the game's success varied from "modest"[12]to "wild".[8]Still, the game maintained traction with its audience. Game historian Matt Barton concluded that "the game set a new standard for this type ofrole-playing video game,and demonstrated just how much room was left for innovation ".[12]
Daggerfall
editWork onThe Elder Scrolls II: Daggerfallbegan afterArena'srelease in March 1994.[13]Ted Peterson was assigned the role of lead game designer.[10]He endeavoured to makeDaggerfall'splot less "clichéd" thanArena'sand involve a "complex series of adventures leading to multiple resolutions".[10]WithDaggerfall,Arena'sexperience-point-based system was replaced with one rewarding the player for conducting role-playing activities with their character.[13]Daggerfallcame equipped with an improved character generation engine, one that included aGURPS-influencedclasscreation system, offering players the chance to create their own classes, and assign their own skills.[10][14]Daggerfallwas developed with anXnGineengine, one of the first truly3Dengines.Daggerfallrealized a game world the size of Great Britain,[13]filled with 15,000 towns and a population of 750,000.[8]It was influenced by analog games and literature that Julian LeFay or Ted Peterson happened to be playing or reading at the time, such asDumas'sThe Man in the Iron MaskandVampire: The Masquerade.[10]It was released in September 1996.[15]LikeArena,Daggerfall'sinitial release suffered from some bugs, leaving consumers disgruntled.[12]These early anomalies were fixed in later versions. This experience led to a more prudent release schedule for future games.[16]
BattlespireandRedguard
editFollowing the release ofDaggerfall,work began on three separate projects at once:An Elder Scrolls Legend: Battlespire,The Elder Scrolls Adventures: Redguard,andThe Elder Scrolls III: Morrowind.Battlespire,originally titledDungeon of Daggerfall: Battlespire,was the first of the three to be released,[17]on November 30, 1997.[18]Originally designed as anexpansion packforDaggerfall,it was eventually rebranded as a standalone game.Battlespirefocused on dungeon romping and offered multiplayer gaming in the form of aplayer versus playerdeathmatchmode, the only series title to do so[17]prior to the release ofThe Elder Scrolls Onlinein 2014.Redguardwas the second of the three titles to be released, on October 31, 1998.[19]It was anaction-adventure gameinspired byTomb Raider,Prince of Persia,and theUltimaseries.[20]Redguarddid not offer the player the chance to create their own character. Instead, players would play the prefabricated "Cyrus the Redguard".[20]Both games did poorly with Bethesda's target audience. Players used to the vast open spaces ofDaggerfalldid not take well to the reduced worlds ofRedguardandBattlespire.Based upon its customers' clear desire for massive role-playing game worlds, Bethesda redoubled its efforts to build the next major chapter.[8]
Morrowind
editThe third title inThe Elder Scrollsseries was conceived during the development ofDaggerfall.[21]Initially designed to encompass the whole province of Morrowind and allow the player to join all five Dunmer Great Houses, it was decided that the scope of the game was too much for the technology available at the time.[21]At publication, it covered the province's central isle of Vvardenfell and allowed the player to join three of the Great Houses. The XnGine was scrapped and replaced with Numerical Design Limited'sGamebryo,aDirect3D-powered engine withtransform, clipping, and lightingcapacity,[22]32-bit textures and skeletal animation.[23]It was decided that the game world would be populated using the methods the team had developed inRedguard;with the game objects crafted by hand, rather than generated using random algorithmic methods.[24]
The project took "close to 100-man-years to create". Bethesda tripled their staff and spent the first year developingThe Elder Scrolls Construction Set.This allowed the game staff to easily balance the game and to modify it in small increments rather than large.[21]Ted Peterson, who had left following the release ofDaggerfall,returned to work as an author of in-game material, and as a general consultant on the lore-based aspects of the work.[25]The PC version ofMorrowindhadgone goldby April 23, 2002,[26][27]and was released on May 1 in North America,[28]with the Xbox release set at June 7.[29]On January 3, Bethesda announced that game publisherUbisoftwould take control ofMorrowind'sEuropean distribution, in addition to those of eight other Bethesda games.[30]
Theexpansion packThe Elder Scrolls III: Tribunalwent gold on November 1[31]and was released, with little fanfare,[32]on November 6.[33]Tribunalputs the player in the self-contained, walled city of Mournhold, which can be teleported to and from Morrowind's land mass.[31]Development on theexpansionbegan afterMorrowindshipped, giving the developers a mere five-month development cycle to release the game. The prior existence of theConstruction Set,however, meant that the team "already had the tools in place to add content and features very quickly".[34]Interface improvements, and specifically an overhaul ofMorrowind'sjournal system, were among the key goals.[34][35]Morrowind'ssecond expansion,The Elder Scrolls III: Bloodmoon,went gold by May 23,[36]and was released on June 6.[37]It had been worked on since the release ofTribunal.[38]In the expansion, the player travels to the frozen island of Solstheim and is asked to investigate the uneasiness of the soldiers stationed there.
Oblivion
editWork onThe Elder Scrolls IV: Oblivionbegan in 2002, afterMorrowind'spublication.[40]Oblivionwas developed byBethesda Softworks,and the initialXbox 360and PC releases were co-published by Bethesda andTake-Two Interactivesubsidiary2K Games.[41][42]Oblivionwas released on March 21, 2006.[43]The game centers around an event referred to as "The Oblivion Crisis", where portals to the planes of Oblivion open and release hordes of Daedra upon Tamriel. Developers working onOblivionfocused on providing a tighter storyline, more developed characters,[44][45]and to make information in the game world more accessible to players.[46]Oblivionfeatures improvedAI,[47][48]improved physics,[49]and improvedgraphics.[50][51][52]Bethesda developed and implemented procedural content creation tools in the creation ofOblivion'sterrain, leading to landscapes that are more complex and realistic than those of past titles, but had less of a drain on Bethesda's staff.[53][54]Two downloadable expansion packs,Knights of the NineandShivering Isleswere released in 2006 and 2007, respectively.[55][56]Knights of the Nineadded a questline surrounding the search for a set of Crusader relics, whileShivering Islesadded the eponymous plane to the game.
Skyrim
editIn August 2010,Todd Howardrevealed Bethesda was working on a game that had been in development since the release ofOblivion,and that progress was very far along. While the game was conceptualized afterOblivion's release, main development was restricted until afterFallout 3was released.[57]In November, Kristian West, then theeditor-in-chiefofEurogamer's Danish outlet, reported overhearing a developer on a plane talking about the project; a newThe Elder Scrollsgame,[58][59]although Bethesda did not comment on the report. At theSpike Video Game Awardsin December, Howard appeared on stage to unveil a teaser trailer and announce the title of the game.[60]The Elder Scrolls V: Skyrimwas released on November 11, 2011, to widespread critical acclaim. It was awarded 'Game of the Year' by IGN,[61]Spike[62]and others. The game is set after the events ofOblivion,when the great dragon Alduin the World Eater returns to Skyrim; a beast whose existence threatens all life in Tamriel. The setting is heavily based on Scandinavia, as seen in the climate and creatures the character encounters. Three pieces of add-ons were released on PC andXbox 360in 2012 –Dawnguard,HearthfireandDragonborn,with aPlayStation 3release in February 2013.Dawnguardadded two joinable factions and an associated questline revolving around Vampires and the Dawnguard, a group of vampire hunters, whileHearthfireadded more home customisation options including a house creation kit and the ability to adopt children.Dragonbornadded the island of Solstheim to the northeast. On October 28, 2016,Skyrim – Special Editionwas released.[63]In 2016, on the fifth anniversary ofSkyrim's release,Zen Studiosdeveloped and released avirtualpinballadaptation of the game as part of theBethesda Pinballcollection, which became available as part ofZen Pinball 2,Pinball FX 2[64]andPinball FX 3,[65]as well as a separatefree-to-playapp foriOSandAndroidmobile devices.[66]On November 17, 2017,Skyrim VRwas released forPlayStation 4.[67]On June 10, 2018,Skyrim: Very Special Edition,a voice-activated text adventure game poking fun at the game's many releases, was released forAmazon Alexadevices.[68]The player character, Dragonborn, is a downloadable Mii fighter costume in the Nintendo crossover fighting gameSuper Smash Bros. Ultimate.[69]
The Elder Scrolls OnlineandLegends
editOn May 3, 2012,The Elder Scrolls Onlinewas revealed.The Elder Scrolls Onlinewas released for Windows and macOS on April 4, 2014, with the Xbox One and PlayStation 4 versions initially slated to follow in June 2014 but later delayed until June 9, 2015.[70]The game originally required a subscription to play, but this requirement was dropped on March 17, 2015.[71]There is however a subscription service entitled "ESO Plus" which grants access to all current and future downloadable content (DLC). The DLC is otherwise available for individual purchase in the Crown Store. Additionally, the optional subscription grants various perks that allow players to progress slightly faster than a free player, and grants them a payment of 1650 crowns per month.[72]On June 14, 2015,The Elder Scrolls: Legends,a collectible card game, was announced byBethesdaduring theElectronic Entertainment Expo 2015.It was released on March 9, 2017, forMicrosoft Windowsand is in beta forAndroid,iOS,andmacOS.
BladesandCastles
editAt Bethesda's E3 2018 press conference, Todd Howard announcedThe Elder Scrolls: Blades,originally planned for release in Q3 2018, and it was originally expected to be released for Apple and Android phones first, followed by PC and console, includingVR.The player is able to play as a member of the faction called the Blades, who has returned home to their town to find it destroyed. There are survival, arena, and town-building modes, with multiplayer support through its arena and town-building mode, as well as cross-platform. The game is also able to be played in portrait mode, unusual for a role-playing game.[73][74]The early access ofBladesbegan March 27, 2019 for those who pre-ordered the game.Bladeswas expected to be fully released some time in early 2019,[75]before being released forAndroid,iOSandNintendo Switchin May 2020.[76]The Elder Scrolls: Castles,a mobile spin-off game similar toFallout Shelter,was released for Android on September 28, 2023.[77]
The Elder Scrolls VI
editElder Scrolls VIwas first announced as being in pre-production duringE3 2018,[78]along withStarfield.[79]Phil Spencersaid thatTheElder Scrolls VIwould be coming out after Playground Games'Fabletitle.[80]
Gameplay
editThe Elder Scrollsgames areaction role-playing gamesand include elements taken from action and adventure games. InArena,players advance by killing monsters (and thereby gainingexperience points) until a preset value is met, whereupon they level-up. However, inDaggerfall,Morrowind,andOblivion,the series took a skill-based approach to character advancement. Players develop their characters' skills by applying them and only level-up when a certain set of skills have been developed.Skyrimtook a new approach, where the more a skill is leveled, the more it helps to level the character. This shifted the focus away from character creation and more onto character development. The flexibility of the games' engines has facilitated the release of game extensions (ormods) throughThe Elder Scrolls Construction Set.
The Elder Scrollsmain series of games emphasizes different aspects of the gaming experience than most role-playing games. A brief article by Joystiq in early November 2006 comparedBioWare's creations to Bethesda's by noting a difference in emphasis. Bethesda's creations focused on "aesthetic presentation and open-ended adventuring"; BioWare's on a combat system and modular architecture.[81]This overarching aim has been noted by their designers as well. Bethesda has described their motivations in creating the first series game,Arena,as those of any good pen-and-paper role-playing games: creating an environment in which the player could be what the player wants and do what the player wants.[82]Daggerfall'smanual begins with a design manifesto, declaring the developers' intention to "create a book with blank pages" and "a game designed to encourage exploration and reward curiosity". Choices, in the form of paths taken by the player, to do good, to chase after evil, are left open to the player, "just like in real life".[83]This design trend continued withMorrowind,following the hiatus of similarly epic games in the interim, though Joystiq's previously noted insistence on graphics came again to the fore. During the development ofMorrowind,Bethesda tripled its staff, so as to perfectly color its newly hand-made world. In their own words, "We knew we had to exceed the visual polish of the other games on the market, and we made it our goal to putThe Elder Scrollsback into the forefront of game innovation. "[84]
Series overview
editSetting
editThe Elder Scrollstakes place in ahigh fantasyworld with influences from real world cultures.[85]: 138 Like most works of high fantasy,The Elder Scrollsgames are typically serious in tone and epic in scope, dealing with themes of a grand struggle against a supernatural or evil force. Many races exist in the world ofThe Elder Scrolls,some typical of high fantasy works, such as humans, orcs and elves; some atypical, such as the lizard-like Argonians and cat-like Khajiit; and some subversions, such as the extinct Dwemer, known colloquially as "dwarves", who follow the high fantasy stereotype of being subterranean, skilledmetallurgistsand masons, but are actually classified as a variety of elf who are highly technologically advanced. As is also typical in high fantasy works, magic and sorcery, mythical creatures, factions with their own political agendas, walled medieval cities and strongholds, and plot elements driven by prophecies and legends are common.
The Elder Scrollsis known for its attention to detail, including extensive lore, scenery and back story. There is no omniscient narrator. Instead, the lore is presented in-universe, as written by the fictional scholars who inhabit the world, and it is subject to their biases and speculation. Players are encouraged to form their own interpretations of the lore and have developed extensive fan works. The developers avoid invalidating or overruling fan theories throughcanon.Internal inconsistencies are explained as errors in scholarship. Some inconsistencies, such as incorporating mutually exclusive endings to earlier games, are intentionally introduced and explained as magical paradoxes.[86]Other elements of the lore are intentionally contradictory or made ambiguous to allow players to decide for themselves what is true. Players can, for example, deny being a prophesied hero or accept the role.[87]
The first game in the series,Arena,featured little in the way of lore and lacked many elements that would come to define the series.[88]An elaborate system of gods and myths were introduced in the second game,Daggerfall.[7]The lore's complexity came from a desire to improve on the writing inArena,which had been criticized as lackluster.[89]
AfterDaggerfall,the designers focused on further expanding the lore once they realized they still did not know much about the world's fictional history or religions.[87]The series'fictional cosmologyis inspired byGnosticism.[90]There are contradictorycreation myths,one of which claims that some of the gods were tricked into creating the mortal world, surrendering a portion of their power.These became the Nine Divines (also known as Aedra), who are worshipped as benevolent deities.A separate pantheon of more demonic deities known as the Daedra retain their full power and reside in Oblivion, a separate dimension.[91]Individual Daedra are not necessarily evil, though they are often depicted as lacking empathy.[92]
The Elder Scrollsgames primarily take place on the continent of Tamriel, located on the planet of Nirn.[93]The exceptions areAn Elder Scrolls Legend: Battlespire,which is set in a different dimension; portions ofThe Elder Scrolls IV: Oblivionand the entirety of its expansion,Shivering Isles,which take place in Oblivion;[94]quests in Oblivion during theDawnguardandDragonbornadd-ons ofThe Elder Scrolls V: Skyrim;and further quests in Oblivion fromThe Elder Scrolls Online.Other continents exist on Nirn aside from Tamriel, such as Akavir, Pyandonea, Yokuda, and Atmora, but the people of Tamriel have little to no contact with these other continents and therefore do not possess much verifiable knowledge about them.[95]
Tamriel comprises nine provinces, each of which is dominated by a distinct race: Black Marsh is home to the Argonians; Cyrodiil is home to the Imperials; Elsweyr is home to the Khajiit; Hammerfell is home to the Redguards; High Rock is home to the Bretons; Morrowind is home to the Dunmer, or Dark Elves; Skyrim is home to the Nords; Summerset Isle is home to the Altmer, or High Elves; and Valenwood is home to the Bosmer, or Wood Elves. A tenth race, the Orsimer, or Orcs, reside in settlements scattered across Tamriel and, at some points in history, a kingdom inside High Rock known as Orsinium.[96]
Although various empires have controlled Tamriel over its several thousand years of recorded history, most games in the series have taken place during the Third Cyrodiilic Empire, which initially unites the entire continent under the reign of the Septim dynasty. InArena,players are tasked with freeing the Emperor Uriel Septim VII from a magical prison engineered by his court wizard, who has usurped the throne and magically disguised himself as the Emperor. InDaggerfall,Uriel VII tasks the player with finding a powerful artifact. The player can give it to any of several factions, which will use it to reshape the regional power structure. InMorrowind,the player is prophesied to be the reincarnation of a great elven hero. Taking advantage of this, the Empire tasks the player with stabilizing the province of Morrowind by putting down a rebellion by a would-be god. InOblivion,a religious cult opens a dimensional gate to a Hell-like realm and throws the Empire into chaos by killing Uriel VII and all of his known heirs. Although the player assists an illegitimate royal heir in closing the dimensional gate, the heir's heroic sacrifice brings an abrupt end to the Septim bloodline, causing a succession crisis that devastates the Empire and reduces it to arump state.InSkyrim,the Empire (now ruled by the Mede dynasty) is recovering from a horrific war against an elvenseparatistethnostatetheAldmeri Dominionwhich covers most of southwest Tamriel, and whose terms of surrender have weakened the Empire even further and ultimately led to an ongoing civil war in the province of Skyrim. Amid these mounting tensions, Tamriel has to face the return of a legendary dragon known as "the World-Eater", long after dragons were thought to have gone extinct.
The Elder Scrolls Onlineserves as aprequelto the Third Empire storyline, taking place in the middle of a 600-yearinterregnumbetween the Second and Third Cyrodiilic Empires. The initial game follows the player, who has been sacrificed by followers of the Daedric prince Molag Bal, as they manage to return to the mortal plane with the help of a former Emperor masquerading as a prophet. The player must join one of the three different military alliances that are vying for control of Tamriel in the Three Banners War, but is ultimately tasked with uniting all three factions against Molag Bal's attempt to assimilate the entirety of the planet Nirn into his realm of Coldharbour.
The Elder Scrolls themselves play a very limited role in the storyline of the series, usually only as a framing plot device (i.e. "[the events in this game] were foretold in the Elder Scrolls..." ). The Elder Scrolls are rarely referenced in the games.The Elder Scrolls IV: Oblivionmarks the first appearance of the Scrolls in the final quest of the Thieves Guild quest-line.[7]The Scroll appears as an incomprehensible chart containing luminousglyphs.Oblivionfurther introduces monks who dedicate their lives to the study of the scrolls.[97]InThe Elder Scrolls V: Skyrim,the Scrolls are integrated into the series' creation myth and are portrayed as potentially causing insanity when deciphered. The Scrolls are used in the main quest to travel back in time and learn how to defeat the antagonist, an immortal dragon.[98]Skyrim'sDawnguardexpansion adds a quest to acquire the Scrolls to either assist or stop a vampire from blotting out the sun.[99]
Future
editAtE3 2016,Bethesda Game StudiosdirectorTodd Howardreported that the studio was already working on a sixth installment inThe Elder Scrollsfranchise, although it would still be "a very long way off"[100]and atE3 2017,Bethesda Softworksvice president ofpublic relationsstated that no new title was in active development, and that they have "at least two major titles" to complete before this would change.[101]In an interview in June 2023, Todd Howard stated that The Elder Scrolls VI will come afterStarfield,and it may be the last Elder Scrolls he makes.[102]
AtE3 2018,Howard presented a short teaser trailer forThe Elder Scrolls VIand announced that it would be released followingStarfield.[103]
Other media
editIn 2009, science-fiction authorGregory KeyesreleasedThe Infernal City,a novel set approximately 40 years after the Oblivion Crisis.Lord of Soulswas released in 2011 as Keyes's second novel in hisThe Elder Scrollsbook series.
Reception
editCritical reception
editThis sectionneeds expansion.You can help byadding to it.(September 2012) |
In 2012,ComplexrankedThe Elder Scrollsat number 20 on the list of the best video game franchises.[156]In 2013,The Elder Scrollswas voted as the Greatest Game Series of the Decade onGameSpot,beating out 64 other competitors.The Elder Scrollsreached the final round, beating theGrand Theft Autoseries by a margin of 52.5% of the vote forThe Elder Scrollsto 47.5% forGrand Theft Auto.[157][158]
Controversies
editThe fourth main game of the series,Oblivion,was initially released with a Teen rating by theESRB,but after reports that its developers failed to disclose content that would not be encountered through normal gameplay but would be inconsistent with that rating, the ESRB took a second look atOblivionthat took the obscured content into consideration and in an unprecedented move that drew large public attention,raised the game's rating to Mature.[159]
In August 2011, Bethesda Softworks contacted the developer ofMinecraft,Mojang,claiming that the intended trademark of the titleScrollsfor its new game breached Bethesda's trademark onThe Elder Scrolls.[160]On March 10, 2012,Markus Perssontweeted that the two had come to an agreement over the use of the name. The agreement prohibits Mojang from using the titleScrollsin any future sequels of the game.[161]
In May 2019, Bethesda Softworks released a promotional free tabletop role-playing game titledElsweyr.It was accused of being plagiarized as it shared a very similar plot to theDungeons & Dragonsadventure "The Black Road", written by Paige Leitman and Ben Heisler, and contains reworded text that substitutes some words for synonyms.[162][163]After Leitman posted about the similarities on Facebook[162]the game was removed from their The Elder Scrolls Online Facebook page.[164]
Notes
edit- ^The Elder Scrolls Series sales:
- The Elder Scrolls: Arena- 120,000 sold[1]
- The Elder Scrolls II: Daggerfall– 700,000 sold[2]
- The Elder Scrolls III: Morrowind– 4 million sold[3]
- The Elder Scrolls IV: Oblivion– 9.5 million sold[4]
- The Elder Scrolls V: Skyrim– 30 million sold[5]
- The Elder Scrolls Online- 15 million sold[6]
References
edit- ^abcdGussin, Lawrence (November 1996)."The consumer title publishing business".CD-ROM Professional.Archived fromthe originalon July 21, 2024.RetrievedJuly 21,2024– viaGale Research.
- ^Manveer "Eidolon" Heir (July 18, 2000)."Interview with Pete Hines".Archived fromthe originalon August 15, 2000.RetrievedFebruary 17,2023.
- ^"Lynda Carter Joins the Voice Cast of The Elder Scrolls IV: Oblivion".Bethesda Softworks.August 17, 2005. Archived fromthe originalon July 10, 2010.RetrievedNovember 26,2006.
- ^Kollar, Philip (November 10, 2015)."Fallout 4 could be a bigger hit than Skyrim".Polygon.Vox Media.Archived fromthe originalon November 13, 2015.RetrievedNovember 13,2015.
- ^"'Skyrim' Creator Todd Howard Talks Switch, VR and Elder Scrolls Wait ".Archived fromthe originalon November 22, 2016.RetrievedSeptember 12,2017.
- ^Hines, Pete [@DCDeacon] (January 10, 2020)."More than 15 million people have bought ESO"(Tweet).RetrievedJanuary 10,2020– viaTwitter.)
- ^abcThe evolution of The Elder Scrolls.ArchivedDecember 1, 2016, at theWayback Machine.PC Gamer.
- ^abcdefBlancato, Joe (February 6, 2007)."Bethesda: The Right Direction".The Escapist.Archivedfrom the original on April 3, 2007.RetrievedJune 1,2007.
- ^ab"Game Browser: Bethesda Softworks LLC".MobyGames.Archived fromthe originalon April 14, 2019.RetrievedJune 9,2007.
- ^abcdefghijklmno"Ted Peterson Interview I".Morrowind Italia. April 9, 2001. Archived fromthe originalon October 13, 2007.RetrievedJune 8,2007.
- ^abcdef"Arena - Behind the Scenes".The Elder Scrolls 10th Anniversary.Bethesda Softworks.2004. Archived fromthe originalon May 9, 2007.RetrievedJune 8,2007.
- ^abcdBarton, Matt (April 11, 2007)."The History of Computer Role-Playing Games Part III: The Platinum and Modern Ages (1994–2004)".Gamasutra.Archivedfrom the original on June 11, 2007.RetrievedJune 8,2007.
- ^abc"Daggerfall - Behind the Scenes".The Elder Scrolls 10th Anniversary.Bethesda Softworks.2004. Archived fromthe originalon May 9, 2007.RetrievedJune 9,2007.
- ^"Daggerfall".Next Generation Magazine(11): 82–5. November 1995.
- ^"Bethesda Softworks Announces the Release of The Elder Scrolls: Daggerfall".PR Newswire.September 27, 1996.Archivedfrom the original on July 21, 2024.RetrievedAugust 20,2024– viaGale Research.
- ^"Battlespire".Next Generation Magazine(34): 124–5. October 1997.
- ^ab"Battlespire - Behind the Scenes".The Elder Scrolls 10th Anniversary.Bethesda Softworks.2004. Archived fromthe originalon June 9, 2007.RetrievedJune 13,2007.
- ^"Battlespire release dates".GameSpot.Archivedfrom the original on September 30, 2007.RetrievedJune 14,2007.
- ^"Redguard release dates".GameSpot.Archivedfrom the original on September 30, 2007.RetrievedJune 14,2007.
- ^ab"Redguard - Behind the Scenes".The Elder Scrolls 10th Anniversary.Bethesda Softworks.2004. Archived fromthe originalon May 19, 2007.RetrievedJune 13,2007.
- ^abc"Morrowind, Behind the Scenes".Bethesda Softworks. 2004. Archived fromthe originalon November 14, 2006.RetrievedNovember 22,2006.
- ^Qwerty (July 2001)."Interview with Morrowind Developers".The Interviews.Game. EXE. Reprinted in The Imperial Library.Archivedfrom the original on September 28, 2010.RetrievedOctober 18,2010.
- ^IGN Staff (October 27, 2000)."Elder Scrolls III: Morrowind Interview 2".IGN. Archived fromthe originalon February 10, 2007.RetrievedMay 14,2007.
- ^"Development Team Chat No. 1".VoodooExtreme.July 19, 2000. Archived fromthe originalon October 19, 2007.RetrievedSeptember 20,2006.
- ^Ultimate (July 9, 2001)."Ted Peterson Interview II".Archived fromthe originalon November 12, 2007.RetrievedJune 14,2007.
- ^"The Elder Scrolls III: Morrowind for PC goes gold".Bethesda Softworks.April 23, 2002. Archived fromthe originalon August 12, 2002.RetrievedAugust 15,2013.
- ^Walker, Trey (April 23, 2002)."Morrowind goes gold".GameSpot.Archivedfrom the original on September 30, 2007.RetrievedMay 8,2007.
- ^"PC release dates".GameSpot.Archivedfrom the original on June 17, 2006.RetrievedSeptember 30,2006.
- ^"The Elder Scrolls III: Morrowind for Xbox headed to stores".Bethesda Softworks.June 4, 2002. Archived fromthe originalon August 4, 2002.RetrievedAugust 15,2013.
- ^"Ubi Soft signs major publishing contract with Bethesda Softworks to distribute multiple titles in Europe".Bethesda Softworks.January 3, 2002. Archived fromthe originalon March 17, 2007.RetrievedMay 8,2007.
- ^abParker, Sam (September 6, 2002)."Tribunal to expand world of Morrowind".GameSpot.Archivedfrom the original on September 30, 2007.RetrievedMay 22,2007.
- ^McNewserson, Newsey (November 8, 2002)."Elder Scrolls III: Tribunal Ships".IGN. Archived fromthe originalon May 22, 2007.RetrievedMay 19,2007.
- ^"Tribunal release dates".GameSpot.Archivedfrom the original on September 30, 2007.RetrievedMay 19,2007.
- ^abStaff (October 11, 2002)."The Elder Scrolls III: Tribunal Q&A".GameSpot.Archivedfrom the original on September 29, 2007.RetrievedMay 19,2007.
- ^Abner, William (December 8, 2002)."Morrowind: Tribunal Review, page 1".GameSpy.Archivedfrom the original on October 19, 2006.RetrievedSeptember 20,2006.
Brenesal, Barry (December 9, 2002)."Elder Scrolls III: Tribunal Review, page 1".IGN. Archived fromthe originalon August 4, 2006.RetrievedSeptember 20,2006.
Desslock (November 21, 2002)."Elder Scrolls III: Tribunal Review, page 2".GameSpot.Archivedfrom the original on September 30, 2007.RetrievedMay 19,2007. - ^Parker, Sam (May 23, 2003)."Morrowind expansion goes gold".GameSpot.Archivedfrom the original on February 11, 2007.RetrievedMay 20,2007.
- ^"Bloodmoon release dates".GameSpot.Archivedfrom the original on September 30, 2007.RetrievedMay 20,2007.
- ^Staff (May 30, 2003)."The Elder Scrolls III: Bloodmoon Q&A".GameSpot.Archivedfrom the original on September 30, 2007.RetrievedMay 20,2007.
- ^Liebl, Matt (October 26, 2011)."The Graphical Advancements of Skyrim: A Comparison to Oblivion".GameZone.GameZone Online.Archivedfrom the original on January 27, 2013.
- ^Thorsen, Tor (September 10, 2004)."Elder Scrolls IV coming to PC, next-gen".GameSpot.Archivedfrom the original on September 30, 2007.RetrievedMay 26,2007.
- ^"Bethesda Softworks Signs Co-Publishing Agreement with Take-Two Interactive for The Elder Scrolls IV: Oblivion".Bethesda Softworks.February 3, 2005. Archived fromthe originalon February 7, 2005.RetrievedAugust 15,2013.
- ^Thorsen, Tor (February 3, 2005)."Take-Two to copublish Elder Scrolls IV, Cthulhu".GameSpot.Archivedfrom the original on September 30, 2007.RetrievedMay 26,2007.
- ^Thorsen, Tor (October 31, 2005)."Elder Scrolls IV missing Xbox 360 launch".GameSpot.Archivedfrom the original on September 29, 2007.RetrievedMay 26,2007.
Valerias (December 10, 2005)."Oblivion: Release Date Dramas".GameSpy.Archived fromthe originalon February 23, 2013.RetrievedMay 27,2007. - ^Howard, Todd."The RPG for the Next Generation".Bethesda Softworks.Archived fromthe originalon March 20, 2007.RetrievedMarch 26,2007.
- ^Stargleman (May 29, 2005)."E3 2005 Coverage: Gavin Carter".GameSpy.Archived fromthe originalon October 19, 2007.RetrievedMay 27,2007.
- ^Callaham, John (September 26, 2005)."Elder Scrolls IV: Oblivion Interview".Gamecloud. Archived fromthe originalon November 3, 2005.RetrievedJune 2,2007.
- ^Houghton, Mat."Developers Corner: The Elder Scrolls IV: Oblivion".Game Chronicles. Archived fromthe originalon August 21, 2007.RetrievedAugust 11,2007.
- ^Husemann, Charles (June 2, 2005)."Elder Scrolls IV: Oblivion Interview".Gaming Nexus. Archived fromthe originalon August 16, 2007.RetrievedAugust 11,2007.
- ^Shuman, Sid (May 23, 2006)."Living in Oblivion".Games.Net. Archived fromthe originalon March 12, 2007.RetrievedAugust 15,2013.
- ^Hammond, Alex (March 25, 2005)."The Elder Scrolls IV: Oblivion Interview".Gameplay Monthly. Archived fromthe originalon February 12, 2006.RetrievedAugust 15,2013.
- ^"Oblivion interview - Gavin Carter of Bethesda".Elite Bastards. October 20, 2005. Archived fromthe originalon June 9, 2007.RetrievedJune 1,2007.
- ^dela Fuente, Derek (July 20, 2005)."Elder Scrolls IV: Oblivion - Q&A".TVG. Archived fromthe originalon February 22, 2008.RetrievedJune 2,2007.
- ^"The Elder Scrolls IV: Oblivion Interview with Gavin Carter".RPGamer. Archived fromthe originalon September 30, 2007.RetrievedJune 17,2007.
- ^Berry, Noah."A Brief History of Cyrodiil".Bethesda Softworks.Archived fromthe originalon May 9, 2007.RetrievedJune 2,2007.
- ^"PS3 Oblivion Shelved Till Next Year".1Up.com.Archivedfrom the original on October 26, 2012.
- ^IGN (March 27, 2007)."The Elder Scrolls IV: The Shivering Isles".IGN.
- ^Tom Branwell (August 16, 2010)."Bethesda's Todd Howard (interview)".www.eurogamer.net.Eurogamer.Archivedfrom the original on February 3, 2013.
- ^Wesley Yin-Poole (November 23, 2010)."Rumour: Elder Scrolls 5 in the works".www.eurogamer.net.Eurogamer.Archivedfrom the original on November 26, 2010.
- ^Kristian West (November 22, 2010)."The Elder Scrolls V på vej".www.eurogamer.dk(in Danish).Eurogamer.Archivedfrom the original on November 26, 2010.
- ^David Hughes (December 12, 2010)."Bethesda unveils Elder Scrolls V, confirms direct sequel to Oblivion".www.huliq.com.Archivedfrom the original on April 11, 2013.
- ^"PC Game of the Year".IGN.December 18, 2011.Archivedfrom the original on January 8, 2012.
- ^"2011 Spike Video Game Awards: Complete Winners List".Game Rant.December 11, 2011.Archivedfrom the original on January 26, 2013.
- ^"The Elder Scrolls V: Skyrim – Dragonborn on Steam".Archivedfrom the original on March 22, 2015.
- ^Coppock, Mark (December 6, 2016)."Now you can play pinball versions of Doom, Fallout, and Elder Scrolls".DigitalTrends.RetrievedNovember 24,2018.
- ^Fahey, Mike (August 17, 2017)."Pinball FX 3 Is All About Cross-Platform Competition".Kotaku.RetrievedAugust 17,2017.
- ^BarbieBobomb (December 6, 2016)."Bethesda and Zen Studios Team Up for an Epic Pinball Pack".Zen Studios.Archived fromthe originalon January 17, 2021.RetrievedNovember 24,2018.
- ^"The Elder Scrolls V: Skyrim VR".PlayStation.
- ^Hall, Charlie (June 11, 2018)."How to play Skyrim for Alexa on your iPhone or Android device".Polygon.
- ^Wood, Austin (June 28, 2021)."Super Smash Bros. Ultimate quietly adds Skyrim's Dragonborn to tomorrow's big update".Games Radar.RetrievedAugust 26,2021.
- ^Dyer, Mitch (December 11, 2013)."The Elder Scrolls Online PC and Mac, Xbox One, and PS4 Release Dates Announced - IGN".IGN.RetrievedDecember 11,2013.
- ^Stephany Nunneley (January 21, 2015)."The Elder Scrolls Online drops subs, console release date announced".VG247.Archivedfrom the original on January 21, 2015.RetrievedJanuary 21,2015.
- ^"The Elder Scrolls Online: Tamriel Unlimited FAQ".The Elder Scrolls Online.ZeniMax. January 21, 2015.RetrievedJanuary 21,2015.
- ^Grayson, Nathan."The Elder Scrolls Blades Announced For Phones".Kotaku.RetrievedJune 11,2018.
- ^"The next Elder Scrolls game is a beautiful mobile RPG named Blades".The Verge.RetrievedJune 11,2018.
- ^Hall, Charlie (November 29, 2018)."Bethesda delays The Elder Scrolls: Blades into 2019".Polygon.
- ^"The Elder Scrolls: Blades Review | Switch Player".May 21, 2020.RetrievedOctober 27,2022.
- ^Zwiezen, Zack (September 29, 2023)."Surprise, Bethesda Just Released A New Elder Scrolls Game".Kotaku.G/O Media.RetrievedSeptember 29,2023.
- ^The Elder Scrolls VI – Official Announcement Teaser,June 10, 2018,retrievedSeptember 1,2023
- ^"Todd Howard Seems To Think Bethesda Announced The Elder Scrolls VI Too Early".Kotaku.August 24, 2023.RetrievedSeptember 1,2023.
- ^Tassi, Paul (August 18, 2022)."Xbox's Phil Spencer Indicates Whether 'Elder Scrolls 6' Or 'Fable 4' Will Be Out First".Forbes.
- ^Rose, Alan (November 3, 2006)."Neverwinter Nights 2, Metareview".Joystiq.Archivedfrom the original on November 5, 2006.
- ^"Arena, Behind the Scenes".The Elder Scrolls Tenth Anniversary.Bethesda Softworks.2004. Archived fromthe originalon December 11, 2007.
- ^(1996) Bethesda SoftworksDaggerfall Instruction ManualBethesda Softworks, 1–2.
- ^"Morrowind, Behind the Scenes".The Elder Scrolls Tenth Anniversary.Bethesda Softworks.2004. Archived fromthe originalon November 14, 2006.
- ^Hurley, Mary Kate (2019).American/Medieval Goes North: Earth and Water in Transit.Vandenhoeck & Ruprecht.ISBN9783847009528.
- ^Chan, Khee Hoon (November 26, 2019)."The battle to control what's fact and fiction in The Elder Scrolls' lore".PC Gamer.RetrievedDecember 31,2019.
- ^abKane, Alex (March 27, 2019)."Morrowind: An oral history".Polygon.RetrievedJanuary 1,2020.
- ^"The Elder Scrolls Crazy Lore Breaks All The Traditional Fantasy Rules - Here's How".ScreenRant.March 14, 2020.RetrievedMay 30,2021.
- ^Peterson, Ted (April 19, 2019)."The Elder Scrolls at 25: How I Created Bethesda's Legendary RPG Series".The Escapist.RetrievedNovember 16,2020.
- ^Anthony, Jason (2014)."Dreidels to Dante's Inferno".Playing with Religion in Digital Games.Indiana University Press.p. 40.ISBN978-0-253-01263-0.
- ^Macgregor, Jody (August 27, 2018)."Major events in the Elder Scrolls timeline".PC Gamer.RetrievedJanuary 1,2020.
- ^Everett, Larry (November 1, 2013)."Tamriel Infinium: What you need to know about Daedra in The Elder Scrolls Online".Engadget.RetrievedNovember 16,2020.
- ^Burgar, Charles (March 12, 2020)."The Elder Scrolls: 15 Crazy Facts You Didn't Know About The Franchise".TheGamer.com.RetrievedNovember 26,2020.
- ^Miller, Matt (December 26, 2010)."Decrypting The Elder Scrolls".Game Informer.Archived fromthe originalon January 23, 2013.RetrievedJanuary 1,2020.
- ^Tapsell, Chris (June 4, 2019)."Elder Scrolls 6 location predictions - where we think the new Elder Scrolls is set and everything else we know".Eurogamer.RetrievedJanuary 1,2020.
- ^"The Elder Scrolls: The Races of Tamriel".CBR.November 15, 2020.RetrievedMay 30,2021.
- ^Bethesda Game Studios (April 30, 2007).The Elder Scrolls IV: Oblivion(1.2.0416 ed.). Bethesda Softworks, 2K Games.
- ^Bethesda Game Studios.The Elder Scrolls V: Skyrim.Bethesda Softworks.
- ^Bethesda Game Studios.The Elder Scrolls V: Dawnguard.Bethesda Softworks.
- ^Skrebels, Joe (June 13, 2016)."E3 2016: Bethesda Is Working on The Elder Scrolls 6".IGN.IGN Entertainment.RetrievedJune 13,2017.
- ^Brown, Fraser (June 13, 2017)."The Elder Scrolls 6 isn't in development".PC Gamer.Future US.Archivedfrom the original on June 13, 2017.RetrievedJune 13,2017.
- ^Jun 12, Wesley (June 12, 2023)."Elder Scrolls 6: Todd Howard Admits Upcoming Sequel Could Be His Last Elder Scrolls".IGN.
{{cite web}}
:CS1 maint: numeric names: authors list (link) - ^"Bethesda announces The Elder Scrolls 6".Eurogamer.net.RetrievedJune 11,2018.
- ^"The Elder Scrolls: Arena Reviews".GameRankings.Archivedfrom the original on January 9, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls II: Daggerfall Reviews".GameRankings.Archivedfrom the original on January 9, 2015.RetrievedFebruary 6,2015.
- ^"An Elder Scrolls Legend: Battlespire Reviews".GameRankings.Archivedfrom the original on January 10, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls Adventures: Redguard Reviews".GameRankings.Archivedfrom the original on January 10, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls III: Morrowind Reviews".GameRankings.Archivedfrom the original on January 9, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls III: Morrowind Reviews".GameRankings.Archivedfrom the original on October 12, 2014.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls III: Morrowind Reviews".Metacritic.Archivedfrom the original on February 23, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls III: Morrowind Reviews".Metacritic.Archivedfrom the original on February 26, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls III: Tribunal Reviews".GameRankings.Archivedfrom the original on February 7, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls III: Tribunal Reviews".Metacritic.Archivedfrom the original on January 18, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls III: Bloodmoon Reviews".GameRankings.Archivedfrom the original on February 7, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls III: Bloodmoon Reviews".Metacritic.Archivedfrom the original on February 21, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls Travels: Shadowkey".GameRankings.Archivedfrom the original on February 3, 2017.RetrievedFebruary 3,2017.
- ^"The Elder Scrolls IV: Oblivion Reviews".GameRankings.Archivedfrom the original on December 3, 2014.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls IV: Oblivion Reviews".GameRankings.Archivedfrom the original on December 3, 2014.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls IV: Oblivion Reviews".GameRankings.Archivedfrom the original on January 7, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls IV: Oblivion Reviews".Metacritic.Archivedfrom the original on January 29, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls IV: Oblivion Reviews".Metacritic.Archivedfrom the original on February 3, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls IV: Oblivion Reviews".Metacritic.Archivedfrom the original on February 3, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls IV: Knights of the Nine Reviews".GameRankings.Archivedfrom the original on February 7, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls IV: Knights of the Nine Reviews".Metacritic.Archivedfrom the original on June 22, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls IV: Shivering Isles Reviews".GameRankings.Archivedfrom the original on February 7, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls IV: Shivering Isles Reviews".GameRankings.Archivedfrom the original on February 7, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls IV: Shivering Isles Reviews".Metacritic.Archivedfrom the original on June 1, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls IV: Shivering Isles Reviews".Metacritic.Archivedfrom the original on June 22, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim Reviews".GameRankings.Archivedfrom the original on February 7, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim Reviews".GameRankings.Archivedfrom the original on February 3, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim Reviews".GameRankings.Archivedfrom the original on February 21, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim Reviews".Metacritic.Archivedfrom the original on July 10, 2017.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim Reviews".Metacritic.Archivedfrom the original on February 8, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim Reviews".Metacritic.Archivedfrom the original on February 10, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Dawnguard Reviews".GameRankings.Archivedfrom the original on February 7, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Dawnguard Reviews".GameRankings.Archivedfrom the original on February 7, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Dawnguard Reviews".GameRankings.Archivedfrom the original on February 7, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Dawnguard Reviews".Metacritic.Archivedfrom the original on February 24, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Dawnguard Reviews".Metacritic.Archivedfrom the original on June 6, 2017.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Dawnguard Reviews".Metacritic.Archivedfrom the original on March 3, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Hearthfire Reviews".GameRankings.Archivedfrom the original on February 7, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Hearthfire Reviews".GameRankings.Archivedfrom the original on February 7, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Hearthfire Reviews".Metacritic.Archivedfrom the original on February 25, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Hearthfire Reviews".Metacritic.Archivedfrom the original on March 30, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Dragonborn Reviews".GameRankings.Archivedfrom the original on February 7, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Dragonborn Reviews".GameRankings.Archivedfrom the original on February 7, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Dragonborn Reviews".GameRankings.Archivedfrom the original on February 7, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Dragonborn Reviews".Metacritic.Archivedfrom the original on March 20, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Dragonborn Reviews".Metacritic.Archivedfrom the original on February 17, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls V: Skyrim – Dragonborn Reviews".Metacritic.Archivedfrom the original on July 14, 2017.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls Online Reviews".GameRankings.Archivedfrom the original on February 15, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls Online Reviews".Metacritic.Archivedfrom the original on February 8, 2015.RetrievedFebruary 6,2015.
- ^"The Elder Scrolls: Legends Reviews".GameRankings.Archivedfrom the original on June 29, 2017.RetrievedAugust 1,2017.
- ^"The Elder Scrolls: Legends Reviews".GameRankings.Archivedfrom the original on August 1, 2017.RetrievedAugust 1,2017.
- ^"The Elder Scrolls: Legends Reviews".Metacritic.Archivedfrom the original on April 14, 2017.RetrievedAugust 1,2017.
- ^Elton Jones (September 25, 2012)."The Elder Scrolls - The 50 Best Video Game Franchises - Complex".Complex.Archivedfrom the original on September 28, 2012.
- ^"Greatest Game Series of the Decade winner: The Elder Scrolls".GameSpot. September 30, 2013.Archivedfrom the original on November 18, 2013.RetrievedNovember 16,2013.
- ^Elder Scrolls voted game series of the decade (September 12, 2013)."Elder Scrolls voted game series of the decade".Attack of the Fanboy.Archivedfrom the original on November 23, 2013.RetrievedNovember 16,2013.
- ^Sinclair, Brendan (May 3, 2006)."Oblivion rerated M for Mature".GameSpot.Archivedfrom the original on December 24, 2013.RetrievedSeptember 24,2006.
- ^Gilbert, Ben."Minecraft studio threatened with suit by Bethesda over 'Scrolls' title".Engadget.Verizon Media.Archivedfrom the original on October 28, 2012.
- ^Conditt, Jessica (March 12, 2012)."Mojang can't use 'Scrolls' in any sequels to 'Scrolls,' lawsuit dictates".Engadget.Verizon Media.RetrievedJuly 2,2019.
- ^abOrland, Kyle (May 8, 2019)."Bethesda's latest Elder Scrolls adventure taken down amid cries of plagiarism".Ars Technica.
- ^"Bethesda Removes Tabletop Adventure Amid Plagiarism Allegations - Plagiarism Today".May 9, 2019.
- ^"Bethesda Pulls Free Elder Scrolls Tabletop RPG That Ripped Off A D&D Module".Kotaku.May 8, 2019.
External links
editMedia related toThe Elder Scrollsat Wikimedia Commons