The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild[b]is a 2017action-adventure gamedeveloped and published byNintendofor theNintendo SwitchandWii U.Set at the end of theZeldatimeline,the player controls anamnesiacLinkas he sets out to savePrincess Zeldaand preventCalamity Ganonfrom destroying the world. Players explore theopen worldofHyrulewhile they collect items and complete objectives such as puzzles andside quests.Breath of the Wild's world is unstructured and encourages exploration and experimentation; the story can be completed in anonlinearfashion.

The Legend of Zelda:Breath of the Wild
An image of the Breath of the Wild's boxart
Developer(s)Nintendo EPD[a]
Publisher(s)Nintendo
Director(s)Hidemaro Fujibayashi
Producer(s)Eiji Aonuma
Programmer(s)
  • Takuhiro Dohta
  • Kenji Matsutani
  • Hiroshi Umemiya
Artist(s)
  • Takumi Wada
  • Satoru Takizawa
Writer(s)
  • Akihito Toda
  • Naoki Mori
Composer(s)
  • Manaka Kataoka
  • Yasuaki Iwata
  • Hajime Wakai
SeriesThe Legend of Zelda
Platform(s)
ReleaseMarch 3, 2017
Genre(s)Action-adventure
Mode(s)Single-player

Development lasted five years, commencing immediately after the release ofThe Legend of Zelda: Skyward Swordin 2011. Led by directorHidemaro Fujibayashiand producerEiji Aonuma,Nintendosought to rethinkZelda's conventions and introduced elements such as detailed chemistry andphysics engines.The designers drew inspiration fromShadow of the Colossus(2005) andThe Elder Scrolls V: Skyrim(2011).Monolith Soft,known for their work on the open-worldXenoblade Chroniclesseries, assisted in designing landscapes and topography.

Breath of the Wildwas first planned for release in 2015 as a Wii Uexclusive.It was eventually released as alaunch gamefor the Switch and the final Nintendo game for the Wii U on March 3, 2017. It received acclaim and won numerousGame of the Year awards.Critics praised its open-ended gameplay, open-world design, and attention to detail, though some criticized its technical performance. It is the best-sellingZeldagame and one of thebest-selling video games of all time,with 34.32 million copies sold as of December 2024.

Breath of the Wildis considered one of thegreatest video games of all time.Journalists described it as a landmark in open-world design for its emphasis on experimentation, physics-basedsandbox,andemergent gameplay.Numerous developers citedBreath of the Wildas inspiration, and it is a popular point of comparison among open-world games. Aspin-off,Hyrule Warriors: Age of Calamity,was released in 2020, and a sequel,Tears of the Kingdom,was released in 2023.

Gameplay

Players are free to explore the world ofBreath of the Wildusing a variety of tools. For example, by jumping from a high elevation and deploying hisparaglider,Link can travel quickly.

Breath of the Wildis an open-worldaction-adventure game.Players are tasked with exploring the kingdom ofHyrulewhile controllingLink.Breath of the Wildencouragesnonlinear gameplay,which is illustrated by the lack of defined entrances or exits to areas,[1]scant instruction given to the player, and encouragement to explore freely.[2]Breath of the Wildintroduces a consistentphysics engineto theZeldaseries, letting players approach problems in different ways rather than trying to find a single solution.[3]The "chemistry engine" defines the physical properties of most objects and governs how they interact with the player and one another.[4]For example, duringthunderstorms,metal objects will attract powerful lightning strikes; during a storm, therefore, a player must be careful not to carry metal, but may also throw metal objects at enemies to draw lightning to them.[5]These design approaches result in a generally unstructured and interactive world that rewards experimentation and allows for nonlinear completion of the story.[6][7]

As Link, players can perform actions such as running, climbing, swimming, and gliding with aparaglider,although Link is limited by hisstamina.[5]Link can procure items from the environment, including weapons, food, and other resources. Unlike in previousZeldagames, weapons and shields degrade through use, eventually shattering.[5]Many items have multiple uses; for example, wooden weapons can light fires, wooden shields can collect incoming enemy arrows, and shields can be used as makeshiftsnowboards.[5]Players can obtain food and materials for elixirs from hunting animals, gathering wild fruit, or collecting parts of defeated enemies.[6]By cooking combinations of food or materials, the player can create meals and elixirs that can replenish Link's health and stamina, or provide temporary status bonuses such as increased strength or resistance to heat or cold.[6]An important tool in Link's arsenal is the "Sheikah Slate", a magical stone tablet which can be used to mark waypoints on the in-game map and take pictures of materials, creatures, and enemies. These pictures are stored in an in-game compendium that can be used to locate valuable items. The Sheikah Slate also gives the player the ability to create remote bombs, manipulate metal objects, form ice blocks on watery surfaces, and temporarily stop objects in time.[8][9][10]In combat, players can lock onto targets for more precise attacks, while certain button combinations allow for advanced offensive and defensive moves.[11]Players may also defeat enemies without weapons, such as by rolling boulders off cliffs into enemy camps.[12]

One ofBreath of the Wild's major gameplay mechanics is the ability to climb nearly anything in the game. With it, players can reach areas without following a particular path.

Besides exploration, players can undergo quests or challenges to obtain certain benefits. Activating towers and shrines will add waypoints to the map that the player may warp to at any time.[13]Activating towers also adds territories to the map, although location names are not added until the player explores that area. Dotted throughout Hyrule are shrines that contain challenges ranging from puzzles to battles against robotic opponents. Clearing shrines earns Spirit Orbs; after earning four of these orbs, they can be traded for additional health or stamina points.[13]When Link has at least 13 hearts, he can reclaim theMaster Swordin the Korok Forest. The Master Sword is the only unbreakable weapon in the game, but it can run out of energy after extended use, requiring a 10-minute recharge.[14]In addition to shrines, the Divine Beasts, giant mechanical animals, act as extended puzzles, each based around a unique animal and element.[15]Scattered across Hyrule are small puzzles that reveal Korok Seeds, which can be traded to expand inventory size for weapons, shields, and bows.[16]Towns serve as hotspots for quests, sidequests, and shops selling materials and clothing. Hikers and other travelers offer sidequests, hints, or conversation.[5][11]Additionally, players can scanAmiibofigures against their controller to summon items or call Link's horseEponafrom previousZeldagames and Wolf Link fromThe Legend of Zelda: Twilight Princess.[17][18]

Plot

Breath of the Wildtakes place at the end of theZeldatimelinein the kingdom ofHyrule.[19]In ancient times, the ancient Sheikah race had developed Hyrule into an advanced civilization, protected by four enormous animalistic machines called the Divine Beasts and an army of autonomous weapons called Guardians.[20]When an ancient evil known asCalamity Ganonappeared and threatened Hyrule, four great warriors were given the title of Champion, and each piloted one of the Divine Beasts to weaken Ganon while the princess with the blood of the goddess and her appointed knight fought and defeated him by sealing him away.[21][22]

Ten millennia later,[23]the kingdom of Hyrule had sinceregressedto a medieval state.[24][25]Reading their ancestors' prophecies, Hyrule's peoples recognized the signs of Ganon's return and excavated surrounding areas to uncover the Divine Beasts and Guardians.[26]During this time,Princess Zeldatrained vigorously to awaken the sealing magic needed to defeat Ganon while trying to maintain her personal research. In the meantime, a knight was appointed to protect her:Link,a Hylian who was chosen due to his ability to wield the Master Sword, also known as "the sword that seals the darkness". After being sought out by Zelda, the Champions—Mipha,princess of the aquaticZora;Revali,archer of the birdlikeRito;Daruk,warrior of the mountainousGorons;andUrbosa,chief of the desert-dwellingGerudo—assembled to pilot the Divine Beasts (Vah Ruta, Vah Medoh, Vah Rudania, and Vah Naboris, respectively) while Zelda and Link would face Ganon directly.[27]

However, when Ganon appeared on Zelda's seventeenth birthday, he possessed the Guardians and Divine Beasts, turning them against Hyrule. King Rhoam and the Champions were killed, much of the kingdom was laid to waste, and Link was gravely wounded protecting Zelda while on their way to Fort Hateno.[28][29]Zelda unlocked her sealing powers, using them to save Link.[30]Zelda had Link taken to safety for him to heal, hid the Master Sword in Korok Forest under the protection of theGreat Deku Tree,and used her light magic to seal herself and Ganon in Hyrule Castle.[31]This cataclysmic tragedy came to be known over time as the Great Calamity.

A century after being placed in a healing chamber in the Shrine of Resurrection, anamnesiacLink awakens in a now-ravaged Hyrule. He meets an old man, who eventually reveals himself as the lingering spirit ofKing Rhoam.Rhoam explains that Ganon, sealed in Hyrule Castle, has grown stronger; he pleads for Link to defeat Ganon before he regains his full strength, breaks free, and destroys the world.[32]

Link reunites withImpa,a Sheikah elder who previously served the royal family, and she instructs him to free the Divine Beasts. Link travels across Hyrule, returning to locations from his past and regaining his memories. At the behest of Hyrule's peoples,[c]he boards the four Divine Beasts and purges them of the Blight Ganons, freeing the captive spirits of Hyrule's fallen Champions and allowing them to pilot the Divine Beasts once again. After freeing the Champion's spirits, they each gift Link an ability. Mipha gives him Mipha's Grace, a healing ability, Revali gives Revali's Gale, a flight-giving ability, Daruk, gives Daruk's Protection, which grants immunity to attacks, and Urbosa, gifts him Urbosa's Fury, allowing Link to create lightning.[33]In this endeavor, Link is assisted bySidon,the Zora prince and Mipha's younger brother;Yunobo,Daruk's cowardly descendant;Teba,a Rito warrior; andRiju,the child chief of the Gerudo. After obtaining the Master Sword from Korok Forest, Link enters Hyrule Castle and confronts Ganon. The Divine Beasts weaken him, and after Link defeats him, he transforms into Dark Beast Ganon in an attempt to destroy the world. Zelda gives Link the Bow of Light, which allows him to weaken Ganon enough for Zelda to seal him away, restoring peace and allowing the spirits of King Rhoam and the Champions to depart to the afterlife. Sensing their presence, Link and Zelda smile fondly.

If players have found all thirteen memories in the "Captured Memories" main quest, they unlock a post-credits cutscene in which Zelda declares that Hyrule must be rebuilt and that she and Link must begin the process by themselves.[34][35]As Link and Zelda survey Hyrule and embark to restore it to—and perhaps beyond—its former glory, the princess confides in him that although her powers may have dwindled over time, she has come to terms with it.[36]

Development

WithBreath of the Wild,Zeldaseries producerEiji Aonumasought to rethink series conventions.

Nintendo EPD,an internal division ofNintendo,developedBreath of the Wildfor theNintendo SwitchandWii U.According to series producerEiji Aonuma,the development team aimed to "rethink the conventions ofZelda".[37][38]Development started immediately upon the release ofThe Legend of Zelda: Skyward Sword(2011).[39]Aonuma received comments from players who wished to see a more interconnected map to explore the locales between the gameplay areas.[3][40]In 2013, Nintendo experimented withnonlinear gameplayinThe Legend of Zelda: A Link Between Worlds,[41]which was a common point of praise from many outlets. AtE3 2014,Aonuma said he planned to reform dungeons and puzzles, two of the series' major gameplay elements,[42]and redesign the game to allow players to reach the end without progressing through the story.[43]As Nintendo had never developed an open-world game on the scale ofBreath of the Wild,they looked atThe Elder Scrolls V: Skyrim[44]andShadow of the Colossus,the latter of which had some similar climbing mechanics and whose creator,Fumito Ueda,was friends with Aonuma.[45]For the art style, the team drew inspiration from various Japaneseanimewhich they had grown up watching, suspected to includeStudio GhibliandHayao Miyazakiproductions, among other anime.[46][47]The protagonist, Link, was redesigned, with Aonuma purposely making him moregender neutralso that players could more easily relate to him.[48]

Before full development, the developers designed a playable 2D prototype similar to the originalZeldato experiment with physics-based puzzles. The final game uses a modified version of theHavokphysics engine.[49]At the2017 Game Developers Conference,directorHidemaro Fujibayashi,technical director Takuhiro Dohta, and art director Satoru Takizawa held a presentation titled "Change and Constant – Breaking Conventions withThe Legend of Zelda: Breath of the Wild",during which they demoed the prototype.[49][50]Aonuma called the physics engine inBreath of the Wilda major development for theZeldaseries, saying that it "underpins everything in the world" and makes things operate in a "logical and realistic way", allowing players to approach puzzles and problems in different ways. He expanded on the difficulty in developing this system, recalling how one day during development he entered a game area and found that all the objects had been blown away by the wind.[3]In the early stage of development, the game was to include "double hookshots", a variation of the hookshot present in previousZeldagames, that would let players swing "likeSpider-Man".It ended up being removed after the developers found it gave the player too much mobility and broke the climbing mechanic.[51]As previousZeldagames increased the amount of actions Link could perform, the development team realized that having too many actions would complicate the controls, so instead of adding more actions, they increased the number of events the player could interact with in the world.[52]

Our mission in developing this newZeldagame... is quite plainly to re-think the conventions ofZelda.I'm referring to the expectation that the player is supposed to complete dungeons in a certain order...we want to set aside these conventions, get back to basics and create a newbornZeldaso that the players can best enjoy the real essence of the franchise.

Eiji Aonuma, producer[37]

Breath of the Wildwas built and demonstrated with touchscreen features for the Wii U, but the developers found that "looking back and forth between the GamePad and the screen" was a distraction. The features were removed when the game moved to tandem development across the Switch and Wii U.[53]TheWii U GamePadalso affected animation; although Link is left-handed in earlier games, he is right-handed inBreath of the Wildto match the GamePad's control scheme, which has its sword-swinging buttons on its right side.[54]The Switch version performs better than the Wii U release when docked to a television, although when undocked, both run at the sameresolution.The Switch version also has higher-quality environmental sounds.[55][56]Certain ideas, such as flying and underground dungeons, were not implemented due to the Wii U's limitations, and were instead used in the sequel.[57]Aonuma said the art design was inspired bygouacheanden plein airart to help identify the vast world.[58]Takizawa has also cited theJōmon periodas an inspiration for the ancientSheikahtechnology and architecture, due to the mystery surrounding the period.[59]The landscape was based on locations in and aroundKyoto,the hometown of the director,Hidemaro Fujibayashi,and was partially designed byMonolith Soft,who assisted with topographical level design.[60][61][62]The initial area was made a plateau so that players can see the world's expansive environments.[63]

I really think the implementation of this physics engine is a major development for theZeldaseries. The way the physics engine underpins everything in the world really offers up a lot of new possibilities. For instance, inBreath of the Wildyou might have a puzzle where making use of the physics, there'll be various ways you can solve that puzzle. That really opens up a lot of possibilities so there’s not just one way to progress in the game or just one way to solve a puzzle.

Eiji Aonuma, producer[3]

Breath of the Wildwas the first mainZeldagame to use voice acting incutscenes,although Link remains asilent protagonist.Aonuma was affected by the first time he heard a character with a human voice in-game, and wanted to leave a similar impression on players.[64]The team decided to record voice-overs for all cutscenes instead of only the key scenes, as originally planned.[65][66]Nintendo providedvoice-overs and subtitles in eight languages.[d]Initially, players were not able to mix and match the languages of voices and subtitles,[67]but Nintendo later released an update in May 2017 that allowed players to choose the voice-over language.[68]After five years of development, the gamewent gold,with Nintendo holding awrap partyto celebrate.[69]Coinciding with the launch in Taiwan and South Korea in early 2018, Nintendo introduced a patch worldwide adding traditional and simplified Chinese and Korean translations for the Nintendo Switch version.[e][70][71][72]

The original score was composed by Manaka Kataoka,[f]Yasuaki Iwata, and Hajime Wakai. Kataoka and Wakai had previously worked on theZeldagamesSpirit TracksandThe Wind Wakerrespectively.[73]The soundtrack was primarily written and performed on apiano,with a focus onambient musicand sounds rather than melodic and upbeat music as seen in previousZeldagames. According to Wakai, this helped add "authenticity" to the environments and was taken on as a challenge by the rest of the sound team.[74]

Release

A demo kiosk atE3 2016forBreath of the Wild

Aonuma announced the game for theWii Uin January 2013, during aNintendo Directpresentation. He said it would challenge the series' conventions, such as the requirement that players complete dungeons in a set order.[2][75]The next year, Nintendo introduced thehigh-definition,cel-shadedvisual style with in-game footage at itsE3press event.[76][77]Once planned for release in 2015, the game was delayed early in the year and did not show atthat year's E3.[78][79]A Wii U version was later confirmed to be released despite the development of Nintendo's next console, theNintendo Switch.[80]It was delayed again in April 2016 due to problems with its physics engine. In the same year, Nintendo let attendees play the Wii U version at theE3 conventionheld in June,[81]where they also announced its subtitle,Breath of the Wild.[82]It was listed among the best games at E3 by several publications.[83][84][85][86][87]

Breath of the Wildlaunched for both the Wii U and Switch on March 3, 2017.[88]It was the last Nintendo game released for the Wii U.[89]The Switch version was available in limited "Special Edition" and "Master Edition" bundles, which both included a Sheikah Eye coin, a Calamity Ganon tapestry with world map, a soundtrack CD, and a themed carrying case for the Switch. The Master Edition also included a figurine based on the Master Sword.[90][91][92]An "Explorer's Edition" was released for the Switch on November 23, containing a two-sided map and a 100-page book of story information.[93]In Europe, the game used unique packing artwork.[94]A five-disc, 211-track soundtrack was released in Japan on April 25, 2018.[95]

Downloadable content

Throughout 2017, Nintendo released two packs ofdownloadable content(DLC) via an "expansion pass":The Master TrialsandThe Champions' Ballad.[96][97]The Master Trials,released in June, adds gameplay modes, features, and items. In the "Trial of the Sword" challenge, the player faces three trials, consisting of twelve, sixteen, and twenty-three rooms respectively. Each room is full of enemies which the player must defeat before proceeding. Every room must be completed before the player can claim their reward.[98]The player begins with no equipment and will lose all progress if they receive a game over. At the end of each trial the player's Master Sword has its attack power upgraded by ten points and the blue sheen of its blade grows slightly. By the end of the third trial, the Master Sword will have doubled in attack power and will glow blue. The pack also adds an optional higherdifficulty level,Master Mode, which adds faster rank leveling and raises the ranks of enemies by 1.[99]The enemies are more perceptive when Link sneaks near them and slowly regenerate health in battle. New floating platforms throughout the land offer enemies to battle and treasure as a reward. The Hero's Path feature draws the player's path on the map, designed to help players determine places they have not visited. The player can also find the hidden Travel Medallion to save Link's current position as a single waypoint to which the player can transport Link at any time. New items include the Korok Mask, which alerts the player when a Korok is nearby, and other themed cosmetics related to previousZeldagames.[100]

The Champions' Balladwas released in December. It added a new dungeon, additional story content, new gear, and additional challenges,[97][101][102]as well as the Master Cycle Zero, a motorcycle-like vehicle that Link can ride upon completing the quest line.[103]

A complete "Expansion Pass" edition, containing all DLC on the game card, was released exclusively in Japan on October 8, 2021.[104]

Reception

Breath of the Wildreceived "universal acclaim", according to thereview aggregatorwebsiteMetacritic.[105][106]It is thehighest-rated of 2017on Metacritic,[120]and holds the largest number of perfect reviews of any game from any year.[121][122]Several critics called it amasterpiece.[128]

The open-world gameplay received praise. Jose Otero ofIGNdescribed it as "a masterclass in open-world design" and "a wonderful sandbox full of mystery, dangling dozens upon dozens of tantalizing things in front of you that just beg to be explored".[6]GameSpotcalled it the most impressive game Nintendo had made, writing that it "takes designs and mechanics perfected in other games and reworks them for its own purposes to create something wholly new, but also something that still feels quintessentially like aZeldagame... It's both a return to form and a leap into uncharted territory, and it exceeds expectations on both fronts ".[5]Edgewrote that the world was "an absolute, and unremitting, pleasure to get lost in" and that "the magic of being given all the tools in the opening hour is the knowledge that the solution to any problem is already at your disposal, and you can always change tack".[107]According toDigital Trends,the ability to climb any surface and glide across the map gave players freedom of movement that "broke the genre open, pushing developers to rethink how players interact with the world" and putting extra thought into vertical design. In contrast to "Ubisoft-style "games that filled the map with points of interest and objectives,Breath of the Wild's free-form exploration encourages players to set their own objectives, marking the map with discoveries that serve as a record of what players have accomplished.[129]

According to Kyle Orland ofArs Technica,the open-world design reinventedZeldaformula, in comparison to other entries of the franchise.[130]Journalists commented on unexpected interactions between game elements,[131][132][133]with serendipitous moments proving popular onsocial media.[134]Chris Plante ofThe Vergepredicted that whereas prior open-world games tended to feature prescribed challenges,Zeldawould influence a new generation of games with open-ended problem-solving.[134]Digital Trendswrote that the level of experimentation allowed players to interact with and exploit the environment in creative ways, resulting in various "tricks" still discovered years after release.[129]

Reviewers lauded the sense of detail and immersion.[135][131]Kotakurecommended turning off UI elements in praise of the indirect cues that contextually indicate the same information, such as Link shivering in the cold or waypoints appearing when using the scope.[135]Reviewers also commented on the unexpected permutations of interactions between Link, villagers, pets, and enemies,[131][132][133]many of which were shared widely on social media.[134]A tribute to former Nintendo presidentSatoru Iwata,who died during development, also attracted praise.[131][136]

James Stephanie Sterlingwas more critical than most, givingBreath of the Wilda 7/10 score, criticizing the difficulty, weapon durability, and level design, but praising the open world and variety of content.[137]Other criticism focused on the unstableframe rateand the low resolution of 900p;[138]updates addressed some of these problems.[139][140]

Sales

Breath of the Wildbroke sales records for a Nintendo launch game in multiple regions.[141][142]In Japan, the Switch and Wii U versions sold a combined 230,000 copies in the first week of release, with the Switch version becoming the top-selling game released that week.[143]In the UK,Breath of the Wildwas the second-bestselling retail game its week of release behindHorizon Zero Dawn,and became the third-bestsellingZeldagame behindThe Wind WakerandTwilight Princess.[144][145]In the United States,Breath of the Wildwas the second-bestselling video game during its month of release behindTom Clancy's Ghost Recon Wildlands.[146]Nintendo reported thatBreath of the Wildsold more than one million copies in the US that month—925,000 of which were for Switch, outselling the Switch itself.[147][148][149][150]Nintendo presidentTatsumi Kimishimasaid that the attach rate on the Switch was "unprecedented".[151]Breath of the Wildhad sold 32.62 million copies on the Switch by December 2024 and 1.70 million copies on theWii Uby December 2020.[152][153]

Awards

Following its demonstration at E3 2016,Breath of the Wildreceived several accolades from theGame Critics Awards[154]and from publications such asIGNandDestructoid.[155][156]It was listed among the best games at E3 byEurogamer,[83]GameSpot,[84]andGamesRadar+.[85][157]In late 2016,Breath of the Wildreceived two awards atGamescom,[158]and won the award for Most Anticipated Game atthe Game Awards 2016.[159]

After its release,Breath of the Wildwon multiple awards atthe Game Awards 2017,including Game of the Year, Best Game Direction, and Best Action/Adventure Game, and was nominated for Best Art Direction, Best Score/Music, and Best Audio Design.[160]At the21st Annual D.I.C.E. Awards,theAcademy of Interactive Arts & SciencesawardedBreath of the WildwithGame of the Year,Adventure Game of the Year,Outstanding Achievement in Game Direction,andOutstanding Achievement in Game Design.[161][162]Industry publications includingIGN,[163]GameSpot,[164]Polygon,[165][166]Entertainment Weekly,[167]Eurogamer,[168]Electronic Gaming Monthly,[169]GamesRadar+,[170]andGame Informer[171]rankedBreath of the Wildthe best game of 2017. According to Metacritic,Breath of the Wildtopped 18 lists of the decade's best games, more than any other game of the 2010s.[172]It also ranked highly in several lists of the greatest video games, includingThe Guardian,[173]IGN,[174]Edge Magazine,[175]andFamitsu.[176]In a 2021 poll conducted byTV Asahi,polling over 50,000 Japanese users,Breath of the Wildwas voted the best console game of all time, aboveDragon Quest Vat number two.[177]A 2023 poll conducted byGQ Magazinewhich surveyed a team of video game journalists across the industry rankedBreath of the Wildas the best video game of all time.[178]

The Legend of Zelda:Breath of the Wildawards
Award Date of ceremony Category Result Ref.
Golden Joystick Awards October 30, 2015 Most Wanted Nominated [179]
Game Critics Awards July 5, 2016 Best Action/Adventure Game Won [180]
Best Console Game Won
Best of Show Won
The Game Awards 2016 December 1, 2016 Most Anticipated Game Won [181]
2017 Teen Choice Awards August 13, 2017 Choice Video Game Nominated [182]
Japan Game Awards September 21, 2017 The Grand Award Won [183]
BBC Radio 1's Teen Awards October 22, 2017 Best Game Nominated [184]
Ping Awards November 8, 2017 Best International Game Won [185]
Golden Joystick Awards November 17, 2017 Best Visual Design Nominated [186]
[187]
Best Audio Won
Critics' Choice Award Won
Nintendo Game of the Year Won
Ultimate Game of the Year Won
The Game Awards 2017 December 7, 2017 Game of the Year Won [160]
Best Game Direction Won
Best Art Direction Nominated
Best Score/Music Nominated
Best Audio Design Nominated
Best Action/Adventure Game Won
21st Annual D.I.C.E. Awards February 22, 2018 Game of the Year Won [162]
Adventure Game of the Year Won
Outstanding Achievement in Art Direction Nominated
Outstanding Achievement in Game Design Won
Outstanding Achievement in Game Direction Won
Outstanding Technical Achievement Nominated
SXSW Gaming Awards March 17, 2018 Excellence in Musical Score Nominated [188]
[189]
Excellence in Animation Nominated
Excellence in Art Nominated
Excellence in Gameplay Won
Excellence in Design Won
Video Game of the Year Won
Game Developers Choice Awards March 21, 2018 Best Audio Won [190]
[191]
Best Design Won
Innovation Award Nominated
Best Technology Nominated
Best Visual Art Nominated
Game of the Year Won
14th British Academy Games Awards April 12, 2018 Artistic Achievement Nominated [192]
[193]
Best Game Nominated
Game Design Nominated
Game Innovation Won
Music Nominated
2018 Teen Choice Awards August 12, 2018 Choice Video Game Nominated [194]
[195]
CEDEC Awards August 23, 2018 Engineering Won [196]

Legacy

It's been three long years sinceThe Legend of Zelda: Breath of the Wildrewired the connections inside my brain. It messed me up. In some ways you might say it ruined video games.Othervideo games. [...] It's notGod of War's fault that it's notBreath of the Wild.It's notSpider-Man's fault that it's notBreath of the Wild.I spent a good 10 hours playingRed Dead Redemption 2,hoping it wasBreath of the Wild,then eventually gave up. No one's fault. Sorry, other video games. You tried, but you weren'tBreath of the Wild.

Mark Serrels,CNET[197]

Shortly afterBreath of the Wild's release, journalists and video game industry figures discussed how it would influence future open-world games[198][199][200]and theZeldaseries.[201]Benjamin Plich, designer ofAssassin's Creed UnityandFor Honor,said that he believed developers would take inspiration from its focus on experimental andemergent gameplay,such as "the ability to experiment with things more freely, in an open way" and having a sense of autonomy and experimentation with the environment and the tools at their disposal. Damien Monnier, designer ofThe Witcher 3: Wild Hunt,saidBreath of the Wildmanaged to bring classic open world mechanics together while not relying on them to guide the player through its world, encouraging players to explore.[199]Its "reactive physics"sandboxdesign was "a revelation for the open world genre at large" according toScreen Rant,[202]and the game was noted for its experimental chemistry engine, emphasizing chemistry as much as physics.[203]PC Gamerwrote that it set a new standard for its genre and the future games to come.[198]It has been listed as the best game of all time byIGN,[204]andGQ,[205]whose list was advised by game developers, streamers, directors, writers and others across the world.

Multiple games and developers have citedBreath of the Wildas an inspiration. These includeGenshin Impact,[206]Ghost of Tsushima,[207]Eternal Strands,[208]Immortals Fenyx Rising,[209]Telling Lies,[210]Halo Infinite,[211]Elden Ring,[212]andForspoken.[213]Similarities have also been noted betweenBreath of the Wildand other open-world games since its launch, includingPokémon Legends: Arceus,[214]Sonic Frontiers[215][216]andHorizon Forbidden West.[217]According toDigital Trends,Breath of the Wildhas become a popular point of comparison among open world games.[129]The success sparked increased interest in the Wii U emulatorCemu,as the Cemu developers rapidly updated the software to runBreath of the Wildat a steady frame rate within weeks of release.[218][219][220]The ability to run the game in an emulator led to a thrivingmoddingscene.[221]

Hyrule Warriors: Age of Calamity,ahack and slashgame in the style ofDynasty Warriorsseries, following 2014'sHyrule Warriors,is a spin-off ofBreath of the Wild,with the story set 100 years before.[222]It was released on November 20, 2020, on the Nintendo Switch.[223][224]

Sequel

A sequel, titledThe Legend of Zelda: Tears of the Kingdom,was released on May 12, 2023. Fujibayashi returned as the director.[225][226][227]The game was conceived during planning forBreath of the Wild's DLC; the team came up with too many ideas, some of which could not be implemented due to technical constraints, and they were used for a new game. The sequel builds on the original's world with a new story and gameplay elements, and is inspired in part byRed Dead Redemption 2.[228][229]

Notes

  1. ^Additional work byMonolith Soft
  2. ^Japanese:ゼルダの vân thuyết ブレス オブ ザ ワイルド,Hepburn:Zeruda no Densetsu: Buresu obu za Wairudo
  3. ^The Hylians, Sheikah, Zora, Rito, Gorons, and Gerudo
  4. ^Languages include Dutch, English, French, German, Italian, Japanese, Russian, and Spanish. The Dutch localization is text only and borrows the English voice-over by default, whilst the Spanish localization include two different voice-over tracks for different regions.
  5. ^The Chinese and Korean localization is text only and borrows the Japanese voice-over by default.
  6. ^Under her maiden name of Manaka Tominaga
  7. ^Based on 109 reviews
  8. ^Based on 13 reviews

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