Tomonobu Itagaki(Bản viên bạn tín,Itagaki Tomonobu)(born April 1, 1967) is a Japanesevideo game designerbest known for creating theDead or Aliveseries and also reviving theNinja Gaidenfranchise in 2004. In 2009, he was chosen byIGNas one of the top 100 game creators of all time.[1]
Tomonobu Itagaki | |
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Bản viên bạn tín | |
![]() Tomonobu Itagaki in 2004 | |
Born | Tokyo,Japan | April 1, 1967
Nationality | Japanese |
Alma mater | Waseda University |
Occupation | Video game designer |
Years active | 1992–present |
JoiningTecmoin 1992, Itagaki produced two video game franchises that were commercial successes and earned him several promotions; he headed Tecmo's development team,Team Ninja,and sat on the executive board. He left the company in June 2008 after 16 years of service, filing a lawsuit against it for withholding bonus pay. He formed a new companyValhalla Game Studioswith several Team Ninja members and releasedDevil's Third.[2]The company dissolved in December 2021 and he has now formed a new one called Itagaki Games.
At its inception, Itagaki said Itagaki Games would release its first game for PlayStation 5, Xbox Series, and PC. In early October 2024, it was mistakenly announced Itagaki Games was being dissolved like Valhalla Game Studios. This was an error as a result of the studio being renamed to Itagaki Games Co., Ltd. in September 2024. As of this time, the studio remains in operation under this new title.
Personal life
editBorn and raised inTokyo,Tomonobu Itagaki graduated fromWaseda UniversitySenior High School in March 1985. He enrolled in Waseda University and graduated from its School of Law in 1992.[3]
Itagaki is married and has a daughter,[4]whom he has mentioned as one of the primary influences on his projects,[5]including developingNinja Gaiden: Dragon Swordfor theNintendo DS,[6]and a constant gaming partner in games like theHaloseries.[7]Itagaki has in his office a set ofkatanaJapanese swords his father made for him,[8]which he tends to take out to show to his visitors. As he wishes to stop people from reading his expressions during gambling-type games, he is always seen wearing sunglasses, a habit that has become his trademark in the video game community.[8]
Career
editItagaki joined Tecmo in 1992 as a graphics programmer, and initially worked on theSuper Famicomversion of theAmerican footballvideo game,Tecmo Super Bowl.His career breakthrough came in 1996 with his firstDead or Alivegame, a game based on Sega Model 2 hardware (Virtua Fighter) created in response to Tecmo management's request.[8]He was mentored by Yoshiaki Inose (ofSolomon's Key,Bomb Jack,RygarandoriginalNinja Gaidenfame) and Akihiko Shimoji (Tecmo Bowl) in his early years at Tecmo, and learned from them to include fun as a necessary component in his projects.[9]
His rise through the company had been steady since then. He was appointed as the head of the third creative department in April 2001.[3]He then assumed the post ofTeam NinjaLeader in July 2001.[10]Tecmo appointed him as an executive officer in June 2004. He later assumed the position of general manager of the high-end production department in February, 2006. His Executive Officer position was however taken away in August the same year, due to him being accused ofsexual harassment.He was later judged innocent by a Tokyo district court in June 2007.[11]
The release ofDead or Alive 2had greatly increased the series popularity, as well as Itagaki's. He had sought to create fighting games with details he felt were lacking in other games. In the later iterations, Itagaki has built the story of the games around themes of family -KasumiandAyaneinDead or Alive 3,and Helena inDead or Alive 4.[12]To date, the series has gone through four iterations with various enhanced editions. A fifth iteration,Dead or Alive 5,was made in his absence and released in September 2012.Dead or Alive 5received two additional releases of the base title;Dead or Alive 5 Ultimate,which released in September 2013, a year after the original release. The second and final iteration of the game was titledDead or Alive 5 Last Roundand released in February 2015. Given the success ofDead or Alive 5,Team Ninjacreated a sequel, also without Itagaki's inclusion, andDead or Alive 6released in March 2019 and is currently the latest release in the franchise.
In theDead or Alive Xtreme Beach Volleyballseries, Itagaki brought together the girls ofDead or Aliveonto an island. The player is to foster good relationship between the girls to create a harmonious winningbeach volleyballduo. In the second iteration of the series, the focus is shifted by expanding the number of activities the player can have the girls take part in. He explains the core of the game as a paradise where the player can watch the girls they 'love' enjoy simple activities.[4][13]
Ninja Gaidenwas Itagaki's effort to develop a game centered on violent gameplay,[14]with superninjaRyu Hayabusaas the protagonist. Capitalizing on the brand name of the earlier NES series, Itagaki developed a critically acclaimed action-adventure game for theXboxwhich also had an international online tournament held for it. He continued work on it to releaseNinja Gaiden Blackas the opus of hisNinja Gaidenwork. He continued the series on theNintendo DSwithNinja Gaiden: Dragon Sword,partly due to a promise made to his daughter.[6]At the same time, he brought the series' next chapter onto theXbox 360asNinja Gaiden II.
Itagaki claims to be one of the very few in the Japanese video game industry to establish communications with the Western world.[15]He suggests other Japanese developers should do like-wise and be aware of the gaming tastes outside Japan,[4]so as to be able to reverse the Japanese gaming industry slump of 2005.[8]
On June 2, 2008, just before the release ofNinja Gaiden IIfor theXbox 360,Itagaki announced that he was resigning from Tecmo and was suing the company for withholding a bonus promised for his previous works. He was also suing Tecmo's president Yoshimi Yasuda for damages based on "unreasonable anddisingenuousstatements "made in front of Itagaki's colleagues.[16]In an interview with 1up.com, Itagaki has revealed that he is working on a project with former members of Team Ninja under a new studio, Valhalla Game Studios.[17]The title in question,Devil's Third,was revealed shortly beforeE3 2010.
In January 2021, Itagaki announced that he has established a new game studio, Itagaki Games, and stated that he would be interested in working withMicrosoftagain.[18]
Works
editTitle | Year | Role |
---|---|---|
Tecmo Super Bowl | 1990 | Graphic Engineer |
Dead or Alive | 1996 | Producer and Director |
Dead or Alive 2 | 1999 | Producer and Director |
Dead or Alive 3 | 2001 | Producer and Director |
Dead or Alive Xtreme Beach Volleyball | 2003 | Producer and Director |
Fatal Frame II: Crimson Butterfly | 2003 | Special Adviser |
Ninja Gaiden | 2004 | Producer and Director |
Dead or Alive Ultimate | 2004 | Producer and Director |
Ninja Gaiden Black | 2005 | Producer and Director |
Dead or Alive 4 | 2005 | Producer and Director |
Dead or Alive Xtreme 2 | 2006 | Chief Designer and Software Architect |
Super Swing Golf | 2006 | Adviser |
Ninja Gaiden: Dragon Sword | 2008 | Executive Producer |
Ninja Gaiden II | 2008 | Producer and Director |
Devil's Third | 2015 | Director |
Samurai Jack: Battle Through Time | 2020 | Supreme Advisor |
Design approach
editThis sectionmay need to be rewrittento comply with Wikipedia'squality standards.(July 2012) |
Game design philosophy
editItagaki believes a good game should be an integrated product of good graphics, interactivity, and playability.[19]He also places a high priority on ensuring his games are interactive with the player's actions and respond quickly to the player's inputs.[20]It is this opinion which led to his derogatory statements onHeavenly Sword.[21]He finds the payoff for the game's button-prompting sequences to be less fulfilling than that ofGenji: Dawn of the Samurai's (whoseKamuisequences he calls dumb, but entertaining).[22]Likewise, he citedMetal Gear Solid 2: Sons of LibertyandFinal Fantasy Xas games lacking the interactivity appealing to him.[4]
Itagaki professes a liking for simplicity of inputs, he states too many inputs would result in the loss of the gaming experience.[23]As such, he respectsSega-AM2for their work onVirtua Fighter 4,while maintaining his claim thatDead or Alive 3is still a better game.[4]Likewise, he deplores implementing scenarios to show off technology just for the sake of it, sarcastically asking what is the point of cutting down "thousand heads of cabbages on screen."[24]In his integration mindset, everything (graphics, controllers, interactiveness, responsiveness, etc.) has its place, evenCGpre-rendered cutscenes which he says can deliver a better cinematic experience of some scenes than doing them in real-time.[25]
Opinions on hardware
editAs a game developer, Itagaki has defined his philosophy as being able to extract the strengths of a game machine, and integrate them together to develop games to a level no one else can reach. He defines a game developer's satisfaction with a game machine as dependent upon these criteria.[26]With this philosophy, he continually expresses happiness in developing on theXbox 360,proclaiming it to be more 'software friendly' than thePlayStation 3.[27][28]Furthermore, he admires theNintendoWii's dedication to innovation, which he holds in high regard for the spirit of gaming.[22]Itagaki claimed that he wanted to develop his games for the Xbox 360. He viewed the Xbox 360 as the most powerful console on the market at the time of its design.[28]
Itagaki has also spoken of his handheld philosophy which goes for responsiveness and physical interaction, instead of raw hardware power.[20]As such, Itagaki refuses to make a handheld game for thePlayStation Portable(PSP), stating it goes against the design philosophy of being a handheld device. He says a game created, based on the specifications of the PSP, would be more suited for a true home console.[29]This view is reflected in his statements on whyNinja Gaiden: Dragon Swordas a handheld game has to be designed to take advantage of the Nintendo DS' touchpad rather than conventional inputs which would have rendered it a typical game.
Pet projects
editItagaki classifies his projects into core projects (for business and technical excellence purposes), and those purely for self-fulfillment. TheDead or Alive Xtreme Beach Volleyballseries andDead or Alive: Code Chronosfall into the latter. TheDead or Alive Xtreme Beach Volleyballgames are just meant for simple fun, and to fulfill a 'love' for the female characters, letting the player nurture and watch the girls partaking in simple joys. Even though he admits to there being sexual content in the game, Itagaki refuses to create scenarios which he feels are vulgar for his 'daughters', a term he uses to call the female characters.[13]Code Chronosfalls into the same category of development, developed as Itagaki's hobby for style.[6]
Work ethics
editItagaki is thorough with his games, working on them from start to release, and even post release to correct what he feels are deficiencies, and polish them up to their full potential. He has shown this in his project developments, such as pushing back the release ofDead or Alive 4just to polish the game based on feedback of top JapaneseDead or Aliveplayers recruited to test it out.[7]ForNinja Gaiden,he wanted to leave the best and the ultimate action game on the Xbox before moving on to the Xbox 360, thus he reworked the game and integrated the additional downloadable content to produceNinja Gaiden Black.[12][27]WithDead or Alive Xtreme 2,he chose to patch an easy-cash exploit rather than leaving it alone and ruminating over the consequences.[22]
Itagaki creates his game characters by immersing himself in their roles and the games. This is a reason why he objects to the suggestion of Kasumi in theNinja Gaidenuniverse, saying her 'soft' nature is conflicting with the 'hard-edged' nature of the game whereas Ayane perfectly fits in.[8]It is this role immersion which helps him to develop and exclude guns from the moveset of theSpartannamedNicoleinDead or Alive 4.[7]However, immersing himself in the games' atmosphere has also failed him at times. The Butt Battle, and Tug-of-War ofDead or Alive Xtreme 2were heavily panned on the basis of minigame design. Itagaki defended those games as nostalgia comedic pieces, meant to make the player remember the celebrity games played on Japanese television.[22]
In 2006, various gaming sites reported that an unnamed female former Tecmo employee had filed asexual harassmentsuit against Itagaki.[30][31][32]She claimed that Itagaki had made several unwanted sexual advances on her since 2003. While Itagaki admitted to kissing her, he claimed that whatever had gone between them had been consensual. Tecmo's ensuing investigation reached the conclusion that "the allegations in question were a result of the former employee's desire to vent frustration over her own personal affair, and not indicative of sexual harassment."[33][34][35]Tecmo has also demoted Itagaki and the accuser for their mingling of "personal affairs with their corporate responsibilities". Meanwhile, the court has found Itagaki innocent of the charges.[36]
Frank personality
editItagaki values frank and "to the point" attitudes, believing anything else would allow "quibbles and sectionalists" to come in and derail the train of thought. His frank attitude is also in line with his admitted aggression, taking criticisms as challenges to overcome instead of something to mope over.[15]This relates to his desire for challenges, producing games likeNinja Gaidenwhich are acknowledged as 'hard' by the gaming industry,[24]and to push himself to produce games which can contend as the best games of the genre.[5][20][37]He openly claims to be the sole creative force behind his projects, as well as being able to convey his plan clearly for the team to understand. He bemoans that the Japanese are starting to forget the basic concepts, closing off their minds to outside criticisms.[8]
Itagaki has consistently given harsh opinions onNamco'sTekkengames, mainly due to his grudge against the company for its insulting radio commercial on hisDead or Alivegame. He has stated he never forgets an insult to his family, and will retaliate with "nuclear missiles more than 100 times for that".[4]This along with what he views asTekken's stagnation in the fighting game genre (starting fromTekken 4), led him to condemn theTekkenseries, placing it as his top five hated games,[19]in spite of him statingTekken,Tekken 2,andTekken 3were good games which his family enjoyed.[4]
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