Zzap!64is a computer games magazine covering games for computers manufactured byCommodore International,especially theCommodore 64(C64). It was published in the UK byNewsfield Publications Ltdand later byEuropress Impact.

Zzap!64
Issue 1 (May 1985)
EditorChris Anderson[1]
Roger Kean[2]
Gary Penn[2]
Ciarán Brennan[2]
Julian Rignall[3]
Gordon Houghton (issues 40-50)[4]
Stuart Wynne[5]
Phil King[6]
Steve Shields[7]
CategoriesComputer magazine
FrequencyMonthly
Circulation77,483 (Jan 1987)
First issueMay 1985
Final issue
Number
November 1992
90
CompanyNewsfield Publications Ltd
EuropressImpact
CountryUnited Kingdom
Based inYeovil
LanguageEnglish
ISSN0954-867X

The magazine launched in April, with the cover date May 1985,[8]as the sister magazine toCRASH.It focused on the C64 for much of its shelf life, but later incorporatedAmigagame news and reviews. LikeCRASHfor theZX Spectrum,it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artistsOli Freyand Mark Kendrick, to express their reaction to the games.[9]These eventually evolved into static cartoons as the magazine began catering for a younger market. High-quality games were indicated in reviews via the "Gold Medal" award, the logo was used as a selling point for games, big and small.[10][11]

By 1992, the magazine had changed so dramatically in design and editorial direction that then-publisher Europress decided to relaunch the magazine. Thus, issue 91 ofZzap!64became issue 1 ofCommodore Force,a magazine that itself lasted until March 1994.[8]

History

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The first issue ofZzap!64,dated May 1985, was released on 11 April 1985. Its inaugural editorial team included editorChris Anderson,Software Editor Bob Wade, freelance writer Steve Cooke (who joined the staff from the recently foldedPersonal Computer Games), and reviewersGary PennandJulian Rignall,who won their jobs after having placed as finalists at a video game competition. The editorial headquarters was inYeovil,more than 120 miles from Newsfield's headquarters inLudlow;the team was relocated to Ludlow after three months to cut costs, and Anderson and Wade left the staff after declining to make the move.[12]Anderson would later foundFuture Publishingand theTED Conference.

As the Amiga gained popularity in the UK,Zzap!64began to publish occasional reviews of Amiga games. The Amiga coverage became a fixed feature of the magazine in issue 43 (November 1988),[13]when the title was renamed toZzap!64 Amiga.

The magazine experienced controversy in 1989, when three out of four reviewers (Gordon Houghton, Kati Hamza and Maff Evans) were fired and replaced during production of issue 50 (June 1989). The only one remaining, Paul Rand, had been employed atZzap!64a mere two months. Issue 50's editorial mentioned nothing of what happened,[13]and the issue featured content from the three fired reviewers without discussing their fates.

Issue 74 (June 1991) saw the dropping of all Amiga coverage (the word "Amiga" was dropped from the name in 1990), and the magazine became completely devoted to the C64 once more.[2]Four months later the publisher Newsfield declared bankruptcy and publication was suspended for a month. Europress Impact (a satellite company of Europress launched by Roger Kean, Oliver Frey and Jonathan Rignall) became the new publisher ofZzap!64,beginning with issue 79 (December 1991).[14]

Issue 90 (November 1992) was the last officialZzap!64issue. From the following month, the magazine was replaced byCommodore Force.[15]

In Italy

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The Italian edition (just titledZzap!), authorised by the original publisher, was not limited to Commodore 64 games, but it also reviewed games for other 8-bit machines like theZX Spectrum,MSX,Amstrad CPC,andAtari 8-bit computers.[16]Around 80% of the content was translated with the remainder written in Italy.[2]From issue 1 (May 1986) to issue 73 (December 1992) it was released as an actual magazine; with issue 74 (January 1993) it became an inset ofthe Italian version of The Games Machineuntil December 1993 when it stopped being published.[17]

From 1996 to 1999,Zzap!became an online magazine, a PC gaming website with a different "cover" each month and a mailbag, which reviewed games with the same style of the original magazine.[18]

In 2002, a special "issue 85", dedicated to then recently released games for 8-bit machines, was released in PDF format.[19]

In 2021, theAironscultural association inVigevanoresumed the publication of a newZzap!magazine, founded by a group of former editors. The magazine is published aperiodically and only sent via mail to the members; it focuses on retrogaming and new games for 8- and 16-bit systems, still made by enthusiasts and small independent software houses.[20][21][22]

Commemorative issues

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In March 2002, a special "Issue 107" ofZzap!64was published digitally inPDFformat, later receiving a limited print run of 200 copies. Originally intended as a fan project based on a suggestion by journalist Cameron Davis in aZzap!64discussion forum, a number of ex-Newsfield writers later volunteered to join the project, including former editors Gordon Houghton, Robin Hogg andPaul Glancey.[23]

The special issue reflected the C64's continuing popularity in the 21st century as a platform for retro gamers and hobbyists, with the majority of reviews focusing on recently released C64 games. The magazine's design was based on "classic era"Zzap!64,and the front cover was based on an illustration by former Newsfield artist Oli Frey, significantly revised by designer Craig Grannell.

Another special issue ofZzap!64was created in July 2005 to celebrate the magazine's twentieth anniversary.[24]DubbedThe Def Tribute to Zzap!64,it was professionally printed and given away with issue 18 ofRetro Gamermagazine. Although more celebratory and retrospective in design than issue 107, it nevertheless featured a great deal of new content, including a foreword and articles by former Newsfield director andZzap!64editor Roger Kean and new material from former editors Gary Penn and Chris Anderson. The front cover and centerfold featured rare illustrations by Oli Frey from his pre-Newsfield days.

Fusion Retro Books licensed the rights to use the ZZAP! and Crash trademarks from Future Publishing, creating a series of Annuals funded through Kickstarter and published in time for Christmas. Roger Kean was involved in editing and compiling the issues alongside Chris Wilkins. The Annuals up to 2022 featured new and specially commissioned Oli Frey cover artwork.

Fusion Retro Books then negotiated the transfer of the remaining Newsfield trademarks for future use.

Since March 2021, a new bimonthly volume of Zzap! 64 has been available through Patreon subscriptions. This is a 66-page A5 magazine, published bi-monthly by Fusion Retro Books. Original staff member Robin Hogg is part of the reviewing team, with artist Simon Butler contributing the regular Gallery section looking at artwork. The Technical Bit In The Middle now focuses on modern hardware and other upgrades for the computer, with a regular section dedicated to the MEGA65 computer.

Staff

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Columnists

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References

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  1. ^Anderson, Chris (20 September 2006)."The Commodore Zone for C64 emulators, games and articles".The-commodore-zone.com.Retrieved3 February2017.
  2. ^abcde"The History of Zzap!64".Zzap64!.5 November 1999.Retrieved3 February2017.
  3. ^"The Mean Machines Archive - Staff - Julian Rignall".Mean Machines.Retrieved3 February2017.
  4. ^abcdefg"The Burrow - Gordon Houghton's Zzap!64 pages".The Burrow.Retrieved3 February2017.
  5. ^"Zzap! Editorials".Zzap64!.Retrieved3 February2017.
  6. ^"Zzap! Editorials".Zzap64!.Retrieved3 February2017.
  7. ^abcdefghijk"The Burrow - Gordon Houghton's Zzap! - Where are they now? page".The Burrow.Retrieved3 February2017.
  8. ^ab"The History of Zzap!64".The Def Guide to Zzap!64.Retrieved23 May2006.
  9. ^"Zzap!Back - Meet the team".ZZAP!Back.Archived fromthe originalon 2 April 2012.Retrieved14 September2011.
  10. ^"Batman".worldofspectrum.org.
  11. ^"Graphic Adventure Creator"(JPG).
  12. ^"The Detailed History of Zzap!".www.zzap64.co.uk.Retrieved2020-04-20.
  13. ^ab"The Detailed History of Zzap! - Part 3".www.zzap64.co.uk.Retrieved2020-04-20.
  14. ^"Zzap! Editorials 1991".Zzap64!.Retrieved3 February2017.
  15. ^ab"Zzap! Editorials 1992".Zzap64!.Retrieved3 February2017.
  16. ^"Redirecting".www.zzap64.co.uk.Retrieved2020-04-20.
  17. ^"Progetto Zzap! Italia - all Italian issues of Zzap! in downloadable format".Xenia Edizioni.Retrieved25 February2011.
  18. ^"Le abbiamo viste tutte - Italian article on the rebirth of Zzap! as a gaming website".Paolo Besser(in Italian).Retrieved25 February2011.
  19. ^"Zzap! issue 85"(PDF).Xenia Edizioni(in Italian).Retrieved25 February2011.
  20. ^"Zzap! la storica rivista di retrogaming, ritorna alle stampe grazie ad Airons Vigevano".17 May 2021.
  21. ^"Zzap! Torna davvero, grazie alla Airons di Vigevano".17 May 2021.
  22. ^"Zzap! Ritorna grazie all'Associazione Culturale Airons".17 May 2021.
  23. ^"The Burrow - Gordon Houghton's Zzap! Issue 107 page".
  24. ^"Zzap!64 tribute planned".Eurogamer.24 June 2005.
  25. ^abc"The Burrow - Gordon Houghton's Zzap! Towers pages - index".The Burrow.Retrieved3 February2017.
  26. ^"Unknown".[permanent dead link]
  27. ^"The Burrow - Gordon Houghton's Zzap! Towers pages".The Burrow.Retrieved3 February2017.
  28. ^"The Detailed History of Zzap! - Part 5".
  29. ^"CRASH 59 - CRASH Challenge".
  30. ^"The Detailed History of Zzap! - Part 3".
  31. ^"The Gamebase Collection".www.gamebase64.com.
  32. ^"Minter Mania".The-commodore-zone.com.4 December 2007.Retrieved3 February2017.
  33. ^ab"The Daily Llama. Part 1".
  34. ^"Diary of a Game - Morpheus - Mental Procreation".
  35. ^"Walkers Way - Diary of a Game".www.zzap64.co.uk.
  36. ^"ZZap!64 Magazine Issue 062".June 1990.

Further reading

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