The2000swas thefourth decade in the industry's history.It was a decade that was primarily dominated bySony,Nintendo,newcomerMicrosoft,and their respective systems.Sega,being Nintendo's main rival in the 1980s and 1990s, left the console market in 2001 in favor of returning to third-party development, as they once were. Overall the decade saw the last of the low resolution three-dimensional polygons of the 1990s with the emergence ofhigh definitiongames, and often focused on developing immersive and interactive environments, implementing realistic physics, and improvingartificial intelligence.[1][2]Thesixthandseventh generationof video game consoles went on sale, including thePlayStation 2,Xbox,GameCube,Xbox 360,PlayStation 3,Wii,Game Boy Advance,Nintendo DSandPlayStation Portable.Notable games released in the 2000s includedHalf-Life 2,Wii Sports,Grand Theft Auto III,BioShock,The Sims,Metroid Prime,Burnout 3: Takedown,Tony Hawk's Pro Skater 2,Resident Evil 4,The Legend of Zelda: The Wind Waker,Shadow of the Colossus,Grand Theft Auto: Vice City,Star Wars: Knights of the Old Republic,LittleBigPlanet,The Elder Scrolls III: Morrowind,World of Warcraft,Final Fantasy X,Perfect Dark,God of War,Left 4 Dead,Batman: Arkham Asylum,Counter-Strike,Prince of Persia: The Sands of Time,Diablo II,Pokémon RubyandSapphire,The Elder Scrolls IV: Oblivion,Super Smash Bros. Melee,Grand Theft Auto: San Andreas,Gears of War,Max Payne,Pokémon DiamondandPearl,Super Mario Galaxy,Halo: Combat Evolved,Tony Hawk´s Pro Skater 3,Guitar Hero,Devil May Cry,Jak and Daxter: The Precursor Legacy,Ratchet & Clank,Sly Cooper and the Thievius Raccoonus,Hitman: Blood Money,Grand Theft Auto IV,Halo 2,The Legend of Zelda: Twilight Princess,Metal Gear Solid 2: Sons of Liberty,Metal Gear Solid 3: Snake Eater,Fallout 3,Super Mario Sunshine,Rock Band,Beyond Good & Evil,Portal,Ico,Jet Set Radio,Silent Hill 2,Psychonauts,Uncharted 2: Among Thieves,Halo 3,Plants vs. Zombies,Angry Birds,andCall of Duty 4: Modern Warfare.

1990s.2000s in video games.2010s
Other topics:Anthropology.Fashion.Music.Science and technology.Sociology

Consoles of the 2000s

edit

Sixth generation (1998–2006)

edit
PlayStation 2 (2000)

The sixth generation of video games officially began in1998with the introduction of the short-livedDreamcast,which was discontinued in2001.Segaannounced that they would no longer produce video game consoles after two straight underperforming consoles and became athird-party developer.ThePlayStation 2was released in2000and became the best-selling video game console of all time.Microsoftentered the home console market with theXbox.Although initially expected to struggle, it managed to reach second place in sales behind the PS2 on the strength of the launch titleHalo: Combat Evolved.TheGameCube,launched in 2001 alongside the Xbox, fell into third place, a first for Nintendo.

The sixth generation improved on the 3D graphics of the fifth generation consoles. Some of the new features in the consoles included built-inDVD playersandhard drives.[3][4]Internet play on consoles, pioneered by the Dreamcast, became commercially viable with theXbox Livesystem, which was launched in November 2002, one year after the console's release. It featured a broadband connection and downloadable content and was a success.

Seventh generation (2005–2012)

edit
Nintendo Wii (2006)

The seventh generation of consoles began with the release of theXbox 360in2005.This was followed by theWiiand thePlayStation 3in2006.The seventh-generation featured widespread implementation ofHD-ready graphics,media centers,andwirelessgame controllers,as well as online services for all consoles. The PS3 also hasBlu-ray Disccompatibility. The Wii implemented an innovative game controller that features full motion sensitivity and is wielded like a remote, with limited button interaction. In response, the PS3 introduced tilt-sensitive functionality with its controllers. The Wii's motion sensitive controls and focus on family-friendly games, while alienating some hardcore gamers, helped the Wii to become the best-selling console of the seventh-generation. The high price of the PS3 had initially caused slow sales, but numerous price cuts and efforts to bring feature-parity between it and Xbox 360 were made in the years following. It was generally successful as the PlayStation 3 steadily increased in popularity, resulting in lifetime sales to be nearly equal to that of the Xbox 360.

Nintendo continued to dominate the handheld console market with the release of the dual-screenNintendo DSin 2004. One of the screens is atouchscreen.ThePlayStation Portable,released in 2005 bySony,was the first serious competitor to Nintendo's handheld video game consoles and is by far the best-selling non-Nintendo handheld.

History

edit

An evolving industry

edit

Early on in the decade, the video games world was shaken up over two major stories that dominated the headlines: Sega was pulling out of theconsole warand that Microsoft was entering the market. Sega stated that the poor performance of theSega DreamcastandSega Saturnlines contributed to their decision.[5]The company returned to third party publishing for the remaining consoles.[6]Microsoft officially debuted their Xbox console at the Game Developers Conference in 2000 after much speculation.[7]

After the release of the Xbox and PlayStation 2, a noticeable trend was to push video game consoles into media centers and offer more features than just playing games. Nintendo was slow to react and released the Gamecube in 2001 without many of the exotic features seen in other consoles.[8]Instead, Nintendo was focusing on improving the gameplay experience, as well as preparing its new innovative controller to be released in 2006.[9]Backward compatibilityalso became a staple feature to gaming in this decade. The PlayStation 2 was the first major system to allow for backward compatibility to a preceding console.[10][11]

Copyright infringement became a big concern to game developers and many companies tried experimenting with ways to combat the growing problem, especially among PC games. Some companies required registration through the use of aproduct key.[12]In one of the more notable events of the decade,Valvewas hit particularly hard by a hacker and subsequently had much of their work onHalf-Life 2leaked onto the internet.[13]

Sony and Microsoft released their PlayStation 3 and Xbox 360 consoles in the mid-decade. As the decade progressed, more and more features were added to consoles. Internet connectivity became ubiquitous and some games integrated the use of webcam accessories. In the mid-decade, the industry was caught in the crossfire of the HD DVD and Blu-ray format war. Ultimately, the Blu-ray format won out, but that didn't help Microsoft after they have already made HD DVD compatibility a feature.[14]Nintendo had still yet to release a system compatible for viewing films. Instead, Nintendo unveiled the Wii and revolutionized the industry with the interactive gameplay that its brand new controller provided.[15]It would not be until thenext decadethat Sony or Microsoft would release a similar motion controller to the Wii as an accessory (See:KinectandPlayStation Move).

Graphic innovation

edit

The 1990s decade oversaw the transition from 2D-based video games to fully immersive three-dimensional environments and gameplay. The 2000s continued on this trend by polishing many of the flaws of creating a new dimension for games such as rigid polygon characters and animations. By the decades end, Microsoft and Sony had already been releasing games in high definition.[16][17]

Status of PC video games

edit

PC video games remained popular throughout the decade, but was in an overall decline as consoles became more and more popular. Publishers also liked the standardization that consoles provided, whereas PC game performance was dependent on the graphic capabilities of a player's hardware. Nevertheless, the PC remained the device of choice for many popular strategy, simulation, and online games.

Blizzardwas a company in the spotlight on numerous occasions throughout the 2000s and loyal to the PC. In2000,it released thehack and slashgameDiablo IIwhich is frequently listed as one of the best games ever made.[18]The game continues to have a wide following many years after its release and was listed onNPD Group's top ten PC games sales list as recently as 2010.[19]Then in2004,Blizzard wowed gamers with the release ofWorld of Warcraft,which was the world's most-subscribedMMORPGat the time with over 10 million subscribers.

The Sims,a spin-off project of the popularSim Cityfranchise, also became a popular game of the era. Combining all of its sequels and expansions,The Simseasily becomes one of the best-selling PC game in history.[20]The Simsalso had an important role in bringing female and casual gamers into the often male-dominated and hardcore video game market.[21][22][23]

Rhythm game fad

edit
Aria WallaceandVictoria JusticeplayingGuitar Hero

Rhythm gameswere primarily centered in the arcade with popular games such asDance Dance RevolutionandBeatmania.Many of these franchises had been popular since the late-nineties, but it wasn't untilGuitar Hero's release in2005that the genre really impacted onpopular culture.[24]Most games in this category will feature a set list of songs that a player can choose to perform. They also generally come with a unique controller, usually shaped like a musical instrument.[25]The success of Guitar Hero lead to the creation of other similar game franchises such asRock BandandDJ Hero.These games have also been cited as inspiration for people seeking to actually play instruments, and leading to a revival of interest inclassic rocknostalgia.[26][27][28]

In retrospect, rhythm games appear to have been afad.[29][30][31]In late 2011, due to low sale figures,Activisionclosed itsGuitar Herodivision.[32][33]

Video games in Africa

edit

Since 2007, the fast growing mobile market in African countries such asNigeriaandKenyahas resulted in a growth inmobile gamedevelopment. Local developers have taken advantage of the recent increase in mobile internet connection in countries wherebroadbandis rarely available and console games are expensive, though locally developed applications have difficulty competing against millions of western applications available on theGoogle Play Store.This growth has continued through the 2010s as video games are becoming a more viable business on the continent.[34][35][36]

A decade of controversy

edit

As video games approached greater realism in their graphic capabilities, it was inevitable that controversy would result. The evidence was inconclusive, but debates continued throughout the decade about the level ofprofanity,violence,pornography,and whether or not video games had anaddictive effect.[37][38][39][40]One game series in particular that was no stranger to controversy in the 2000s wasGrand Theft Auto.[41][42]In the 2004San Andreasinstallment of the series, the game received widespread criticism revolving around theHot Coffee mod,a normally disabled mini-game that could be enabled.[43][44]The drama and pressure forced theESRBtore-ratethe game as anAO(Adults Only) and to have it pulled from store shelves.[45]The game was also criticized for being excessively violent.[46] Another game that struck a nerve with many analysts and the general public was a game released in 2005 entitledSuper Columbine Massacre RPG!in which a player actually carries out the events of the1999Columbine high school shooting.[47][48]The game and its creator,Danny Ledonne,was both praised for the bold statement onfree speechand criticized for being distasteful.[49][50]It became the first finalist to ever be rejected at the 2007Slamdance Film Festival's Guerrilla Games Competition. In protest of the rejection, many of the finalists withdrew from the competition and in the end no awards were handed out that year.[51][52]The competition has not been held since the 2007 incident.

Expanded influence

edit
An orchestra performing aVideo Games Liveevent

As video games diversified and became an ever-present part of pop culture, its influence began integrating with other media. The film industry in particular took notice and capitalized on how they could integrate video games into their storytelling. TheWachowskis,known for theirMatrix seriesof films, developedEnter the Matrixto tie together the events ofThe Matrix ReloadedandThe Matrix Revolutionsmotion pictures.[53]Making films from video games is nothing new to Hollywood, but the transition from video game to film doesn't always succeed.[54]The 2000s however began to show promise in the profitability and success of making video game-based films. Opening in 2001,Lara Croft: Tomb Raiderbecame the highest-grossing video game adaptation with over a US$274 million box office performance.[55][56]Tomb Raiderheld that title for nearly a decade.[54][57]Other adaptations in the 2000s included the popularResident Evilsaga,Silent Hill,Max Payne,Hitman,Alone in the Dark,DOOM,House of the Dead,andDungeon Siege.

The 2000s was also the first decade that the medium has significantly affectedclassical music.Tommy TallaricoandJack Wallhad a vision that a concert would be a way to show "how culturally significant video games and video game music is in the world today."[58]The firstVideo Games Liveconcert was held at theHollywood Bowlon July 6, 2005, to an audience of 11,000 people.[59]Many of the events feature a live orchestra, synchronized lighting and effects, and gameplay projected onto a screen.[60]

Notable video-game franchises established in the 2000s

edit

Notes:

  • 1Game franchises that also accompany major film or television franchises.
  • 2Game franchises that are consideredspin-offsof previously established franchises.

Best-selling video games of the decade

edit

The following table lists video games of the 2000s that have sold at least 10 million copies. Downloaded content may not be included into figures.

Best-selling video games of the 2000s (as of January 2020)
No. Title Units sold Initial release date Platform(s) Genre(s) Developer(s) Publisher(s) Ref
1 Wii Sports 82.88 million November 19, 2006 Wii Sports Nintendo EAD(Group 2) Nintendo [61]
2 Wii FitandWii Fit Plus 43.80 million December 1, 2007 Exergaming Nintendo EAD(Group 5) Nintendo [61]
3 Mario Kart Wii 37.24 million April 10, 2008 Kart racing Nintendo EAD(Group 1) Nintendo [61]
4 Wii Sports Resort 33.11 million June 25, 2009 Sports Nintendo EAD(Group 2) Nintendo [61]
5 New Super Mario Bros. 30.80 million May 15, 2006 Nintendo DS Platformer Nintendo EAD(Group 4) Nintendo [62]
6 New Super Mario Bros. Wii 30.28 million November 11, 2009 Wii Platformer Nintendo EAD(Group 4) Nintendo [61]
7 Wii Play 28.02 million December 2, 2006 Party Nintendo EAD(Group 2) Nintendo [61]
8 Grand Theft Auto: San Andreas 27.5 million October 26, 2004 Multi-platform Action-adventure Rockstar North Rockstar Games [63]
9 Grand Theft Auto IV 25.00 million April 29, 2008 Action-adventure Rockstar North Rockstar Games [64]
10 Nintendogs 23.96 million April 21, 2005 Nintendo DS Pet-raising simulation Nintendo EAD(Group 1) Nintendo [62]
11 Mario Kart DS 23.60 million November 14, 2005 Kart racing Nintendo EAD(Group 1) Nintendo [62]
12 Call of Duty: Modern Warfare 2 22.70 million November 10, 2009 Multi-platform First-person shooter Infinity Ward Activision [65]
13 Grand Theft Auto: Vice City 20.00 million October 29, 2002 Action-adventure Rockstar North Rockstar Games [66]
14 Brain Age 19.01 million May 19, 2005 Nintendo DS Puzzle,educational Nintendo SPD Nintendo [62]
15 Pokémon DiamondandPearl 17.67 million September 28, 2006 Role-playing Game Freak The Pokémon Company,Nintendo [62]
16 Grand Theft Auto III 17.50 million October 22, 2001 Multi-platform Action-adventure DMA Design Rockstar Games [66]
17 Pokémon RubyandSapphire 16.22 million November 21, 2002 Game Boy Advance Role-playing Game Freak The Pokémon Company,Nintendo [67]
18 The Sims 16.00 million January 31, 2000 Multi-platform Life simulation Maxis Electronic Arts [68]
19 Need for Speed: Most Wanted 16.00 million November 11, 2005 Racing EA Canada,EA Black Box Electronic Arts [69]
20 Gran Turismo 3: A-Spec 14.89 million April 28, 2001 PlayStation 2 Sim racing Polyphony Digital Sony Computer Entertainment [70]
21 Brain Age 2 14.88 million December 29, 2005 Nintendo DS Puzzle,educational Nintendo SDD Nintendo [62]
22 Halo 3 14.50 million September 25, 2007 Xbox 360 First-person shooter Bungie Microsoft Game Studios [71]
23 Super Smash Bros. Brawl 13.30 million January 31, 2008 Wii Fighting Game Arts,HAL Laboratory,Sora Ltd. Nintendo [61]
24 Super Mario Galaxy 12.79 million November 1, 2007 Platformer Nintendo EAD(Group 1) Nintendo [61]
25 Pokémon HeartGoldandSoulSilver 12.72 million September 12, 2009 Nintendo DS Role-playing Game Freak The Pokémon Company,Nintendo [62]
26 Pokémon FireRedandLeafGreen 12.00 million January 29, 2004 Game Boy Advance Role-playing Game Freak The Pokémon Company,Nintendo [67]
27 Gran Turismo 4 11.76 million December 28, 2004 PlayStation 2 Sim racing Polyphony Digital Sony Computer Entertainment [70]
28 Animal Crossing: Wild World 11.75 million November 23, 2005 Nintendo DS Social simulation Nintendo EAD(Group 2) Nintendo [62]
29 Super Mario 64 DS 11.06 million November 21, 2004 Platformer Nintendo EADComprehensive Group Nintendo [62]

Hardware timeline

edit

The following gallery highlights hardware used to predominantly play games throughout the 2000s.

References

edit
  1. ^"Academic AI and video games"(PDF).2005.Archived(PDF)from the original on 24 August 2007.Retrieved26 September2007.
  2. ^"Source engine".n.d. Archived fromthe originalon February 14, 2010.Retrieved26 September2007.
  3. ^"The Xbox reporter".n.d.Retrieved31 January2008.
  4. ^"About – PS2 Specs".21 September 2004. Archived fromthe originalon 8 March 2008.Retrieved31 January2008.
  5. ^"Sega scraps the Dreamcast".BBC News.31 January 2001.
  6. ^"Former Sega president on Dreamcast's failure".Archived fromthe originalon 2012-04-15.Retrieved2012-04-26.
  7. ^"Xbox Brings" Future-Generation "Games to Life".Microsoft.
  8. ^"Xbox Vs. GameCube Vs. PlayStation 2Torture-testing all the video game consoles--in one room, at one time".7 December 2004.
  9. ^"Nintendo Wii".Archived fromthe originalon 2012-06-29.Retrieved2012-04-26.
  10. ^"Test driving the PS2".Toronto Star.12 October 2000. Archived fromthe originalon February 1, 2013.
  11. ^"PlayStation 2 makes its North American debut".CNN.26 October 2000.
  12. ^"What is a Product Key?".Archived fromthe originalon 2012-08-01.Retrieved2012-04-26.
  13. ^"Half Life 2 Source-Code Leak Delays Debut".7 October 2003.
  14. ^Sjöberg, Lore (2 April 2012)."Alt Text: Gaming Consoles Will Soon Be for Nerds Only".Wired.
  15. ^"Which console to buy?".The Age.Melbourne. 10 December 2007.
  16. ^"10 Ways Xbox 360 Changed Gaming".Archived fromthe originalon 2013-05-31.Retrieved2012-04-26.
  17. ^"Don't Panic: PS3 Hardware Will Still Play HD Games Via Component".13 July 2011.
  18. ^"The Time Is Right For Activision Blizzard Calls And Gamestop Shares".
  19. ^Stephany Nunneley (2010-08-05)."Blog Archive » Activision Blizzard Q2 financials: Net revenue comes in at $967 million".VG247.Retrieved2010-09-15.
  20. ^"The Sims overtakes Myst".
  21. ^Howson, Greg (15 February 2010)."10 years on and The Sims is still going strong".The Guardian.London.
  22. ^"EA: Sims 3 best-selling PC game worldwide in 2009".
  23. ^"Women really click with The Sims".Daily News.New York. 16 April 2008. Archived fromthe originalon August 15, 2011.
  24. ^"Is The Guitar Hero/Rock Band Craze Over?".Archived fromthe originalon 2011-07-26.Retrieved2012-04-26.
  25. ^"PS3 Guitar Hero Controller Wireless - Used by GameStop".Archived fromthe originalon 2012-04-22.Retrieved2012-04-26.
  26. ^"Guitar Hero Inspiring British Kids to Take Up Real Music".7 December 2008.
  27. ^"Rock revival, via video games".Christian Science Monitor.
  28. ^McPheeters, Sam (August 2010)."Closed Frontier: Is Rock Over?".
  29. ^"Activision" abused "Guitar Hero, there's" no reason why "it can't continue, says Summer".18 February 2011.
  30. ^"Guitar Hero was a" fad, "Acti won't" strip-mine "CoD".15 February 2011.
  31. ^"Success in our times: From Hero to zero".The Star.Toronto. 12 February 2011.
  32. ^"Guitar Hero Gone: What Went Wrong?".Mashable.10 February 2011.
  33. ^Kohler, Chris (9 February 2011)."Activision Bails Out of Guitar Hero, Cancels Games".Wired.
  34. ^Vourlias, Christopher (2014-12-28)."Video game culture takes hold across Nigeria".Aljazeera America.
  35. ^Mark, Monica (2013-09-26)."African videogames level up".The Guardian.
  36. ^Moss, Richard (2013-07-03)."Big Game: The Birth of Kenya's Game Industry".Polygon.
  37. ^"Aggression and games link" inconclusive ": O'Connor".
  38. ^"Good News: Oklahoma 'Violent' Video Games Bill Tossed".Time.28 February 2012.
  39. ^"Aussie gov: Violence and video game links are 'inconclusive'".
  40. ^Kalning, Kristin (22 April 2008)."What makes video games 'addictive'?".NBC News.Archived fromthe originalon February 9, 2013.
  41. ^"Sex and Violence: The 10 Most Controversial Games".CNBC.[dead link]
  42. ^"The Outlaw History of Grand Theft Auto".2 April 2012.
  43. ^Masnick, Mike (2 September 2009)."Hot Coffee Finally History? Take-Two Pays $20 Million To Investors".
  44. ^Jager, Chris."The Geekiest Moments in Video Game History".Archived fromthe originalon 2012-04-19.Retrieved2012-04-26.
  45. ^Usborne, David (22 July 2005)."'Grand Theft Auto' re-rated for porn scene ".The Independent.London. Archived fromthe originalon February 15, 2009.
  46. ^"Grand Theft Auto Under Fire".CBS News.
  47. ^Gillen, Kieron."Be Men, Not Destroyers".
  48. ^Krotoski, Aleks (1 June 2006)."Aleks Krotoski: Should gamers get to grips with Columbine?".The Guardian.London.
  49. ^"Super Columbine Massacre RPG - Part 2".Eurogamer.23 January 2007.
  50. ^Howson, Greg (1 June 2006)."Comebacks and controversy".The Guardian.London.
  51. ^"Developer Pulls Out of Festival Competition in Protest over Super Columbine Decision".
  52. ^Bogost, Ian."Slamdance Game Competition Ends in Dissolution".
  53. ^"Enter the Matrix".
  54. ^abFerris, Glen."Best & worst videogame movies".Red Bull.
  55. ^"Game-To-Film Adaptions: Fortunes And Flops".
  56. ^"Lara Croft picks up six Guinness world records".The Daily Telegraph.London. 21 January 2010.
  57. ^Luttrell, Mike."Prince of Persia: highest-grossing" video game movie "ever".Archived fromthe originalon 2010-07-01.Retrieved2012-04-26.
  58. ^"Concert review: Symphony help breathe life into video games".Deseret News.Archived fromthe originalon March 22, 2012.
  59. ^"PSO presents 'Video Games Live' to turn on new generation".Pittsburgh Post-Gazette.7 July 2009.
  60. ^"What is Video Games Live?".Archived fromthe originalon 2015-02-24.Retrieved2012-04-26.
  61. ^abcdefgh"Sales Data - Top Selling Title Sales Units - Wii Software".Nintendo.September 30, 2019.Archivedfrom the original on December 19, 2017.RetrievedOctober 31,2019.
  62. ^abcdefghi"Sales Data - Top Selling Title Sales Units - Nintendo DS Software".Nintendo.September 30, 2017.Archivedfrom the original on April 25, 2017.RetrievedOctober 30,2017.
  63. ^"From 1997- 2013: How the Grand Theft Auto series has evolved".ITV.September 13, 2013.Archivedfrom the original on February 13, 2015.RetrievedApril 26,2017.
  64. ^Vincent, James (October 7, 2013)."GTA 5 has already beaten GTA 4's lifetime sales".The Independent.Archivedfrom the original on April 26, 2017.RetrievedApril 26,2017.
  65. ^"Call of Duty: A Short History".IGN.Archivedfrom the original on March 3, 2016.RetrievedApril 26,2017.
  66. ^ab"This violent videogame has made more money than any movie ever".MarketWatch.April 9, 2018.Archivedfrom the original on April 7, 2018.RetrievedApril 26,2017.
  67. ^abMakuch, Eddie (October 15, 2013)."Pokemon X/Y sells 4 million in two days".GameSpot.CBS Interactive.Archivedfrom the original on April 26, 2017.RetrievedApril 25,2017.
  68. ^"The Sims Franchise Celebrates Its Fifth Anniversary and Continues to Break Records".Business Wire.February 7, 2005.RetrievedApril 26,2017.
  69. ^Totu, Florian (October 22, 2009)."100 million Need for Speed Games Have Been Sold to This Day".Softpedia.RetrievedApril 26,2017.
  70. ^ab"Polyphony Digital Inc. - Software Title List -".Polyphony Digital.Archived fromthe originalon February 6, 2007.RetrievedAugust 30,2009.
  71. ^"Halo 3 | Games | Halo - Official Site".Halo Waypoint.Archived fromthe originalon October 14, 2014.RetrievedJanuary 6,2020.