4Kids Entertainment

(Redirected from4Kids)

4Kids Entertainment, Inc.(formerly known asLeisure Concepts, Inc.and later known as4Licensing Corporation;stylized as4K!DS ENTERTAINMENT) was an Americanlicensingcompany. The company was previously also a film and television production company that produced English-dubbedJapaneseanimethrough its subsidiary4Kids Productionsbetween 1992 and 2012; it specialized in the acquisition, production and licensing of children's entertainment around the United States. The first anime that4Kids Productionsdubbed was the first eight seasons ofPokémonthat originally began airing infirst run syndication,and then it later moved to exclusively air onKids' WB!in the United States. The company is most well-known for its range of television licenses, which has included the multibillion-dollarPokémonandYu-Gi-Oh!Japanese anime franchises. They also ran two program blocks:Toonzai(originally The CW4Kids) onThe CW,and4Kids TV(originally FoxBox) onFox,both aimed at children.[3]The 4KidsTV block ended on December 27, 2008, while its Toonzai block ended on August 18, 2012, which was replaced bySaban'sVortexx,which in itself was succeeded by theOne Magnificent Morningblock by Litton Entertainment (now known asHearst Media Production Group) in 2014.

4Kids Entertainment, Inc.
FormerlyLeisure Concepts
(1970–1995)
4Kids Entertainment
(1995–2012)
4Licensing Corporation (2012–2017)
Company typePublic
NYSE:KDE
OTCBB: KIDE
OTCQB: FOUR
IndustryLicensing
FoundedApril 28, 1970;54 years ago(1970-04-28)(as Leisure Concepts, Inc.)
FoundersMike Germakian
Stan Weston
DefunctFebruary 7, 2017;7 years ago(2017-02-07)
FateBankruptcyandLiquidation
SuccessorKonami Cross Media NY
Headquarters,
U.S.
Area served
Worldwide
ProductsFox Box/4Kids TV
The CW4Kids/Toonzai
Number of employees
16 (2013)
Subsidiaries4Kids Entertainment International Limited
4Kids Entertainment Licensing, Inc.
4Kids Entertainment Home Video, Inc.
4Kids Productions, Inc.
4Kids Ad Sales, Inc.
The Summit Media Group, Inc.
4Kids Technology, Inc.
Websites 4 Kids, Inc.
4Kids Entertainment Music, Inc.
Footnotes / references
[1][2]

4Licensing Corporation had its world headquarters onThird AvenueinNew York City,its former subsidiary,4Kids Productions,had its headquarters in a separate building in Manhattan. TheNew York Stock Exchangedelisted 4Kids (NYSE:KDE) on June 1, 2010. On April 6, 2011, it filed forChapter 11 bankruptcyprotection following a lawsuit concerning theYu-Gi-Oh!franchise. On December 13, 2012, the company announced that it had emerged from bankruptcy.[4]On September 21, 2016, it filed for Chapter 11 bankruptcy protection once again and shut down operations one year later.[5]4Kids' former CEO,Alfred R. Kahn,founded a successor company called Kidtagious Entertainment in 2019.[6]

History

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Company origins

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Leisure Concepts was co-founded on April 28, 1970,[7][8]by Mike Germakian (later who would be known as one of the creators ofThunderCats) andStan Weston(the creator ofG.I. JoeandCaptain Action),[9][10]as an independent licensing agency inNew York City.Mike Germakian was the secretary of LCI, while Stan Weston was initially the President and later the Chairman of Leisure Concepts.[8][11][12]Weston was also theTreasurerof the company.[13]

1970–1990: Early beginnings

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In the beginning, the company pitched toy and cartoon ideas to various companies, as well as formed partnerships with companies such asRankin/Bass,among others.[11]

LCI began making news in the 1980s through licensing actual people, a variety of products, and even concepts. The company also had a growing number of deals with television producers and toy manufacturers. Among the company's licenses at the time wereFarrah Fawcettof Charlie's Angels fame,Charlie Chan,James Bond 007,a wide array of Nintendo characters and products,the Hulk,Buck Rogers in the 25th Century TV Series[14]and many others.[15]

LCI is credited in its assistance in the initial development of the "ThunderCats" concept and acted on behalf ofLorimar-TelepicturesCorp as an exclusive worldwide licensing agent for products based on "Thundercats",[16][17][18][19]an agreement that was signed between the two parties on June 15, 1984.[20]

During the mid-1980s,Ted Wolfcame up with the idea of a race of catlike humanoid superheroes. He shared his vision with his friend Stan Weston, who in turn, through LCI, pitched it toRankin/Bass Animated Entertainment.BothArthur Rankin JrandJules Basswere impressed with the idea and the potential that it had of becoming an instant success. They approved of it and "ThunderCats" went into production.

During the early development stage, Mike Germakian designed much of the ThunderCats' characters, vehicles and locations. He was also responsible for creating the now iconic ThunderCats logo, featuring a stylized black panther head on a red circle. Germakian's designs were then sent to Pacific Animation Corporation in Japan to be adapted into cartoon format. After completing work on ThunderCats, Germakian went on to design characters forSilverHawksandThe Comic Strip,both Rankin/Bass shows.

In July 1987,Alfred Kahn,former Executive Vice President of Marketing[21]atColeco,who was credited for bringing theCabbage Patch Kidsto the Mainstream, joined the company as vice chairman and a member of the board of directors.[22]

On December 17, 1987,[22]LCI signed a licensing deal withNintendo of America,Inc. to market the software products that went along with its increasingly popular gaming systems. Nintendo had already introducedThe Legend of Zeldafor its home video game system, a software product that went on to sell more than one million copies during the year.[15]Some time in 1986, the company also signed a licensing deal to marketStar Wars.[23]

1990–2000: Expansion and name change

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In the early 1990s, LCI expanded its operations and began television production in 1992. This would include English-dubbingJapaneseanimethrough its subsidiary4Kids Productions,which the company would be mostly known for.

In 1987,Bobby Kotick(former President and CEO ofActivision Blizzard) tried to acquireCommodore International.When Kotick was unsuccessful, he instead purchased a controlling stake in LCI, thus also becoming LCI's CEO and chairman in June 1990.[24][25]Kotick later traded out of his stake in LCI and bought a 25% stake inActivisionin December 1990. In March 1991, Kotick became CEO atActivision.[26]

The company did $6 million in sales in 1989 and employed 14 people by 1990.[27]

On March 12, 1991, LCI appointedAlfred Kahnas its chairman and CEO.[22]

In 1992, two subsidiaries were established by the company:The Summit Media Group,Inc. and4Kids Productions.[15]

The company changed its name from Leisure Concepts Inc. to 4Kids Entertainment Inc. on November 16, 1995.[22]Although the company changed its name, "Leisure Concepts" still operated as a separate subsidiary of the company,[22]meaning the company may have decided to use the "Leisure Concepts" name for branding purposes.

By 1999, 4Kids Entertainment employed 50 people.[28]

2000–2005: The new millennium

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The new century found 4Kids Entertainment Inc., switching from the NASDAQ market and joining the New York Stock Exchange on September 20, 2000.[15][29][30]The firm's new ticker symbol was KDE, and the company was riding high during the continuing success of "Pokemon"when it earned Fortune's top slot on its 100 Fastest Growing Companies for 2000.[31][32][33]The company was also listed on the Frankfurt Exchange earlier in the year.[34]

On April 5, 2000, 4Kids andMattelsigned a licensing agreement to createHot Wheelsdie-cast cars and racing sets featuring thePACE Motor Sportsline of monster trucks. The license included rights to the monster truckGrave Digger,and a new line ofWorld Championship Wrestlingvehicles designed after their star wrestlers such asGoldberg,StingandBret Hart.The PACE Motor Sports and World Championship Wrestling line of Hot Wheels vehicles have been available nationally at mass-market retailers beginning in the summer of that year.[35]

In 2001, 4Kids Entertainment obtained the merchandising and television rights to the seriesYu-Gi-Oh! Duel Monsters[36]from Nihon Ad Systems, producing an English-language version which aired in North America on Kids' WB from September 29, 2001, to June 10, 2006.

In October 2001, 4Kids Entertainment acquired a 3% stake inThe Pokémon Company,in a move to benefit indirectly from Pokémon's success in Asia, and from worldwide sales of Pokémon electronic cards and video games.[37][38]

In late January 2002, after engaging in a bidding war withDIC Entertainment,4Kids Entertainment signed a four-year, US$100 million deal with theFox Broadcasting Companyto program its Saturday morning lineup.[39]4Kids Entertainment was wholly responsible for the content of the block and collected all advertising revenues from it.[40]

In May 2002, 4Kids Entertainment launched a home video division called 4Kids Entertainment Home Video and appointedFUNimation Productionsas the exclusive distributor for theirYu-Gi-Oh!,Cubix,Cabbage Patch KidsandTama and Friendsproperties.[41]

By 2002, 4Kids got $140 million inPokémonrevenue.[42][43]

4Kids' new Saturday-Morning cartoon block on Fox premiered on September 14, 2002, as "FoxBox".[44]FoxBox rebranded to "4Kids TV" in January 2005.[45]

2005–2010: Further expansion and financial failings

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On October 10, 2005, 4Kids Entertainment sold its 3% stake in The Pokémon Company for US$960,000, to the three parties owning the rights to Pokémon (Nintendo,CreaturesandGame Freak).[46]

On December 23, 2005, the company announced that it will not renew the Pokémon representation agreement set to expire on December 31, 2005. And that beginning in 2006, Pokémon USA, Inc.'s in-house licensing group will handle all Pokémon licensing outside of Asia. However, the company will continue to receive commissions for the next several years, on payments made under existing Pokémon license agreements whose term expires after December 31, 2005.[47][48]

On January 17, 2006, 4Kids andMicrosoftsigned a deal to license children's video games exclusively for theXbox 360gaming system, in an effort to put more child-oriented games on the system, whose gaming library was at the time dominated by games targeted toward the 12-and-up market.[49]One of the first titles announced wasViva Piñatawhich would be developed byRare.On June 10, 2006, 4Kids licensed the sequel series to Yu-Gi-Oh,Yu-Gi-Oh GX,for release in North America.[50]

On April 18, 2006, 4Kids launched a new subsidiary entitled 4Sight Licensing Solutions Inc.,[51]which licenses and market brands aimed at adults, teenagers and pre-teens. "We have built an impressive roster of captivating and successful children's entertainment properties," saidAlfred Kahn.[51]"Given the increased number of brands that we are representing that focus on an older audience, we felt it would be beneficial to organize a new subsidiary primarily devoted to the marketing and licensing of these brands. We believe that we can successfully utilize our marketing and licensing expertise to build brand value for properties targeting an older consumer that are not necessarily media or character driven."[51]

On December 11, 2006, 4Kids Entertainment announced the formation of two subsidiaries, TC Digital Games, LLC, a trading card company, and TC Websites, LLC, an online multi-platform game company. "The formation of TC Digital Games and TC Websites represent a significant enhancement of our business strategy," said Alfred R. Kahn, chairman and CEO of 4Kids Entertainment.[52]TC Digital Games LLC and TC Websites LLC were shut down in 2010, due to continued lack of profitability.

On October 2, 2007,Warner Bros.andCBSannounced that theKids' WBprogramming block on their co-owned network,The CW,would be ending in 2008, and no longer be marketed and produced in-house, due to factors including cable competition. Rights for the five-hour Saturday morning block were bought by 4Kids, and they began to program the time with their own programming (mixed in with three former Kids' WB originals) in September 2008.[53]Because of this additional deal, 4Kids provided programming for both The CW andFoxin the 2008–09 season giving 4Kids nine hours of combined children's programming on two broadcast networks, as 4KidsTV ran until December 27, 2008. The new block,The CW4Kids,started May 24, 2008. The CW4Kids was renamed toToonzaistarting on August 14, 2010, featuringMagical Do-Re-Mi!,Cubix: Robots for Everyone,Dinosaur King,Yu-Gi-Oh!,Yu-Gi-Oh! 5D's,Sonic XandDragon Ball Z Kai.Even though4Kids TVwas discontinued as it was online only, this programming block continued to use the CW4Kids name, to reflect to the network it airs on. 4Kids also indicated that it retainedYu-Gi-Oh!andSonic Xin its lineup. In addition to that, Toonzai also airedDragon Ball Z Kai.The Toonzai block ended on August 18, 2012. A week later, the block was replaced byVortexx,which ran as a final Saturday morning cartoon block on The CW from August 25, 2012, to September 27, 2014, before being replaced byOne Magnificent Morningon October 4, 2014.

On November 10, 2008, 4Kids Entertainment announced that it would exit its contract with Fox and terminate its Fox programming block by the end of 2008.[54][55]The final broadcast of 4Kids TV on Fox was on December 27, 2008.[56]

On December 17, 2008, 4Kids Entertainment announced that it was laying off about 15% of its workforce due to theworsening economic environment,and financial situation at the company.[57]

2010–2012: Decline and first bankruptcy

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On May 28, 2010, the company announced that New York Stock Exchange (NYSE) trading in its common stock would be suspended prior to the opening of trading on Tuesday, June 1, 2010, thus effectively delisting the company from theNew York Stock Exchange.Beginning June 1, 2010, the company began trading under the new stock symbol "KIDE" on the OTC Bulletin Board (OTCBB) market.[58]

On January 11, 2011, the company announced thatAlfred Kahn,the CEO and Chairman of the Company since March 1991, had left the company. Michael Goldstein, a member of the company's Board of Directors since March 2003, was appointed interim chairman, while the company was conducting a search for a new CEO.[59]

On March 29, 2011,TV TokyoandNihon Ad Systems(NAS) sued 4Kids Entertainment, alleging that the company entered into illegal agreements with other companies, includingFunimation EntertainmentandMajesco Entertainment,regarding theYu-Gi-Oh!anime franchise. TV Tokyo claimed that those agreements allowed 4Kids to collect royalties without paying a portion of those royalties to TV Tokyo, which violates their original agreement. The companies are seeking almost $5 million in "underpayments, wrongful deductions, and unmet obligations." As part of the suit, the companies terminated theYu-Gi-Oh!license from 4Kids. Neither Funimation nor Majesco are listed as defendants in the case.[60]

4Kids Entertainment informed the licensors on March 27, 2011, that their termination letter was "wrongful and devoid of any factual and legal basis," and that they had not given 4Kids 10 days' notice as required. 4Kids further revealed that they had made a good-faith payment of $1 million and agreed to a March 18 meeting in lieu of a lawsuit, which TV Tokyo and NAS nevertheless decided to go ahead with. The company also stated that even if the termination is found to be valid, the company is prepared to do whatever it takes to stay in business. 4Kids filed forChapter 11 bankruptcyprotection as of April 6, 2011.[61][62]4Kids requested that the court suspend co-licensorAsatsu DK's attempts to exercise control of theYu-Gi-Oh!franchise in the United States, particularly in terms of selling the rights to the latest anime series,Yu-Gi-Oh! Zexal,which was due to be pitched at the Licensing International Expo on June 14.[63][64]However, on June 2, 2011, bankruptcy judge Shelley Chapman issued acourt orderon TV Tokyo and NAS for an automatic stay on the U.S.Yu-Gi-Oh!license and said that the trial will proceed in two phases. The first phase is whether the contractual termination was valid, and the second is how much money 4Kids would owe the companies. The first phase of the trial began on August 29, 2011.[65]

On October 27, 2011, 4Kids and the executives of former financial companyLehman Brothersreached a deal, after Lehman had improperly invested most of 4Kids funds inauction rate securities.4Kids received $500,000 from the deal.[66]Chapman later ruled that theYu-Gi-Oh!license is still in effect due to TV Tokyo, NAS and ADK not terminating the agreement properly.[67]On February 29, 2012, there was an amicable settlement of the lawsuit between 4Kids Entertainment and Asatsu-DK (ADK) and TV Tokyo over the license of the Yu-Gi-Oh! property.[68]

On May 1, 2012, Kidsco Media Ventures LLC, an affiliate ofSaban Capital Group,placed a bid to acquire some of 4Kids' assets, including the US rights to theYu-Gi-Oh!franchise andThe CW4Kids block,for $10 million.[69]On June 5, 2012, 4Kids commenced an auction between Kidsco and 4K Acquisition which was then adjourned so 4Kids, Kidsco, and 4K Acquisition could consider an alternative transaction.[70][71][72]On June 15, 2012, 4Kids filed a notice outlining a proposed deal in which its assets would be divided between Kidsco and 4K Acquisition which was finalized on June 26, 2012. The deal saw 4K Acquisition acquire the US rights to theYu-Gi-Oh!franchise and KidsCo acquire 4Kids' other assets including the agreements forDragon Ball Z,Sonic X,Cubixand The CW Network's Toonzai Saturday morning programming block.[73][74]

On August 14, 2012, it was announced through a quarterly report that 4Kids Entertainment had discontinued operations of four operating divisions: 4Kids Ad Sales Inc.,4Kids ProductionsInc., 4Kids Entertainment Music Inc., and 4Kids Entertainment Home Video, Inc. due to their continued lack of profitability. On September 13, 2012, it was revealed through a quarterly report that on August 16, 2012, the Board of Directors of 4Kids Entertainment determined to discontinue the operations of its UK subsidiary, 4Kids Entertainment International Ltd., which became effective on September 30, 2012.[75]On December 5, 2012, 4Kids Entertainment announced that it had ended a dispute (over the so-calledPokémonagreement) with The Pokémon Company International under which TPCi will get a $1 million general unsecured claim against the debtor.[76]

2012–2016: Rebrand as 4Licensing Corporation

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4Licensing Corporation logo

A meeting was scheduled on December 13, 2012, to confirm 4Kids' plan to exit bankruptcy.[77]The same day, the New York bankruptcy judge sent 4Kids Entertainment Inc. on its way out of Chapter 11 protection Thursday, overruling an objection by the American Kennel Club Inc. over a licensing agreement and approving its reorganization plan, which calls for the full payment of claims.

On December 21, 2012, 4Kids Entertainment was renamed 4Licensing Corporation.[77]

2016–2017: Second bankruptcy and closure

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On September 21, 2016, 4Licensing Corporation filed for Chapter 11 bankruptcy;[5]the bankruptcy plan became effective on February 7, 2017, and the company immediately ceased operations thereafter.[78][79]

Licenses and productions

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4Kids Entertainment licensed a wide variety of media products, ranging fromvideo gamesand television programs to toy lines featuring theRoyal Air Force.4Kids focused on licensing content for the children's market.[80]including content for both boys and girls.[81]Many of its licenses came fromdubsof Japanese anime, includingFighting Foodons,andShaman King,while others areWesternanimations or properties likeChaoticorBack to the Future: The Animated Series.

Most programs were either licensed out to local stations, or broadcast on their dedicated programming block4Kids TV.Typically, 4Kids would retain several properties on hiatus (such asYu-Gi-Oh! GX), or in production to allow for turnover of their existing products. 4Kids also licensed, and merchandised, a number of non-animation based products, such as calendars likeThe Dog,and toys likeCabbage Patch Kids.

Back catalogues

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Executive management

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This is a list ofChief Executive Officersthat ran 4Kids Entertainment.

Chief executive officers

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  • June 1990 – December 1990:Bobby Kotick[25]
  • March 12, 1991 – January 11, 2011:Alfred R. Kahn[82]
  • January 11, 2011 – September 30, 2012: Michael Goldstein[83]
  • October 16, 2012 – February 29, 2016: Bruce R. Foster[84]

Criticism and controversy

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Comparison of the same scene inOne Piece.Original Japanese version (top) and 4Kids edit of what could be perceived asblackface(below).

During its operation as 4Kids Entertainment, the company faced intense criticism from viewers over the company's extensive editing and localization of theanimeand other non-American series they licensed. Practices like censorship, story editing, music editing, and their "Americanization" of Japanese culture references, were changed to be more American. One example included characters eatingrice ballscommenting that they were eatingjelly doughnutsin their dub of the originalPokémonanime.[85]

At the 2019 Fan Expo Canada,Eric Stuart,who was the voice of Brock and James in the 4Kids dub ofPokémon,the voice of Seto Kaiba in the English dub ofYu-Gi-Oh!,and who was also part of the production side, mentioned why 4Kids' dubs had this censorship. He explained that American culture has a different sensitivity to certain content compared to Japanese culture, and networks on Saturday mornings had standards that would forbid certain inappropriate content like firearms, sexual references, religious references, display or mention of death, alcohol, cigarettes, and other content that is considered offensive to American audiences. As the censorship is dictated by the networks and not the production company itself, 4Kids would submit the scripts and footage of their dubs to the networks their dubs air on, and then the executives of those networks would review them. Then after they reviewed it, they would tell 4Kids to cut out certain scenes and edit inappropriate content to something particular like changing Sanji's cigarette to alollipopinOne Piece,or changing a stone that looks like acrossto something non-religious for their dubs to pass the network's standards. He also pointed out thatPokémon,and anime as a whole, wouldn't be as wildly popular as it is today if companies like 4Kids didn't air it on network television instead of being in the back of a video store.[86]

At the 2016 Metrocon, Eric Stuart also explained the "Americanization" in 4Kids' dubs. He stated that those edits were international edits. When companies like 4Kids purchase the licensing to Japanese anime, the anime not only was redubbed into English but also redubbed into multiple languages because companies like 4Kids were used to distribute the anime to other countries by using their dubs and licensing them to other countries to have their dubs be used to distribute the anime. The Japanese food products being changed, and Japanese references being removed were requested by those Japanese anime companies because they wanted their anime to be distributed worldwide and wanted international audiences to relate to their products much easier. So, while the Japanese anime companies remove the Japanese text on signs, 4Kids removed the scenes involving Japanese references and changed the names of the Japanese food products like rice balls to something more international like donuts while only occasionally changing the animation to the foods since making animation changes causes a rise in production costs and they already have to make plenty of animation changes in their dubs.[87]

A March 2006 study by theParents Television Council,a conservative advocacy group, on violence in children's television programs claimed that the 4Kids dub ofShaman Kingwas still too violent for children.[88]

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