Call of Duty(video game)

Call of Dutyis a 2003first-person shooter gamedeveloped byInfinity Wardand published byActivision.It is the first installment in theCall of Dutyfranchise,[3]released on October 29, 2003, forMicrosoft Windows.The game simulatesinfantryandcombined armswarfare ofWorld War IIusing a modified version of theid Tech 3engine. Much of its theme and gameplay is similar to theMedal of Honorseries;however,Call of Dutyshowcases multiple viewpoints staged in theAmerican,British,andSovietcampaigns ofWorld War II in Europe.

Call of Duty
Developer(s)Infinity Ward
Aspyr(COD Classic)
Publisher(s)
Director(s)Ken Turner
Producer(s)Vince Zampella
Designer(s)Zied Rieke
Programmer(s)Jason West
Artist(s)Justin Thomas
Writer(s)Michael Schiffer
Composer(s)
SeriesCall of Duty
Engineid Tech 3[2]
Platform(s)
Release
October 29, 2003
  • Microsoft Windows
    • NA:October 29, 2003
    • EU:November 7, 2003
    Mac OS X
    N-Gage
    • EU:November 10, 2004
    • NA:November 23, 2004
    Call of Duty Classic
    PlayStation 3,Xbox 360
    • WW:December 2, 2009
Genre(s)First-person shooter
Mode(s)Single-player,multiplayer

The game introduced a new take onAI-controlled allies who support the player during missions and react to situational changes during gameplay. This led to a greater emphasis on squad-based play as opposed to the "lone wolf" approach often portrayed in earlier first-person shooter games. Much of Infinity Ward's development team consisted of members who helped developMedal of Honor: Allied Assault.On release, the game received universal acclaim and won several Game of the Year awards. Retrospective assessments have been more negative, with many critics saying the game aged poorly; it has placed low in lists ranking the series' games.

In September 2004, an expansion pack calledCall of Duty: United Offensive,which was produced by Activision and developed byGray Matter StudiosandPi Studios,was released. At the same time the N-Gage Version got an Arena Pack with 3 new Levels.[4]An enhanced port ofCall of Dutyfor thePlayStation 3andXbox 360,titledCall of Duty: Classic,developed byAspyr,was released worldwide in November 2009 with the release ofCall of Duty: Modern Warfare 2,being available via redemption codes included with the "Hardened" and "Prestige" editions of the game.[5]

Gameplay

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In-game screenshot ofCall of Dutyon PC

As afirst-person shooter,Call of Dutyplaces the player in control of an infantry soldier who makes use of various authentic World War II firearms in combat. Each mission features a series of objectives that are marked on theheads-up display's compass; the player must complete all objectives to advance to the next mission. The player can save and load at any time, rather than the checkpoint system utilized in laterCall of Dutygames.

The player has two primary weapon slots, a handgun slot, and can carry up to ten grenades. Weapons may be exchanged with those found on the battlefield dropped by dead soldiers. Unlike laterCall of Dutygames, the first allows the player to toggle between different firing modes (single shot or automatic fire).Call of Dutywas one of the early first-person shooters to featureiron sightsin game play; by pressing the corresponding key the player aims down the gun's actual sights for increased accuracy. In addition to weapons carried by the player, mountedmachine gunsand other fixed weapon emplacements are controllable by the player.

The game uses a standardhealth pointssystem, with a limited amount of health reflected by a health bar.Medkitsscattered throughout the levels or dropped by some foes are used to restore health when the player is injured.

Call of Dutyalso featured "shellshock" (not to be confused with the psychological condition of thesame name): when there is an explosion near the player, he momentarily experiences simulatedtinnitus,appropriate sound "muffling" effects, blurred vision, and also results in the player slowing down, unable to sprint.

As the focus of the game is on simulation of the actual battlefield, the gameplay differed from many single-player shooters of the time. The player moves in conjunction with allied soldiers rather than alone; allied soldiers will assist the player in defeating enemy soldiers and advancing; however, the player is given charge of completing certain objectives. The game places heavy emphasis on usage of cover,suppressive fire,and grenades. AI-controlled soldiers will take cover behind walls, barricades, and other obstacles when available.

Campaign

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American campaign

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The American campaign begins in August 1942 withPrivateMartin, a newly enlisted member of the506th Parachute Infantry Regiment,completing basic training atCamp Toccoa.In June 1944, Martinestablishesa landing zone for soldiers participating inOperation Overlord.The paratroopers are scattered, leaving Martin in a mixed unit formed from variouscompaniesled by hisCOCpt. Foley, who seize a nearby town from Germans. Martin and his unit are sent to force the remaining Germans fromSainte-Mère-Égliseand disable severalFlakpanzer IVsasD-Daybegins. Martin's unit destroys German artillery positions attacking the landing force atUtah Beach.Afterwards, Martin learns that his unit has been assigned to participate in an attack on aBavarianmanor in August 1944 to rescue two British officers,CaptainPrice andMajorIngram. He learns from Price that Ingram had already been moved to a more secure POW camp for interrogation; Martin and Price infiltrate the camp and rescue Ingram. The last mission happens during theBattle of the Bulgewhere Martin and his company take out panzers while defending a captured bunker system.

British campaign

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The British campaign starts with Sergeant Jack Evans and a unit from2nd Ox and Bucksof the6th Airborne Divisiontaking part inOperation Tonga.The unit is dropped inHorsa glidersnearPegasus Bridge,Bénouville.Led by Captain Price, Evans and his troops clear the bridge of German soldiers. The unit holds out against an attempt by a German battalion to retake the bridge with the help of the7th Parachute Battalion.

By September, Evans has been transferred to theSAS.He takes part in a mission to sabotage theEder Dam,restored after being destroyed by theNo. 617 Squadron RAFduringOperation Chastise,destroying theFlakvierlinganti-aircraft guns protecting it. Following extraction, Evans helps to cut off pursuing German troops. Reaching a German airport to escape, Evans uses an anti-air gun to cover Price and Waters from GermanStukadive-bombers as they procure and flee in aFw.200.Evans and Price then pose as German naval officers and sailors to infiltrate the battleshipTirpitz,disable its defenses, and steals information for theRAFto attack the ship. Price sacrifices himself to buy time for Evans, who escapes with Waters by boat. Later, Evans, Waters and their squad arrive nearBurgsteinfurt,Germany, to assist the impending Allied assault on the city. Discovering plans to launchV-2 rocketsat the Allied forces, the unit destroys them before joining the rest of the army.

Soviet campaign

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The Soviet campaign begins during theBattle of Stalingradin September 1942.CorporalAlexei Ivanovich Voronin and his fellow recruits are sent across theVolga River,many of whom are killed when theLuftwaffelaunch an attack. Once across, they call in an artillery strike that forces the Germans back. At Red Square withSoviet officers killing soldierswho retreat, Voronin kills several German officer and soldiers, disrupting the German offense long enough for Soviet artillery to destroy their tanks. Voronin links up with surviving allies in a train station and guides them to Major Zubov of the13th Guards Rifle Division;Voronin is promoted toJunior Sergeant.In November, Voronin rendezvous with a unit led bySergeantPavlov,tasked withretaking an apartment buildingin German hands. The unit assaults and clears the building, and defends it from a German counterattack.

In January 1945, Voronin, now a full Sergeant, serves with the150th Rifle Divisionof the3rd Shock Army.The unit secures a makeshift German tank repair facility in Warsaw during theVistula–Oder Offensive,and regroup with the4th Guards Tank Army.Due to shortages in experienced soldiers, Voronin commands aT-34-85tank for the2nd Guards Tank Army,and helps the Soviets capture a town near theOder River.In April, Sergeant Voronin is returned to his old unit, the 150th Rifle Division. He and a small group of soldiers storm theReichstag buildingand raise theVictory Banneratop the roof, ending the European war.

Development

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Promotion atE3 2003

Call of Dutywas developed byInfinity Ward,a new studio formed in 2002 originally consisting of 21 employees, many of whom were project lead developers of the successfulMedal of Honor: Allied Assaultreleased the same year. Led by Chief Creative Officer Vince Zampella, development began in April 2002, and the team grew to 27 members by May 2003. At its beginning, the project was nicknamed "Medal of Honor Killer".[6]Using an enhanced version of theid Tech 3game engine developed forQuake III Arenaand an in-house skeletal animation system called "Ares", Infinity Ward set out to develop a new World War II-era video game that, unlike many of its predecessors, placed more emphasis on squad-based play with intelligent assistance from teammates during large-scale battles. The team also extensively researchedweapons,artillery,and vehicles from World War II to enhance the authenticity of animation and sounds used throughout the game.[7]The game's budget was $4.5 million.[8]

Another area the development team focused on was theirartificial intelligence(AI) pathfinding component dubbed "Conduit". The ability to suppress the enemy with cover fire and clear obstacles, such as fences and windows, was tightly integrated into the squad-based aspect of the single-player campaigns. The AI in the game was designed to flank the opponent, bank grenades, and move from one cover point to another.[2]Lead animation director Michael Boon explained that actions which would have normally been scripted in past games were moved to a dynamic AI environment, in order to help create a different experience each time levels are replayed.[9]While the campaigns were the primary focus, development of the multiplayer modes were tailored to pleasemodders.Zied Rieke, a lead designer, clarified that gameplay and modes were written in script making it "extremely easy for players to make their own modifications to Call of Duty multiplayer".[9]

Music

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The music for the game was created byMichael Giacchinoand was originally released in 2003 as theCall Of Duty Official Soundtrack SamplerCD, part of the game's pre-order fromEB Gamesin Europe. The music was later released in the United States in 2005 as part of theDeluxe Edition,which includedCall of Duty: United Offensive.An additional composition, "Age Of War" by Justin Skomarovsky, was commissioned for the intro cinematic leading into the "Call Of Duty" main title.[10][11]

Reception

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Critical reception

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Call of Dutyreceived "universal acclaim", according toreview aggregatorMetacritic.[12]It won several "Game of the Year"awards for 2003 from several reviewers.

During the7th Annual Interactive Achievement Awards(now known as theD.I.C.E. Awards),Call of Dutywas honored "Game of the Year"of 2003 by theAcademy of Interactive Arts & Sciences;it also won awards for "Computer Game of the Year" and "Computer First-Person Action Game of the Year",along with nominations for" Outstanding Innovation in Computer Gaming ","Outstanding Achievement in Original Music Composition",and"Outstanding Achievement in Sound Design".[18]

GameSpotnamed it the best computer game of October 2003.[19]

Computer Games MagazinenamedCall of Dutythe sixth-best computer game of 2003, and the editors wrote, "This game ups the ante in the WWII shooter arena, and makes everything that has come before it seem as outdated as France's army."[20]The editors ofComputer Gaming WorldpresentedCall of Dutywith their 2003 "Shooter of the Year" award. They remarked, "Call of Dutywon this category without a shot fired—there simply was no debate. "[21]It was also nominated for "Best Game" at the 2004Game Developers Choice Awards.While it did not receive that award, it did win Infinity Ward the "Rookie Studio of the Year". Chuck Russom was also presented with the "Excellence in Audio" award for his work on the game.[22]

IGNrated the game 9.3/10, with reviewer Dan Adams saying "You have to love a game that glues you to your seat and keeps you interested... A thrilling piece of software that action fans should grab a hold of and love fiercely." His only negative critique was on the short length of the game, which many reviewers pointed out.[23]

The N-Gage version got "mixed or average reviews" on the site Metacritic.[24]

Sales

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The NPD GroupnamedCall of Dutythe eighth-best-selling computer game of 2003.[25]It maintained this position on NPD's computer game sales rankings for the following year.[26]In the United States alone,Call of Dutysold 790,000 copies and earned $29.6 million (~$43 million in 2023) by August 2006. At the time, this ledEdgeto declare it the country's 13th-best-selling computer game released since January 2000.[27]

In the United Kingdom,Call of Dutysold 95,000 copies by the end of 2003, which made it 88th-biggest seller across all platforms that year.[28]Discussing this performance, Kristan Reed ofGamesIndustry.bizwrote that "Activision will be pleased that it managed to interrupt theSimsparty "with the game's release.[29]Call of Dutyultimately received a "Silver" sales award from theEntertainment and Leisure Software Publishers Association(ELSPA),[30]indicating sales of at least 100,000 copies in the United Kingdom.[31]

Call of Dutyultimately sold 4.5 million copies worldwide by 2013.[32]

Legacy

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Franchise

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Call of Dutyspawned numerous spin-offs and sequels, as part of theCall of Dutyseries. Its expansion pack -Call of Duty: United Offensivewas developed byGray Matter Studiosand released September 14, 2004.Call of Duty 2was also developed by Infinity Ward and was released in October 2005. SomeCall of Dutyspinoffs were developed for consoles, such asCall of Duty: Finest HourbySpark UnlimitedandCall of Duty 2: Big Red Oneby Gray Matter Studios (merged intoTreyarch). The franchise eventually had over fifteen more sequels and spin offs.

Ports

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Call of Duty Classicis a downloadable version ofCall of DutyforXbox 360andPlayStation 3,featuring HD resolutions.[33]Tokens to download the game ahead of its release were sold along with special "Hardened" and "Prestige" editions ofCall of Duty: Modern Warfare 2,[33]and the game was publicly released on December 2, 2009.

IGNrated this version 7.5, citing it as not well adapted to the consoles, as well as criticizing the multiplayer for only supporting up to eight players.[34]

Retrospective reception

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In the decades following its release, retrospective assessments ofCall of Dutyacknowledge the game's legacy of creating one of the biggest and iconic gaming franchises ever and laying the groundwork for every subsequent game in the series,[35][36]as well as its impact on the first-person shooter (FPS) genre as a whole.[37]Keith Arem, the game's performance director, said of its legacy: "It has really changed the industry from the inside. It pays off in what you're seeing in the production ways that we do things in the video game industry, the way that our scripts are defined, the way that our pipelines are defined, the way actors work....Call of Dutywas one of the most important titles to showcase why we do what we do. "[38]Nevertheless, reception to the game itself has been less favorable over time, with many critics agreeing that the game aged poorly; it has generally placed low in lists ranking the series' games.[35][36][39][40][41][42]More positively, the staff of IGN ranked the game number six in their 2024 list of the ten bestCall of Dutygames, writing: "While it's obviously a little out of date 20 years on, the campaign is still fun to play and it's impossible to understate the foundation it built for the future of not just theCall of Dutyseries but first-person shooters as a whole. "[35]

References

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