Cel shading

(Redirected fromCel-shading)

Cel shadingortoon shadingis a type ofnon-photorealistic renderingdesigned to make 3Dcomputer graphicsappear to be flat by using less shading color instead of ashade gradientortints and shades.A celshaderis often used to mimic the style of acomic bookorcartoonand/or give the render a characteristic paper-like texture.[1]There are similar techniques that can make an image look like asketch,anoil paintingor anink painting.The name comes fromcels(short forcelluloid), clear sheets ofacetatewhich are painted on for use intraditional 2D animation.[2]

A representation of a spacesuit fromThe Adventures of TintincomicExplorers on the Moonwith a basic cel shader (also known as atoon shader) and border detection
graphics complex of a seashell with toon shading modeled in Mathematica 13.1
graphics complex of a seashell with toon shading modeled in Mathematica 13.1

Basic process

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Cel-shaded rendering of twoisosurfacesof theprobability densityof aparticle in a box

The cel-shading process starts with a typical3D model.Where cel-shading differs from conventional rendering is in its non-photorealisticshading algorithm.Conventional smooth lighting values are calculated for each pixel and thenquantizedto a small number of discrete shades to create the characteristic "flat look", where the shadows and highlights appear as blocks of color rather than being smoothly mixed in a gradient.

Outlines

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Wireframe method

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Black inkoutlinesandcontour linescan be created using a variety of methods. One popular method is to first render a black outline, slightly larger than the object itself.Back-face cullingis inverted and the back-facing triangles are drawn in black. To dilate thesilhouette,these back-faces may be drawn inwireframemultiple times with slight changes in translation. Alternatively, back-faces may be rendered solid-filled, with their vertices translated along theirvertex normalsin avertex shader.After drawing the outline, back-face culling is set back to normal to draw the shading and optional textures of the object. Finally, the image iscompositedviaZ-buffering,as the back-faces always lie deeper in the scene than the front-faces. The result is that the object is drawn with a black outline and interior contour lines. The term "cel-shading" is popularly used to refer to the application of this "ink" outlining process in animation and games, although originally the term referred to the flat shading technique regardless of whether the outline was applied.[3]

TheUtah teapotrendered using cel shading:

  1. The back faces are drawn with thick lines
  2. The object faces are drawn using a single color
  3. Shading is applied

Steps 2 and 3 can be combined usingmultitexturing(part of texture mapping).

Edge-detection method

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2Dimage processingoutlining technique
First, the scene is rendered with cel shading to a screen-sized color texture.
Then,depth informationof the scene is rendered to a screen-sized texture.
World-spacesurface normalsare rendered as a screen-sized texture.
Finally, aSobel filteror similaredge-detectionfilter is applied to the normal and depth textures to generate an edge texture.Texelson detected edges are black, while all other texels are white.
Finally, the edge texture and the color texture arecompositedto produce the finalrenderedimage.

In video games

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TheSega DreamcasttitleJet Set Radio,which was revealed at the 1999Tokyo Game Show,drew media attention for its cel-shaded style.[4][5]It used cel-shading for its characters and its vibrant visual style has had a lasting influence on the use of cel-shading in video games. Since the early 2000s, many notable video games have made use of this style, such asThe Legend of Zelda: The Wind Waker(2002) andŌkami(2006).

Cel shading, in contrast to other visual styles such as photorealism, is often used to lend a more artistic or fantastical element to a video game's environment. In developingŌkami,directorHideki Kamiyadescribed his vision for the game's graphics: "I wanted to create a game with the natural beauty of the Japanese countryside... to make a world that was glistening and beautiful."[6]Producer Atsushi Inaba recalls in a 2004 interview that Clover Studios had "abandoned the realistic style" forŌkamias they became inspired by traditional Japanese art.[6]

Game studios might choose a style such as cel shading in their development for reasons beyond artistic vision. Cel shaded graphics are usually simple in visual information, which can be useful in some applications. In the case ofThe Legend of Zelda: The Wind Waker,developer Satoru Takizawa states that using this style allowed to "represent the mechanisms and objects for puzzles [inThe Wind Waker] in a more easy-to-understand way. "[7]Takizawa also argues that photorealistic graphics, in contrast, would have "had the adverse effect of making information difficult to represent game-wise."[7]

Lists of cel-shaded media

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Film

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Although previous attempts to create aSimpsonsfilm had been made, they failed due to the lack of a script. Eventually in 2001, producersJames L. Brooks,Matt Groening,Al Jean,Mike ScullyandRichard Sakaibegan development on the film and a writing team consisting of Brooks, Groening, Jean, Scully,Ian Maxtone-Graham,George Meyer,David Mirkin,Mike Reiss,Matt Selman,John SwartzwelderandJon Vittiwas assembled. They conceived numerous plot ideas, with Groening's being the one adapted. The script was rewritten over a hundred times, also continuing after work on the animation began in 2006. Consequently, hours of finished material was cut from the final release, includingcameo rolesfromErin Brockovich,Minnie Driver,Isla Fisher,Edward Norton,andKelsey Grammer,who would have reprised his role asSideshow Bob.Tom Hanksand the members ofGreen Dayvoice their own animated counterparts in the final cut of the film.

Television

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Video games

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See also

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References

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  1. ^"Stylized Rendering Post Processing".docs.unrealengine.Retrieved2019-09-13.
  2. ^Hachigian, Jennifer."Celshader FAQ".Archived fromthe originalon February 23, 2022.RetrievedAugust 2,2005.
  3. ^Luque, Raul (December 2012).The Cel Shading Technique(PDF).RetrievedDecember 2,2014.
  4. ^"IGNDC Interviews The Creators of Jet Grind Radio".IGN.26 May 2000.Retrieved12 August2021.
  5. ^"TGS: Sega Shows Jet Grind Radio".GameSpot.September 19, 1999.Archivedfrom the original on July 18, 2014.RetrievedAugust 12,2009.
  6. ^ab"Okami – 2004 Developer Interviews".shmuplations.Retrieved2021-06-01.
  7. ^ab"Iwata Asks: The Legend of Zelda: The Wind Waker HD".iwataasks.nintendo.Retrieved2021-06-01.
  8. ^"A Critical Human on Twitter".
  9. ^"The Jungle Book (re-issue) (1990)".Box Office Mojo. 1990-09-04.Archivedfrom the original on 2018-11-30.Retrieved2013-02-08.
  10. ^Lowery, Steven (April 10, 1996)."Disney and NHL Hope Young Fans Will Be Drawn to Hockey Via Animated Series".The Los Angeles Times.Archivedfrom the original on May 7, 2016.RetrievedSeptember 4,2010.
  11. ^Epstein, Benjamin (1996-08-07)."Anaheim, Ducks Are Drawn Into Disney Cartoon".The Los Angeles Times.Archivedfrom the original on 2012-11-02.Retrieved2010-09-04.
  12. ^Perlmutter, David (2018).The Encyclopedia of American Animated Television Shows.Rowman & Littlefield. p. 392.ISBN978-1538103739.
  13. ^Seibold, Witney (July 8, 2022)."How Futurama Found The Right Balance Of Comedy And Sci-Fi"./Film.Archivedfrom the original on February 2, 2023.RetrievedFebruary 2,2023.
  14. ^Tadeo, Jericho (August 10, 2021)."Why Some People Are Bothered By Marvel's What If Animation Style".Screen Rant.Archived fromthe originalon August 11, 2021.RetrievedAugust 29,2021.
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