Commando,released asSenjō no Ōkami(Japanese:Chiến tràng の lang,"Wolf of the Battlefield" )in Japan, is a vertically scrollingrun and gun video gamereleased byCapcomforarcadesin 1985. The game was designed byTokuro Fujiwara.It was distributed in North America byData East,and in Europe by several companies including Capcom, Deith Leisure andSega, S.A. SONIC.Versions were released for varioushome computersandvideo game consoles.It is unrelated to the1985 film of the same name,which was released six months after the game.
Commandowas a critical and commercial success, becoming one of the highest-grossing arcade video games of 1985 and one of the best-selling home video games of 1986. It was highly influential, spawning numerous clones following its release, while popularizing therun-and-gun shootergenre. Its influence can be seen in many latershooter games,especially those released during the late 1980s to early 1990s.
The game later appeared onCapcom Classics Collection,Activision Anthology,and on theWiiVirtual ConsoleArcade, as well asCapcom Arcade CabinetforPlayStation 3andXbox 360.A sequel,Mercs,was released in 1989.
Gameplay
editThe player takes control of a soldier named Super Joe,[7]who starts by being dropped off in a jungle by a helicopter, and has to fight his way out singlehandedly, fending off a massive assault of enemy soldiers.
Super Joe is armed with an assault rifle (which has unlimited ammunition) as well as a limited supply of hand grenades. While Joe can fire his gun in any of the eight directions that he faces, his grenades can only be thrown vertically towards the top of the screen, irrespective of the direction Joe is facing. Unlike his assault rifle bullets, grenades can be thrown to clear obstacles, and explosions from well-placed grenades can kill several enemies at once.
At the end of each level, the screen stops, and the player must fight several soldiers streaming from a gate or fortress. They are ordered out by a cowardly officer, who immediately runs away, although shooting him in the back awards the player bonus points. Along the way, one can attempt to free prisoners of war as they are transported across the screen by the enemy.
Some home console ports of the game contain hidden underground shelters that can only be accessed with grenades. Inside these shelters are prisoners for the player to rescue. Some of these ports also include items. Among the items included in the NES version are a more powerful machine gun upgrade, an unlimited grenade upgrade, and "glasses" to let the player view all the hidden bunkers. The player will lose these upgrades after losing a life.
Extra lives are given at 10,000 points, and per 50,000 scored up to 960,000; thereafter, no more lives. Play continues to the last Super Joe dead, or survives 140 levels, which ends the game.
The arcade version contains eight unique levels. The NES version contains only four unique level designs, but repeats those levels with minor changes and increasing difficulty to create a total of sixteen levels.
Development
editThe game was developed by Capcom, where it was designed byTokuro Fujiwara.He was concurrently leading the development of bothCommandoandGhosts 'n Goblinsat the same time. Both games sold well for Capcom upon release.[8]
Ports
editA home version of the game developed by Capcom was released for theNintendo Entertainment System.Activisionreleased a port of the game for theAtari 2600and INTV released a port for theIntellivision,also anAtari 7800version bySculptured Softwarewas released in 1989.
Elitereleased versions for many home computers. They released theCommodore 64,ZX Spectrum,BBC MicroandAmstrad CPCversions in November 1985.[9]The BBC Micro andAcorn Electronversions were developed under contract by Catalyst Coders, while Elite developed theAmiga,Atari ST,Acorn Electron, ZX Spectrum, Amstrad CPC and Commodore 64 versions.
The Commodore 64 port's theme, a more complex and extended version of the arcade music, was created in less than 12 hours byRob Hubbard,"[I] started working on it late at night, and worked on it through the night. I took one listen to the original arcade version and started working on the C64 version. [...] By the time everyone arrived at 8:00 in the morning, I had loaded the main tune on every C64 in the building! I got my cheque and was on a train home by 10:00".
The arcade version was re-released on theVirtual ConsoleasWolf of the Battlefield: Commandoin Japan on October 5, 2010, in North America on December 6, 2010, and in the PAL region on December 17, 2010.
Unreleased versions
editA version forAtari 8-bit computerswas created bySculptured Softwarein 1989, intended to be released byAtari Corporationfor theXEGS.However, although the game appeared in Atari catalogs of the time,[10][11]it never reached the market in spite of being completed. In the 2000s the game's prototype cartridge was found.[12]
Reception
editPublication | Score | ||||||
---|---|---|---|---|---|---|---|
Arcade | Atari 2600 | C64 | iOS | NES | PC | ZX | |
Computer Gaming World | Positive[16] | ||||||
Computer and Video Games | Positive[4] | 77%[13] | 37/40[14] | 35/40[15] | 35/40[15] | ||
TouchArcade | [17] | ||||||
Cash Box | Positive[18] | ||||||
Computer Gamer | Positive[19] | ||||||
New Straits Times | 9/10[20] | 9/10[20] | 9/10[20] | ||||
The Video Games Guide | [21] |
Publication | Award |
---|---|
Computer Gamer | Best Coin-Op Game of the Year[22] |
Golden Joystick Awards | Best Arcade-Style Game[23] |
Crash | Best Shoot Em Up Best Wargame (runner-up)[24] |
Arcade
editIn Japan,Game MachinelistedSenjō no Ōkamion their June 1, 1985 issue as being the most-popular arcade game for the previous two weeks.[25]In the United States, it had topped the AmericanRePlaychart for uprightarcade cabinetsby November 1985.[26]In the United Kingdom, it became one of the top-grossing arcade games inLondon West Endtest locations, leading to orders for thousands of units in the UK alone,[19]where it became a major hit.[27]Commandosimilarly became a major hit across Europe.[28]It had become the world's top arcade game at the time.[9][29]Commandosold more than 15,000 arcadePCBunits by June 1985.[30]
Commandoended the year as the highest-grossingarcade game of 1985in the United Kingdom, while also outperformingTrack & Field,the UK's highest-grossingarcade game of 1984.[31]In the United States, it was one of the top three highest-grossing arcade video games of 1985, along with fellow Data East releasesKarate ChampandKung-Fu Master.[32]
Mike Roberts ofComputer Gamercalled it "a very exciting game" and said "the quality of animation and graphics is superb."[19]Computer and Video Gamespraised the fast-paced gameplay, smooth movement, rousing music jingle, and cartoon-style graphics, while criticizing the lack of color in the graphics.[4]Cash Boxmagazine said it "is fierce and strategic, the graphics realistic and the fire power explosive" which makes it "an exciting and challenging play experience."[18]
Ports
editThehome computerports ofCommandotopped the UK software sales charts in December 1985,[33]becoming the seventh best-sellinggame of 1985in the UK.[34]It topped the charts again in January 1986,[35]and went on to become one of the top three best-sellinggames of 1986in the UK.[36]In the United States, the home computer versions received two Gold Awards from theSoftware Publishers Associationin 1987 for more than 200,000 units sold in the region.[37]
The NES version released in 1986 sold1.14 millioncopies worldwide.[38]
New Straits Timesreviewed the BBC Micro, Amstroid CPC, Commodore 64 and ZX Spectrum versions in January 1986, calling it a "must-have" war simulation "to end all war simulation games" with "fast and furious" action "bordering on the impossible."[20]Computer Gaming Worldsaid in 1988 that "few cartridges can equal [Commando]'s non-stop action "on the NES.[16]TouchArcadereviewed theiOSversion in 2017 and gave it a score of 2.5 out of 5 stars.[17]
NintendoLifewrote, "Commando might be one of the few examples of the stripped-down ports actually being stronger than the original game. These later ports added powerups, better music and depth to the gameplay that are all sadly lacking in the arcade original."[39]
Accolades
editComputer Gamermagazine's Game of the Year Awards gave the original arcade version ofCommandothe award for best coin-opgame of the year,beatingPaperboyandMarble Madness.[22]After being ported to home computers,Commandowas voted best arcade-style game of the year at the 1986Golden Joystick Awards,[23]and won the award for bestshoot 'em upgame of the year according to readers ofCrashmagazine.[24]In 1996,GamesMasterrated the game 57th on their "Top 100 Games of All Time."[40]
Legacy
editImpact
editCommandowas a highly influential game, popularizing therun-and-gun shootergenre along with military shooter themes. It led to run-and-gun games becoming the dominant style ofshoot 'em upduring the late 1980s to early 1990s, whenYour SinclaircalledCommando"the great grand-daddy of the modern shoot 'em up" genre.[41]It has also been credited as the "product that shot" Capcom to "8-bitsiliconstardom "in 1985," closely followed by "Ghosts 'n Goblins.[42]
Commandospawned numerous clones following its release.[43][8][44]Home computer clones and imitators released later the same year includeWho Dares Wins[28]andRambo.[45]The most successfulCommandoimitator wasSNK's arcade hitIkari Warriors(1986), which spawned two sequels.[8][44]The run-and-gun shooter format ofCommandowas also adapted into aside-scrollingformat byKonami'sGreen Beret(Rush'n Attack)later the same year.[46]
Sequels and successors
editCommandowas followed by a sequel titledMercsin1989,which was known asSenjō no Ōkami IIin Japan. However, it was not as successful asCommandoorIkari Warriors.Tokuro Fujiwara was disappointed that he did not develop aCommandosequel sooner, as the arcade market already had numerousCommandoimitators by the timeMercsreleased.[8][44]A second sequel,Wolf of the Battlefield: Commando 3was released as a downloadable title for theXbox Live Arcadeand thePlayStation Networkin2008.
Outside Japan, the arcade version ofBionic Commandowas marketed as a sequel toCommandoand the main character, a nameless soldier in the game, is identified as "Super Joe" in an American brochure for the game. Super Joe would appear as an actual supporting character in the later versions ofBionic Commandofor theNintendo Entertainment SystemandGame Boy,as well as inBionic Commando: Elite Forces.In the2009version ofBionic Commandofor thePlayStation 3andXbox 360,the character of Super Joe is identified as Joseph Gibson, one of the three player characters inMercs.
The gameDuetby Elite Systems Ltd was also called first "Commando '86" then "Commando '87".[47]
See also
editReferences
edit- ^abCompasio, Camille (June 8, 1985)."Around The Route"(PDF).Cash Box.pp. 43–4.
- ^"Commando (Registration Number PA0000246461)".United States Copyright Office.Retrieved6 May2021.
- ^"ゲームで thấy るカプコン の lịch sử".Gamest(in Japanese). Vol. 7. April 1987.
- ^abc"Arcade Action: Commando".Computer and Video Games.No. 46 (August 1985). 16 July 1985. p. 108.
- ^"Video Game Flyers: Commando, Capcom (EU)".The Arcade Flyer Archive.Retrieved30 May2021.
- ^abc"Overseas Readers Column"(PDF).Game Machine(in Japanese). No. 263.Amusement Press, Inc.1 July 1985. p. 26.
- ^"The Arcade Flyer Archive - Video Game: Commando, Capcom".
- ^abcd"The Man Who Made Ghosts'n Goblins".Continue.Vol. 12. October 2003.
- ^ab"The Smash Hit No. 1 Arcade Game! Commando".Computer and Video Games.No. 50 (December 1985). 16 November 1985. pp. 2–3.
- ^The Atari Advantage.Atari Corporation.1989.Retrieved2011-02-08.
- ^Atari Video Game Catalog.Atari Corporation.1987.Retrieved2011-02-08.
- ^"Commando page on AtariProtos".Retrieved2008-01-07.
- ^"Complete Games Guide"(PDF).Computer and Video Games(Complete Guide to Consoles): 46–77. 16 October 1989.
- ^"Software Reviews: Commando vs Rambo".Computer and Video Games.No. 52 (February 1986). 16 January 1986. p. 15.
- ^ab"Software Reviews: Commando".Computer and Video Games.No. 51 (January 1986). 16 December 1985. p. 17.
- ^abWorley, Joyce; Katz, Arnie; Kunkel, Bill (September 1988)."Video Gaming World"(PDF).Computer Gaming World.No. 51. p. 52.Retrieved2016-04-17.
- ^abMusgrave, Shaun (2017-03-24)."'Wolf of the Battlefield: Commando Mobile' Review – Don't Disturb My Friend, He's Dead Tired ".TouchArcade.Retrieved2018-09-25.
- ^ab"War-time Action"(PDF).Cash Box.November 2, 1985. p. 50.
- ^abcRoberts, Mike (July 1985)."Coin-Op Connection".Computer Gamer.No. 4. pp. 18–9.
- ^abcd"Games Review".New Straits Times.10 January 1986. p. 12.
- ^Fox, Matt (3 January 2013).The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed.McFarland & Company.pp. 57–8.ISBN978-0-7864-7257-4.
- ^ab"Game of the Year Awards: Best Coin-Op Machine".Computer Gamer.No. 11. February 1986. p. 15.
- ^ab"Golden Joystick Awards".Computer and Video Games(55).EMAP:90. May 1986.
- ^ab"CRASH 27 - Readers' Awards".crashonline.org.uk.Retrieved2015-09-03.
- ^"Game Machine's Best Hit Games 25 - テーブル hình TVゲーム cơ (Table Videos)"(PDF).Game Machine(in Japanese). No. 261.Amusement Press, Inc.1 June 1985. p. 23.
- ^"RePlay: The Players' Choice".RePlay.Vol. 11, no. 2. November 1985. p. 6.
- ^"Commando".Crash.No. 24 (Christmas Special 1985/1986). 12 December 1985.
- ^ab"Who Dares Wins".Computer Gamer.No. 7. October 1985.
- ^"The Smash Hit No. 1 Arcade Game! Commando".Computer and Video Games.No. 51 (January 1986). 16 December 1985. pp. 2–3.
- ^Meades, Alan (25 October 2022).Arcade Britannia: A Social History of the British Amusement Arcade.MIT Press.p. 184.ISBN978-0-262-37235-0.Retrieved5 August2023.
Capcom's games were excellent, and itsCommandowas immensely popular, selling more than 15,000 PCBs by early June 1985.
- ^"Commando: Soldier of Fortune".Your Sinclair.No. 1. January 1986. p. 54.
- ^"1985 Operator Survey: This Poll Says Go Gettum!".RePlay.Vol. 11, no. 2. November 1985. pp. 91-102 (93-4).
- ^"The Software Chart".Computer and Video Games.No. 52 (February 1986). 16 January 1986. p. 64.
- ^"News Desk: Exploding Fist tops Gallup 1985 charts".Popular Computing Weekly.20 March 1986. p. 4.
- ^"The charts".Your Computer.Vol. 6, no. 3. March 1986. p. 17.
- ^"Yie Ar tops charts for 1986".Popular Computing Weekly.12 February 1987. p. 6.
- ^Petska-Juliussen, Karen; Juliussen, Egil (1990).The Computer Industry Almanac 1990.New York: Brady. pp. 3.10–11.ISBN978-0-13-154122-1.
- ^"Platinum Titles".Capcom.2008-09-30. Archived fromthe originalon 2008-01-16.Retrieved2008-11-10.
- ^Reed, Philip J (2010-12-10)."Review: Wolf of the Battlefield: Commando (Virtual Console / Virtual Console Arcade)".Nintendo Life.Retrieved2022-05-17.
- ^"Top 100 Games of All Time"(PDF).GamesMaster(44): 76. July 1996.
- ^Bielby, Matt,"The YS Complete Guide To Shoot-'em-ups Part II",Your Sinclair,August 1990 (issue 56), p. 19
- ^"Capcom: A Captive Audience".The Games Machine.No. 19 (June 1989). 18 May 1989. pp. 24–5.
- ^"Wolf of the Battlefield Commando".Nintendo of Europe GmbH.17 December 2010.Retrieved6 April2021.
- ^abc"“Giận” を làm った nam "[The Man Who Made "Ikari" ].Continue.March 2001.
- ^"Blasts from the Past".ACE.No. 26 (October 1989). November 1989. pp. 113–115.Retrieved2012-11-07.
- ^"Konami's Barmy Army".Commodore User.No. 30 (March 1986). 26 February 1986. p. 13.
- ^Duetat SpectrumComputing.co.uk
External links
edit- CommandoatMobyGames
- Commandoat theKiller List of Videogames
- The arcade version ofCommandocan be played for free in the browser at theInternet Archive