This article includes alist of references,related reading,orexternal links,but its sources remain unclear because it lacksinline citations.(January 2023) |
Conflict Zoneis awar-themedreal-time strategygame, developed by MASA Group and published byUbi SoftforDreamcast,PlayStation 2,andMicrosoft Windows.
Conflict Zone | |
---|---|
Developer(s) | MASA Group |
Publisher(s) | Ubi Soft |
Platform(s) | Dreamcast,PlayStation 2,Windows |
Release | Windows Dreamcast PlayStation 2 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player,multiplayer |
Story
editIn 2010, the majority of the world's developed countries have formed a centralised organisation, known as the International Corps for Peace, dedicated to bringing about world peace through worldwide media, but not all developing countries are keen to be involved. Ghost, a secret organisation, seeks only the economic interests of its members without any attachment to morals thus does not hesitate to create crisis situations which the International Corps for Peace is forced to solve, through humiliation, and healthy propaganda.
Gameplay
editThere are two playable campaigns inConflict Zone:the Ghost campaign, and the International Corps for Peace campaign.
Missions take place in locations where fictional conflicts take place such as civil war in Ukraine, wars between Indonesia and Malaysia, India and Pakistan and Nigeria and Niger. Most missions usually require the player to build a base (or a 'camp' in Ghost's case) and complete objectives in order to successfully complete the mission.
Unlike most other traditional real-time strategy games, where a main resource pool is used to produce units and buildings,Conflict Zoneuses a unique system where innocent civilians are the centerpiece and that the two factions have two completely different strategies that offers a unique challenge to master.Conflict Zone'smain innovation was the use of propaganda, which was crucial in the game, with money second. Coming in the form ofPopularity Points,players have to exploit the media in order to gain more PP to unlock units and buildings to help turn the fight in their favour, which faction the player may choose affects the way they are gained.
In some cases, the player may also employ artificial intelligence commanders who can be delegated duties. Each commander is tailored to a specific strategy: attack, defend, specialist and commando. By allocating resources, units and bases to a commander, the player can have him/her perform various operations with whatever is at hand.
The International Corps for Peace uses an arsenal of high end, fully trained forces and can easily overpower their Ghost counterpart in brute force but the commander is forced to 'appeal' to humanitarian efforts by rescuing Civilians, from neutral towns within the map, and take them to built Refugee Camps to gain PP. If the player accidentally causes civilian casualties or fails to rescue them, the player's PP level may drop.
The Ghost however do not care of civilian welfare and are more ruthless but depend on the people to help them win.
With a weaker arsenal but bigger unit capacity, Ghost players have the freedom to cause havoc wherever they please; whether by deliberately attacking International Corps for Peace forces near civilians, shooting down their rescue efforts, directly destroying their refugee camps or actively fighting off attacks, the organisation gain popularity by turning the country's people to their cause. To also help gain this, Ghost commanders can even 'enlist' civilians by taking them to enlistment camps where soldiers, dressed as civilians, can help hamper their oppressor's rescue efforts but the only to do this is employ their own cameramen to capture their motives.
Reception
editAggregator | Score | ||
---|---|---|---|
Dreamcast | PC | PS2 | |
Metacritic | 55/100[17] | 59/100[18] | 47/100[19] |
Publication | Score | ||
---|---|---|---|
Dreamcast | PC | PS2 | |
Eurogamer | N/A | 6/10[4] | N/A |
GameSpot | 4.2/10[5] | 4.4/10[6] | N/A |
GameSpy | 7.5/10[7] | 50%[8] | N/A |
IGN | 5.6/10[9] | 6.7/10[10] | 4.1/10[11] |
Official U.S. PlayStation Magazine | N/A | N/A | [12] |
PC Gamer(US) | N/A | 60%[13] | N/A |
PC Zone | N/A | 70%[14] | N/A |
PlayStation: The Official Magazine | N/A | N/A | 5/10[15] |
X-Play | N/A | N/A | [16] |
The Dreamcast and PC versions received "mixed" reviews, while the PlayStation 2 version received "generally unfavorable reviews", according to thereview aggregationwebsiteMetacritic.[17][18][19]
References
edit- ^"GameSpot: PC News: Conflict Zone heading to stores".2001-12-18. Archived fromthe originalon 2001-12-18.Retrieved2023-04-30.
- ^"The Last Days of Dreamcast".Eurogamer.net.2002-04-11.Retrieved2023-04-21.
- ^Fletcher, John (March 2002)."Conflict Zone"(PDF).Computer Gaming World.No. 212.Ziff Davis.p. 92.RetrievedApril 8,2018.
- ^Bye, John "Gestalt" (June 7, 2001)."Conflict Zone (PC)".Eurogamer.Gamer Network.RetrievedDecember 14,2014.
- ^Shoemaker, Brad (January 11, 2002)."Conflict Zone Review (DC)".GameSpot.CBS Interactive.RetrievedDecember 14,2014.
- ^Beers, Craig (November 15, 2001)."Conflict Zone Review (PC)".GameSpot.CBS Interactive.RetrievedDecember 14,2014.
- ^Retrovertigo (December 24, 2001)."Conflict Zone".PlanetDreamcast.IGN Entertainment. Archived fromthe originalon January 25, 2009.RetrievedDecember 14,2014.
- ^Suciu, Peter (January 5, 2002)."Conflict Zone: Modern War Strategy".GameSpy.IGN Entertainment. Archived fromthe originalon June 29, 2004.RetrievedDecember 14,2014.
- ^Chau, Anthony (January 7, 2002)."Conflict Zone (DC)".IGN.Ziff Davis.RetrievedDecember 14,2014.
- ^Blake, Bill (December 3, 2001)."Conflict Zone (PC)".IGN.Ziff Davis.RetrievedDecember 14,2014.
- ^Dunham, Jeremy (November 26, 2002)."Conflict Zone (PS2)".IGN.Ziff Davis.RetrievedDecember 14,2014.
- ^Rybicki, Joe (December 2002)."Conflict Zone".Official U.S. PlayStation Magazine.Ziff Davis. p. 158. Archived fromthe originalon June 26, 2004.RetrievedDecember 14,2014.
- ^Poole, Stephen (December 25, 2001)."Conflict Zone".PC Gamer.Future US.p. 76. Archived fromthe originalon October 6, 2003.RetrievedDecember 14,2014.
- ^Pratchett, Rhianna (2001)."PC Review: Conflict Zone".PC Zone.Archived fromthe originalon June 24, 2007.RetrievedDecember 14,2014.
- ^"Review: Conflict Zone".PSM.Future US. January 2003. p. 42.
- ^Bemis, Greg (December 4, 2002)."'Conflict Zone' (PS2) Review ".X-Play.TechTV.Archived fromthe originalon December 16, 2002.RetrievedDecember 14,2014.
- ^ab"Conflict Zone for Dreamcast Reviews".Metacritic.RetrievedDecember 14,2014.
- ^ab"Conflict Zone for PC Reviews".Metacritic.RetrievedDecember 14,2014.
- ^ab"Conflict Zone for PlayStation 2 Reviews".Metacritic.RetrievedDecember 14,2014.