Darksiders IIIis anaction role-playing gamedeveloped byGunfire Gamesand published byTHQ Nordic.The game was released forPlayStation 4,Windows,andXbox Onein November 2018. AStadiaversion andNintendo Switchport released in September 2021. It is the third entry in theDarksidersseries.
Darksiders III | |
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Developer(s) | Gunfire Games |
Publisher(s) | THQ Nordic |
Director(s) | David Adams |
Producer(s) | Reinhard Pollice |
Designer(s) | James Beech Nicolas Fikac Marcus Luna DeLeon Cindy To Richard Vorodi |
Writer(s) | Man of Action |
Composer(s) | Cris Velasco |
Series | Darksiders |
Engine | Unreal Engine 4[1] |
Platform(s) | |
Release |
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
Darksiders IIIdeparts somewhat from thebeat-em-upgameplay of the previous entries and incorporates more elements fromMetroidvaniasandSoulslikes.Taking place before the firstDarksidersgame, the player controls Fury, one of theFour Horsemen of the Apocalypse,in her quest to capture theseven deadly sinswhich have taken corporeal form and escaped imprisonment. In their quest, players can use a variety of melee and magical weapons and gain experience points and currency to upgrade Fury's powers and weapons.
Darksiders IIIreceived mixed reviews from critics, who highlighted the technical issues and bugs on both PC and console versions, as well as the too simplistic combat and puzzle systems.
Gameplay
editDarksiders IIIis a departure from the previous games, borrowing structure and gameplay elements fromMetroidvaniasandSoulslikes,[2][3][4]and the game is viewed as a mashup of elements of previous games and a new direction. Players take control of Fury, sister of War and Death, two of the Four Horsemen of the Apocalypse, from athird-personperspective. Fury, amagewho is described as the most unpredictable and Enigma tic of the Four Horsemen, relies on whips, swords, flails, daggers and magic in combat.[5][6]Fury can take on multiple different elemental forms in order to enhance her combat capabilities by granting her new weapons, attacks and traversal abilities.
The combat is described as more methodical[4]and straight forward,[7]not focusing on large crowds of enemies like the previous games and removing the hit counter. Enemies are stronger than in previous installments but appear in smaller numbers during encounters, so as to make battles feel more personal. Some enemies from previous games return, while other foes are new. Gated combat is not a feature, in an attempt to make everything within the setting contextualized and interconnected like theDark Soulsseries.[4]
Darksiders IIIfocuses on its leveling system in which Fury's damage, health, and arcane damage can be upgraded.[4]The threats of the game's world will grow stronger as the player progresses through the story. Similar to War, yet dissimilar to Death, Fury collects souls from enemies and from objects in the environment, as a form of currency or an expendable resource. The player can attach "Enhancement" s to Fury's weapons for different perks and damage boosts.[8]
The game takes place in a continuous environment where exploration plays a large role in gathering more lurchers and materials to upgrade Fury herself and her arsenal. While exploring, Fury must solve simple puzzles[7]and overcome platforming obstacles, some of which make use of her whip. Such puzzles include using bombs to blow up obstructed pathways or Fury's Forms to interact with the environment.
Plot
editTaking place parallel to the events ofDarksiders IIand before the majority ofDarksiders,Fury, one of the Four Horsemen of the Apocalypse is summoned by the Charred Council, a group of mythical beings tasked with upholding the Balance in the universe. They task her with hunting down the Seven Deadly Sins, which have escaped imprisonment and assign her a Watcher to ensure she fulfills her task.
Upon arriving on the war-torn, post-apocalypticEarth,Fury encounters and defeats the first of the Sins, Envy. She claims one of her talismans and uses it as a prison to hold Envy before venturing to a sanctuary named Haven, where she encounters Ulthane, a member of the Maker race, and some humans who survived the Apocalypse. Ulthane asks Fury to send any humans she finds to Haven. She then leaves to find the next Sin, Wrath, who mortally wounds her when she is distracted by the death of her horse, Rampage. A portal opens up below her and takes her to the Lord of the Hollows, a powerful entity with the ability to release other beings from the cycle of life, death and rebirth in the Well of Souls. He heals her and reveals that she is being manipulated by the Charred Council for their own schemes. He aids her by giving her the Fire Hollow, a mystical artifact that enhances her combat abilities and asks her to hunt down the demon Abraxis and return to him with the demon's soul.
As Fury continues to capture the Sins, the Lord of Hollows gifts her with new Hollows to aid in her mission which allow her to manipulate different elements. Fury confronts Abraxis in his stronghold who tells her that a new dark lord only known as "The Destroyer" is coming. Players can then choose to believe Abraxis or to kill Abraxis. Returning Abraxis' soul to the Lord makes him reveal that he was once part of the Charred Council but left over disagreements on how to enforce the Balance since the Kingdom of Man was ignored among the fights of Heaven and Hell. The Lord of Hollows will die regardless of the player's choice but siding with him grants Fury aSigilwith unknown properties.
Eventually Fury confronts and defeats the final Sin, Pride who reveals that the Council have been secretly betraying the Balance behind everyone's backs from the start. At this point, the Watcher reveals herself to be the real Envy, having tricked Fury and the Council to strengthen herself by absorbing the rest of the sins into her amulet, gaining their powers. She uses her talisman to immobilize Fury and drain her powers, while informing her that the Council tried to pit Horsemen versus Sins in the hopes that they would annihilate each other.
Fury falls to Earth but is saved by humans she helped to rescue. Ulthane then reveals that he constructed a Reflecting Pool, a gateway that allows Fury to confront both Envy and the Charred Council. She then reveals her acquisition of the Hollow Lord's gift to the maker, who is awestruck at the sight of it, but refuses when offered the relic out of shame for past misdeeds, before Fury travels to the Council chamber and defeats Envy. Not long after the Council turns on her but the rider ultimately holds back her former handlers by detonating the Talisman of Sin and retreating back to Earth. If she obtained the Sigil from the Lord of Hollows, she will first use it to block the Council's attacks, revealing that the Council is afraid of the artifact.
Returning to Earth, Fury helps the Makers to defend the humans' escaping through the Reflecting Pool to another realm while demons attack Haven. Fury decides to follow the humans as their new protector, after asking Ulthane to help War if the two of them ever meet (a reference to the events of the firstDarksiders). Before leaving, a human helping to defend the Makers from the attack is revealed to be a disguised Strife, one of the other Horseman. With the survivors now safe and hidden away in another realm, it is revealed that the demon lord Lucifer knows what Fury has done and, depending on the player's choices, is either pleased that the Sigil was not created and that everything is going according to plan, or irritated that the Sigil may threaten his plans, and angered at his compatriot Lilith for not silencing the Lord of Hollows when she had the chance.
Development and release
editA third entry in theDarksidersseries was originally planned byVigil Games,but the fate of its franchise was threatened due to financial complications. Its parent company,THQ,filed for bankruptcy in 2012. The company's assets were sold at an auction, excluding Vigil Games, which was shut down along with the parent company, THQ. In April 2013, THQ began a process to auction off the remaining IP that it had not yet sold, includingDarksiders.Several companies publicly expressed interest in bidding for the franchise, including the Japanese developerPlatinumGames,andCrytek USA,a newCryteksubsidiary led by former Vigil CEO David Adams, and primarily staffed by former Vigil employees. Adams had expressed interest in allowingDarksidersto come back "home" to its creators.[9][10]Darksiders,along withRed FactionandMX vs. ATV,were purchased byNordic Gamesin the final transaction of THQ's assets in April 22; Nordic Games expressed interest to develop the third installment due to its popularity with the fans.[11][5][12]The game was published byTHQ Nordicand developed by Gunfire Games. The development team largely consists of former Vigil Games employees whose previous work includes development of the first twoDarksidersgames.[6]The game was released on November 27, 2018. Alongside it, THQ Nordic presented various editions for the game; a deluxe edition, which came with the soundtrack and two future downloadable content packs, the Collector's Edition, which came with a Fury figurine, and the Apocalypse edition, with figurines of War, Death, Fury and Vulgrim.
A month after the game's release, a patch was released for the game adding a "Classic" mode to make the game 'feel' more like its two predecessor games, such as allowing Fury to dodge, interrupt her attacks and use items instantly.[13]
Two DLC packs were released in 2019:The Crucibleon February 26[14]andKeepers of the Voidon July 16.[15]
Reception
editCritical response
editAggregator | Score |
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Metacritic | PC: 70/100[16] PS4: 64/100[17] XONE: 69/100[18] NS: 58/100[19] |
Publication | Score |
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Computer Games Magazine | 4/10[30] |
Destructoid | 8/10[20] |
Electronic Gaming Monthly | [26] |
Game Informer | 8/10[23] |
GameRevolution | [29] |
GamesRadar+ | [27] |
IGN | 7/10[21] |
Nintendo Life | [24] |
PC Gamer(US) | 62/100[22] |
Push Square | [25] |
RPGamer | [31] |
Shacknews | 8/10[28] |
Darksiders IIIreceived "mixed or average" reviews from critics, according toreview aggregatorwebsiteMetacritic.[16][18][17]The game was widely criticized for the technical issues in both consoles and PC versions of the game.[2][4]
Eurogamer'sreview criticized the "straight forward combat" saying it is a matter of "upgrade weapon damage" and that the few puzzles are too simple, and in concluding that it "has done better in the past".[7]
GameSpot'sreview said that the game is "unfocused", that the "clear inspiration fromDark Souls"go against the rest of the series design, that the game has" rudimentary puzzles "and concludes by saying that"Darksiders 3retrogrades on its predecessors with an unfocused approach that constantly clashes itself ".[4]
PC Gamer'sreview said that the game doesn't commit itself enough on the RPG department due to the game's lack of a loot system and weapons being earned as the plot goes on. He ends his review saying that "it doesn't condemnDarksidersto oblivion, but it's the lowlight of the series so far ".[8]
Sales
editDarksiders IIIdebuted at 32nd place in the United Kingdom's all-format sales charts.[32]According to reports, the game managed to sell 71,000 units on Steam alone in its first week.[33]In February 2019, THQ Nordic said that it had made back its development and marketing budget and reiterated their commitment to the franchise.[34]
Sequel
editPrior to the game's release, the CEO ofTHQ Nordicsaid that ifDarksiders IIIreached over 100,000 copies sold, the company would look into a sequel.[35]A spin-off game was released in 2019, titledDarksiders Genesis.
References
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- ^Hatfield, Daemon (November 26, 2018)."Darksiders III Review".Archivedfrom the original on November 27, 2018.RetrievedNovember 26,2018.
- ^abcdefWakeling, Richard (November 28, 2018)."Darksiders 3 Review - Soils-Like".Archivedfrom the original on October 7, 2019.RetrievedNovember 28,2018.
- ^abPearce, Alanah(May 2, 2017)."Darksiders 3 Announced - IGN First".IGN.IGN Entertainment.Archivedfrom the original on May 3, 2017.RetrievedMay 2,2017.
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- ^Yin-Poole, Wesley (December 21, 2018)."Darksiders 3 patch makes combat more like previous Darksiders games".Eurogamer.RetrievedApril 20,2019.
- ^"Darksiders III – The Crucible DLC is out now on all platforms".THQ Nordic.February 26, 2019.RetrievedFebruary 16,2023.
- ^"Darksiders III – Keepers of the Void is out now on all platforms!".THQ Nordic.July 16, 2019.RetrievedFebruary 16,2023.
- ^ab"Darksiders III for PC Reviews".Metacritic.CBS Interactive.RetrievedDecember 26,2018.
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- ^Hilliard, Kyle (November 27, 2018)."Darksiders III - A Quality Experience From Another Age".Game Informer.Archived fromthe originalon November 27, 2018.RetrievedOctober 2,2021.
- ^"Darksiders III Review (Switch)".Nintendo Life.September 30, 2021.RetrievedOctober 2,2021.
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- ^"Darksiders 3 Review:" Turning the series from Zelda clone to Dark Souls copycat has paid off "".GamesRadar.November 26, 2018.RetrievedOctober 2,2021.
- ^Bell, Larryn (November 26, 2018)."Darksiders 3 review: Hell hath fury".Shacknews.RetrievedOctober 2,2021.
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- ^"Darksiders 4 Likely After Darksiders 3 Sales".GameRevolution.December 7, 2018.RetrievedApril 20,2019.