Doom 3: BFG Editionis aremasteredversion ofDoom 3(2004), which released on October 16, 2012 in North America and on October 19, 2012 in Europe forMicrosoft Windows,PlayStation 3,andXbox 360.[1]TheBFGEditionfeatures enhanced graphics, better audio (with more horror effects), a checkpoint save system, and support for 3D displays andhead-mounted displays(HMD). The game also includes the previous expansion,Resurrection of Evil(2005), and a new single-playerexpansion packcalledThe Lost Mission.Additionally, it includes copies of the originalDoom(specifically theUltimate Doomwhich includes a fourth episode: "Thy Flesh Consumed" ), andDoom IIwhich includes a second episode:No Rest for the Living,which was previously available for theXbox 360.TheBFG Editionalso features the ability to use the flashlight while holding a weapon, in the form of thearmor-mounted flashlight.[2]
Doom 3: BFG Edition | |
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Developer(s) | id Software[a] |
Publisher(s) | Bethesda Softworks |
Designer(s) | Jerry Keehan |
Programmer(s) |
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Artist(s) |
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Series | Doom |
Engine | id Tech 4 |
Platform(s) | |
Release | PS3,Xbox 360,Microsoft WindowsNvidia Shield Tablet,Nvidia Shield TV
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Genre(s) | Survival horror,first-person shooter |
Mode(s) | Single-player,multiplayer |
Thesource codeofDoom 3: BFG Edition'sgame enginewas released under theGNU GPL-3.0-or-lateron November 26, 2012.
On June 4, 2015,Doom 3: BFG Editionwas released forNvidia Shield TabletandNvidia Shield TVwithout online multiplayer.
On July 26, 2019,Doom 3: BFG Editionwas released asDoom 3forNintendo Switch,PlayStation 4,andXbox Onewithout online multiplayer.[3]
On March 29, 2021,Doom 3: BFG Editionwas released asDoom 3: VR EditionforPlayStation 4viaPlayStation VRwithout online multiplayer.
Plot
editDoom 3
editResurrection of Evil
editThe Lost Mission
editThe player takes the role of the last surviving member of Bravo team, which was seen being ambushed by demons inDoom 3.The Bravo team survivor is contacted by Dr. Richard Meyers (voiced byPaul Eiding), a scientist working on teleportation experiments in Exis Labs, and asked to help Meyers destroy an experimental teleportation array that was captured by the demons and is currently held deep inside Hell. The array is potentially powerful enough to send an army of demons all the way to Earth, hence Meyers' desperation to destroy it. To achieve this goal, the marine must acquire the components necessary to activate the Exis Labs teleportation system, then travel to Hell in order to destroy the teleportation array. In the epilogue, the marine is teleported by Dr. Meyers back to Mars. The reinforcements from Earth arrive to search for another marine who is still missing; eventually, they find him in the Delta Labs complex.[4]
DOOM (Ultimate Doom) & DOOM II (Hell on Earth)+No Rest for the Living
editIncluded in theBFG Editionare remasters of the first twoDoomgames with revised controls. This release of the games uses theGravis Ultrasoundsoundfont rather than theOPL2 (used in the original DOS version) orSC-55(intended sound, used in many modern releases). The "Nightmare!" difficulty has been altered; certain demons (like pinkies) do not speed up like in other versions. This version also has far inferior lighting than previous releases, with far less shading and some dynamic lighting elements missing.[citation needed]
Reception
editThis sectionneeds expansion.You can help byadding to it.(December 2015) |
Aggregator | Score |
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Metacritic | (PC) 59/100[5] (PS3) 67/100[6] (X360) 67/100[7] (NS) 81/100[8] |
Publication | Score |
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Eurogamer | 5/10[9] |
GameZone | 8/10[10] |
IGN | 7.6/10[11] |
TheBFG Editionreceived mixed reviews. The rework of the graphics and sound design, and inclusion of the newLost Missioncontent were praised. Most criticisms were aimed toward long loading times, forced auto-saves, and a control scheme which forces the player to cycle through their weapons continuously instead of bound to hotkeys as in the original release. The new addition of thearmor-mounted flashlightwas also criticized, with many players arguing that having the ability to use weapons and the flashlight simultaneously had "ruined the atmosphere" of the original game.[who?][citation needed]
Notes
edit- ^Nvidia Lightspeed Studiosdeveloped the Nvidia Shield version.Panic Buttondeveloped the Nintendo Switch, PlayStation 4, and Xbox One versions. Archiact Interactive developed the PlayStation VR version.
References
edit- ^"Doom 3: BFG Edition will light up store shelves in October".Warp Zoned. June 19, 2012.RetrievedJune 25,2012.
- ^Totilo, Stephen (May 30, 2012)."New Doom 3 For Xbox 360 and PlayStation 3 Supports Head-Mounted Displays".Kotaku.Archivedfrom the original on June 1, 2012.RetrievedMay 30,2012.
- ^Craddock, Ryan (July 26, 2019)."The Original DOOM, DOOM II And DOOM 3 Have All Surprise Launched On Nintendo Switch".Nintendo Life.RetrievedJuly 26,2019.
- ^"Doom 3: BFG Edition – The Lost MissionTrailer ".IGN.August 2, 2012.Archivedfrom the original on July 16, 2015.RetrievedJuly 27,2015.
- ^"DOOM 3: BFG Edition for PC Reviews".Metacritic.Archivedfrom the original on November 1, 2015.RetrievedJuly 27,2015.
- ^"DOOM 3 BFG Edition for PlayStation 3 Reviews".Metacritic.Archivedfrom the original on November 21, 2015.RetrievedJuly 27,2015.
- ^"DOOM 3 BFG Edition for Xbox 360 Reviews".Metacritic.Archivedfrom the original on November 15, 2015.RetrievedJuly 27,2015.
- ^"DOOM 3 for Switch Reviews".Metacritic.Archivedfrom the original on November 26, 2021.RetrievedNovember 26,2021.
- ^Stanton, Rich (October 19, 2012)."Doom 3: BFG Edition Review".Eurogamer.Archivedfrom the original on July 15, 2015.RetrievedJuly 27,2015.
- ^Workman, Robert (October 23, 2012)."Doom 3: BFG Edition".GameZone.Archivedfrom the original on October 27, 2015.RetrievedJuly 27,2015.
- ^Ingenito, Vincent (October 25, 2012)."Doom 3: BFG Edition Review".IGN.Archivedfrom the original on October 20, 2015.RetrievedJuly 27,2015.