Dragon Ball Z: Budokai 2

Dragon Ball Z: Budokai 2,released asDragon Ball Z2(ドラゴンボールZ2,Doragon Bōru Zetto Tsū)in Japan, is afightingvideo gamedeveloped byDimpsbased upon theanimeandmangaseries,Dragon Ball Z,and a sequel toDragon Ball Z: Budokai.It released for thePlayStation 2in 2003 and for theGameCubein 2004 and was published in Japan and Europe byBandaiand in North America, Australia and South Africa byAtari SA.

Dragon Ball Z: Budokai 2
European cover art
Developer(s)Dimps[a]
Publisher(s)
SeriesDragon Ball
Budokai
Platform(s)PlayStation 2,GameCube
ReleasePlayStation 2
  • EU:November 14, 2003
  • AU:November 23, 2003
  • NA:December 4, 2003
  • JP:February 5, 2004
GameCube
  • NA:December 15, 2004
  • EU:March 18, 2005
  • AU:April 8, 2005
Genre(s)Fighting
Mode(s)Single-player,multiplayer

Gameplay

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The World Tournament allows players to compete against up to 8 players in a Martial Arts Tournament. If more than one human player is present no prize money is available, but with only one human player prizes can be won. Dueling mode allows a player to fight the computer at a preset skill level, or two human players to fight each other using any custom skills. A player may also watch a fight between two computer fighters.

Made up of three sections, the Skill Shop, character editing, and instructions. A player may edit skills on either memory card. Aside from Dragon World, the Skill Shop is the place to get your skill capsules.Bulmawill wear a different costume depending on how many the player has collected in Dragon World.

Each character has a Health bar, and a Ki bar. When the health runs out, the character loses (as in most fighting games). Ki is required to perform special moves, and Ki blasts. Characters can dodge attacks. There are varying mechanics for ultimate moves, some will automatically work upon their execution, some require a button input within a certain timeframe, some require rotating the control stick to build power, and some require both players to rotate control sticks in a struggle.

Development and release

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In Japan, 2,000V-Jumpreaders were able to getDragon Ball Z2V,[1]a revamped version of the game.

Soundtrack

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Reception

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In Japan,Dragon Ball Z 2sold 584,183 copies.[17]In the United States,Budokai 2sold1.5 millioncopies[18]and was the fourth topvideo game rentalof2004.[19]The game sold a total of 2,084,183 copies in Japan and the United States.

Both version have an aggregate score of 66/100 onMetacritic.[15][16]GameSpot,who gave the game a 6.7/10 commented that "The improved visuals are nice, and some of the additions made to the fighting system are fun, butBudokai 2still comes out as an underwhelming sequel. "[6]

During the7th Annual Interactive Achievement Awards,theAcademy of Interactive Arts & SciencesnominatedBudokai 2for "Console Fighting Game of the Year",which was ultimately given toSoulcalibur II.[20]

Notes

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  1. ^Ported to GameCube by Pyramid, Inc.

References

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  1. ^"Hàng không bán ゲームコレクターが tuyển ぶ “Nổi danh レアソフト” 5 tuyển! ".Excite.January 20, 2018.RetrievedJuly 12,2020.[permanent dead link]
  2. ^Kato, Matthew (January 2004)."Dragon Ball Z: Budokai 2 (PS2)".Game Informer.No. 129. p. 133. Archived fromthe originalon January 30, 2008.RetrievedJune 15,2014.
  3. ^Clockwork Crow (December 27, 2004)."Dragon Ball Z: Budokai 2 Review for GameCube".GamePro.Archived fromthe originalon January 29, 2005.RetrievedJune 15,2014.
  4. ^The Funky Zealot (December 4, 2003)."Dragon Ball Z: Budokai 2 Review for PS2".GamePro.Archived fromthe originalon February 12, 2005.RetrievedJune 15,2014.
  5. ^Davis, Ryan (January 7, 2005)."Dragon Ball Z: Budokai 2 Review (GC)".GameSpot.Archivedfrom the original on March 31, 2022.RetrievedJune 15,2014.
  6. ^abDavis, Ryan (December 4, 2003)."Dragon Ball Z: Budokai 2 Review".GameSpot.Archivedfrom the original on November 24, 2020.RetrievedJuly 12,2020.
  7. ^Theobald, Phil (January 5, 2005)."GameSpy: Dragon Ball Z: Budokai 2 (GCN)".GameSpy.Archived fromthe originalon January 1, 2006.RetrievedJune 15,2014.
  8. ^Schiaparelli, Frank (December 28, 2003)."GameSpy: Dragon Ball Z: Budokai 2 (PS2)".GameSpy.Archivedfrom the original on September 9, 2015.RetrievedJune 15,2014.
  9. ^Knutson, Michael (December 18, 2003)."Dragon Ball Z®: Budokai(tm) 2 Review - PlayStation 2".GameZone. Archived fromthe originalon October 4, 2008.RetrievedJune 15,2014.
  10. ^IGN staff (February 2, 2005)."Dragon Ball Z Budokai 2 (GCN)".IGN.Archivedfrom the original on August 24, 2023.RetrievedJune 15,2014.
  11. ^Dunham, Jeremy (December 2, 2003)."Dragon Ball Z Budokai 2 (PS2)".IGN.Archivedfrom the original on August 24, 2023.RetrievedJune 15,2014.
  12. ^Logan (November 17, 2003)."Test: Dragon Ball Z: Budokai 2".Jeuxvideo.Archivedfrom the original on May 6, 2020.RetrievedJuly 12,2020.
  13. ^Kitty (March 18, 2005)."Test: Dragon Ball Z: Budokai 2".Jeuxvideo.Archivedfrom the original on February 15, 2020.RetrievedJuly 12,2020.
  14. ^Pattison, Louis (December 2003)."Dragon Ball Z: Budokai 2".Official UK PlayStation 2 Magazine.No. 41. p. 120.
  15. ^ab"Dragon Ball Z Budokai 2 for GameCube Reviews".Metacritic.Archivedfrom the original on April 9, 2014.RetrievedJune 15,2014.
  16. ^ab"Dragon Ball Z: Budokai 2 for PlayStation 2 Reviews".Metacritic.Archivedfrom the original on July 14, 2014.RetrievedJune 15,2014.
  17. ^"Game Search".Game Data Library (Famitsu data).Archivedfrom the original on 24 April 2019.Retrieved30 January2019.Dragon Ball
  18. ^"US Platinum Chart Games".The Magic Box.Archived fromthe originalon 9 October 2021.Retrieved9 November2021.
  19. ^"Marketplace: A Look At The 2004 Video Chart Picture".Billboard.Vol. 117, no. 2.Nielsen Business Media, Inc.8 January 2005. p. 39.ISSN0006-2510.
  20. ^"2004 Awards Category Details Console Fighting Game of the Year".interactive.org.Academy of Interactive Arts & Sciences.Archivedfrom the original on 10 August 2023.Retrieved24 August2023.
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