Fire Emblem: The Blazing Blade,[a]also known simply asFire Emblem,is atactical role-playing gamedeveloped byIntelligent Systemsand published byNintendofor theGame Boy Advancehandheld video game console.It is the seventh installment in theFire Emblemseries,[b]the second to be released for the platform afterFire Emblem: The Binding Blade,and the first to be localized for international audiences. It was released in Japan and North America in 2003, and in Europe and Australia in 2004.
Fire Emblem: The Blazing Blade | |
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![]() North American cover art featuring the three main protagonists. From left to right: Eliwood, Lyn, and Hector. | |
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Director(s) |
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Producer(s) |
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Programmer(s) |
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Artist(s) |
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Writer(s) |
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Composer(s) |
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Series | Fire Emblem |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player,multiplayer |
The game is a prequel toThe Binding Blade,set on the fictional continent of Elibe. It tells the story of Lyn, Eliwood, and Hector, three young lords who band together on a journey to find Eliwood's missing father Elbert while thwarting a larger conspiracy threatening the stability of Elibe. The gameplay, which draws from earlierFire Emblementries, features tactical combat between armies on a grid-based map. Characters are assigned different character classes that affect abilities and are subjected topermanent deathif defeated in battle.
Development began in 2002 as a companion title toThe Binding Blade,but it was prolonged from its initial seven-month window as new features were added. While theFire Emblemseries remained exclusive to Japan due to concerns about its difficulty, the success ofAdvance Warsand popular demand following the inclusion of Marth and Roy inSuper Smash Bros. Meleeprompted the game's localization. The game was released to commercial success and international critical acclaim, with critics praising the game for its graphics, gameplay, characters and story, establishing theFire Emblemseries in the West. Its overseas success caused all subsequent games (except forFire Emblem: New Mystery of the Emblem) to be released outside of Japan.
Gameplay
editFire Emblemis atactical role-playing gamein which players take the role of story protagonists Lyn, Eliwood, and Hector as they navigate story-driven missions across the fictional continent of Elibe. The player takes the role of an unseen tactician directing the player army.[6]The single-player campaign is divided into chapters which generally begin with story elements presented through the use of scenes animated with still images of the main characters, then followed by a battle with an enemy; after each battle, the player is given the opportunity to save their progress.[7]In-game currency is gained either through battles in the game's various Arenas or through other means, rather than from defeating units. Currency can be used to buy new items and weapons at merchants at specific locations within maps. Items can also be exchanged between units during battles.[6][8]
Battles in the story take place on maps divided into a square-based grid. Battle actions are governed by aturn-based systemin which each unit on both sides is given its chance to move and act.[6][7]During gameplay, weather and terrain effects appear such asfog of waror elements of the environment that can be manipulated to one side's advantage, affecting the progress of battle.[7][9]Units are split among player, enemy and alliednon-player character(NPC) units. Each unit's movement, range and attack range is displayed when selected. The player must clear a map to advance the story: the objectives for clearing a level can vary from defeating all enemies to capturing strongholds or rescuing NPCs. When engaging a unit, the scene transitions into a battle between the player and enemy unit, with battle animation playing out. When hit with an attack, a character loses health points (HP). For player characters, HP can be restored with items or by units with healing magic; it can also be regained by standing on forts, gates or castles, or using a special spell that replenishes health based on damage dealt to an enemy.[6][7]
Each unit is governed by acharacter classsystem, with their class affecting what weapons they can use. After each action in battle gainsexperience points(EXP). Upon reaching 100 EXP, a unit levels up and its statistics such as attack power and defense are randomly raised, while weapon ranks increase naturally when using their respective weapons. Upon reaching Level 10, and using a special item, a unit's class can be upgraded to a more powerful version with access to new items and weapons.[6][7][9]If a unit is defeated in battle, they are subject topermanent death,being removed from all future encounters and the overall storyline with a few exceptions for story-related characters. If characters crucial to the storyline like Lyn, Eliwood or Hector fall, the game ends and the player must restart the level.[7][10]
Weapon strengths and weaknesses are governed by the series' Weapons Triangle system; axes are strong against lances, lances strong against swords, and swords strong against axes. Bows are independent of the system, being effective against airborne units. A similar system, dubbed the Magic Trinity in-game, governs how different types of spells react; elemental magic is strong against light, light against dark and dark against elemental.[6][7]The strength of weapon types assigned to a particular unit is raised through usage, with its rank ranging from E to S, with S being the highest possible affinity with a promoted character. Characters also have a Support system, where talking in battle strengthens two characters' relationship, and consequently provides stat boosts. The higher the Support rank, which ranges from "C" to "A", the better the boost.[6]
Outside the main campaign, players can battle against the game'sartificial intelligence(AI) in the Link Arena: after building a team, the player fights a battle against their own units controlled by the game AI.Fire Emblemalso features a Link Arena multiplayer option in which up to four players can link up and do battle with teams of characters from the single-player save file. Players choose up to five characters and equip them like in the main story. During battle, each player takes turns to attack with one character. Weapons are selected automatically for each battle. Victory is determined either by surviving a period of time or aggregating the highest number of points.[6][9]
Synopsis
editThe events ofFire Emblemtake place on the fictional continent of Elibe, 20 years before the events ofFire Emblem: The Binding Blade.In ancient times, dragons lived in peace with humans, but were later banished in a devastating war: the Scouring. Throughout the game, the player travels through the countries of Sacae, a land of nomads and tribes; Lycia, an alliance of marquisates including Pherae and Ostia; and Bern, a militaristic kingdom ruled by a single ruler.
The player assumes the role of a tactician discovered by Lyn, a Sacean girl whose tribe and parents were killed by bandits. Lyn learns from a pair of knights named Sain and Kent that she is actually Lady Lyndis, and her mother was the estranged daughter of the Marquess of Caelin, Hausen, who seeks to reconcile with his daughter's family. She begins a journey to Caelin to reunite with her grandfather, obtaining the sacred sword Mani Katti soon after, but comes under attack from Hausen's avaricious younger brother Lundgren, who wants to kill both her and Hausen to seize power in Caelin. During her quest, Lyn protects Nils, a traveling bard, from the guild of assassins known as the Black Fang, while his sister Ninian is rescued by Lord Eliwood, son of Marquess Elbert of Pherae. Finally defeating Lundgren, Lyn reunites with her grandfather.
One year later, Elbert disappears, prompting Eliwood and his friend Lord Hector, younger brother of Marquess Uther of Ostia, to investigate. The pair discover that the Black Fang has incited Marquess Darin of Laus to rebel against Lycia, and Elbert was captured when he refused to cooperate. After rescuing Lyn from Darin's troops, the three pursue him to the Dread Isle. There, they reunite with Ninian and Nils and learn that the Black Fang is being manipulated by Nergal, a dark sorcerer who seeks to provoke all-out war in Elibe, providing him with an enormous amount of "quintessence", or life-force, from fallen warriors. By forcing the siblings to open the Dragon's Gate, he can summon dragons to Elibe. The party kills Darin, but Elbert dies delivering a grave wound to Nergal. The party returns to Ostia to report recent events to Uther, who directs them to the western desert of Nabata. There, they meet Archsage Athos, who sends them to Bern to find the Shrine of Seals. In Bern, the heroes save Prince Zephiel from an assassination attempt orchestrated by his jealous father, King Desmond. Out of gratitude, the queen of Bern gives them directions to the Shrine of Seals. At the Shrine, the party meets the ancient hero Bramimond, who unseals the Blazing Blade Durandal and the Thunder Axe Armads so they can oppose Nergal. However, Nergal returns and captures Ninian. The heroes collect the legendary weapons, but Nergal tricks Eliwood into killing Ninian, who, along with Nils, is revealed to be a half-dragon. The group returns to Ostia, where Hector learns that Uther has died of an illness. The party and Athos return to the Dread Isle and defeat Nergal, who summons three dragons with the last of his strength. Bramimond arrives and resurrects Ninian, who banishes two of the dragons; the heroes slay the last dragon in battle.
In the aftermath, Athos expends the last of his energy and predicts a future conflict originating in Bern before passing away; Bramimond also passes, having used the last of his power to resurrect Ninian. Nils returns through the Dragon's Gate and seals it, while Ninian follows him, or, if she has fallen in love with Eliwood, chooses to remain in Elibe as his wife despite a far shorter lifespan. Eliwood becomes marquess of Pherae, while Hector inherits his brother's title as marquess of Ostia, and Lyn abdicates her claim over Caelin and returns to Sacae. Fifteen years later, Eliwood and Hector reunite, introduce their respective childrenRoyand Lilina to each other, and discuss the recent assassination of Desmond. Meanwhile, the embittered Zephiel is confronted by a robed man (Jahn) who accuses him of awakening a demon dragon, a prelude to the events ofFire Emblem: The Binding Blade.
Development
editFire Emblem,known in Japan asFire Emblem: Rekka no Ken,was created by series developerIntelligent Systems.Toru Narihiro and Takehiro Izushi from Intelligent Systems acted as producers, Hitoshi Yamagami fromNintendosupervised with Taeko Kaneda and Kentarou Nishimura as directors.[11][12][13]The script was written by Ken Yokoyama and Kouhei Maeda.[13]Character designs were done by Sachiko Wada, who would reprise her role forFire Emblem: The Sacred Stones.[14]A second artist on the project was Ryo Hirata, who had previously done illustration work forProduction I.Gand would go on to work onThe Sacred Stones.[15]Eiji Kaneda, who worked onThe Binding Blade,did uncredited illustration work. Background graphics, particularly those for the Fire Dragons, were done by Daisuke Izuka.[13][16]Music was composed byYuka Tsujiyoko,who had worked on every game since the series' inception, althoughFire Emblemwould be her last work on the series as a composer. She was helped by Saki Haruyama.[13][14]
Development ofFire Emblembegan in 2002 after the release ofThe Binding Blade.Intended as a companion title built upon the foundation ofThe Binding Blade,development time was initially estimated at seven months.[17]The storyline was built around three main characters and their strengths in battle; the central character Eliwood was made fairly weak to fit the concept of an "easy" mode for new players, while the Lyn and Hector both provided steeper gameplay challenges and altered story segments.[11]As withThe Binding Blade,the titular "Fire Emblem" was represented as a family crest.[18]The gameplay, initially identical toThe Binding Blade,underwent multiple changes including expansions on the role of the player in the storyline through the unseen strategist character, and the added tutorial stages helped introduce the mechanics to new players.[11][12][17]Due to the multiple extra features, development ultimately lasted over a year.[17]The tutorial was included because the game's steep difficulty was proving off-putting to new players; an inclusion made to makeFire Emblema major series for Nintendo.[12]Additional content could be unlocked by connecting the game to theMario Kart: Double DashBonus Discvia aGameCube – Game Boy Advance link cable.[19]
Release
editFire Emblemwas first announced in early 2003. It was the second title in theFire Emblemseries to have been developed for theGame Boy Advancewhile also being compatible with the newly releasedGame Boy Advance SP,an upgraded version of the GBA.[20][21]It was released on April 25, 2003.[22]Prior to 2017, the game's Japanese subtitle was translated asThe Sword of Flame.[1][2]In 2017, the subtitle was officially translated by Nintendo asThe Blazing Blade.[3]The game was later released on theVirtual ConsoleforWii Uon May 14, 2014,[23]and was released for theNintendo Switchas part ofits Expansion Packservice on June 23, 2023.[24]
Localization
editThe concept of localizing aFire Emblemgame in the West had been around for some time, but the combined elements of extensive use of text and a view that tactical RPGs would be met with low sales overseas had kept the series exclusive to Japan.[25][26][27]Another major factor was the appearance of Roy fromThe Binding BladeandMarthfrom thefirstFire Emblemin the 2001 fighting gameSuper Smash Bros. Melee.[28]The director ofMelee,Masahiro Sakurai,had wanted to include Marth since theoriginalSuper Smash Bros.,and included him as part of a push for more sword-wielding characters. Gameplay-wise, Roy was included to act as a clone of Marth, and his inclusion was partially to advertise the upcoming release ofBinding Bladein Japan (three months after the release ofMelee). There were difficulties including both Marth and Roy, as theFire Emblemseries had not seen an overseas release at that point. Sakurai, with support from Nintendo of America, managed to keep Marth and Roy in the game.[14]The growing base of tactical role-playing games includingAdvance Wars,in addition to the interest garnered by the appearance of Roy and Marth inMelee,meant Nintendo was more willing to bringFire Emblemoverseas.[25][26][27]Speaking in a later interview, localization producer Tim O'Leary said that localizing the title was more difficult than its successorThe Sacred Stones,but was smaller in scale thanFire Emblem: Path of Radiance.[29]
A Western release was first hinted at in mid-2003, when it was listed on a leaked release list from Nintendo of America.[30]It was first shown at the 2003Electronic Entertainment Expo,along with a playable demo.[31]For its Western release, the subtitle was removed, with it simply being dubbed "Fire Emblem".[25]The game released in North America on November 3, 2003;[32]in Australia on February 20, 2004;[33]and in Europe on July 16.[34]It was later re-released on Virtual Console for Wii U on August 21, 2014, in Europe;[35]and in North America on December 4 of that year.[36]
Reception
editAggregator | Score |
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Metacritic | 88/100 (31 reviews)[37] |
Publication | Score |
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Eurogamer | 9/10[7] |
Famitsu | 34/40[38] |
GamePro | 4.5/5[39] |
GameSpot | 8.9/10[9] |
GameSpy | [8] |
IGN | 9.5/10[10] |
PALGN | 9/10[40] |
Fire Emblemmet with generally positive reviews from critics. On aggregate siteMetacritic,Fire Emblemgarnered a score of 88/100 based on 31 reviews. It was the 6th best-reviewed GBA title of 2003.[37]
Japanese magazineFamitsupraised the characters and felt it was a suitable addition to theFire Emblemseries,[38]whileEurogamer's Tom Bramwell cited the storyline as being similar to better examples within the Japanese role-playing genre and its near-seamless integration with gameplay mechanics.[7]GameProreviewer Star Dingo called the narrative "a complex (but not convoluted) classic fantasy yarn",[39]whileGameSpot's Bethany Massimilla called the story standard while praising the writing and character development.[9]Christian Nutt ofGameSpypraised the writing as highly enjoyable for both the Japanese and Western releases,[8]andIGN's Craig Harris believed that the game was superior toAdvance Warsthrough its portrayal of characters despite some minor complaints about characters that remained alive for story reasons despite falling in battle.[10]PALGNreviewer Andrew Burns commented that the story gained a serious edge once Lyn's opening story arc was completed.[40]
Speaking about the gameplay,Famitsuwas slightly mixed about some aspects; one critic praised the added tutorial for allowing new players to be eased in the series gameplay, while another compared the tutorial to a nagging mother and said it and the unseen Tactician representing the player might grate with series fans.[38]Bramwell praised the integration of RPG elements and tactical gameplay, in addition to finding the permanent death of characters a suitable fit for the game's world.[7]Dingo was positive about the level design and controls, but warned that it was quite short and lacking in depth when compared toFinal Fantasy Tactics Advance.[39]Massimilla found the gameplay both accessible and challenging as she made her way through the game,[9]while Nutt was skeptical about the permanent death system and critical of the in-game economy despite generally enjoying the experience.[8]Harris again compared it toAdvance Wars,but said thatFire Emblemhad enough unique elements to make it its own product, and generally praised the title's accomplishments.[10]Burns, who had experience of earlierFire Emblemtitles, praised the game as a worthy entry in the series and a good entry for the West to experience.[40]
Sales
editIn its debut week,Rekka no Kenentered Japanese gaming charts at #2 with sales of 93,880 units.[41]The following week it had dropped to #4, selling a further 47,550 and bringing total sales to 141,430 units.[42]The following week it had reached #3 with further sales of 23,296 units.[43]The game continued to steadily into July, reaching #21 in the top 100 best-selling games for that half of 2003 with total sales of 223,575 units.[44]As of 2012,Rekka no Kenhas sold 272,000 units in Japan.[45]While no exact sales figure are available for Western territories, developers later stated thatFire Emblemwas a commercial success overseas, and prompted the development ofPath of Radiancefor theGameCubehome console.[46]
Accolades
editFire Emblemwas named "Editor's Choice" by bothIGNand GameSpy as part of their reviews.[8][10]During the7th Annual Interactive Achievement Awards,theAcademy of Interactive Arts & SciencesnominatedFire Emblemfor "Handheld Game of the Year".[47]In the same year, theInternational Game Developers Associationawarded the game for "Excellence in Writing" alongside titles includingBeyond Good & EvilandStar Wars: Knights of the Old Republic.[48]In lists compiled byIGN,GamesRadarandGame Informer,Fire Emblemwas ranked among the best games for the GBA.[49][50][51]
Notes
editReferences
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External links
edit- Official website(in Japanese)
- "Official website".Archived fromthe originalon October 29, 2007.RetrievedNovember 18,2013.