Inrobot kinematics,forward kinematicsrefers to the use of thekinematicequations of arobotto compute the position of theend-effectorfrom specified values for thejointparameters.[1]
The kinematics equations of the robot are used inrobotics,computer games,andanimation.The reverse process, that computes the joint parameters that achieve a specified position of the end-effector, is known asinverse kinematics.
Kinematics equations
editThe kinematics equations for the series chain of a robot are obtained using arigid transformation[Z] to characterize therelative movementallowed at eachjointand separate rigid transformation [X] to define the dimensions of each link. The result is a sequence of rigid transformations alternating joint and link transformations from the base of the chain to its end link, which is equated to the specified position for the end link,
where [T] is the transformation locating the end-link. These equations are called the kinematics equations of the serial chain.[2]
Link transformations
editIn 1955, Jacques Denavit and Richard Hartenberg introduced a convention for the definition of the joint matrices [Z] and link matrices [X] to standardize the coordinate frame for spatial linkages.[3][4]This convention positions the joint frame so that it consists of a screw displacement along the Z-axis
and it positions the link frame so it consists of a screw displacement along the X-axis,
Using this notation, each transformation-link goes along a serial chain robot, and can be described by thecoordinate transformation,
whereθi,di,αi,i+1andai,i+1are known as theDenavit-Hartenberg parameters.
Kinematics equations revisited
editThe kinematics equations of a serial chain ofnlinks, with joint parametersθiare given by[5]
whereis the transformation matrix from the frame of linkto link.In robotics, these are conventionally described byDenavit–Hartenberg parameters.[6]
Denavit-Hartenberg matrix
editThe matrices associated with these operations are:
Similarly,
The use of the Denavit-Hartenberg convention yields the link transformation matrix, [i-1Ti] as
known as theDenavit-Hartenbergmatrix.
Computer animation
editThe forward kinematic equations can be used as a method in3D computer graphicsfor animating models.
The essential concept of forward kinematic animation is that the positions of particular parts of the model at a specified time are calculated from the position and orientation of the object, together with any information on the joints of an articulated model. So for example if the object to be animated is an arm with the shoulder remaining at a fixed location, the location of the tip of the thumb would be calculated from the angles of theshoulder,elbow,wrist,thumbandknucklejoints. Three of these joints (the shoulder, wrist and the base of the thumb) have more than onedegree of freedom,all of which must be taken into account. If the model were an entire human figure, then the location of the shoulder would also have to be calculated from other properties of the model.
Forward kinematic animation can be distinguished frominverse kinematic animationby this means of calculation - in inverse kinematics the orientation of articulated parts is calculated from the desired position of certain points on the model. It is also distinguished from other animation systems by the fact that the motion of the model is defined directly by the animator - no account is taken of anyphysical lawsthat might be in effect on the model, such as gravity or collision with other models.
See also
editReferences
edit- ^Paul, Richard (1981).Robot manipulators: mathematics, programming, and control: the computer control of robot manipulators.MIT Press, Cambridge, Massachusetts.ISBN978-0-262-16082-7.
- ^J. M. McCarthy, 1990,Introduction to Theoretical Kinematics,MIT Press, Cambridge, Massachusetts.
- ^J. Denavit and R.S. Hartenberg, 1955, "A kinematic notation for lower-pair mechanisms based on matrices."Trans ASME J. Appl. Mech,23:215–221.
- ^Hartenberg, R. S., and J. Denavit.Kinematic Synthesis of Linkages.New York: McGraw-Hill, 1964on-line through KMODDL
- ^Jennifer Kay."Introduction to Homogeneous Transformations & Robot Kinematics"(PDF).Archived fromthe original(PDF)on 2021-04-12.Retrieved2010-09-11.
- ^Learn About Robots."Robot Forward Kinematics".Retrieved2007-02-01.