Intelligent Systems Co., Ltd.[a]is a Japanesevideo game developerbest known for developing games published byNintendowith theFire Emblem,Paper Mario,WarioWare,andWarsvideo game series. Originally, the company was headquartered at the Nintendo Kyoto Research Center inHigashiyama-ku, Kyoto,[3]but later moved to a building near Nintendo's main headquarters in October 2013.[4]They were also responsible for the creation of various development hardware both first and 3rd party developers would use to make games for Nintendo systems, such as the IS Nitro Emulator, the official development kit for theNintendo DS.
Native name | Kabushiki gaisha インテリジェントシステムズ |
---|---|
Romanizedname | Kabushiki gaisha Interijento Shisutemuzu |
Company type | Kabushiki gaisha |
Industry | Video games |
Founded | December 1986[1] |
Founder | Toru Narihiro |
Headquarters | Minami-ku,, Japan |
Number of locations | 2 (2020) |
Key people | |
Products |
|
Number of employees | 197 (2024) |
Subsidiaries | Purejio Co., Ltd. ( kabushiki gaisha プレジオ)[2] |
Website | intsys intsys |
History
editIntelligent Systems started when programmer Toru Narihiro was hired byNintendoto portFamicom Disk Systemsoftware to the standard ROM-cartridge format that was being used outside Japan on theNES.Similarly to the origins ofHAL Laboratory,the team soon became an auxiliary program unit for Nintendo that provided system tools and hired people to program, fix, or port Nintendo-developed software. Much of the team's original work consists of minor contributions to larger games developed byNintendo R&D1andNintendo EAD.[5]
Narihiro programmed his first video games,Famicom WarsandFire Emblem: Shadow Dragon and the Blade of Light,towards the end of theFamicom's life cycle, although the game design, graphic design, and music was provided by the Nintendo R&D1 team. Because of Narihiro's success, Intelligent Systems began to hire graphic designers, programmers, and musicians to extend the company from an auxiliary–tool developer to a game development group. The company continued to develop new entries in theWarsandFire Emblemfranchises.
In 2000, Intelligent Systems producedPaper Mariofor theNintendo 64,which became a surprise hit, leading to five sequels. Three years later, the first entry in theWarioWareseries was released on theGame Boy Advance,and it too became a successful series.
Not all games developed by Intelligent Systems are published by Nintendo.Cubivore: Survival of the Fittest(which was co-developed by Intelligent Systems) was published byAtlusin North America; Intelligent Systems also developed variousDragon Questgames, which were published bySquare Enix.
List of games developed
edit
- Notes
- ^Japanese:Kabushiki gaisha インテリジェントシステムズ,Hepburn:Kabushiki gaisha Interijento Shisutemuzu
- ^abcdefghijklmnopqrCo-developed byNintendo R&D1.
- ^Responsible for porting theoriginal gameto the Game Boy.
- ^abReleased asGame Boy Wars Advance 1+2in Japan on 2004.
- ^Co-developed bySaru Brunei.
- ^abcdefghCo-developed byNintendo SPD Group No. 1.
- ^Co-developed byNintendo SDD.
- ^Co-developed withKoei Tecmo.
Cancelled
editTitle | System | Ref(s) |
---|---|---|
Dragon Hopper | Virtual Boy | [11] |
Fire Emblem 64 | Nintendo 64DD | [12] |
UntitledFire Emblemgame | Wii | [13] |
Crashmo World | Wii U | [14] |
See also
edit- OrCAD(distributed by Intelligent Systems Japan, KK)
References
edit- ^"History"(in Japanese). Intelligent Systems. Archived fromthe originalon December 12, 2016.RetrievedJanuary 7,2019.
- ^"インテリジェントシステムズに nhận chức したい! Hội xã の điểm chính と nhận chức の tế の ポイント".game-creators.jp.September 2, 2020.
- ^"Location".Intelligent Systems. Archived fromthe originalon June 19, 2010.RetrievedAugust 29,2010.
- ^"Fire Emblem-Studio Intelligent Systems ist in neues Gebäude umgezogen".Nintendo-Online.de(in German).RetrievedFebruary 28,2020.
- ^"Intelligent Systems Co., Ltd. (Company)".Giant Bomb.RetrievedFebruary 28,2020.
- ^abcdefghijklmnopqrstuvwxyzaaabacad"ゲーム".Intelligent Systems. Archived fromthe originalon February 3, 2019.RetrievedJuly 23,2024.
- ^Christian Nutt (April 23, 2010)."The Elegance OfMetroid:Yoshio Sakamoto Speaks ".Gamasutra.United Business Media LLC.RetrievedAugust 5,2010.
- ^"intsys.co.jp/company/gamesoft/index".Archived fromthe originalon November 28, 2016.
- ^Whitehead, Thomas (May 28, 2014)."Nintendo of America Confirms Pushmo World Release Details".Nintendo Life.RetrievedJune 6,2014.
- ^Lehew, Alex (November 12, 2015)."Fire Emblem Fates releases February 19th; release details revealed".The Tanooki.RetrievedNovember 13,2015.[permanent dead link ]
- ^"Nintendo Kills the Virtual Boy".GamePro.No. 101.IDG.February 1997. p. 27.
- ^VincentASM (December 9, 2015)."Making of Fire Emblem 64".Serenes Forest.RetrievedDecember 27,2015.
- ^VincentASM."Making of Fire Emblem: The Illusive Wii Fire Emblem".Serenes Forest.RetrievedDecember 27,2015.
- ^Jenni (December 28, 2016)."Crashmo World Apparently Was In Development For the Nintendo Wii U".Siliconera.RetrievedDecember 28,2016.