Star Wars: Jedi Knightis a series of first- and third-person shooter video games set in the fictionalStar Warsexpanded universe.The series focuses primarily on Kyle Katarn, a formerImperialofficer who becomes amercenaryworking for theRebel Alliance,and later aJediand instructor atLuke Skywalker's Jedi Academy. While the first game is set a year after the events ofA New Hope,the sequels take place in the decade followingReturn of the Jedi.
Star Wars: Jedi Knight | |
---|---|
Genre(s) | First-person shooter,third-person shooter |
Developer(s) | LucasArts Raven Software |
Publisher(s) | LucasArts Activision |
Platform(s) | Microsoft Windows,MS-DOS,Macintosh,PlayStation,Linux,GameCube,Mac OS X,Xbox,Nintendo Switch,PlayStation 4 |
First release | Star Wars: Dark Forces 1995 |
Latest release | Star Wars Jedi Knight: Jedi Academy 2003 |
Parent series | Star Wars video games |
TheJedi Knightseries began in 1995 with the release ofStar Wars: Dark ForcesforDOS,Macintosh,andPlayStation.This was followed in 1997 byStar Wars Jedi Knight: Dark Forces IIforMicrosoft Windows,in which Katarn learns the ways of a Jedi. In 1998,Star Wars Jedi Knight: Mysteries of the Sithwas released as anexpansion packforDark Forces II,this time giving the player control ofMara Jadeas well as Katarn. In 2002,Star Wars Jedi Knight II: Jedi Outcastwas released.Jedi Outcastwas developed byRaven Softwareand powered by theid Tech 3game engine.It was released for Windows, Mac,XboxandGameCube.Star Wars Jedi Knight: Jedi Academyfollowed in 2003 on Windows, Mac and Xbox. It was powered by the same game engine as its predecessor.Jedi Academywas the first game in the series where the player does not control Katarn at any point, although he is featured prominently in the storyline.
The games in theJedi Knightseries have received generally favorable reviews. Multiple publications have commented on the quality of the series as a whole. The use of thelightsaberin the series, a prominent gameplay element in all but the first game, has received specific praise for its implementation.
Games
edit1995 | Star Wars: Dark Forces |
---|---|
1996 | |
1997 | Star Wars Jedi Knight: Dark Forces II |
1998 | Star Wars Jedi Knight: Mysteries of the Sith |
1999 | |
2000 | |
2001 | |
2002 | Star Wars Jedi Knight II: Jedi Outcast |
2003 | Star Wars Jedi Knight: Jedi Academy |
- Star Wars: Dark Forceswas developed and published byLucasArts,and released in North America on February 28, 1995 forMS-DOSandMacintosh,[1]and on November 30, 1996 forPlayStation.[2]It was the first officially producedfirst-person shooterset in theStar Warsuniverse.
- Star Wars Jedi Knight: Dark Forces IIwas again developed and published by LucasArts, and released in North America on October 10, 1997 forMicrosoft Windows.[3][4][5]
- Star Wars Jedi Knight: Mysteries of the Sithis anexpansion packforDark Forces II.Developed and published by LucasArts, it was released on February 24, 1998 for Microsoft Windows.[6]The expansion includes asingle-playermode and fifteenmultiplayermaps.
- Star Wars Jedi Knight II: Jedi Outcastwas developed byRaven Softwarefor PC andVicarious Visionsfor theXboxandGameCube.LucasArts published the Windows version worldwide and the Xbox and GameCube versions in North America,[7][8][9]Activisionpublished the Xbox and GameCube versions in Europe,[8][9]andAspyrpublished the Mac version worldwide.[10]The PC version was released in North America on March 26, 2002,[11]the Mac version on November 5,[12]and theXboxandGameCubeversions on November 19.[13][14]
- Star Wars Jedi Knight: Jedi Academywas developed by Raven Software for PC andVicarious Visionsfor theXbox.LucasArts published the Windows and Xbox versions in North America,[15][16]Activision published them in Europe,[15][16]and Aspyr published the Mac version worldwide.[17]Jedi Academywas released on September 16, 2003 for Mac,[18]on September 17 for Windows,[19]and on November 18 for Xbox.[20]
Overview
editGameplay
editTheJedi Knightseries is composed primarily of first/third-person shooter gameplay elements, with a number of variation on the norms of the genre within each game. All of the games use alevelbased system which contains a series of objectives that must be completed before the player can continue.[21][22][23][24]FromDark Forces IIonwards, the games have included lightsaber combat and the use ofForcepowers,[25]which have been tweaked and modified as the series has progressed.[26]
In the first game,Dark Forces,the focus is on combat against various creatures and characters from theStar Warsuniverse, and includes environmental puzzles and hazards, whilst following a central storyline outlined in mission briefings andcutscenes.[27]For combat, the player may use fists, explosiveland minesand thermal detonators, as well asblasters and other ranged weapons,with the gameplay leaning more towards ranged combat.
InDark Forces II,the player has the option of athird-person view,plus an option to switch automatically to third-person when the lightsaber is the selected weapon.[25]Three types of Force powers are introduced in this game: Light powers provide non violent advantages,Dark powersprovide violent ones, while Neutral powers enhance athletic abilities.[28]The game has two endings, depending on whether the player chooses to focus on the Light Side or the Dark Side.[29]
Unlike its predecessor,Mysteries of the Sithhas a single, morally positive course,[30]as the player progresses through the game in a linear fashion. The game includes most of the enemies featured inDark Forces II,plus some new monsters.[31]The player has access to Force powers and projectile weapons such as ablasterorrailgun,as well as a lightsaber.
Jedi Outcast's gameplay is similar to that of its predecessors, with some small additions, such as access togun turrets,or the use ofcombosunique to each of the three lightsaber styles in the game; fast, medium and strong. As withDark Forces IIandMysteries of the Sith,the use of Force powers is restricted by a "Force Meter", which depletes when the powers are used.[32]
Jedi Academyfeatures very similar gameplay toJedi Outcast,although one new feature is that the player may customize their lightsaber at the outset of the game.[33]Later, the player has the option of choosing dual sabers, or a "saber staff", similar toDarth Maul's double ended lightsaber inThe Phantom Menace.[34]Instead of moving linearly from one level to the next, the player chooses from a selection of different missions which can be played in any order.[35]The game also introduces player-controllable vehicles and vehicle-based levels.[36]
Starting withJedi Knight,a multiplayer mode has been included in every game, in which up to eight people can compete with one another via aLANor up to four people online.[25][37]InJedi Knight,the player creates anavatar,and then selects a ranking, with higher rankings having access to more Force powers. There are two types of multiplayer game available; "Capture the flag"and"Jedi Training".[25]Mysteries of the Sithincludes fifteen multiplayer maps,[38]four of which only allow players to battle with lightsabers,[39]and a ranking system that tracks the player's experience. The multiplayer mode allows the use of pre-set characters featured in bothJedi KnightandMysteries of the Sith,[40]as well as characters from theStar Warsfilms, such asLuke Skywalker,Darth VaderandBoba Fett.InMysteries,the "Capture the flag" mode is altered, with the gradual reduction of the Force powers of the player who is carrying the flag.[39]
Jedi Outcastfeatures several multiplayer modes, which, in the PC and Mac versions, can be played over a LAN or theinternet.Multiplayer mode is limited to two players on the Xbox and GameCube versions of the game.[41][42]Game modes include "Free-For-All", "Team Deathmatch", "Capture the Flag", "Power Duel" and "Siege", all of which can be played with other players,bots,or both.[43][44][45]Jedi Academyintroduces several multiplayer modifications, such asMovie Battles IIwhich allows players to take part in lightsaber duels that featured in theStar Warsfilms.[46]Movie Battlesalso lets players choose different classes of character, ranging from Jedi Knight toWookiee.[47]Another popular modification,Evolution of Combat,allows players to use more movie-realistic saber combat along with other additions such as a movie accurate class system featuring tens of new characters.[48]
Story
editTheJedi Knightvideo games are set in theStar Warsuniverse. For the majority of the series, the player controls Kyle Katarn, who begins as amercenary,eventually learning the ways of The Force, becoming a Jedi Master and teaching at the Jedi Academy.[49]
Prior to the events ofDark Forces,Katarn was a student studying to follow in his father's career of agricultural mechanics. However, while at an academy, he was told by officials that theRebel Alliancehad killed his parents. His anger led him to enlist in theImperial army,where he soon metJan Ors,an undercoverdouble agentworking for the Alliance. Ors uncovered the real information about Katarn's parents; they had actually been killed by the Empire. Shortly thereafter, Ors' cover was blown, and she was taken prisoner. Katarn helped her escape, thus ending his career with the Empire. He then became a mercenary, and due to his hatred for the Empire, regularly took on jobs for the Alliance.[50]
In the first level ofDark Forces,which is set prior toA New Hope,Katarn recovers the plans to theDeath Star,a heavily armedspace stationcapable of destroying entire planets. The Rebel Alliance uses the plans to find a weakness in and then destroy the Death Star. Katarn then aids the Rebels in stopping the threat of the Imperial "Dark Trooper" project. Despite the successful missions on behalf of the Alliance, however, Katarn does not join their cause.[51]Dark Forces IIbegins several years after the destruction of the second Death Star inReturn of the Jedi,when Katarn is informed of the exact details of his father's death. His father, Morgan Katarn, had discovered the location of "The Valley of the Jedi", a source of great Force power, but aDark JedinamedJerecmurdered Morgan in an attempt to find the location. Katarn travels to the Valley of the Jedi while learning the ways of the Jedi himself. Eventually, he confronts and defeats Jerec, avenging his father's death.[51]However, Katarn still does not join the Jedi Order, instead using his powers for theNew Republic,and taking on an apprentice with a similar history to himself;Mara Jade.During this time, Katarn learns of aSithtemple on the planetDromund Kaas.There, Katarn is corrupted by the Dark Side of the Force. However, Jade is able to convince him to return to the Light and they leave together.
This incident causes Katarn to distance himself from the Force and return to mercenary missions with Jan Ors.[49]InJedi Outcast,Ors is captured byDesann,a former pupil of Luke Skywalker who has turned to the Dark Side. Katarn believes Desann to have killed Ors, and so he returns to the Valley of the Jedi in an attempt to reconnect to the Force so as to stop Desann.[52]Eventually, it is revealed that Ors' death is a ruse by Desann for the express purpose of having Katarn return to the Valley, so Desann may learn of its location. Desann, in league with theImperial Remnant,uses the power of the Valley to endow his troops with Force power, before using them to launch an attack on the Jedi Academy. However, Katarn defeats Desann and discovers his true path, becoming a tutor at the Academy. InJedi Academy,Katarn takes on two students: Jaden Korr and Rosh Penin.[53]The protagonist of the game is Jaden, who is dispatched on various peace-keeping missions across the galaxy, sometimes with Katarn, sometimes alone. Jaden eventually encounters a Sith cult led byTavion(Desann's former apprentice) who plans to restore the Sith to power by using stolen Force energy to resurrect an ancient Sith Lord, Marka Ragnos.[54]After learning that Rosh has betrayed the Jedi and joined Tavion, Jaden may either kill him and turn to the Dark Side or let him live and remain on the Light Side.[53]If Jaden chooses the Dark Side, they kill Tavion, defeats Katarn, and flees with Tavion's staff, which is capable of absorbing the Force. The game ends with Katarn setting out in pursuit of Jaden. If Jaden chooses to spare Rosh, they ultimately defeat both Tavion and the spirit of Ragnos, and is lauded for their actions by Katarn and Luke.
Development
editProduction ofStar Wars: Dark Forcesbegan in September 1993, with Daron Stinnett as project leader and Justin Chin as lead writer. The developers wanted to adapt the first-person shooter format to include strategy and puzzles, which at the time, had never been done.Dark Forcesthus features numerouslogic puzzlesand parts of the game requires a strategic method to progress, often involving manipulation of the environment. This style of gameplay has remained constant in allJedi Knightgames.[27]Another aspect that has remained the same sinceDark Forcesis the use ofJohn Williams' soundtrack from theStar Warsfilms. InDark Forcesthe music was implemented usingiMuse,[27]software that alters the music depending on what is happening at any given moment in the game.[55]Lucasarts developed theJedi game engineto powerDark Forces,adding features to the first-person shooter genre that were uncommon at the time, such as multi-level floors andfree look,as well as athletic abilities such as running, jumping, ducking and swimming.[56]Original plans for the game had Luke Skywalker as the main character, but due to the limitations this would impose on the story, the developers designed a new character, Kyle Katarn.[51]
Even before the release ofDark Forces,Justin Chin had planned out Katarn's role inDark Forces II,indicating that Katarn would face a "big trial" in a game that would be a "rite of passage."[27]Chin became project leader forDark Forces II.[57]In the game, thedigital audiofromDark Forceswas replaced withCD audio.Dark Forces IIadds two "Jedi" aspects to the series; the use of The Force and the lightsaber. The Force plays an integral role in how the player plays the game.[28]The method of allocating credits to Force powers was designed with anRPGstyle in mind, allowing the player the choice of which powers to improve. Chin said in an early interview that progress through the game is based upon the abilities the player develops.[58]A new game engine, theSith engine,was developed forDark Forces II,which uses both3D graphicsandsound.[59]It was one of the first games to adopt the use of 3D graphicshardware accelerationusingMicrosoft Direct3D.[60]Another development was thatDark Forces IImoved on from the static images between levels used inDark Forcestofull motion videocutscenes. The characters are represented by live actors while the backgrounds arepre-rendered.[61]The cutscenes included the first lightsaber footage filmed sinceReturn of the Jediin 1983.[62]Dark Forces IIalso introduced multiplayer gaming to the series, allowing players to play online or via a LAN.
Nearly four years after the release ofDark Forces II,LucasArts announced atE32001 thatJedi Knight II: Jedi Outcastwould be released in 2002.[63]Unlike previous games in the series,Jedi Outcastwas not developed in-house by LucasArts, but by Raven Software. The subsequent success ofOutcastled LucasArts to continue the partnership with Raven, leading to the development ofJedi Knight: Jedi Academya year later; "With the overwhelming success and critical acclaim ofStar Wars: Jedi Outcast,continuing an alliance with Activision and Raven Software was a clear and very easy decision, "said then-president of LucasArts,Simon Jeffery.[64]Jedi OutcastandJedi Academyare both powered by theQuake III: Team Arenagame engine, with modifications for the use of a lightsaber and The Force.[63]Jedi Academyis the only game in theJedi Knightseries that does not give the player control of Katarn at any point. Instead the focus is on Jaden Korr, a student of the Force under Katarn. The decision to change protagonist was made by the developers for gameplay reasons.[65]
Many years later, games from the series wereremasteredfor later high-definition generations of video games, starting with remasters ofJedi OutcastandJedi AcademyforNintendo SwitchandPlayStation 4in 2019 and 2020 respectively byAspyr.In 2024, the first game in the series,Dark Forces,was remastered on all majoreighthandninth-generationconsoles released after the Wii U byNightdive Studios,currently leaving the PC-exclusiveJedi Knight: Dark Forces IIto be the last, only game in the series to not be available on anyconsolesor remastered for later platforms.
Reception
editGame | GameRankings | Metacritic |
---|---|---|
Star Wars: Dark Forces(PC) | 77%[1] | |
Star Wars: Dark Forces(PS) | 60%[2] | |
Star Wars Jedi Knight: Dark Forces II(PC) | 89%[4] | 91/100[5] |
Star Wars Jedi Knight: Mysteries of the Sith(PC) | 76%[66] | |
Star Wars Jedi Knight II: Jedi Outcast(PC) | 87%[67] | 89/100[68] |
Star Wars Jedi Knight II: Jedi Outcast(Xbox) | 79%[69] | 81/100[70] |
Star Wars Jedi Knight II: Jedi Outcast(GameCube) | 75%[71] | 75/100[72] |
Star Wars Jedi Knight: Jedi Academy(PC) | 80%[73] | 81/100[74] |
Star Wars Jedi Knight: Jedi Academy(Xbox) | 75%[75] | 76/100[76] |
TheJedi Knightseries as a whole has been well received. The series itself has been described as "highly acclaimed,"[77]and has been noted byIGNas one of fewStar Warsthemed video game franchises that is of consistently high quality on the PC.[78]GamersMark called the series "rather entertaining,"[79]whilstGameNOWrated it as "consistently great."[80]
Individually, each game in the series has been generally well received. In 1995,Dark Forcesbecame LucasArts' highestsell-inwith more than 300,000 copies accounted for at launch.[81]Games in the series have achieved consistently favorable review scores from most publications, and hold high aggregate scores on bothMetacriticandGameRankings.The only exceptions are the PlayStation version ofDark Forces,which was perceived to have graphical problems[82]and the GameCube version ofJedi Outcast,which was seen as considerably inferior to the PC and Xbox versions.[83]
Games in theJedi Knightseries have also received specific commendation and awards.Dark Forces IIwas judged the best game of the year for 1997 by five publications, and was number one inPC Gamer's "50 best games ever" list in 1998.[84]Jedi Outcastwas a finalist in theAcademy of Interactive Arts & Sciences"Interactive Achievement Awards" in the 2002 Computer Action/Adventure Game of the Year category. The game also received commendations fromPC GamerandComputer Gaming World.[84]
Gameplay aspects of the series have also been well received. The lightsaber charted at number 7 inUGO Networks's countdown of the 50 best weapons in video games. The publication commented that using such a weapon in a game was "extremely satisfying," and stated that lightsaber usage had been refined as the series continued.[26]
Kyle Katarn has also received a positive reception.IGNplaced him as their 22nd topStar Warscharacter, praising him as "a gamer's reliable blank state," a feature which they felt made him one of the most "human"Star Warscharacters. They also stated that Katarn's endearence with fans was because of his "mishmash of quirks and dispositions."[85]InGameSpot's vote for the all-time greatest videogame hero, Katarn was eliminated in round two when faced againstLara Croft,garnering 27.5% of the votes.[86]In round one he defeatedDig Dug,with 67.6% of the votes.[87]Previewing thePlayStationversion ofStar Wars: Dark Forces,Electronic Gaming Monthlycalled Katarn "a perfect character to star in a first-person shoot-'em-up in theStar Warsuniverse ", and said the character has the same rogue-with-a-heart appeal asHan Solo.[88]On the other hand,GamesRadarwas critical of Katarn, calling him the third worst character in video gaming, saying "he's bearded, he's boring, he's bland and his name is Kyle Katarn," comparing his outfit to that of a "beige-obsessed disco cowboy." They also commented that while "originally a genuinely interesting character in the Han Solo mold," they felt that the character had become "emotionless" after he gained force powers.[89]
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