Lone Echois a 2017virtual realityadventure gamedeveloped byReady At Dawn,and published byOculus Studios.[1]Set aboard aspace stationorbitingSaturn,it allows players to move inzero-gravityby grabbing and pushing off of the environment. In addition to the narrative single-player game, the title includes a team-based multiplayer sports mode calledEcho Arena,which was also released as a stand-alone game.[2][3][4]A sequel,Lone Echo II,was announced in 2018 and released on October 12, 2021.[5][6]

Lone Echo
Developer(s)Ready At Dawn
Publisher(s)Oculus Studios
Director(s)Ru Weerasuriya
Dana Jan
Producer(s)Ru Weerasuriya
Programmer(s)Jacob Copenhaver
Artist(s)Nathan Phail-Liff
Writer(s)Ru Weerasuriya
David Dunne
Cory Lanham
Composer(s)Jason Graves
Platform(s)Oculus Rift,Oculus Rift S
ReleaseJuly 20, 2017
Genre(s)Adventure
Mode(s)Single-player

Gameplay

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Lone Echois a narrativeadventure gameconsisting of bothexplorationandusing tools and objects to solve puzzles.Of particular note is the game's locomotion system, which allows players to grab almost any surface, and either move themselves along or push off of the environment to float in a given direction.[7]The player is also given wrist-mounted thrusters that can be used to change or finesse a trajectory.[8]

Players can pick up and move objects, as well as manipulate switches and control panels. In addition they are given a data scanner that can interface with machinery, and a plasma cutter than can cut through certain surfaces. As a serviceandroid,the player must repair damaged or inoperable systems, as well as aid and protect the station's sole human crew member, with whom they interact usingdialog trees.[8]

Plot

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Jack rescuing Olivia by using his cutter to free her foot

Set in the year 2126,Lone Echocasts players in the role of an ECHO ONE serviceandroidnicknamed "Jack", aboard the Kronos II mining station orbitingSaturn.Jack serves under the command of the human crew member Captain Olivia Rhodes, who is to be reassigned by her employer "The Atlas Initiative", leaving Jack behind as the sole crew member of the facility. When a mysterious spatial anomaly knocks out some of the station's vital systems Jack and Olivia work together to repair the damage and investigate the mysterious phenomenon.[9][8]

While the two investigate the anomaly, a massive unidentified ship appears and Kronos II is destroyed by flying debris. Jack is temporarily decommissioned. When Jack reawakens, he notices that Olivia is no longer on or around the station. In a message left in an emergency beacon, Olivia states that she had to abandon the facility due to power failures and loss of life support, and that she would take her chances aboard the unknown vessel. Jack follows her to the ship to find out if she's still alive.

On the way, Jack discovers a mysterious biomass formation that seems to be activated by nearby electrical currents and which absorbs anything that it touches while active. While travelling inside the unknown vessel, Jack encounters the ship's AI named Apollo, who needs Jack's help to repair some of the ship's functions and reawaken the ship's crew. Apollo explains that the ship, named the Astrea, was attacked and that the biomass spreading throughout the ship is a biological weapon used by the attackers. When Jack releases the crew from their stasis pods, he discovers that they are all human and members of the Atlas Initiative. However, all the crew members are deceased, and Apollo informs Jack that, according to his records, Olivia Rhodes disappeared over 400 years ago, in 2126, and suggests that Jack is malfunctioning. Jack is certain that Olivia is still alive and somewhere in the ship, and convinces Apollo to help him. Eventually, with Apollo's help, Jack finds Olivia in the ship. Apollo recognizes Olivia as a member of the Atlas Initiative and promotes her as the new captain of the Astrea. Apollo concludes that the ship must have made a time jump that caused Olivia's disappearance in his timeline.

Jack and Olivia try to repair the ship's life support systems as Olivia's oxygen starts to run low, but eventually fail to pressurize their location due to many structural failures on the ship. They retreat to bridge, the strongest part of the ship, and try to repair the life support there. However, before Jack succeeds in repairing the systems, Olivia's oxygen reserves run out and she goes into a cardiac arrest. Jack uses a defibrillator until Olivia starts breathing again.

In the final event, the ship's reactor destabilizes and threatens to destroy the entire ship. Apollo suggests they attempt a faster than light jump to expend a large amount of energy that could stabilize the reactor. This could, however, lead to the ship making another time jump. With no other choice, Jack and Olivia prepare the ship for the FTL jump by destroying non-essential power systems and finally activate the FTL drive. After the jump, they find out that they are still in an orbit around Saturn, but 400 years in the future. Outside they see the aftermath of a battle that the Astrea was involved in before jumping back in time. A friendly rescue vessel contacts the Astrea and states that help is underway.

Cast

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Development and release

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Development began in 2015, when the first prototypes of theOculus Touchwere made available to developers. A small team created VR prototypes, while Ready At Dawn was finishingThe Order: 1886.[10]Inspired by footage of astronauts moving aboard theInternational Space Station,the team completed a demo weeks after receiving Oculus Touch development kits.[11]After demonstrating an early prototype showcasing the locomotion system, Oculus came on board as publisher to produce a full game. The team was expanded to 15 people, and eventually grew to 60 at its peak.[10]

About a year into its development, Ready At Dawn held an internalgame jam,which resulted in an early prototype ofEcho Arena.The decision was made to split the team, and develop bothLone EchoandEcho Arenaalongside each other.[10]

Lone Echowas released on July 20, 2017. This release included both the single-playerLone Echoand the multi-playerEcho Arena.A separate, stand-alone version ofEcho Arenawith no single-player was also released on the same day. As the result of a partnership withIntel,Echo Arenacould be redeemed for free to anyone with an Oculus Home account for the first three months of its release.[12]

Echo VR

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A multi-player component for the game was included with the game's release, but also made available as a stand-alone release, titledEcho Arena.Later,Echo Arenawould be expanded, adding several other game modes, turning into what came to be calledEcho VR,Echo Arena remaining as the name of one of these modes.

As the result of a partnership withIntel,Echo Arenawas offered for free to anyone who redeemed it within the first three months of launch.[13][12]Echo Arenawas a team-based sports game, based around the locomotion mechanics ofLone Echo.Players compete in an arena to grab a flying disc and throw it through the opposition's goal. Players can grab onto other players and punch opposing players in the head to stun them, making it a full-contact sport.[14]There are several leagues forEcho Arena,including a Master League[15]which included a prize pool of $250,000 in its 3rd season.[16]Anyone can form a team to compete in this league as long as it follows the guidelines set in place by the event organizers.[17]On March 9, an Echo Pass was added,[18]allowing greater chassis and color customization and a tier system similar to those in battle royales, including a premium pass allowing for more rewards for 1000 Echo Points ($10). The update also added player banners, a personal banner that can be customized with a variety of patterns, colors, and symbols.Arenawas available on the Oculus Quest (1 and 2) and Rift Platforms, withEcho Combat,the first person shooter, only being available on Oculus Rift or a Quest via Link or Air Link.

On January 31, 2023, Ready At Dawn announced the shutdown ofEcho VRon August 1, 2023, citing work on their "next project" as a reason for the shutdown.[19][20]Following the announcement, a petition onChange.orgwas made to "Save Echo VR".[21]On February 28, 2023, the group who created the petition flew a sky banner over Meta headquarters urging CEOMark Zuckerbergnot to shut down the game.[22]Despite this, the shutdown occurred with matchmaking going offline at 10am PST and 20 minutes later all players being disconnected.

Currently the game is being kept alive by part of the community hosting servers.

Reception

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Prior to its launch,Lone Echowon theGame Critics Awardfor Best VR Game atE3 2017.[27]

Upon its release,Lone Echoreceived positive reviews. As of August 4, 2017 it had an average score of 89 on review aggregator Metacritic, indicating "generally favorable reviews".[23]UploadVRawarded the title an 8.5/10, calling it "a landmark achievement in three key areas of the VR experience: locomotion, UI, and interaction," but criticized the game's deliberate pacing and abrupt ending.[8]In his review,GameCrate's Leo Parrill called it "one of the best VR experiences I've had the opportunity to enjoy," while noting the presence of some frustrating bugs and glitches.[9]Road to VR awarded the game a 9/10, with particular praise given to the storytelling and the relationship between Jack and Olivia.[26]

Lone Echowas nominated for "Best VR/AR Game" atThe Game Awards 2017,[28]for "Best VR Game" atDestructoid's Game of the Year Awards 2017,[29]and for "Best VR Experience" atIGN's Best of 2017 Awards.[30]Polygonranked it 18th on their list of the 50 best games of 2017.[31]UploadVR awarded it Best Oculus Rift Game, Best Multiplayer VR Game, and Best Overall VR game for 2017.[32]In naming Lone Echo "Game of the Year" on the Oculus Rift platform for 2017, Road to VR said the character of Olivia Rhodes was "the star of the show" and lauded how she believably relates to the player as a "living, breathing, ball-busting starship captain" in the immersive VR environment.[33]The game was also nominated for "Best VR/AR Game" at the 18th AnnualGame Developers Choice Awards.[34][35]TheAcademy of Interactive Arts & SciencesawardedLone Echowith "Immersive Reality Technical Achievement"and"Immersive Reality Game of the Year"at the21st Annual D.I.C.E. Awards;it also received a nomination for "Outstanding Technical Achievement".[36][37]In addition, it was nominated for "Direction in Virtual Reality" and "Sound Mi xing in Virtual Reality" at the 17th Annual National Academy of Video Game Trade Reviewers Awards,[38][39]and for "Best Use of Augmented Reality" at the2018 Webby Awards.[40]It also won the award for "Best Emotional VR Game" at the Emotional Games Awards 2018.[41]

References

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