Mario Party 5(Japanese:マリオパーティ5,Hepburn:Mario Pāti Faibu)is a 2003party video gamedeveloped byHudson Softand published byNintendofor theGameCube.It is the fifth installment in theMario Partyseriesand the second game in the series to be released for the GameCube. The game is set in the fictional Dream Depot, consisting of seven game boards. The single-player "Story" mode involves the player winning multiple games against the Koopa Kids to preventBowserfrom conquering the Dream Depot. The mainmultiplayergame mode consists of four characters from theMarioseriesplaying a board game, with each board having a set theme. The game also features severalminigames,which are played after every set of turns.Mario Party 5introduces the "Super Duel" mode to the franchise, which requires players to assemble and control custom made battle vehicles which can be used in combat against other machines.[2]The game features 10playable characters,with playable debuts to the series fromToad,Boo, and Koopa Kid.[3]

Mario Party 5
North American box art
Developer(s)Hudson Soft
Publisher(s)Nintendo
Director(s)Kenji Kikuchi
Producer(s)Hiroshi Sato
Atsushi Ikeda
Designer(s)Shinichi Nakata
Composer(s)Aya Tanaka
SeriesMario Party
Platform(s)GameCube
Release
  • NA:November 11, 2003[1]
  • JP:November 28, 2003
  • PAL:December 5, 2003
Genre(s)Party
Mode(s)Single-player,multiplayer

Mario Party 5received mixed reviews from critics, who enjoyed the new minigames of the series, although a perceived lack of originality was criticized.[4][5]The game became part of the NintendoPlayer's Choicelabel in 2004,[6]and won the Console Children's Award at the 2004Interactive Achievement Awards.[7]It was followed byMario Party 6in 2004.

Gameplay

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The "Sweet Dream"game boardis themed to reflect cakes and other desserts.

Mario Party 5retains the fundamental gameplay featured in previous installments, which is based upon a themedboard gameplayed by characters of theMarioseries.The player's objective is to obtain the most stars by the end of the board game, which are purchased for twenty coins when passing the designated star space on the game board.[2]There are 77minigames,through which most coins are earned. A randomly-chosen minigame is played after all players have rolled thedie."Party Mode" is the mainmultiplayermode,[8]and involves four characters competing in a standard board game either independently or in opposing pairs. As with its predecessors, players can adjust the number of turns in a game by multiples of 5 up to 50 and determine the difficulty ofartificial intelligenceopponents, among others.

Mario Party 5features tenplayable characters,including three additional characters to the series:Toad,Boo,and Koopa Kid. Hudson omittedDonkey Kongas a playable character from the series in this installment, instead featuring him in the "DK space", which initiates an event granting the possibility of a star or coins whenever landed on.[3]Like previous installments, blue and red spaces add or deduct three coins from players when they land on them. "Bowser spaces" return fromMario Party 4.While the series' predecessors used item shops as a means to obtain items,Mario Party 5introduces the capsule system. Capsules are containers that hold a single item which are acquired when passing the "Capsule Machine" on the board. The items contained within them serve a variety of purposes, from increasing the range of the Dice Block and thus movement, to deducting ten coins from an opponent.[9]The capsules can only be thrown up to ten spaces ahead of the current position. During a game, the gameplay is altered for the last five turns with the options selected randomly via a roulette wheel; such changes include tripling the coin benefit or deficit from coloured spaces.[10]

The game's boards incorporate the theme of the Dream Depot, with each having "Dream" at the end of the board's title, except for the "Bowser's Nightmare" board. Themes of the boards include dreams of toys and treasure hunting, among others. Each board consists of multiple types of spaces, some of which grant special types of minigames that cannot be accessed regularly. Some spaces, specifically "happening" spaces, will incorporate the relevant theme; for example, a giant robot resembling Mecha Bowser will shoot any character back to the start when landing on its "happening" space in the Toy Dream board.

Players can choose to play minigames separate from the board game context via "Minigame Mode". The minigames are categorized by their character structure with "4-player", "1 vs. 3", and "2 vs. 2" available.[11]Besides these standard versions, there are also the "DK" and "Bowser"minigames, which are themed to reflect their titular character;" Battle "minigames are retained from the previous threeMario Partygames. "Duel" minigames, which involve two players competing against each other, are re-introduced. The set of minigames are available without a structure ( "Free play" ) in this mode, but can be formatted into tournaments and separate objectives like in "Mini-game circuit", involving the characters winning minigames to reach the finish line first. A total of 75 minigames can be played, but they all must be unlocked via "Party mode" and "Story mode" before they can be played in "Minigame Mode". In "Bonus Mode", a set of three larger games that do not appear in usual play can be accessed; this involves a card-based board game ( "Card party" ), as well asbeach volleyballandice hockey.[12]

Mario Party 5introduced the "Super-Duel Mode", a game involving the player assembling and controlling a combat vehicle. Each component of the vehicle can be bought separately; these do not necessarily have to fit with other parts stylistically, and contribute to the vehicle's general statistics regarding fields such ashealthand speed.[13]Once the vehicle is assembled and named, it can engage AI or human opponents in a single match or in tournaments. Variants of this are available, including acapture the flagmode and another requiring the player to shoot mechanical rabbits.[14]

The story mode inMario Party 5is completely different from the story modes ofMario Party 3and4.Players face the Koopa Kid trio (red, green, and blue). The only way to defeat them and clear the board is to take all their coins away, mostly by beating them in minigames. Players must take all coins from a Koopa Kid to defeat him. If players lose all of the coins or don't defeat the Koopa Kids within fifteen turns, the game is over. After players win five boards, they faceBowserin a final stage mini-game called "Frightmare", which is a 1-on-1 mini-game with Bowser. There are four parts to the battle. First, players go against Mechakoopas (robotic versions ofKoopa Troopas). Next, players have to move and jump around to avoid three rings of fire for a short time. Then players face Bowser directly; they must make him jump onto a tile three times to clear the third part. The final part of the minigame is the final battle, where Bowser grows. After throwing fireballs and hitting Bowser with them five times, the game is cleared and the final board is unlocked. Also, just like inMario Party 3,the new playable characters are unplayable in this mode.

Development

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Like its predecessors,Mario Party 5was published by Nintendo and developed by Hudson Soft. Nintendo first unveiled the game at theE3conference in 2003,[15]where eight mini-games were available in a playable demonstration.[16]Following release, Nintendo announcedMario Party 5as a "Player's Choice"title, which is a label for Nintendo titles that had sold more than one million copies to be sold at a bargain price.[6]

Reception

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Critical response

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Mario Party 5received "mixed or average" reviews, according to thereview aggregationwebsiteMetacritic.[17]

Game Informer's Andrew Reiner cited the example of coin redistribution in the game, which meant that "You could win every minigame and collect the most coins but still end up in last place", when giving a second opinion of the game.[20]While acknowledging issues relating to the waiting times during board games,IGN's Peer Schneider praised this installment for relieving the problem slightly, specifically referring to the Koopa Kids, who all take their turns at the same time in "Story" mode.[24]The quantity and accessibility of the minigames was lauded byGameSpot,although the reviewer Ryan Davis proceeded to note "If you boughtMario Party 4last year,Mario Party 5is hard to recommend ", noting a lack of change to the series formula.[5]Generally, critics cited having a fun experience inMario Party 5,although the minigames received a more enthusiastic reaction than the actual board game,[5][23]withGameSpycommenting that "the sheer volume can keep you compelled. If only you didn't have to deal with all that BS in-between" when referring to gameplay of the actual board game.[23]

Features introduced in the game received a mixed response. The three games in "Bonus" mode were praised, although reviewers were least enthusiastic about "Card Party", withGameSpotcommenting that "This mode is proof that the minigames are really what make Mario Party fun, as it's pretty dull."[4]The capsule system was generally criticised as the pertaining animations seemed to exacerbate the game's slow pace.[24]Despite other reviewers' claims that the capsule system contributed to the game's dependence on chance,IGNcommended the system for contributing to a more dynamic game board experience.[24]The "Super Duel" mode was praised as a reasonably fun feature, although the gameplay was rated as "sluggish".[24]GameSpynoted the seemingly increased board sizes from previous installments, which apparently made obtaining stars and using ranged items more difficult[23]

The game's graphics received a mediocre response, withGameSpotcommenting that the presentation is "starting to seem a bit antiquated" when noting that the character models did not seem to have been updated fromMario Party 4.[5]Despite this,IGNcommented thatMario Party 5"isn't a bad looking game", noting the level of detail and variety given to the game's board game's and maps.[24]GameSpotnoted that the game's audio did fit the game, although they commented that it "is largely recycled fromMario Party 4".[5]IGNcriticized the "cheesy" and unadventurous soundtrack, as well as a lack of voice acting.[24]

Sales and accolades

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Despite the mixed reception, theAcademy of Interactive Arts & SciencesawardedMario Party 5with "Console Children's Game of the Year"at the7th Annual Interactive Achievement Awards.[7]

It sold 800,000 copies in the US.[27]

References

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  1. ^"Mario Party 5 Now Available - Press Release".Nintendo World Report.Archivedfrom the original on April 17, 2023.RetrievedApril 18,2023.
  2. ^abVanessa Barfield (28 March 2012)."Mario Party 5 Wiki Guide (Guide part 2)".IGN.Archivedfrom the original on December 6, 2019.RetrievedMay 20,2016.
  3. ^abVanessa Barfield (28 March 2012)."Mario Party 5 Wiki Guide (Guide part 3)".IGN.Archivedfrom the original on December 6, 2019.RetrievedMay 20,2016.
  4. ^abcTom Bramwell (January 9, 2004)."Mario Party 5".Eurogamer.Archivedfrom the original on June 17, 2016.RetrievedMay 20,2016.
  5. ^abcdefRyan Davis (November 11, 2003)."Mario Party 5 Review".GameSpot.Archivedfrom the original on December 6, 2019.RetrievedMay 20,2016.
  6. ^abDavid Adams (October 14, 2004)."Fun Gets Cheaper in Europe".IGN.Archivedfrom the original on April 8, 2019.RetrievedMay 20,2016.
  7. ^abCurt Feldman (March 5, 2004)."Call of Duty nabs Game of the Year at D.I.C.E."GameSpot.Archivedfrom the original on April 7, 2019.RetrievedMay 20,2016.
  8. ^Mario Party 5Instruction Booklet, pg.14
  9. ^Mario Party 5Instruction Booklet, pg.20-23
  10. ^Mario Party 5Instruction Booklet, pg.26
  11. ^Vanessa Barfield (28 March 2012)."Mario Party 5 Wiki Guide (Guide part 10)".IGN.Archivedfrom the original on June 29, 2016.RetrievedMay 20,2016.
  12. ^Vanessa Barfield (28 March 2012)."Mario Party 5 Wiki Guide (Guide part 9)".IGN.Archivedfrom the original on June 29, 2016.RetrievedMay 20,2016.
  13. ^Vanessa Barfield (28 March 2012)."Mario Party 5 Wiki Guide (Guide part 8)".IGN.Archivedfrom the original on June 29, 2016.RetrievedMay 20,2016.
  14. ^Mario Party 5Instruction Booklet, pg.40
  15. ^Calvert, Justin (November 11, 2003)."Nintendo Announces Mario Party 5".GameSpot.RetrievedOctober 5,2024.
  16. ^IGN staff (May 15, 2003)."E3 2003: Mario Party 5".IGN.Archivedfrom the original on June 25, 2016.RetrievedMay 20,2016.
  17. ^ab"Mario Party 5 for GameCube Reviews".Metacritic.Archivedfrom the original on December 21, 2011.RetrievedApril 7,2012.
  18. ^Edge staff (January 2004). "Mario Party 5".Edge.No. 132. p. 109.
  19. ^EGM staff (January 2004). "Mario Party 5".Electronic Gaming Monthly.No. 174. p. 159.
  20. ^abJustin Leeper (December 2003)."Mario Party 5".Game Informer.No. 128. p. 154. Archived fromthe originalon May 13, 2008.RetrievedJuly 26,2008.
  21. ^Dan Elektro (November 10, 2003)."Mario Party 5 Review for GameCube".GamePro.Archived fromthe originalon February 4, 2005.RetrievedMay 21,2016.
  22. ^GR Chimp (December 2003)."Mario Party 5 Review".Game Revolution.Archived fromthe originalon October 8, 2016.RetrievedMay 21,2016.
  23. ^abcdJon Gibson (November 20, 2003)."GameSpy: Mario Party 5".GameSpy.Archivedfrom the original on August 20, 2008.RetrievedJuly 26,2008.
  24. ^abcdefgPeer Schneider (November 7, 2003)."Mario Party 5".IGN.Archivedfrom the original on June 17, 2018.RetrievedMay 20,2016.
  25. ^"Mario Party 5".Nintendo Power.Vol. 175. January 2004. p. 155.
  26. ^Cole, Michael (February 23, 2004)."Mario Party 5".Nintendo World Report.RetrievedOctober 6,2024.
  27. ^"Nintendo GameCube Software Best Seller Ranking".Shrine of Data.2005-02-11. Archived fromthe originalon 2004-12-09.Retrieved2008-05-29.
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