Meteos(Japanese:メテオス,Hepburn:Meteosu)is a 2005tile-matching video gamedeveloped byQ Entertainmentand published byBandai(Nintendooutside Japan) for theNintendo DS.It was produced by Q Entertainment founderTetsuya Mizuguchiand designed byMasahiro Sakurai.Meteoswas inspired by the video gameMissile Command(1980), the filmThe Matrix(1999) and the television series24(2001-2010).

Meteos
North American box art for Meteos
North American box art
Developer(s)Q Entertainment
Publisher(s)
Director(s)Takeshi Hirai
Producer(s)Tetsuya Mizuguchi
Designer(s)Masahiro Sakurai
Artist(s)Noboru Hotta
Composer(s)Takayuki Nakamura
Kaori Takazoe
Platform(s)Nintendo DS,mobile phones
Release
Genre(s)Puzzle
Mode(s)Single-player,multiplayer

Gameplay requires the use of a stylus to move colored blocks called "meteos", which fall from the top of the screen. The game ends when the blocks fill up the screen; to prevent this from happening, the player must launch three or more blocks of the same color onto the top of the screen to make them disappear. Playable characters include thirty-two aliens and their respective planets.

Meteosreceived critical acclaim and reached number one in DS sales in the UK market during its first week, according to research companyChart-Track.It was compared to other puzzle games, such asTetris(1985) andLumines(2004). The game received awards and nominations from several publications, including theCESA Game Awards' Outstanding Performance Award. Versions were released for mobile phones and theXbox Live Arcadein 2006 and 2008, respectively. A sequel,Meteos: Disney Magic,was released for the Nintendo DS in 2007.

Gameplay and plot

edit
Meteosscreenshot, with the player battling three other planets

The core gameplay ofMeteos,described as a "shoot-and-lift-up puzzle" game,[5]requires players to use a stylus to move colored blocks—the eponymous "meteos" that fall from the top of the screen. Creating a vertical or horizontal line of three or more blocks causes the meteos to ignite and rise; they, or any blocks above them, disappear once they leave the screen.[6]The speed and frequency of falling blocks can be adjusted with the "speeder" gauge.[7]Power-upsmay help or hinder the player or opponents; one example is a giant hammer that destroys multiple blocks with a few swings.[8]The game ends if the blocks reach the top of the screen.[9]Each block sent out of the playing field is cached in a virtual bank, from which the player can unlock new planets, aliens and sounds.[10]The player can play as one of thirty-two aliens and their respective planets,[11]each of which has a uniquegravitational pullthat affects the way the blocks launch.[12]

The game has several modes; Star Trip, Simple, Deluge and Time Attack. Star Trip isMeteos'story mode;[13]its plot centers on the evil planet Meteo sending its matter—the meteos—to other planets, killing life and destroying worlds. After three meteos fuse and launch themselves and other meteos into space, the civilizations on other planets plan a counterattack against Meteo. The player travels from planet to planet on the Metamo Ark, a warship made of metean ore. The story has branching paths, with the last level requiring the player to defeat Meteo itself.[7][13]The Simple mode allows a quick play of the game while letting the player change the rules, such as the difficulty and the number of lives they can have. The Deluge mode lasts until the blocks completely fill the screen, "killing" the player.[13]Time War has two goals; getting thehigh scorein a limited time or launching as many blocks as possible from a set number.[14]The game also has amultiplayermode throughDownload Play;the player can send up to three other players ademoto play against each other with one game cartridge.[15]

Development and release

edit
Meteoswas developed for theNintendo DSsystem.

Meteoswas developed byQ Entertainmentand released byBandaiin Japan andNintendoin the United States.[16][17][18][19]The game was first announced by Nintendo in August 2004; it was produced by Q Entertainment founderTetsuya Mizuguchi,who also producedSega'sSpace Channel 5(1999) andRez(2001). FormerKirbyseriesdirectorMasahiro Sakuraiserved as the game designer,[16]and Takeshi Hirai was its director,[20]whileTakayuki Nakamuraand Kaori Takazoe produced the game's soundtrack.[21]The genres of music used for each planet includeclassical,country,popandBalinese,and music reminiscent of that used inSpace Invaders(1978).[22]

The game was conceived when Tetsuya Mizuguchi asked Masahiro Sakurai to make afalling block puzzle.Believing the puzzle game genre had not evolved sinceTetris Attack(1995), Sakurai originated the idea of having the blocks fall down and shoot back up.[20]The game's prototype was created in three days by a designer, a programmer and agraphic artist;[23]it was inspired by the television series24,the filmThe Matrixand the video gameMissile Command.According to Mizuguchi,24'scamera work and the beginning ofThe Matrix—in which greencomputer codecascades down the screen—served as the basis of the puzzle-game concept.[24]In aFamitsuinterview, Sakurai said the openingCG videoexplaining its backstory was added to provide a sense of the game's world.[14]

The game was demonstrated at Nintendo's booth atE3in 2005.[25]Meteos'original Japanese release was scheduled for February 24, 2005.[26]The release was postponed to March 10 due to last-minute changes; Mizuguchi was "reluctant" to change the date and apologized to fans.[2]The game was released in the United States on June 27, in the United Kingdom on September 23,[1]and in Australia on November 24 of that year.[4]

Reception

edit

Meteosgenerally received praise from video game critics; review aggregating websiteMetacriticrecorded a score of 88/100.[27]According to UK market research companyChart-Track,after three days of release the game debuted at number one in DS sales for the week of September 24, 2005.[23][36]Chart-Track's 2005 sales report for the UK ranked the game 46th in the DS category, with sales of about 10,000 copies.[37]By November 12, 2006, it had sold 57,880 copies in Japan.[38]Game critics comparedMeteosto other puzzle games, such asTetrisandLumines—the latter also released by Q Entertainment for thePlayStation Portable.[8][28][32]

Multiple reviewers praised the gameplay.IGNcommended its gameplay modes for being individualized and distinctive,[10]whileG4called its multiplayer mode "engrossing".[30]Greg KasavinofGameSpotalso praised the single-player and multiplayer modes, though he described the gameplay to be "fun but formulaic".[15]GameSpy's Phil Theobald criticizedMeteos'stylus-driven control theme, considering it the game's chief flaw.[13]A reviewer forEurogamernoted the issue of "scrubbing", where scrubbing the lower Nintendo DS screen quickly with the stylus would cause Meteos to link together, calling this a "fundamental flaw" that would annoy players in multiplayer mode.[28]Nintendo World Reportalso noted this "cheat", calling it "bothersome" to beginners.[34]A review fromGame Revolutionwas more critical, callingMeteos'plot "incomprehensible".[32]

The game's visuals and soundtrack garnered praise;IGNdescribed the in-game visuals as "sharp and colorful",[30]and Chris Sell ofPALGNnoted the distinctive art design and characters.[35]Sell also wrote that the soundtrack "fits the game like a glove", describing it as reminiscent of the soundtrack forSuper Smash Bros. Melee(2001).[35]The game's review fromNintendo World Reportsaid music fans would likely find something they liked from the soundtrack's broad selection.[34]According to aGameProcontributor, the soundtrack was fast and relies on sound effects, adding to the game's pace.[31]Greg Kasavin called the soundtrack "outstandingly over-the-top" and said the game's premise justified its pace.[15]

Awards and accolades

edit

Meteosreceived awards and nominations from severalgaming publications.It was nominated for theGame Critics AwardsBest Puzzle/Trivia/Parlor Game at E3 2005,[39]and wasGameSpyandIGN's DS Puzzle Game of the Year that year.[40][41]GameZonenamedMeteosthe Best Puzzle for the DS,[42]and it won the Best Music category at the 2006 Nintendo Power Awards.[43]It was also one of thirteen games selected for the Outstanding Performance Award at the9th CESA Game Awards.[44]

Eurogamer,[45]GamePro,[46]Nintendo World Report,[47]andNintendo Life[48]listedMeteosas one of the best Nintendo DS games;Eurogameralso named it one of 2005's best games.[49]That year,Nintendo Powerranked the game 52nd on its list of the best games made for a Nintendo system.[50]Pocket GamernamedMeteosone of the best puzzle games for the system in 2008,[51]andIGNranked it 71st on its Top 100 Modern Games list in 2011.[52]After the announcement that theWii Uwould be adding DS games to the system'sVirtual Console,theGamesRadarandNintendo Lifewebsites said they wantedMeteosto be available on that platform.[53][54]

Year Award Category Result
2005 CESA Game Awards Outstanding Performance Award Won[44]
Game Critics Awards Best Puzzle/Trivia/Parlor Game Nominated[39]
GameSpyGame of the Year 2005 DS Puzzle Game of the Year Won[40]
IGN's Best of 2005 DS Best Puzzle Game Won[41]
DS Game of the Year Runner-Up[55]
Game Revolution's Best of 2005 Awards Puzzle Game of the Year Runner-Up[56]
5th Annual Louie Awards Sleeper Hit Runner-Up[57]
The 1UP Awards Best Innovation Nominated[58]
Best Puzzle Game Nominated[58]
GameSpot's Best and Worst of 2005 Best Puzzle/Rhythm Game Nominated[59]
Spike Video Game Awards Best Handheld Game Nominated[60]
Most Addicting Game Nominated[61]
2006 GameZone Best Puzzle (DS) Won[42]
Best Multiplayer Runner-Up[62]
Nintendo PowerAwards Best Music Won[43]
IGN's Best of 2005 Overall Best Puzzle Game Runner-Up[63]

Sequels and legacy

edit

On September 7, 2005, the mobile-game publisherGameloftannounced they would bringMeteosand Q Entertainment's other puzzle gameLuminesto cell phones.[64]The game was released on March 30, 2006, asMeteos Astro Blocks.[65]In 2006,Buena Vista Gamesannounced they would publish four Q Entertainment games, including the then-unannounced sequelMeteos: Disney Magic,for the Nintendo DS.[66]

Meteos: Disney Magic,developed by Platinum Egg andAspect Co.,followsMeteos'basic concept with a number of changes—most notably replacing the game's alien species withDisneycharacters.[67]Mickey Mouse,Jack SparrowandWinnie the Poohare featured in the game, whose plot involves restoring order in a storybook vault after its contents are mysteriously rearranged.[68]This sequel added a significant change in gameplay; the Nintendo DS was held sideways, creating a taller playing field on the touchscreen.[69]Also, tiles could now be dragged left and right, whereas inMeteostiles could only be moved vertically.[69]Meteos: Disney Magicwas released in North America on February 22, 2007,[70]and in Europe on June 1 that year.[68]It had a less-enthusiastic reception than its predecessor, with a score of 74 out of 100 from Metacritic.[71]Phil Theobald ofGameSpyenjoyedDisney Magicbut thought the lowered difficulty made it less fun.[72]

In 2007,HangamereleasedMeteos OnlineforPCin Japan. The free-to-play game, which offered online play for up to four players, was also planned for release onSoftBankcell phones.[73][74]In 2008,Meteos Warswas released for theXbox Live Arcade.The game included a two-player "versus" mode and customizable characters.[75]Although it was originally planned for an October 2008 release, it was delayed until December 10.[76][77]In 2009 two expansion packs for the game were available asdownloadable content;the Planet Pack was released on January 21 and the Galaxy Pack on March 25; both with nine new planets.[78][79]Meteos Warswas nominated as Best Family Game and Best Competitive Multiplayer Game for the second annual Xbox Live Arcade Awards.[80]Chinese developer ShangDiHui releasedMini Meteors,described byGameSetWatchas aMeteosclone, in 2011.[81]In January 2015, the rights toMeteosandLumineswere bought from Q Entertainment by the Japanese smartphone developer Mobcast.[82]

References

edit
  1. ^abGameSpy Staff (April 19, 2005)."Nintendo Sings the Electric Blues".GameSpy.Archivedfrom the original on December 21, 2016.RetrievedDecember 10,2016.
  2. ^abFahey, Rob (January 24, 2005)."qb's Meteos delayed; Lumines to be published by Ubisoft?".GamesIndustry.biz.Gamer Network.Archivedfrom the original on December 21, 2016.RetrievedDecember 10,2016.
  3. ^Brotherson, Corey (August 1, 2005)."Meteos blasts into UK sight".Eurogamer.Gamer Network.Archivedfrom the original on December 20, 2016.RetrievedDecember 10,2016.
  4. ^abLuke (November 21, 2005)."Updated Australian Release List - 21/11/05".PALGN.Archived fromthe originalon March 7, 2012.
  5. ^Kohler, Chris (October 7, 2004)."Meteos First Look".GameSpot.CBS Interactive.Archivedfrom the original on November 6, 2017.RetrievedDecember 21,2016.
  6. ^Torres, Ricardo (March 14, 2005)."Meteos Import Hands-On".GameSpot.CBS Interactive.Archivedfrom the original on November 6, 2017.RetrievedDecember 21,2016.
  7. ^abMeteos instruction manual.Nintendo. 2005.
  8. ^abHarris, Craig (June 24, 2005)."Meteos - IGN".IGN.Ziff Davis.p. 1.Archivedfrom the original on December 21, 2016.RetrievedDecember 10,2016.
  9. ^Payton, Ryan (January 18, 2005)."Meteos Preview".1UP.Ziff Davis.p. 2. Archived fromthe originalon October 20, 2012.
  10. ^abcHarris, Craig (June 24, 2005)."Meteos - IGN".IGN.Ziff Davis.p. 2.Archivedfrom the original on January 18, 2017.RetrievedDecember 21,2016.
  11. ^"Introduction of alien and planet"(in Japanese).Q Entertainment.Archived fromthe originalon March 5, 2016.
  12. ^abTheobald, Phil (June 24, 2005)."GameSpy: Meteos".GameSpy.p. 1.Archivedfrom the original on December 21, 2016.RetrievedDecember 10,2016.
  13. ^abcdTheobald, Phil (June 24, 2005)."GameSpy: Meteos".GameSpy.p. 2.Archivedfrom the original on December 31, 2016.RetrievedDecember 30,2016.
  14. ^abGantayat, Anoop (January 16, 2005)."Meteos: The Movie".IGN.Ziff Davis.Archivedfrom the original on December 29, 2016.RetrievedDecember 29,2016.
  15. ^abcdKasavin, Greg(June 24, 2005)."Meteos Review - GameSpot".GameSpot.CBS Interactive.Archivedfrom the original on August 28, 2015.RetrievedDecember 10,2016.
  16. ^abGantayat, Anoop (October 7, 2004)."First Details: Meteos".IGN.Ziff Davis.Archivedfrom the original on December 21, 2016.RetrievedDecember 10,2016.
  17. ^Gantayat, Anoop (August 1, 2004)."New DS Titles!".IGN.Ziff Davis.Archivedfrom the original on April 23, 2016.RetrievedDecember 10,2016.
  18. ^Orry, Tom (March 29, 2005)."Nintendo will publish Meteos in the USA".VideoGamer.Candy Banana.Archivedfrom the original on December 29, 2016.RetrievedDecember 28,2016.
  19. ^IGN Staff (March 14, 2005)."Now Playing in Japan".IGN.Ziff Davis.Archivedfrom the original on November 6, 2017.RetrievedNovember 1,2017.
  20. ^abHarris, Craig (May 19, 2005)."E3 2005: Meteos Interview".IGN.Ziff Davis.Archivedfrom the original on December 25, 2016.RetrievedDecember 24,2016.
  21. ^Greening, Chris (April 13, 2013)."Takayuki Nakamura Profile".VGMO.Archivedfrom the original on June 25, 2016.RetrievedDecember 18,2016.
  22. ^G4TV Staff (March 9, 2005)."Tetsuya Mizuguchi Speaks!".G4.Archived fromthe originalon October 27, 2016.RetrievedDecember 19,2016.{{cite web}}:CS1 maint: numeric names: authors list (link)
  23. ^abEdge Staff (September 27, 2005)."Meteos man forms new studio, talks game design".Edge.Future plc.Archived fromthe originalon January 1, 2006.
  24. ^Payton, Ryan (January 18, 2005)."Meteos Preview".1UP.Ziff Davis.p. 1. Archived fromthe originalon June 3, 2011.
  25. ^Harris, Craig (May 16, 2005)."E3 2005: Downloadable Demos Revealed".IGN.Ziff Davis.Archivedfrom the original on December 22, 2016.RetrievedDecember 21,2016.
  26. ^Kombo (December 24, 2005)."New DS Japanese Release Dates".GameZone.Archivedfrom the original on December 20, 2016.RetrievedDecember 12,2016.
  27. ^ab"Meteos for DS Reviews".Metacritic.CBS Interactive.Archivedfrom the original on September 30, 2016.RetrievedDecember 10,2016.
  28. ^abcBramwell, Tom (July 14, 2006)."Meteos".Eurogamer.Gamer Network.Archivedfrom the original on December 20, 2016.RetrievedDecember 10,2016.
  29. ^Wishnov, Jason (August 20, 2006)."A comprehensive list of Famitsu review scores".Joystiq.AOL.Archived fromthe originalon August 2, 2010.
  30. ^abcSatterfield, Shane (August 17, 2005)."Meteos Review".G4.Archived fromthe originalon December 12, 2005.
  31. ^abGamerGirl (August 5, 2005)."Meteos Review".GamePro.IDG Publishing.Archived fromthe originalon December 4, 2005.
  32. ^abcSilverman, Ben (June 28, 2005)."Meteos Review".Game Revolution.CraveOnline.Archivedfrom the original on January 2, 2017.RetrievedJanuary 1,2017.
  33. ^Thomason, Steve (August 2005). "A Space Oddity".Nintendo Power.Vol. 194. p. 84.
  34. ^abcMetts, Jonathan (June 5, 2005)."Meteos Review - Nintendo World Report".Nintendo World Report.Archivedfrom the original on January 2, 2017.RetrievedJanuary 1,2017.
  35. ^abcSell, Chris (September 24, 2005)."Meteos Review".PALGN.Archived fromthe originalon March 13, 2007.
  36. ^"Top 20 Nintendo DS (Full Price), Week Ending 24 September 2005".Chart-Track.Archived fromthe originalon 30 January 2017.RetrievedJanuary 30,2017.
  37. ^Reed, Kristan (May 4, 2006)."2005 UK Sales Review".Eurogamer.Gamer Network. p. 1.Archivedfrom the original on December 22, 2016.RetrievedDecember 21,2016.
  38. ^Ishaan (December 13, 2006)."TOP 100 best selling DS games in Japan".Destructoid.Archivedfrom the original on December 20, 2016.RetrievedDecember 11,2016.
  39. ^abThorsen, Tor (May 31, 2005)."Spore leads Game Critics Awards Best of E3 2005 Nominees".GameSpot.CBS Interactive.Archivedfrom the original on August 11, 2016.RetrievedDecember 21,2016.
  40. ^abGameSpy Staff."DS Puzzle Game of the Year -- Meteos".GameSpy.Archived fromthe originalon December 30, 2005.
  41. ^abIGN Staff (December 2005)."DS Best Puzzle Game".IGN.Ziff Davis.Archived fromthe originalon December 29, 2005.
  42. ^abKombo (January 7, 2006)."Best Puzzle 2005".GameZone.Archivedfrom the original on December 24, 2016.RetrievedDecember 24,2016.
  43. ^abNintendo Power Staff (May 2006). "2005 Nintendo Power Awards".Nintendo Power.Vol. 201. p. 54.
  44. ^ab"9th CESA Game Awards"(in Japanese). 2005.Archivedfrom the original on October 1, 2016.RetrievedJune 2,2017.
  45. ^Bramwell, Tom (June 23, 2006)."The Best of the Ds • Page 2".Eurogamer.Gamer Network.Archivedfrom the original on December 20, 2016.RetrievedDecember 10,2016.
  46. ^The Gamepros."Feature: The 31 Best DS Games".GamePro.IDG Publishing.Archived fromthe originalon August 15, 2008.
  47. ^Brown, Andrew; Max, Josh; Metts, Jonathan (April 18, 2011)."The 30 Best DS Games".Nintendo World Report.Archivedfrom the original on December 20, 2016.RetrievedDecember 10,2016.
  48. ^Lane, Gavin (June 20, 2020)."Feature: Best Nintendo DS Games".Nintendo Life.Gamer Network.Archivedfrom the original on June 23, 2020.RetrievedJune 29,2020.
  49. ^Eurogamer staff (December 27, 2005)."Top 50 Games of 2005: 30 to 21".Eurogamer.Gamer Network.Archivedfrom the original on April 11, 2015.RetrievedDecember 18,2016.
  50. ^Michaud, Pete (January 2006). "NP Top 200".Nintendo Power.Vol. 199. p. 43.
  51. ^McFerran, Damien (November 11, 2008)."The 10 best DS puzzle games".Pocket Gamer.Steel Media.Archivedfrom the original on December 20, 2016.RetrievedDecember 11,2016.
  52. ^IGN Staff (July 2011)."Meteos - #71 Top Modern Games".IGN.Ziff Davis.Archivedfrom the original on July 1, 2011.RetrievedDecember 10,2016.
  53. ^Veloria, Lorenzo (January 30, 2014)."The first 8 DS Virtual Console games that should be added to Wii U".GamesRadar.Future plc.Archivedfrom the original on December 21, 2016.RetrievedDecember 11,2016.
  54. ^McFerran, Damien (January 30, 2014)."Feature: 10 Nintendo DS Games We Want To See On The Wii U Virtual Console".Nintendo Life.Gamer Network.Archivedfrom the original on December 20, 2016.RetrievedDecember 11,2016.
  55. ^IGN Staff (December 2005)."DS Game of the Year".IGN.Ziff Davis.Archived fromthe originalon January 4, 2006.
  56. ^Ferris, Duke (December 31, 2005)."GR's Best of 2005 Awards".Game Revolution.CraveOnline.p. 6.Archivedfrom the original on January 3, 2017.RetrievedJanuary 1,2017.
  57. ^NWR Staff (December 30, 2005)."The Planet GameCube Louie Awards 2005".Nintendo World Report.Archivedfrom the original on November 6, 2017.RetrievedDecember 19,2016.
  58. ^abPinckard, Jane (February 8, 2006)."The 1UP Awards".1UP.Ziff Davis.Archived fromthe originalon July 31, 2012.
  59. ^GameSpot Staff (December 16, 2005)."GameSpot's Best and Worst of 2005 awards kick off".GameSpot.CBS Interactive.Archivedfrom the original on August 9, 2016.RetrievedDecember 19,2016.
  60. ^Bangeman, Eric (October 26, 2005)."2005 Spike Video Game Awards nominees".Ars Technica.Condé Nast.Archivedfrom the original on December 25, 2016.RetrievedDecember 24,2016.
  61. ^Carless, Simon (October 25, 2005)."Spike TV Announces Award Nominees, Presenters".Gamasutra.UBM plc.Archivedfrom the original on December 25, 2016.RetrievedDecember 24,2016.
  62. ^Kombo (January 7, 2006)."Best Multiplayer 2005".GameZone.Archivedfrom the original on April 8, 2017.RetrievedApril 7,2017.
  63. ^IGN Staff (January 2006)."Overall Best Puzzle Game".IGN.Ziff Davis.Archived fromthe originalon July 26, 2006.
  64. ^Choi, Dan (September 7, 2005)."Gameloft to port Lumines & Meteos to cell phones in 2006".Joystiq.AOL.Archived fromthe originalon January 29, 2015.
  65. ^"Review - Meteos Astro Blocks"(PDF).Hardcore Gamer Magazine.Vol. 2, no. 11. DoubleJump Publishing. May 2007. p. 31.Archived(PDF)from the original on March 14, 2016.RetrievedDecember 17,2016.
  66. ^Bramwell, Tom (April 27, 2006)."Lumines for PS2, new Meteos".Eurogamer.Gamer Network.Archivedfrom the original on December 21, 2016.RetrievedDecember 20,2016.
  67. ^Fletcher, JC (March 19, 2007)."Meteos Disney Magic outsourced".Joystiq.AOL.Archived fromthe originalon January 28, 2015.
  68. ^abOrry, James (May 24, 2007)."Meteos: Disney Magic Euro launch next week".VideoGamer.Candy Banana.Archivedfrom the original on December 21, 2016.RetrievedDecember 20,2016.
  69. ^abKohler, Chris (October 19, 2006)."Impressions: Meteos Disney Magic".Wired.Condé Nast.Archivedfrom the original on January 2, 2017.RetrievedJanuary 1,2017.
  70. ^jkdmedia (February 22, 2007)."New Screenshots for Meteos: Disney Magic".GameZone.Archivedfrom the original on December 21, 2016.RetrievedDecember 20,2016.
  71. ^"Meteos: Disney Magic for DS Reviews".Metacritic.CBS Interactive.Archivedfrom the original on October 22, 2016.RetrievedDecember 20,2016.
  72. ^Theobald, Phil (March 13, 2007)."GameSpy: Meteos: Disney Magic".GameSpy.Archived fromthe originalon March 22, 2007.
  73. ^Spencer (January 24, 2007)."Introducing Square-Enix's new online game: Concerto Gate".Siliconera.Curse, Inc.Archivedfrom the original on July 21, 2016.RetrievedDecember 18,2016.
  74. ^Spencer (September 16, 2007)."Meteos Online going portable".Siliconera.Curse, Inc.Archivedfrom the original on December 20, 2016.RetrievedDecember 18,2016.
  75. ^Ransom-Wiley, James (August 27, 2008)."Meteos Wars to shower XBLA [update]".Joystiq.AOL.Archived fromthe originalon October 10, 2012.
  76. ^Chester, Nick (December 8, 2008)."Meteos Wars hitting XBLA this Wednesday for 800 MS Points".Destructoid.Archivedfrom the original on December 20, 2016.RetrievedDecember 10,2016.
  77. ^Meunier, Nathan (December 8, 2008)."Meteos Wars Hits XBLA This Week".The Escapist.Defy Media.Archivedfrom the original on December 20, 2016.RetrievedDecember 10,2016.
  78. ^Spencer (January 21, 2009)."More Planets Wage War In Meteos".Siliconera.Curse, Inc.Archivedfrom the original on December 20, 2016.RetrievedDecember 10,2016.
  79. ^Williams, Bryn (March 25, 2009)."Meteos Wars DLC Now Available".GameSpy.Archivedfrom the original on December 13, 2016.RetrievedDecember 13,2016.
  80. ^r_pad (February 26, 2009)."Microsoft Announces Second Annual Xbox Live Arcade Awards".G4.Archived fromthe originalon August 5, 2016.RetrievedDecember 19,2016.
  81. ^Caolli, Eric (May 31, 2011)."Meteos Clone Releases To iPad".GameSetWatch.UBM plc.Archivedfrom the original on July 16, 2012.RetrievedDecember 21,2016.
  82. ^Handrahan, Matthew (January 27, 2015)."Mobcast acquires Lumines and Meteos IP".GamesIndustry.biz.Gamer Network.Archivedfrom the original on December 25, 2015.RetrievedDecember 24,2015.
edit