Metroid Primeis a 2002action-adventure gamedeveloped byRetro Studiosand published byNintendofor theGameCube.Metroid Primeis the fifth mainMetroidgame and the first to use3D computer graphicsand afirst-person perspective.It was released in North America in November 2002, and in Japan and Europe the following year. Along with theGame Boy AdvancegameMetroid Fusion,Primemarked the return of theMetroidseries after an eight-year hiatus followingSuper Metroid(1994).
Metroid Prime | |
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Developer(s) | Retro Studios |
Publisher(s) | Nintendo |
Director(s) | Mark Pacini |
Producer(s) |
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Programmer(s) | Mark Johnston |
Artist(s) |
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Composer(s) |
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Series | Metroid |
Platform(s) | |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Metroid Primetakes place between the originalMetroidandMetroid II: Return of Samus.[1][2]Players control the bounty hunterSamus Aranas she battles theSpace Piratesand their biological experiments on the planet Tallon IV.Metroid Primewas a collaboration between Retro inAustin, Texas,and Japanese Nintendo employees, including producersShigeru MiyamotoandKensuke Tanabe.Miyamoto suggested the project after visiting Retro's headquarters in 2000. Since exploration takes precedence over combat, Nintendo described the game as a "first-person adventure" rather than afirst-person shooter.[3]
Metroid Primesold more than 2.8 million copies worldwide. It won a number of Game of the Year awards and is regarded by many as one of thegreatest video games ever made,remaining one of the highest-rated games onMetacritic.[4]
Metroid Primewas followed byMetroid Prime 2: Echoes(2004) andMetroid Prime 3: Corruption(2007), withMetroid Prime 4: Beyondscheduled for 2025. In 2009, an enhanced version ofMetroidPrimewas released for theWiiin Japan and as part of theMetroid Prime: Trilogycompilation internationally. A remastered version was released on theNintendo Switchin 2023.
Gameplay
editMetroid Primeis anaction-adventure gamein which players control protagonistSamus Aranfrom afirst-personperspective, unlike previous games in theMetroidseries,[5][6]withthird-personelements used for Morph Ball mode.[5]The gameplay involves solving puzzles to reveal secrets,platform jumping,and shooting foes with the help of a "lock-on" mechanism that allowscircle strafingwhile staying aimed at the enemy.[5][6]
Samus must travel through the world of Tallon IV searching for twelve Chozo Artifacts that will open the path to the Phazon meteor impact crater, while collectingpower-upsthat let her reach new areas. The Varia Suit, for example, protects Samus' armor against high temperatures, allowing her to enter volcanic regions. Some items are obtained afterBossfights. Items must be collected in a specific order; for example, players cannot access certain areas until they find a certain Beam to open doors, or discover new ordnance with which to beat Boss es.[7][8]Players are incentivized to explore to find upgrades that increase Samus' maximum ammunition andhealth.[9]
Theheads-up display,which simulates the inside of Samus' helmet, features a radar display, a map, ammunition for missiles, a health meter, a danger meter for negotiating hazardous landscape or materials, and a health bar and name display for Boss es. The display can be altered by exchanging visors; one usesthermal imaging,another hasx-ray vision,and another features a scanner that searches for enemy weaknesses and interfaces with mechanisms such as force fields and elevators.[7]The game introduces a hint system that provides the player with clues about ways to progress through the game.[10]
Players can gain two features by connectingPrimewithMetroid Fusionusing aGameCube – Game Boy Advance link cable:cosmetic use of the Fusion Suit that Samus wears inFusionand the ability to play the originalMetroidgame.[7][11]
Items
editThroughout the game, players must find and collect items that improve Samus' arsenal and suit, including weapons, armor upgrades for Samus' Power Suit and items that grant abilities—including the Morph Ball, which allows Samus to compress herself into a ball in order to roll into narrow passages and drop energy bombs, and the Grapple Beam, which works by latching onto special hooks called grapple nodes, allowing Samus to swing across gaps. Unlike those in earlier games in the series, the beam weapons inMetroid Primehave no stacking ability, in which the traits of each beam merge. Instead, the player must cycle the four beam weapons; there are charge combos with radically different effects for each. Other upgrades include boots that allow Samus to double-jump and a Spider Ball upgrade that allows her to climb magnetic rails.[7]
Items from previousMetroidgames appear with altered functions. Art galleries anddifferent endingsare unlockable if the player collects a high percentage of items and Scan Visor logs.Primeis one of the firstMetroidgames to address the reason Samus does not start with power-ups acquired in previous games; she begins the game with some upgrades, including the Varia Suit, Missiles and Grapple Beam, but they are lost during an explosion on the Space Pirate frigateOrpheon.[12]The producers stated that starting with some power-ups was a way to give the player "different things to do" and to learn the functions of these items before settling into the core gameplay.[13]
Plot
editSetting
editRetro Studios wrote an extensive storyline forMetroid Prime,[14]which was considered a major difference from previousMetroidgames. Shortcutscenesappear before important battles, and a scanner in the heads-up display extracts backstory-related information from objects.[6]ThePrimetrilogy is set between the events ofMetroidandMetroid II.[1][2]
The game takes place on the planet Tallon IV, formerly inhabited by theChozo race.[15]Five decades ago, the Chozo race fell after ameteorimpacted on Tallon IV. The meteor contaminated the planet with a corruptive, mutagenic substance that the Space Pirates later named Phazon,[15][16]and also brought with it a creature known to the Chozo as "The Worm".[17]A large containment field emitter of the Artifact Temple in the Tallon Overworld area was built as a seal to the meteor's energies and influence within the crater where it landed,[18]which theSpace Piratesattempt to disable or bypass in order to gain better access to extract the Phazon.[19]The containment field is controlled by twelve Chozo artifacts that are scattered around the planet.[7][20]
Story
editSamus Aranintercepts adistress signalfrom the Space PiratefrigateOrpheon,whose crew have been slaughtered by the Pirates' owngenetically modified,experimental subjects, using a mysterious radioactive substance called Phazon. At the ship's core, she battles with the Parasite Queen, a giant version of the tiny parasites aboard the ship. The Parasite Queen is defeated and falls into the ship's reactor core, initiating the destruction of the ship. While Samus is escaping from the frigate, she encounters a cybernetic version ofRidleycalled Meta Ridley, who also escapes. During her escape, an explosion damages Samus' suit, causing some of her abilities to malfunction. Samus escapes the frigate and chases Ridley in her gunship towards the nearby planet Tallon IV.[21][22]
After landing in the Tallon Overworld, Samus explores nearby areas of Tallon IV and discovers ruins of an ancient Chozo settlement. As she explores the ruins, she learns that the Chozo on the planet had been killed off by the Phazon infesting the planet, which originated from a meteor that impacted on the planet many years ago. After regaining her lost abilities in the ruins, as well as defeating a mutated plant creature that was poisoning the local water supply, Samus finds her way to the Magmoor Caverns, a series ofmagma-filled tunnels, which are used by the Space Pirates as a source ofgeothermal power.Following the tunnels, Samus travels to the Phendrana Drifts, a cold, mountainous region which is home to another ancient Chozo ruin and a Space Pirate research laboratory used to study theMetroids.After obtaining new abilities, Samus explores the wreckage of the crashedOrpheonand then infiltrates the Phazon Mines, where she learns the outcome of the Phazon experimentation project, including the Metroid Prime, a creature that had come to Tallon IV with the meteor. Advancing deeper into the mines, Samus fights her way through the Phazon-enhanced Space Pirates and obtains the Phazon Suit after defeating the monstrous Omega Pirate.[21][22]
At some point, Samus discovers the Artifact Temple that the Chozo built to contain the Metroid Prime and to stop the Phazon from spreading over the planet. To gain access to the meteor's Impact Crater, Samus must collect and unite the twelve Chozo artifacts. As Samus returns to the temple with the artifacts, Meta Ridley appears and attacks her. Samus defeats Ridley and enters the Impact Crater, where she finds the Metroid Prime. After she defeats it, the Metroid Prime absorbs Samus' Phazon Suit and explodes. Samus escapes the collapsing crater and leaves Tallon IV in her ship.[21][22]
If the player completes the game with all of the items obtained, Metroid Prime reconstructs itself into a body resembling Samus.[23]
Development
editAccording to producerShigeru Miyamoto,Nintendo did not develop aMetroidgame for theNintendo 64as the company "couldn't come out with any concrete ideas".[24]Metroidco-creatorYoshio Sakamotosaid he could not imagine how theNintendo 64 controllercould be used to control Samus. Nintendo approached another company to makeMetroidfor Nintendo 64, but the offer was declined, supposedly because the developers thought they could not equalSuper Metroid.[25]
Metroid Primewas a collaboration betweenNintendo EADandR&D1and the American companyRetro Studios.Retro was created in 1998 by an alliance between Nintendo andIguana EntertainmentfounderJeff Spangenberg.The studio would create games for the forthcomingGameCubetargeted at a mature demographic.[26]After establishing its offices inAustin, Texasin 1999, Retro worked on four GameCube projects. When Miyamoto visited Retro in 2000, he suggested a newMetroidgame after seeing their prototypefirst-person shooterengine.[27]In 2000 and early 2001, four games in development at Retro were canceled,[28]including an RPG,Raven Blade,leavingPrimethe only game in development.[29]During the last nine months of development, Retro's staffworked 80- to 100-hour weeks to reach Nintendo's deadline.[27]According to senior artist James Dargie, it took them almost six months to do the first level that Nintendo approved, and then they had less than a year to do the rest of the game.[30]Concept artistAndroid Jones,a lifelong fan of the series whose work included Samus's Varia Suit and most of the art in the Scan Visor, would sleep in the office and resume working when he woke up.[31]
We didn't want to make just another first person shooter.... Making a first person shooter would have been a cheap and easy way to go. But making sure the themes and concepts inMetroidwere kept was something that we wanted to do. And translating those things into 3D was a real challenge. For example, translating the morph ball was one of the hardest things to do.
—Michael Kelbaugh, Retro Studios president since 2003[32]
Nintendo created the music, Retro handled art and engineering, and both teams worked on the overall design.[33]The Japanese crew, which included producers Miyamoto, Kensuke Tanabe, Kenji Miki, and designer andMetroidco-creator Sakamoto, communicated with Retro through e-mails, telephone conferences and personal gatherings. The game was planned to use a third-person perspective, but after Miyamoto intervened this was changed to first-person perspective and almost everything already developed was scrapped. The change was prompted by camera problems experienced byRare,which was developing the Nintendo 64 gameJet Force Gemini.According to directorMark Pacini,Miyamoto believed that "shooting in third person was not very intuitive"; Pacini also said that exploration is easier using first-person.[32]Pacini said that after picking that perspective, the crew decided not to make a traditional first-person shooter, instead they had to break down the stereotypes of what a first-person game is and make a funMetroidgame.[33]
Pacini said that Retro tried to design the game so that the only difficult parts would be Boss battles and players would not be afraid to explore because "the challenge of the game was finding your way around".[34]Senior designer Mike Wikan said that the focus on exploration led the team to spend time making the platform jumping "approachable to the player", and to ensure the gameplay had "shooting [as] a very important, though secondary, consideration".[35]Retro developed the storyline under the supervision of Yoshio Sakamoto, who verified that the ideas were consistent with the earlier games.[14]The developers intended thatKraid,a Boss fromMetroidandSuper Metroid,would appear inMetroid Prime,and designer Gene Kohler modeled and skinned him for that purpose, but he was cut for time reasons.[36]The team considered implementing the Speed Booster power-up fromSuper Metroidbut concluded it would not work well because of the first-person perspective and the limitations imposed by the scale of game's environment.[35]
The first public appearance of the game was a ten-second video atSpace World 2000.[37]In November of the same year, Retro Studios confirmed its involvement with the game in the "job application" part of its website.[38]In February 2001, the game was confirmed by Nintendo, which also announced that because of its emphasis on exploration and despite the first-person perspective,Metroid Primewould be a first-person adventure rather than a first-person shooter.[3]The game was showcased atE3 2001in May, with its title confirmed asMetroid Prime.[39]
Audio
editKenji Yamamoto,assisted by Kouichi Kyuma, composed the music forPrime.[40]The soundtrack containsarrangementsof tracks from previous games in the series because Yamamoto wanted to satisfy oldMetroidfans.[41]The initial Tallon Overworld theme is a reinterpretation ofMetroid's Brinstar theme, the music heard in Magmoor Caverns is a new version of the music fromSuper Metroid's Lower Norfair area, and the music heard during the fight with Meta Ridley is a fast-paced reimagining of the Ridley Boss music first featured inSuper Metroid,which has reappeared in mostMetroidgames since. Early in development, English electronic duoAutechrewere reportedly asked by Retro Studios to compose the soundtrack, but were intercepted by Nintendo.[42]Tommy Tallarico Studiosinitially provided sound effects,[43]but Miyamoto deemed them not good enough for an extended presentation atSpace World 2001.[44]The game supportsDolby Pro Logic IIsetups and can be played insurround sound.[12]A soundtrack album,Metroid Prime & Fusion Original Soundtracks,was published byScitronon June 18, 2003.[45]
Release
editMetroid Primewas released for theGameCubein North America on November 18, 2002. In 2003, the game arrived in Japan on February 28, and Europe on March 21.[46][47][48][49]In 2004, Nintendo released aMetroid PrimeGameCube bundle, including a second disc featuring a trailer and ademoforMetroid Prime 2: Echoes,a timeline ofMetroidgames, and an art gallery.[50][51]
Metroid Primewas re-released in Japan in 2009 for theWiias part of theNew Play Control!series. It has improved controls that use theWii Remote's pointing functionality, bonus content and the ability to take screenshots of gameplay.[52]In other countries, this version was released in the Wii compilationMetroid Prime: Trilogy.[53]The compilation became available for download from theWii U'sNintendo eShopin January 2015.[54][55]
Metroid Prime Remastered
editMetroid Prime Remastered | |
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Developer(s) | Retro Studios[a] |
Publisher(s) | Nintendo |
Director(s) | Dylan Jobe |
Producer(s) |
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Programmer(s) |
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Artist(s) |
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Platform(s) | Nintendo Switch |
Release |
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Metroid Prime Remastered,ahigh-definitionremasterfor the Nintendo Switch,[57]was released digitally on February 9, 2023, with a physical release on February 22 in North America and March 3 in Europe and Japan.[58][59]The remaster was developed by Retro Studios with assistance from developers includingIron Galaxy Studios.[60]It features new visuals, updated control schemes (including an option for dual-stick controls) and unlockable art.[61]
Metroid Prime Remasteredwas acclaimed.[62]Samuel Claiborn ofIGNdescribed it as "a perfect example of how to both honor a lauded classic and bring it up to code".[63]It was criticized for not crediting the developers of previous versions ofMetroid Primeby name, instead crediting them as "original Nintendo GameCube and Wii version development staff".[64][65]As of March 2023,Metroid Prime Remasteredhad sold 1.09 million copies.[66]
Reception
editAggregator | Score |
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Metacritic | 97/100 (70 reviews)[4] Remastered 94/100 (100 reviews)[62] |
Publication | Score |
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AllGame | 4.5/5[67] |
Edge | 9/10[68] |
Electronic Gaming Monthly | 10/10[69] |
Game Informer | 9.5/10[70] |
GameSpot | 9.7/10[5] |
GameSpy | 96/100[12] |
IGN | 9.8/10[6] 10/10 (Remastered)[63] |
Publication | Award |
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IGN | Editor's Choice, 2002 Best GameCube Game[71] 2002 Game of the Year runner-up[72] |
GameSpot | Editor's Choice, 2002 Game of the Year[73] |
GameSpy | 2002 Game of the Year[74] |
Electronic Gaming Monthly | Platinum Award, Game of the Year (2002)[75] |
Nintendo Power | Game of the Year (2002)[76] |
Edge | Editor's Choice, 2002 Game of the Year[77] |
6th Annual Interactive Achievement Awards | Console First-Person Action Game of the Year[78] |
Game Developers Choice Awards | Game of the Year, Excellence in Level Design (2003)[79] |
The Michigan Daily | Best Video Game of 2002[80] |
Metroid Primebecame one of thebest-selling games on the GameCube.It was the second-best-selling game of November 2002 in North America, behindGrand Theft Auto: Vice City;[81]250,000 units were sold in the first week of its release.[82]As of July 2006, the game had sold more than 1.49 million copies in the U.S. alone,[83]and had earned more thanUS$50 million.[84]It was also the eighth-bestselling GameCube game in Australia.[85]More than 78,000 copies were sold in Japan,[86]and Nintendo added the game to its Player's Choice line in the PAL region.[87]It sold 2.84 million copies worldwide[88]and was the best-sellingMetroidgame untilMetroid Dread(2021).[89]
Metroid Primereceived "universal acclaim", according toMetacritic.[4]Electronic Gaming Monthlyawarded it a perfect score.[69]It won numerousGame of the Yearawards and was praised for its detailed graphics, special effects, varied environments,[90]moody soundtrack and sound effects,[6]level design,[91]immersive atmosphere[5]and innovative gameplay centered on exploration in contrast with action games such asHalo,[92]while staying faithful to theMetroidformula.[93]Criticisms included the unusual control scheme, lack of focus on the story, and repetitive backtracking.Game Informerconsidered the control scheme awkward,[70]Entertainment Weeklycompared the game to a "1990sarcade game,filled with over the top battle sequences, spectacular visual effects—and a pretty weak plot ",[94]andGameProwrote that inexperienced players "might find it exhausting to keep revisiting the same old places over and over and over".[95]In 2004, the video game countdown showFiltersaidMetroid Primehad the best graphics of all time.[96]
During the6th Annual Interactive Achievement Awards,theAcademy of Interactive Arts & SciencesawardedMetroid Primewith "Console First-Person Action Game of the Year";it also received nominations for"Game of the Year","Console Game of the Year "," Outstanding Innovation in Console Gaming ", and outstanding achievement in"Art Direction","Game Design","Gameplay Engineering","Original Music Composition","Sound Design",and"Visual Engineering".It was the most nominated game at the awards ceremony.[97]
Metroid Primeappeared on several lists of best games; it was ranked 23rd inIGN's Top 100,[98]29th in a 100-game list chosen byGameFAQsusers,[99]18th inOfficial Nintendo Magazine's 2009 list of greatest Nintendo games[100]and 10th inNintendo Power's "Top 200 Nintendo Games Ever".[101]IGNnamedMetroid Primethe best GameCube game,[102]whileGameSpyranked it third in a similar list, behindThe Legend of Zelda: The Wind WakerandResident Evil 4.[103]Nintendo Poweralso rankedMetroid Primeas the sixth-best game of the 2000s.[104]Wiredranked the game 10th in its list of "The 15 Most Influential Games of the Decade" for popularizing "exploration, puzzle-solving, platforming and story" among first-person shooters, saying that the game was "breaking the genre free from the clutches ofDoom".Wired's writer continued thatMetroid Primetook a massive stride forward for first-person games.[105]Metroid Primealso became popular among players forspeedrunning;specialized communities were formed to share these speed runs.[106]
Legacy
editMetroid Primewas followed byMetroid Prime 2: Echoes(2004) on the GameCube[107]andMetroid Prime 3: Corruption(2007) on theWii.[108]The first two games were re-released on Wii as part of theNew Play Control!series in Japan, and as part of the Wii compilationMetroid Prime: Trilogy(2009).[109][110][111]A pinball game,Metroid Prime Pinball(2005),[112]and the action spin-offsMetroid Prime Hunters(2006)[113]were released for the handheldNintendo DSconsole, andMetroid Prime: Federation Force(2016) for theNintendo 3DS.[114]Metroid Prime 4: Beyondis planned for release in 2025 for theNintendo Switch.[115]
Characters and stages fromMetroid Primehave frequently appeared in other Nintendo games such as theSuper Smash Brosseries, in which the Frigate Orpheon is a playable stage, with the Parasite Queen in the background and music fromMetroid Prime.[116][117]Metroid Prime's gameplay and HUD have influenced other first-person shooters such asGeist[118]andStar Wars: Republic Commando.[119]A demo of a2Dfangameversion ofMetroid Primewas released in April 2021.[120]The development was forced to end by that August.[121]
Notes
edit- ^Additional work byIron Galaxy Studios,Airship Images Limited, Atomhawk Design, CGBot, Gamesim Inc, Liquid Development, Original Force LTD, Shanghai Mineloader Digital Technology, and Zombot Studio.[56]
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External links
edit- Metroid Prime & Fusion Original SoundtracksatMusicBrainz(list of releases)