Microsoft Train Simulator

Microsoft Train Simulator(informally abbreviated toMSTS) is a 2001train simulatorgame developed by UK-basedKuju Entertainmentand published byMicrosoft Games(now known as Xbox Game Studios) forWindows.It was released on June 18, 2001.[2]

Microsoft Train Simulator
Developer(s)Kuju Entertainment
Publisher(s)Microsoft Games
Director(s)Paul Chamberlain
Designer(s)Phil Marley
Programmer(s)Rhona Robson
Paul Wright
Artist(s)Dan Frith
Tony Zottola
Platform(s)Windows
Release
  • NA:June 18, 2001[1]
  • EU:July 20, 2001
Genre(s)Vehicle simulation
Mode(s)Single player

Features

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Microsoft Train Simulator allows players to operate a selection of trains on various routes within Europe, Asia, and North America. Gameplay features include the ability to couple wagons, start and stop them, as well as operate trains using mouse and keyboard or hardware accessories (e.g.Raildriver) as controls.[3]

Routes

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The game features six routes in four countries: Austria, Japan, the United Kingdom, and the United States of America.[4]

Route name Featured operators AIFeatured operators Featured trains AIFeatured trains Terminal
stations
miles km Set
in
Co
Hisatsu Line JR Kyushu JR Kyushu KiHa 31 KiHa 140 YatsushirotoYoshimatsu
viaHitoyoshi
53 85 2000
2001
Innsbruck - St. Anton BBÖ BBÖ Gölsdorf 380 Gölsdorf 310 InnsbrucktoSt. Anton
viaImst-Pitztal
63 101 1920s
Marias Pass BNSF BNSF Dash 9
GP38-2
SD40-2 ShelbytoWhitefish,includingKalispellbranchline 152 245 2000
2001
Northeast Corridor Amtrak Amtrak Acela Express
Acela HHP-8
P32AC-DM
E60
PhiladelphiatoWashington, D.C.
viaBaltimore
133 214 2000
2001
Settle & Carlisle Line LNER LMS
GWR
Flying Scotsman Royal Scot
Pendennis Castle
SettletoCarlisle
viaAppleby
72 116 1920s
Tokyo - Hakone Odakyu Electric Railway Odakyu Electric Railway Odakyu 2000 series
Odakyu 7000 series LSE
Odakyu 30000 series EXE ShinjukutoHakone-Yumoto
viaEbinaandOdawara
55 88 2000
2001

Reception

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Critic reviews

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The game received "favorable" reviews according to thereview aggregationwebsiteMetacritic.[5]John Lee ofNextGensaid of the game, "All aboard for HO scale fans,trainspotters,and nostalgicrail buffs.Train haters, however, may prefer the old cliché,'Run for the roundhouse, boys. They can't corner you there.'"[13]

Sales

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The game sold 191,952 units in the U.S. by the end of 2001, which drew revenues of $8.7 million.[17]These numbers rose to 330,000 units ($11.6 million) in the U.S. by August 2006. This ledEdgeto rank it as the country's 54th-best-selling computer game released in the 21st century in 2006.[18]

Internationally, the game received a "Silver" sales award from theEntertainment and Leisure Software Publishers Association(ELSPA),[19]indicating sales of at least 100,000 units in the UK.[20]In the German market, theVerband der Unterhaltungssoftware Deutschland(VUD) presented it with a "Gold" certification in early 2003,[21]for sales of at least 100,000 units across Germany, Austria, and Switzerland.[22]

The game sold one million units by 2005,[23]and, despite its age, is still very popular and has a large, active community.[24]

Awards

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The game was nominated for the "PC Simulation"award at theAcademy of Interactive Arts & Sciences'5th Annual Interactive Achievement Awards,which ultimately went toMicrosoft Flight Simulator 2002.[25]

Mods

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The game also included a route and activity editor that enabled users to create and modify routes, trains, and activities.[26]Additionally, the game also allowed formod supportto add and change routes, trains, cargo, scenery, etc. Over 30,000 mods have been created and are mostly hosted on community sites such asTrainSim,UKTrainsim, and ElvasTower.[27]MSTS BIN, a community mod aimed at adding features and fi xing old MSTS, was released in 2006.[28]

Cancelled sequel

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On May 7, 2003, Microsoft announced that it would be developing a sequel calledMicrosoft Train Simulator 2;[citation needed]it was first demoed to the public atE3on May 15.[29]Seemingly, its main improvements were the addition of people to the game (e.g. passengers waiting at the stations, people operating the new locomotive roster, etc.) andturntables.It was being developed byKuju Entertainment,the original MSTS creators. Despite restructuring efforts at Kuju, the project was handed over to Microsoft Game Studios on August 18, 2003.[30]

This project was ultimately halted, as the following statement on April 24, 2004, from Microsoft confirmed:

Microsoft Game Studios has halted the Windows-based game "Train Simulator 2.0." The decision to halt "Train Simulator 2.0" was made some time ago and was based on a long, hard and difficult look at our business objectives and product offerings. We remain focused on the simulations category with successful, platform-driving franchises such as "Microsoft Flight Simulator."[31]

On January 19, 2007, Microsoft announced the relaunch of theMicrosoft Train Simulatorproject. This time the game was being developed in-house byAces Game Studio(Microsoft Game Studios) known for its long line ofMicrosoft Flight Simulators,as a part of the "Games for Windows"initiative. The game would have used theMicrosoft Flight Simulator Xgraphics engine, and it was planned to be compatible with bothWindows VistaandWindows XP.A post on "The Little Wheel Goes in Back" blog, written by one of the developers, on August 23, 2007, suggested the working title was "Train Simulator 2".[32]

Open Rails

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The Open Rails logo

MSTS is compatible with theopen sourceprojectOpen Rails,created by followers of MSTS,[33]which hosts a collection of third party digital content.[33]MSTS's development ended in 2009; however, community support for MSTS led to the creation of a third party team which created Open Rails.[33]

Open Rails uses theGPL license,and the project has progressed from providing legacy support for MSTS to adding new features.[33]Open Rails supports modern graphics processors, which allows it to achieve increasedframe ratescompared to MSTS.[33]

A form of Open Rails was used in several studies about the real life operation of railroads, such as in a 2016 study analyzing the impact of cyber attacks on railroads.[34]

Community

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TrainSim.Comwas the first community to embrace MSTS in 2001, and has an active support community as well as a file library of user created content for the game.[35]Over 50,000 files ranging from entire routes to individual locomotives and cars are available to use with the legacy MSTS game and with Open Rails. As of August 2024, new content is still being developed for the game.[36]

Additional communities, such asUK TrainSim,also emerged, however many of these have since closed down.[37]

References

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  1. ^"Microsoft 'Train Simulator' Rides the Rails of Realism, Capturing the Challenge and Romance of Railroading".Microsoft.June 18, 2001.Archivedfrom the original on June 5, 2023.RetrievedJanuary 26,2024.
  2. ^"Train Simulator - PC".Amazon.Archivedfrom the original on April 8, 2023.RetrievedJanuary 26,2024.
  3. ^Marchelletta, Courtney."Microsoft Train Simulator".About.The New York Times Company.Archived fromthe originalon March 20, 2009.RetrievedJanuary 26,2024.
  4. ^"The Routes".Microsoft Train Simulator - Engineer's Handbook.Microsoft. 2001. pp.76–87.
  5. ^ab"Microsoft Train Simulator".Metacritic.Fandom.Archivedfrom the original on December 4, 2023.RetrievedJanuary 26,2024.
  6. ^Case, Loyd (September 2001)."Get Onboard (Microsoft Train SimulatorReview) "(PDF).Computer Gaming World.No. 206.Ziff Davis.p. 88.Archived(PDF)from the original on October 29, 2023.RetrievedJanuary 26,2024.
  7. ^MacIsaac, Jason (September 25, 2001)."Microsoft Train Simulator".The Electric Playground.Greedy Productions Ltd. Archived fromthe originalon August 21, 2002.RetrievedJanuary 26,2024.
  8. ^Bye, John "Gestalt" (July 24, 2001)."Microsoft Train Simulator".Eurogamer.Gamer Network.Archivedfrom the original on August 6, 2001.RetrievedJanuary 27,2024.
  9. ^Osborne, Scott (June 11, 2001)."Train Simulator Review".GameSpot.Fandom.Archivedfrom the original on June 24, 2001.RetrievedJanuary 26,2024.
  10. ^McConnaughy, Tim (June 24, 2001)."Microsoft Train Simulator".GameSpy.GameSpy Industries. Archived fromthe originalon June 2, 2002.RetrievedJanuary 27,2024.
  11. ^Lafferty, Michael (June 11, 2001)."Microsoft Train Simulator Review".GameZone.Archived fromthe originalon October 1, 2008.RetrievedJanuary 27,2024.
  12. ^Butts, Steve (June 20, 2001)."Train Simulator".IGN.Ziff Davis.Archivedfrom the original on May 21, 2019.RetrievedJanuary 26,2024.
  13. ^abLee, John (September 2001)."Microsoft Train Simulator".NextGen.No. 81.Imagine Media.p. 90.RetrievedJanuary 26,2024.
  14. ^"Microsoft Train Simulator".PC Gamer.Vol. 8, no. 9. Imagine Media. September 2001.
  15. ^Presley, Paul (September 2001)."Microsoft Train Simulator".PC Zone.No. 106.Dennis Publishing.p. 72.RetrievedJanuary 27,2024.
  16. ^Saltzman, Marc (July 25, 2001)."'Train Simulator' on the right track ".The Cincinnati Enquirer.Gannett Company.Archived fromthe originalon August 11, 2001.RetrievedJanuary 26,2024.
  17. ^Bradshaw, Lucy (January 31, 2002)."Markle Forum on Children and Media"(PDF).Maxis.Archived fromthe original(PDF)on June 19, 2004.
  18. ^Edge staff (August 25, 2006)."The Top 100 PC Games of the 21st Century (Page 5)".Edge.Future Publishing.Archived fromthe originalon October 17, 2012.RetrievedJanuary 26,2024.
  19. ^"ELSPA Sales Awards: Silver".Entertainment and Leisure Software Publishers Association.Archived fromthe originalon February 21, 2009.
  20. ^Caoili, Eric (November 26, 2008)."ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK".Game Developer.Informa.Archivedfrom the original on September 18, 2017.RetrievedJanuary 26,2024.
  21. ^"VUD-SALES-AWARDS Januar 2003".Verband der Unterhaltungssoftware Deutschland(in German). January 2003. Archived fromthe originalon April 22, 2003.
  22. ^Horn, André (January 12, 2004)."VUD-Gold-Awards 2003".GamePro Germany(in German).Webedia.Archivedfrom the original on July 18, 2018.
  23. ^Stuart, Keith (June 24, 2005)."EA takes the train".The Guardian.Archivedfrom the original on October 5, 2015.
  24. ^Hilliard, Kyle (September 6, 2014)."Gears Of War's Rod Fergusson On the Franchise's Past And His Optimism For The Future".Game Informer.GameStop.Archived fromthe originalon April 10, 2023.RetrievedJanuary 26,2024.
  25. ^"5th Annual Interactive Achievement Awards: Winners".Academy of Interactive Arts & Sciences.Archived fromthe originalon June 3, 2004.RetrievedJanuary 27,2024.
  26. ^"The Editor and Tools".Microsoft Train Simulator - Engineer's Handbook.Microsoft. 2001. pp.89–90.
  27. ^"MSTS Add-On Web Sites".TrainSim.May 18, 2010.Archivedfrom the original on January 26, 2024.RetrievedJanuary 27,2024.
  28. ^"MS train simulator upgrade".MSTS BIN.Archivedfrom the original on September 30, 2023.RetrievedJanuary 27,2024.
  29. ^Calvert, Justin (May 15, 2003)."Train Simulator 2 Impressions".GameSpot.Fandom.Archivedfrom the original on October 8, 2012.RetrievedJanuary 27,2024.
  30. ^Parker, Sam (August 18, 2003)."Microsoft takes over Train Sim 2".GameSpot.Fandom.Archivedfrom the original on January 23, 2013.RetrievedJanuary 27,2024.
  31. ^Calvert, Justin (April 29, 2004)."Train Simulator 2 canceled".GameSpot.Fandom.Archivedfrom the original on January 30, 2009.RetrievedJanuary 27,2024.
  32. ^tdragger (August 23, 2007)."Guter Tag von Leipzig!".Microsoft.Archivedfrom the original on March 13, 2009.RetrievedJanuary 27,2024.
  33. ^abcde"Open Rails - Free train simulator project".Open Rails.Archivedfrom the original on January 1, 2024.RetrievedJanuary 27,2024.
  34. ^Teo, Zhan-Teng; Tran, Bao Anh N.; Lakshminarayana, Subhash; Temple, William G.; Chen, Binbin; Tan, Rui; Yau, David K. Y. (2016). "SecureRails:Towards an open simulation platform for analyzing cyber-physical attacks in railways ".2016 IEEE Region 10 Conference (TENCON).pp.95–98.doi:10.1109/TENCON.2016.7847966.ISBN978-1-5090-2597-8.S2CID24841299.
  35. ^"Trainsim About Us".January 2024.
  36. ^"Trainsim New Files".August 19, 2024.
  37. ^"UKTrainSim Formal Closure".UKTrainSim.January 27, 2023. Archived fromthe originalon July 30, 2023.
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