Object-Oriented Graphics Rendering Engine(OGRE) is ascene-oriented,real-time,open-source, 3D rendering engine.[2][3]

OGRE
Developer(s)The OGRE Team
Initial releaseFebruary 2005;19 years ago(2005-02)
Stable release
14.3.0[1]Edit this on Wikidata / 22 September 2024;2 months ago(22 September 2024)
Repository
Written inC++
Operating systemCross-platform software
PlatformWindows(all major versions),Linux,macOS,Android,iOS,JavaScript(via EMScripten),Windows Phone(Sponsored by Microsoft) andWinRT.
TypeGraphics rendering engine
LicenseMIT License
Websitewww.ogre3d.orgEdit this at Wikidata

Ogre has been ported to Windows, macOS, Linux, PocketPC, Xbox, and PS3.[3][4]

Since 2019, Ogre consists of two forks developed separately, namely Ogre (also called Ogre1), which is based on the original 1.x codebase and Ogre Next (also called Ogre2), which is based on the 2.x development efforts.[5]

Games and applications

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References

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  1. ^"Release 14.3.0".22 September 2024.Retrieved22 September2024.
  2. ^12 graphics and rendering tools to make your game shine,MCV
  3. ^abQ&A: Steve Streeting On Open Source 3D Engine OGRE 3D,Gamasutra
  4. ^ab'Torchlight' interview off-cuts,Digital Spy
  5. ^"Ogre Ecosystem Roundup #3".ogre3d.org.Retrieved2022-02-05.
  6. ^"Gazebo".gazebosim.org.Retrieved2022-04-04.
  7. ^"Features - Ignition".ignitionrobotics.org.Retrieved2022-04-05.
  8. ^"Scrap Mechanic: Devblog 8".Scrap Mechanic.2016-07-01.Retrieved2021-02-02.
  9. ^Developer comment on the Steam forumsSteam
  10. ^Zombie Driver: Exor's undead-squasher available through Steam now for £6.99,Games Industry
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